Lee Gold's Filk History
Total Page:16
File Type:pdf, Size:1020Kb
Load more
Recommended publications
-
285 Summer 2008 SFRA Editors a Publication of the Science Fiction Research Association Karen Hellekson Review 16 Rolling Rdg
285 Summer 2008 SFRA Editors A publication of the Science Fiction Research Association Karen Hellekson Review 16 Rolling Rdg. Jay, ME 04239 In This Issue [email protected] [email protected] SFRA Review Business Big Issue, Big Plans 2 SFRA Business Craig Jacobsen Looking Forward 2 English Department SFRA News 2 Mesa Community College Mary Kay Bray Award Introduction 6 1833 West Southern Ave. Mary Kay Bray Award Acceptance 6 Mesa, AZ 85202 Graduate Student Paper Award Introduction 6 [email protected] Graduate Student Paper Award Acceptance 7 [email protected] Pioneer Award Introduction 7 Pioneer Award Acceptance 7 Thomas D. Clareson Award Introduction 8 Managing Editor Thomas D. Clareson Award Acceptance 9 Janice M. Bogstad Pilgrim Award Introduction 10 McIntyre Library-CD Imagination Space: A Thank-You Letter to the SFRA 10 University of Wisconsin-Eau Claire Nonfiction Book Reviews Heinlein’s Children 12 105 Garfield Ave. A Critical History of “Doctor Who” on Television 1 4 Eau Claire, WI 54702-5010 One Earth, One People 16 [email protected] SciFi in the Mind’s Eye 16 Dreams and Nightmares 17 Nonfiction Editor “Lilith” in a New Light 18 Cylons in America 19 Ed McKnight Serenity Found 19 113 Cannon Lane Pretend We’re Dead 21 Taylors, SC 29687 The Influence of Imagination 22 [email protected] Superheroes and Gods 22 Fiction Book Reviews SFWA European Hall of Fame 23 Fiction Editor Queen of Candesce and Pirate Sun 25 Edward Carmien The Girl Who Loved Animals and Other Stories 26 29 Sterling Rd. Nano Comes to Clifford Falls: And Other Stories 27 Princeton, NJ 08540 Future Americas 28 [email protected] Stretto 29 Saturn’s Children 30 The Golden Volcano 31 Media Editor The Stone Gods 32 Ritch Calvin Null-A Continuum and Firstborn 33 16A Erland Rd. -
Fantasy Football University Chapter 1
Fantasy Football University Chapter 1 What is Fantasy Football? Fantasy Football puts you in charge and gives you the opportunity to become the coach, owner, and general manager of your own personal football franchise. You'll draft a team of pro football players and compete against other team owners for your league's championship. The game and its rules are designed to mimic pro football as much as possible, so you'll live the same thrills and disappointments that go along with a football season. And your goal is simple: build a complete football team, dominate the competition and win your league's championship. Why should you be playing Fantasy Football? The game is easy to learn and fun to play. You'll become more knowledgeable about football than ever before. It does not take a huge commitment to be competitive and requires only as much time as you'd like to invest. And you don't have to be a die-hard fan to enjoy playing. In fact, most people who are trying Fantasy Football for the first time are casual fans. Chapter 2 Team & League Team name: The first step to getting started is creating a name for your new team. This is how you and your team will be identified throughout the season so get creative and have a little fun. Join or create a league: Your competition will be made up of the other owners in your league. The number of teams in a Fantasy Football league can vary but should always be an even number. -
To Sunday 31St August 2003
The World Science Fiction Society Minutes of the Business Meeting at Torcon 3 th Friday 29 to Sunday 31st August 2003 Introduction………………………………………………………………….… 3 Preliminary Business Meeting, Friday……………………………………… 4 Main Business Meeting, Saturday…………………………………………… 11 Main Business Meeting, Sunday……………………………………………… 16 Preliminary Business Meeting Agenda, Friday………………………………. 21 Report of the WSFS Nitpicking and Flyspecking Committee 27 FOLLE Report 33 LA con III Financial Report 48 LoneStarCon II Financial Report 50 BucConeer Financial Report 51 Chicon 2000 Financial Report 52 The Millennium Philcon Financial Report 53 ConJosé Financial Report 54 Torcon 3 Financial Report 59 Noreascon 4 Financial Report 62 Interaction Financial Report 63 WSFS Business Meeting Procedures 65 Main Business Meeting Agenda, Saturday…………………………………...... 69 Report of the Mark Protection Committee 73 ConAdian Financial Report 77 Aussiecon Three Financial Report 78 Main Business Meeting Agenda, Sunday………………………….................... 79 Time Travel Worldcon Report………………………………………………… 81 Response to the Time Travel Worldcon Report, from the 1939 World Science Fiction Convention…………………………… 82 WSFS Constitution, with amendments ratified at Torcon 3……...……………. 83 Standing Rules ……………………………………………………………….. 96 Proposed Agenda for Noreascon 4, including Business Passed On from Torcon 3…….……………………………………… 100 Site Selection Report………………………………………………………… 106 Attendance List ………………………………………………………………. 109 Resolutions and Rulings of Continuing Effect………………………………… 111 Mark Protection Committee Members………………………………………… 121 Introduction All three meetings were held in the Ontario Room of the Fairmont Royal York Hotel. The head table officers were: Chair: Kevin Standlee Deputy Chair / P.O: Donald Eastlake III Secretary: Pat McMurray Timekeeper: Clint Budd Tech Support: William J Keaton, Glenn Glazer [Secretary: The debates in these minutes are not word for word accurate, but every attempt has been made to represent the sense of the arguments made. -
The Wsfa Journal Tb , ;,;T He W S F a J 0 U R N a L
THE WSFA JOURNAL TB , ;,;T HE W S F A J 0 U R N A L (The Official Organ of the Washington S. F. Association) Issue Number 76: April-May '71 1971 DISCLAVE SPECIAL n X Copyright \,c) 1971 by Donald-L. Miller. All rights reserved for contributors. The JOURNAL Staff Managing Editor & Publisher — Don Miller, 12315 Judson Rd., Wheaton, MD, USA, 20 906. Associate Editors — Art Editor: Alexis Gilliland, 2126 Penna. Ave., N.W., Washington, DC, 20037. Fiction Editors: Doll St Alexis Gilliland (address above). SOTWJ Editor: OPEN (Acting Editor: Don Miller). Overseas Agents — Australia: Michael O'Brien, 15>8 Liverpool St., Hobart, Tasmania, Australia, 7000 Benelux: Michel Feron, Grand-Place 7, B—I4.28O HANNUT, Belgium. Japan:. Takumi Shibano, I-II4-IO, 0-0kayama, Meguro-ku, Tokyo, Japan. Scandinavia: Per Insulander, Midsommarv.. 33> 126 35 HMgersten, Sweden. South Africa: A.B. Ackerman, POBox 25U5> Pretoria, Transvaal, Rep. of So.Africa. United Kingdom: Peter Singleton, 60W4, Broadmoor Hospital, Block I4, Crowthorne, Berks. RG11 7EG, England. Still needed for France, Germany, Italy, South Timerica, and Soain. Contributing Editors — Bibliographer: Mark Owings. Film Reviewer: Richard Delap. Book Reviewers: Al Gechter, Alexis Music Columnist: Harry Warner, Jr. Gilliland, Dave Halterman, James News Reporters: ALL OPEN (Club, Con R. Newton, Fred Patten, Ted Pauls, vention, Fan, Pro, Publishing). Mike Shoemaker. (More welcome.) Pollster: Mike Shoemaker. Book Review Indexer: Hal Hall. Prozine Reviewers: Richard Delap, Comics Reviewer: Kim Weston. Mike Shoemaker (serials only). Fanzine Reviewers: Doll Gilliland, Pulps: Bob Jones. Mike Shoemaker. Special mention to Jay Kay Klein and Feature Writer: Alexis Gilliland. -
Irish Gothic Fiction
THE ‘If the Gothic emerges in the shadows cast by modernity and its pasts, Ireland proved EME an unhappy haunting ground for the new genre. In this incisive study, Jarlath Killeen shows how the struggle of the Anglican establishment between competing myths of civility and barbarism in eighteenth-century Ireland defined itself repeatedly in terms R The Emergence of of the excesses of Gothic form.’ GENCE Luke Gibbons, National University of Ireland (Maynooth), author of Gaelic Gothic ‘A work of passion and precision which explains why and how Ireland has been not only a background site but also a major imaginative source of Gothic writing. IRISH GOTHIC Jarlath Killeen moves well beyond narrowly political readings of Irish Gothic by OF IRISH GOTHIC using the form as a way of narrating the history of the Anglican faith in Ireland. He reintroduces many forgotten old books into the debate, thereby making some of the more familiar texts seem suddenly strange and definitely troubling. With FICTION his characteristic blend of intellectual audacity and scholarly rigour, he reminds us that each text from previous centuries was written at the mercy of its immediate moment as a crucial intervention in a developing debate – and by this brilliant HIST ORY, O RIGI NS,THE ORIES historicising of the material he indicates a way forward for Gothic amidst the ruins of post-Tiger Ireland.’ Declan Kiberd, University of Notre Dame Provides a new account of the emergence of Irish Gothic fiction in the mid-eighteenth century FI This new study provides a robustly theorised and thoroughly historicised account of CTI the beginnings of Irish Gothic fiction, maps the theoretical terrain covered by other critics, and puts forward a new history of the emergence of the genre in Ireland. -
2 the Cultural Economy of Fandom JOHN FISKE
2 The Cultural Economy of Fandom JOHN FISKE Fandom is a common feature of popular culture in industrial societies. It selects from the repertoire of mass-produced and mass-distributed entertainment certain performers, narratives or genres and takes them into the culture of a self-selected fraction of the people. They are then reworked into an intensely pleasurable, intensely signifying popular culture that is both similar to, yet significantly different from, the culture of more ‘normal’ popular audiences. Fandom is typically associated with cultural forms that the dominant value system denigrates – pop music, romance novels, comics, Hollywood mass-appeal stars (sport, probably because of its appeal to masculinity, is an exception). It is thus associated with the cultural tastes of subordinated formations of the people, particularly with those disempowered by any combination of gender, age, class and race. All popular audiences engage in varying degrees of semiotic productivity, producing meanings and pleasures that pertain to their social situation out of the products of the culture industries. But fans often turn this semiotic productivity into some form of textual production that can circulate among – and thus help to define – the fan community. Fans create a fan culture with its own systems of production and distribution that forms what I shall call a ‘shadow cultural economy’ that lies outside that of the cultural industries yet shares features with them which more normal popular culture lacks. In this essay I wish to use and develop Bourdieu’s metaphor of 30 THE CULTURAL ECONOMY OF FANDOM describing culture as an economy in which people invest and accumulate capital. -
Expressions in Fan Culture
Háskóli Íslands Hugvísindasvið Japanskt mál og menning Expressions in Fan Culture Cosplay, Fan Art, Fan Fiction Ritgerð til BA-prófs í japönsku máli og menningu Ragnhildur Björk Jóhannsdóttir Kt.: 210393-2189 Leiðbeinandi: Gunnella Þorgeirsdóttir Maí 2017 Expressions in Fan Culture Abstract This composition is a BA thesis for Japanese Language and Culture at the University of Iceland. In this essay, I will give the reader a little insight into the world of fan culture and will be focusing on how fans express themselves. Fans get inspired by books, movies and television programmes to create all kinds of fan work; whether it is fan fiction, fan art, doujinshi, cosplay, or any other creations. Furthermore, the thesis will explore fan culture as it presents itself in Japan and compare it to fan culture in Europe and the USA. I will discuss the effect these creations, although mainly fan fiction, has on authors of popular media and on social media and how the Internet has made it easier for fans all over the world to connect, as well as for fans and creators to connect. 2 Expressions in Fan Culture Contents Abstract ..................................................................................................................... 2 Contents .................................................................................................................... 3 Introduction ............................................................................................................... 4 What is Fan Culture .................................................................................................. -
An Examination of Otaku Masculinity in Japan
!"#$%&'($)*&+',-(&.#(&/'(&0'"&(/#&(/"##1+23#,42',$%5!& $,$32,$(2',&'0&'($)*&3$47*%2,2(8&2,&9$:$,& & & $&(/#424& :;<=<>?<@&?A& (B<&0CDEF?G&AH&?B<&+<IC;?J<>?&AH&$=KC>&4?E@K<=& 7AFA;C@A&7AFF<L<& & & & 2>&:C;?KCF&0EFHKFFJ<>?&AH&?B<&"<MEK;<J<>?=&HA;&?B<&+<L;<<& NCDB<FA;&AH&$;?=& & NG&& N<>OCJK>&)K<PFCP& 3CG&QRST& & & & '>&JG&BA>A;5&25&N<>OCJK>&)K<PFCP5&BCU<&>A?&;<D<KU<@&C>G&E>CE?BA;KV<@& C==K=?C>D<&A>&?BK=&?B<=K=W&2&BCU<&HEFFG&EIB<F@&?B<&/','"&7'+#&AH&7AFA;C@A& 7AFF<L<W&& & & & & & & & XXXXXXXXXXXXXXXXXXXXXXX& & N#,9$32,&)2#)%$)& & & & & & & & Q& & & & & & & & & & & & & & & & & & & & & & & & & & & & & & & & & & & & & & & & & ^& & ($N%#&'0&7',(#,(4& & & /A>A;&7A@<WWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWQ& & "<C@<;`=&$II;AUCFWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWY& & (C\F<&AH&7A>?<>?=&WWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWW_& & (C\F<=WWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWa& & 2>?;A@ED?KA>WWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWb& & 7BCI?<;&S]&/K=?A;KDCF&7A>?<c?WWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWSQ& & 7BCI?<;&Q]&'?CPE&K>&?B<&:;<=<>?&+CGWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWQQ& & 7BCI?<;&Y]&3C=DEFK>K?G&K>&9CIC>]&'?CPE&C>@&4CFC;GJ<>WWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWYS& & 7A>DFE=KA>WWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWW^R& -
The Otaku Phenomenon : Pop Culture, Fandom, and Religiosity in Contemporary Japan
University of Louisville ThinkIR: The University of Louisville's Institutional Repository Electronic Theses and Dissertations 12-2017 The otaku phenomenon : pop culture, fandom, and religiosity in contemporary Japan. Kendra Nicole Sheehan University of Louisville Follow this and additional works at: https://ir.library.louisville.edu/etd Part of the Comparative Methodologies and Theories Commons, Japanese Studies Commons, and the Other Religion Commons Recommended Citation Sheehan, Kendra Nicole, "The otaku phenomenon : pop culture, fandom, and religiosity in contemporary Japan." (2017). Electronic Theses and Dissertations. Paper 2850. https://doi.org/10.18297/etd/2850 This Doctoral Dissertation is brought to you for free and open access by ThinkIR: The University of Louisville's Institutional Repository. It has been accepted for inclusion in Electronic Theses and Dissertations by an authorized administrator of ThinkIR: The University of Louisville's Institutional Repository. This title appears here courtesy of the author, who has retained all other copyrights. For more information, please contact [email protected]. THE OTAKU PHENOMENON: POP CULTURE, FANDOM, AND RELIGIOSITY IN CONTEMPORARY JAPAN By Kendra Nicole Sheehan B.A., University of Louisville, 2010 M.A., University of Louisville, 2012 A Dissertation Submitted to the Faculty of the College of Arts and Sciences of the University of Louisville in Partial Fulfillment of the Requirements for the Degree of Doctor of Philosophy in Humanities Department of Humanities University of Louisville Louisville, Kentucky December 2017 Copyright 2017 by Kendra Nicole Sheehan All rights reserved THE OTAKU PHENOMENON: POP CULTURE, FANDOM, AND RELIGIOSITY IN CONTEMPORARY JAPAN By Kendra Nicole Sheehan B.A., University of Louisville, 2010 M.A., University of Louisville, 2012 A Dissertation Approved on November 17, 2017 by the following Dissertation Committee: __________________________________ Dr. -
For Fans by Fans: Early Science Fiction Fandom and the Fanzines
FOR FANS BY FANS: EARLY SCIENCE FICTION FANDOM AND THE FANZINES by Rachel Anne Johnson B.A., The University of West Florida, 2012 B.A., Auburn University, 2009 A thesis submitted to the Department of English and World Languages College of Arts, Social Sciences, and Humanities The University of West Florida In partial fulfillment of the requirements for the degree of Master of Arts 2015 © 2015 Rachel Anne Johnson The thesis of Rachel Anne Johnson is approved: ____________________________________________ _________________ David M. Baulch, Ph.D., Committee Member Date ____________________________________________ _________________ David M. Earle, Ph.D., Committee Chair Date Accepted for the Department/Division: ____________________________________________ _________________ Gregory Tomso, Ph.D., Chair Date Accepted for the University: ____________________________________________ _________________ Richard S. Podemski, Ph.D., Dean, Graduate School Date ACKNOWLEDGMENTS First, I would like to thank Dr. David Earle for all of his help and guidance during this process. Without his feedback on countless revisions, this thesis would never have been possible. I would also like to thank Dr. David Baulch for his revisions and suggestions. His support helped keep the overwhelming process in perspective. Without the support of my family, I would never have been able to return to school. I thank you all for your unwavering assistance. Thank you for putting up with the stressful weeks when working near deadlines and thank you for understanding when delays -
GURPS Dungeon Fantasy Monsters 1 Is Copyright © 2011 by Steve Jackson Games Incorporated
TM Written by PETER V. DELL’ORTO and SEAN PUNCH Illustrated by IGOR FIORENTINI, JOYCE MAUREIRA, ROD REIS, BOB STEVLIC, and JACOB WALKER An e23 Sourcebook for GURP S® STEVE JACKSON GAMES ® Stock #37-0322 Version 1.0 – June 2011 CONTENTS I NTRODUCTION . 3 GIANT APE . 16 SWORD SPIRIT . 29 About the Authors . 3 Acting Like an Ape . 16 Live By the Sword . 29 About GURPS . 3 King of the Apes . 16 Die By the Sword . 29 GLADIATOR APE . 17 THROTTLER . 30 1. THE MONSTERS . 4 Battle Rage . 17 Full Throttle . 30 Reading Monster Stats . 4 Cestus Is Bestest . 17 It’s Not Easy Being Green . 30 BRONZE SPIDER . 5 HORDE PYGMY . 18 TROLL . 31 Spiders? Try Cockroaches! . 5 Nasty, Brutish, and Short . 18 Killin’ Trolls . 31 Along Came a Spider . 5 Island of the Pygmies . 18 . and Trolls Killin’ . 31 BUGBEAR . 6 HORRID SKULL . 19 UNDEAD SLIME . 32 Lair of the Bugbear . 6 It’s a Trap! . 19 Endurance Event . 32 CIUACLÁ . 7 Unholy Hand Grenade . 19 Cage Fight . 32 Killing Death . 7 ICE WYRM . 20 VOID BRUTE . 33 CORPSE GOLEM . 8 Icing the Wyrm . 20 Serving the Masters . 33 Not-Quite-Life Is Cheap . 8 Lair of the Ice Wyrm . 20 Berserk Void Brutes . 33 That’s Just Sickle! . 8 KARKADANN . 21 WATCHER AT DEMON FROM Soothing the Savage Breast . 21 THE EDGE OF TIME . 34 BETWEEN THE STARS . 9 Karkadann Pride . 21 Time Is on Their Side . 34 Harassers From LEAPING LEECH . 22 Hero-Killers . 34 Between the Stars . 9 Harmless Nuisance . 22 Hello Darkness My Old Friend . -
Book Review: Only at Comic-Con: Hollywood, Fans, and the Limits of Exclusivity Hanna, Erin NEWARK: RUTGERS UNIVERSITY PRESS, 2020
Media Industries 7.2 (2020) Book Review: Only at Comic-Con: Hollywood, Fans, and the Limits of Exclusivity Hanna, Erin NEWARK: RUTGERS UNIVERSITY PRESS, 2020. Tanya D. Zuk1 GEORGIA STATE UNIVERSITY tzuk1 [AT] gsu.edu Comic-Con International: San Diego, known colloquially as Comic-Con, is one of the largest and most influential fan conventions in the world. Comic-Con as an event and as a brand has impacted fandom, popular culture, and, more importantly, for Erin Hanna, the media industries in Hollywood. Since its inception, Comic-Con has been intertwined with the media industries: comic creators and industry professionals attended the very first conven- tion. Comic-Con has, however, expanded beyond comic books to include all popular media and has opened its doors to industry creatives, synergistic promotion, and audience testing, making Comic-Con a useful event for Hollywood’s buzz machine.2 Comic-Con, as both an exclusive event and a franchise, has made fan conventions widely popular (and lucrative) with both audiences and global pop- ular culture industries. In this book, Hanna explores how Hollywood studios and related industries foster the appeal of exclusivity as a means of promotion that exploits fan labor. Media Industries 7.2 (2020) In Only at Comic-Con, Erin Hanna uses a framework of exclusivity to dismantle the power structures embedded in fan conventions generally and Comic-Con specifically. According to Hanna, “exclusivity is not defined by presences at all, but by the power to produce absences.”3 Hanna outlines the power dynamics between media industry representatives and conven- tion organizers (and fans), between fans and convention staff, and between fans themselves.