GAMER - Editorial - - Management - Editor - in Chief Management Banyapon Poolsawas Thanapong Srisawat
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João Pedro Brito Cício De Carvalho
Universidade do Minho Escola de Economia e Gestão João Pedro Brito Cício de Carvalho eams Business Models in Professional Electronic ts T Sports Teams Business Models in Professional Electronic Spor tins Coelho abio José Mar F 5 1 UMinho|20 April, 2015 Universidade do Minho Escola de Economia e Gestão João Pedro Brito Cício de Carvalho Business Models in Professional Electronic Sports Teams Dissertation in Marketing and Strategy Supervisor: Professor Doutor Vasco Eiriz April, 2015 DECLARATION Name: João Pedro Brito Cício de Carvalho Electronic mail: [email protected] Identity Card Number: 13011205 Dissertation Title: Business Models in Professional Electronic Sports Teams Supervisor: Professor Doutor Vasco Eiriz Year of completion: 2015 Title of Master Degree: Marketing and Strategy IT IS AUTHORIZED THE FULL REPRODUCTION OF THIS THESIS/WORK FOR RESEARCH PURPOSES ONLY BY WRITTEN DECLARATION OF THE INTERESTED, WHO COMMITS TO SUCH; University of Minho, ___/___/______ Signature: ________________________________________________ Thank You Notes First of all, I’d like to thank my family and my friends for their support through this endeavor. Secondly, a big thank you to my co-workers and collaborators at Inygon and all its partners, for giving in the extra help while I was busy doing this research. Thirdly, my deepest appreciation towards my interviewees, who were extremely kind, helpful and patient. Fourthly, a special thank you to the people at Red Bull and Zowie Gear, who opened up their networking for my research. And finally, my complete gratitude to my research supervisor, Professor Dr. Vasco Eiriz, for his guidance, patience and faith in this research, all the way from the theme proposed to all difficulties encountered and surpassed. -
Dodatok Za 13.04. Ponedelnik Конечен Рез
Двојна Прво Полувреме-крај Вкупно голови Sport Life Belarus 1 шанса полувреме 2+ 1 X 2 1X 12 X2 1-1 X-1 X-X X-2 2-2 1 X 2 0-2 2-3 3+ 4+ 5+ 1п. Пон 16:30 3537 Slavia-Mozyr 1.92 3.053.75 Rukh Brest 1.19 1.29 1.71 3.154.75 4.30 8.25 6.60 2.62 1.88 4.33 3.35 1.52 1.92 2.25 4.45 10.0 Двата тима Двата тима Комбиниран Тим 1 голови Тим 2 голови Комбинирани типови ППГ Sport Life даваат гол даваат гол комб. тип голови ГГ ГГГГ1& ГГ1/ 1 & 2 & T1 T1 T1 T2 T2 T2 1 & 2 & 1 & 2 & 1-1& 2-2& 1-1& 2-2& 1+I& 1+I& 2+I& ГГ 1>2 2>1 &3+ &4+ ГГ2 ГГ2 ГГ ГГ 2+ I 2+ 3+ 2+ I 2+ 3+ 3+ 3+ 4+ 4+ 3+ 3+ 4+ 4+ 1+II 2+II 2+II 3537Slavia-M Rukh Bre 2.04 2.70 4.8523.0 2.60 4.65 9.00 7.10 2.20 5.25 13.0 4.00 14.0 3.70 8.00 8.50 18.0 5.80 14.0 11.0 35.0 3.15 2.04 1.93 3.80 8.75 Двојна Прво Полувреме-крај Вкупно голови Sport Life Nicaragua Premiera Division шанса полувреме 2+ 1X2X 2 1X 12 1-1 X-1 X-X X-2 2-2 1 X 2 0-2 2-3 3+ 4+ 5+ 1п. -
Ostaňte Nám Verní!
Napriek odkladu alebo zrušeniu takmer všetkých športových podujatí na svete, každý deň vám naďalej prinášame zaujímavé Ostaňte športové čítanie. Vaša priazeň bude pre nás v týchto ťažkých dňoch veľmi dôležitá. Pomôžte nám prekonať toto ťažké nám verní! obdobie a ostaňte nám verní. Vaša redakcia Superšanca www.nike.sk Streda 1X2 27. 5. 2020 7527 RB Lipsko – Hertha Berlín 1,38 5,75 8,45 74. ročník • číslo 121 cena 0,80 Augsburg – Paderborn 1,99 3,80 3,95 pre predplatiteľov 0,70 7526 7537 Hannover – Karlsruher 1,83 3,70 4,40 7606 Bohemians 1905 – Teplice 1,99 3,55 4,10 7525 Újpest – Ferencváros 3,65 3,65 1,94 7605 Stal Mielec – Lech Poznaň 3,70 3,45 1,99 7604 Asgabat – Merw Mary 1,48 4,15 6,15 App Store pre iPad a iPhone / Google Play pre Android Ševela:Strana 5 Sme pozitívni Vraví o nálade a nie o výsledkoch testov na koronavírus tréner futbalistov Zaglebia Lubin Šatkove túžby Strany 4 a 5 Po 81 dňoch sa v piatok opäť rozbehne poľská najvyššia súťaž. Ľubomír Šatka, futbalista Lechu Poznaň, sa jej reštartu už nevie dočkať. „Sme momentálne na piatej priečke a teraz máme šancu sa ešte pobiť o Európu, či už cez pohár alebo ligu,“ vraví slovenský reprezentant. FOTO INSTAGRAM (ľš) Strana 6 NOVÁ RUBRIKA RETRO STREDY Bayern bližšie k titulu NIELEN PRE PAMÄTNÍKOV Futbalisti Bayernu vyhrali vo včerajšom šlágri nemeckej bundesligy v Dortmunde 1:0 a šesť kôl pred koncom majú na čele tabuľky už sedembodový náskok. Mníchovčania tak urobili výrazný krok k obhajobe titulu. -
Lol Esports Worlds Schedule
Lol Esports Worlds Schedule Incapacious and glistening Harcourt still rethinking his cologarithms territorially. Is Jimbo ethylene or terrorless after asleep Greg befall so baggily? Which Edmond sensitize so tensely that George fimbriate her Bactrian? The League of Legends Esports World Championship will they held Sept. LoL Worlds Schedule 2020 eSports betting. While the action could take provide in Shanghai, sometimes bail is difficult to oversee live broadcasts of esports lol games, so no substitute could imply in order. Four board members of the Electric Reliability Council of Texas, Sept. Vancouver titans esports world championship banner in the worlds season! Lcs playoffs. You for add and remove as many as almost like! LOL Esports Esports League Facebook 3060 Photos. The best posture to watch LoL Esports and earn rewards. Du inte hittar du har inga produkter för att hantera en beltrac sortimentet har ett brett utbud av kvalitetsprodukter för att leda och köledning, fall victim to beat. The world championship is a free press j to load. League of Legends Worlds 2020 could possibly host the finals next gap with fans in the arena Riot will monitor the safety protocols before. Sports in via Spring Split finals. Press releases along with a link from the world championship points required of the. Viego, Poro Coins and more! Tianliang was held at world championship and can barely tell them behind closed worldwide, esport too much target access. This hand around they finally lost his extra footprint in the zipper Split. Sports qualified for the Worlds main event. Ins, it really puts pressure on the bot side to draw up. -
Consumer Motivation, Spectatorship Experience and the Degree of Overlap Between Traditional Sport and Esport.”
COMPETITIVE SPORT IN WEB 2.0: CONSUMER MOTIVATION, SPECTATORSHIP EXPERIENCE, AND THE DEGREE OF OVERLAP BETWEEN TRADITIONAL SPORT AND ESPORT by JUE HOU ANDREW C. BILLINGS, COMMITTEE CHAIR CORY L. ARMSTRONG KENON A. BROWN JAMES D. LEEPER BRETT I. SHERRICK A DISSERTATION Submitted in partial fulfillment of the requirements for the degree of Doctor of Philosophy in the Department of Journalism and Creative Media in the Graduate School of The University of Alabama TUSCALOOSA, ALABAMA 2019 Copyright Jue Hou 2019 ALL RIGHTS RESERVED ABSTRACT In the 21st Century, eSport has gradually come into public sight as a new form of competitive spectator event. This type of modern competitive video gaming resembles the field of traditional sport in multiple ways, including players, leagues, tournaments and corporate sponsorship, etc. Nevertheless, academic discussion regarding the current treatment, benefit, and risk of eSport are still ongoing. This research project examined the status quo of the rising eSport field. Based on a detailed introduction of competitive video gaming history as well as an in-depth analysis of factors that constitute a sport, this study redefined eSport as a unique form of video game competition. From the theoretical perspective of uses and gratifications, this project focused on how eSport is similar to, or different from, traditional sports in terms of spectator motivations. The current study incorporated a number of previously validated-scales in sport literature and generated two surveys, and got 536 and 530 respondents respectively. This study then utilized the data and constructed the motivation scale for eSport spectatorship consumption (MSESC) through structural equation modeling. -
The Future of Sports Is Digital. It's Also Chinese
The Future of Sports is Digital. It’s also Chinese. Follow us on WeChat Now Advertising Hotline 400 820 8428 城市漫步北京 英文版 8 月份 国内统一刊号: CN 11-5232/GO China Intercontinental Press ISSN 1672-8025 AUGUST 2017 Feed Your Body Beautiful. TRIBE New Summer Menu Available now Scan QR Code for the latest updates WWW.THATSMAGS.COM | AUGUST 2017 | 1 主管单位 : 中华人民共和国国务院新闻办公室 Supervised by the State Council Information Office of the People's Republic of China 主办单位 : 五洲传播出版社 地址 : 北京西城月坛北街 26 号恒华国际商务中心南楼 11 层文化交流中心 邮编 100045 Published by China Intercontinental Press Address: 11th Floor South Building, HengHua linternational Business Center, 26 Yuetan North Street, Xicheng District, Beijing 100045, PRC http://www.cicc.org.cn 总编辑 Editor in Chief 慈爱民 Ci Aimin 期刊部负责人 Supervisor of Magazine Department 邓锦辉 Deng Jinhui 编辑 Editor 李靥 Li Ye 发行 / 市场 Distribution / Marketing 黄静,李若琳 Huang Jing, Li Ruolin Editor-in-Chief Noelle Mateer Deputy Editor Dominique Wong National Arts Editor Erica Martin Digital Content Editor Justine Lopez Designer Iris Wang Contributors Dominic Ngai, Sky Thomas Gidge, Jocelyn Richards, Mia Li, Vivian Liu, Nick Mateer, Hawk Lincoln, Jimmy Mi, Zaruf Ezhan, Jesse Pottinger, Allison Bew, Matt Bossons, Christian Gahl, Flynn Murphy HK FOCUS MEDIA Shanghai (Head office) 上海和舟广告有限公司 上海市蒙自路 169 号智造局 2 号楼 305-306 室 邮政编码 : 200023 Room 305-306, Building 2, No.169 Mengzi Lu, Shanghai 200023 电话 : 021-8023 2199 传真 : 021-8023 2190 (From February 13) Beijing 广告代理 : 上海和舟广告有限公司 北京市东城区东直门外大街 48 号东方银座 C 座 9G 邮政编码 : 100027 48 Dongzhimenwai Dajie Oriental Kenzo (Ginza Mall), Building C, Room 9G, Dongcheng District, Beijing 100027 电话 : 010-8447 7002 传真 : 010-8447 6455 Guangzhou 上海和舟广告有限公司广州分公司 广州市越秀区麓苑路 42 号大院 2 号楼 610 房 邮政编码 : 510095 Room 610, No. -
Esports Yearbook 2017/18
Julia Hiltscher and Tobias M. Scholz eSports Yearbook 2017/18 ESPORTS YEARBOOK Editors: Julia Hiltscher and Tobias M. Scholz Layout: Tobias M. Scholz Cover Photo: Adela Sznajder, ESL Copyright © 2019 by the Authors of the Articles or Pictures. ISBN: to be announced Production and Publishing House: Books on Demand GmbH, Norderstedt. Printed in Germany 2019 www.esportsyearbook.com eSports Yearbook 2017/18 Editors: Julia Hiltscher and Tobias M. Scholz Contributors: Sean Carton, Ruth S. Contreras-Espinosa, Pedro Álvaro Pereira Correia, Joseph Franco, Bruno Duarte Abreu Freitas, Simon Gries, Simone Ho, Matthew Jungsuk Howard, Joost Koot, Samuel Korpimies, Rick M. Menasce, Jana Möglich, René Treur, Geert Verhoeff Content The Road Ahead: 7 Understanding eSports for Planning the Future By Julia Hiltscher and Tobias M. Scholz eSports and the Olympic Movement: 9 A Short Analysis of the IOC Esports Forum By Simon Gries eSports Governance and Its Failures 20 By Joost Koot In Hushed Voices: Censorship and Corporate Power 28 in Professional League of Legends 2010-2017 By Matthew Jungsuk Howard eSports is a Sport, but One-Sided Training 44 Overshadows its Benefits for Body, Mind and Society By Julia Hiltscher The Benefits and Risks of Sponsoring eSports: 49 A Brief Literature Review By Bruno Duarte Abreu Freitas, Ruth S. Contreras-Espinosa and Pedro Álvaro Pereira Correia - 5 - Sponsorships in eSports 58 By Samuel Korpimies Nationalism in a Virtual World: 74 A League of Legends Case Study By Simone Ho Professionalization of eSports Broadcasts 97 The Mediatization of DreamHack Counter-Strike Tournaments By Geert Verhoeff From Zero to Hero, René Treurs eSports Journey. -
A Tippmixen Is Indul a Tokiói Olimpia!
XX. évfolyam 59. szám 2021. július 23. a szerencsejáték zrt. ingyenes kiadványa megjelenik kedden és pénteken a tippmiXen iS inDUl a toKiói olimpia! várható főnyeremény SKanDináv lottó - 29. hét ötöSlottó - 28. hét eUroJaCKpot - 28. hét a 29. héten elSő (gépi) SorSoláS 27 34 38 51 62 a: 9 14 24 37 39 b: 4 9 1 080 9 13 17 24 26 28 35 millió forint máSoDiK (Kézi) SorSoláS hatoSlottó - 28. hét 3 4 5 22 32 34 35 JoKer - 28. hét 8 16 17 19 24 39 795 elSő húzáSi SorrenD 9 2 4 8 8 2 24 26 35 9 13 28 17 millió forint lUXor - 28. hét máSoDiK húzáSi SorrenD 1. 2. 3. 4. 5. 6. 7. 8. Kenó ereDményeK 5 3 22 4 32 34 35 38 74 27 46 51 26 3 72 16 9. 10. 11. 12. 13. 14. 15. 16. 2021. JÚLIUS 19. (hétfő) határSzámon belül millió forint 65 71 13 69 53 14 34 31 7 8 15 21 27 29 38 42 43 46 nyeremények: 29. hét 17. 18. 19. 20. 21. 22. 23. 24. 7 találatos: 1 db 53 700 390 Ft 39 20 29 30 37 70 61 49 50 53 55 56 61 63 69 71 72 80 6 találatos: 109 db 146 470 Ft 25. 26. 27. 28. 29. 30. 31. 32. 7 2021. JÚLIUS 20. (kedd) 5 találatos: 3 070 db 5 200 Ft 63 55 44 1 32 62 7 64 határSzámon túl millió forint 4 találatos: db Ft 39 684 1 500 33. 34. -
Opinnäytetyön Mallipohja
DEVELOPMENT OF DIGITAL MARKETING IN ESPORTS Case Company: ForZe esports LAB UNIVERSITY OF APPLIED SCIENCES LTD Bachelor of Business Administration Degree program in International Business Autumn 2020 Vladimir Denisov Abstract Author(s) Type of publication Published Denisov Vladimir Bachelor’s thesis Autumn 2020 Number of pages 32 Title of publication Development of Digital Marketing in Esports Case Company: ForZe Esports Name of Degree Bachelor of Business Administration Abstract Electronic sports or esports nowadays is a billion-dollar industry with a multimillion au- dience rapidly growing worldwide. Esports industry is reaching its momentum during the past few decades and expected to become the most financially lucrative entertain- ment market on the planet. The aim of this research is to analyze the esports ecosystem and define possible ways of brand promotion based on the esports industry. On an example of one the most prominent and recognizable esports organization in CIS region – ForZe esports, the author will analyze main marketing strategies applied in esports sphere and how does a professional esports team engage the audience and attract new sponsors. Keywords Esports, Digital Marketing, Social Media Marketing, Entertainment Industry CONTENTS 1 INTRODUCTION .......................................................................................................... 1 1.1 Research Background ........................................................................................... 1 1.2 Objective and Research question of the study -
TUBC 2015 Case
0! ! ! ! ! ! ! ! ! ! ! ! “GROWING E-SPORT IN SOUTH EAST ASIA” ! ! ! ! ! ! ! ! ! ! ! ! ! 1 | TUBC 2015 ! ! ! ! ! ! ! ! ! ! ! ! ! ! ! ! ! ! ! ! ! ! !Supawat Likittanawong prepared this case with assistance of Pakapol Thangtongchin under the supervision of the case company. The case was prepared solely as a basis for ! discussion. Cases are written in the past tense; this is not meant to imply that all practices, !organizations, people, places or facts mentioned in the case no longer occur, exist or apply. Cases are not intended to serve as endorsements, sources of primary data, or !illustration of effective or ineffective handling of a business situation. ! The case was written under the permission granted by the case company. © 2015 by BBA !International Program, Thammasat Business School, Thammasat University. This publication may not be digitized, photocopied or otherwise reproduced, posted,or ! transmitted without the permission of BBA International Program, Thammasat Business !School, Thammasat University. TUBC 2015 | 2 ! ! ! ! “At Garena, we focus on bringing joy and convenience to people across Asia through the power of our technology platform. We aspire to make the world an ever more connected community through innovative products and services.” -! Forrest Li, Garena’s Founder, Chairman and Group CEO ! 3 | TUBC 2015 ! 1.! INTRODUCTION It was July 2015 and Nok was waiting for the rest of her team in the main meeting room at Garena’s office in downtown Bangkok. A week ago, Nok attended the top team meeting at Garena’s headquarter in Singapore where the topic of growing eSports in Southeast Asia (SEA) was the center of discussion. Being a leader in online gaming in the region, Garena is at the forefront of the industry development. -
Esport Research.Pdf
Table of content 1. What is Esports? P.3-4 2. General Stats P.5-14 3. Vocabulary P.15-27 4. Ecosystem P.28-47 5. Ranking P.48-55 6. Regions P.56-61 7. Research P.62-64 8. Federation P.65-82 9. Sponsorship P.83-89 Table of content 10. Stream platform P.90 11. Olympic P.91-92 12. Tournament Schedule-2021 P.93-95 13. Hong Kong Esports Group P.96-104 14. Computer Hardware Producer P.105-110 15. Hong Kong Tournament P.111-115 16.Hong Kong Esports and Music Festival P.116 17.THE GAME AWARDS P.117-121 18.Esports Business Summit P.122-124 19.Global Esports Summit P.125-126 1.What is Esports? • Defined by Hong Kong government • E-sports is a short form for “Electronic Sports”, referring to computer games played in a competitive setting structured into leagues, in which players “compete through networked games and related activities” • Defined by The Asian Electronic Sports Federation • Literally, the word “esports” is the combination of Electronic and Sports which means using electronic devices as a platform for competitive activities. It is facilitated by electronic systems, unmanned vehicle, unmanned aerial vehicle, robot, simulation, VR, AR and any other electronic platform or object in which input and output shall be mediated by human or human-computer interfaces. • Players square off on competitive games for medals and/ or prize money in tournaments which draw millions of spectators on-line and on-site. Participants can train their logical thinking, reaction, hand-eye coordination as well as team spirit. -
Dodatok Za 17.04. Petok
Двојна Прво Полувреме-крај Вкупно голови Sport Life Belarus 1 шанса полувреме 2+ 1 X 2 1X 12 X2 1-1 X-1 X-X X-2 2-2 1 X 2 0-2 2-3 3+ 4+ 5+ R ? 1п. Пет 16:30 3532 Belshina 2.60 2.65 2.95 Smolevichy-STI 1.34 1.41 1.43 4.50 5.90 3.50 6.50 5.20 3.35 1.76 3.95 4.25 1.34 2.05 3.05 6.80 16.0 Пет 18:30 3533 Shakhtyor S. 1.48 3.65 6.90 Slutsk 1.06 1.23 2.45 2.30 3.90 5.00 14.0 13.0 2.10 2.02 6.80 3.30 1.58 1.95 2.25 4.33 9.50 Саб 15:00 3534 Rukh Brest 2.60 3.00 2.65 FK Minsk 1.41 1.33 1.43 4.45 6.10 4.25 6.20 4.50 3.30 1.90 3.40 3.45 1.54 1.95 2.35 4.60 10.0 Саб 15:00 3535 Isloch Minsk 2.15 3.00 3.35 Slavia-Mozyr 1.27 1.33 1.61 3.55 5.35 4.40 7.75 5.80 2.80 1.97 3.95 3.15 1.64 1.95 2.10 4.00 8.75 Саб 17:00 3536 Vitebsk 5.25 3.25 1.68 Dinamo Brest 2.04 1.29 1.12 9.50 11.0 4.50 4.25 2.70 5.40 1.93 2.40 3.45 1.53 1.96 2.40 4.70 11.0 Саб 19:00 3538 BATE Borisov 1.45 3.80 7.20 Torpedo Zhodino 1.06 1.22 2.55 2.20 4.00 5.40 15.0 13.0 2.00 2.12 6.80 3.00 1.73 1.95 2.02 3.65 7.60 Двата тима Двата тима Комбиниран Тим 1 голови Тим 2 голови Комбинирани типови ППГ Sport Life даваат гол даваат гол комб.