SEPTEMBER 2001 GAME DEVELOPER MAGAZINE 600 Harrison Street, San Francisco, CA 94107 ✎ GAME PLAN t: 415.947.6000 f: 415.947.6090 w: www.gdmag.com LETTER FROM THE EDITOR Publisher Jennifer Pahlka
[email protected] EDITORIAL Editor-In-Chief Mark DeLoura
[email protected] Senior Editor Jennifer Olsen
[email protected] Managing Editor Input Laura Huber
[email protected] Production Editor Olga Zundel
[email protected] Editor-At-Large Chris Hecker
[email protected] pulled out the box from my old to do. You’re much more likely to spend Contributing Editors Daniel Huebner
[email protected] Atari 2600 last weekend. It’s the time improving your game than ensuring Jeff Lander
[email protected] same box which filled me with a that some alternative input device is sup- Mark Peasley
[email protected] Advisory Board sense of wonder that afternoon ported. Hal Barwood LucasArts late in September 1981. After The only special cases where new input Ellen Guon Beeman Beemania Andy Gavin Naughty Dog spending an entire summer picking berries devices have done passably on consoles are Joby Otero Luxoflux I Dave Pottinger Ensemble Studios I had saved up enough money to purchase when new consoles begin shipping with the George Sanger Big Fat Inc. the latest in videogame technology. Exam- new devices so that developers can expect Harvey Smith Ion Storm ining the box last weekend I noticed the an installed base. A good example of this is Paul Steed WildTangent controllers. I’m sure you remember them the Playstation DualShock controller. Ever ADVERTISING SALES Director of Sales & Marketing — to describe them as elegant would be a since Playstations began shipping with Greg Kerwin e:
[email protected] t: 415.947.6218 stretch, but they were certainly simple, and DualShock controllers, every new console National Sales Manager rugged.