Summer Camp 2020 Activities Table of Contents
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Summer Camp 2020 Activities Table of Contents 2020 Guidlines ........................................................... 1 2020 Strategies ........................................................... 3 Theme Weeks and ........................................................... 11 Events Early Childhood Activit ie s .............................................. 31 Sports and Group Gam e s .............................................. 41 Guidelines [ 1 ] 2020 Guidelines Keep stable groups separate Groups should avoid mixing with other groups as much as possible Limit specialist to only seeing select groups consistently Limit physical contact Focus on activities that limit physical contact such as running, and nature hikes Limit sharing equipment Limit contact with equipment as much as possible If using equipment keep those using it consistent until cleaned Encourage low risk and skill-building Encourage skill building where campers can stay in a stationary location 6ft apart from others Encourage campers to use personal equipment during skill building, limiting sharing Enhance cleaning and disinfecting Routinely clean equipment after each group uses it Have campers before and after using equipment Distancing Strategies [ 3 ] Offense and Defense Player Zones Description: Players on each team are bound to a specific zone. Use floor tape of cones to create zones Used For: Team Sports Activity Example: Human Foosball Teams line up across from each other with each player having their own space. Players are now allowed to exit their space or enter the space of another player (on their team or the other team). Teams line up in alternating lines Guidelines Addressed: Limit physical contact Limit sharing equipment Visual: x x x O O O x x x x x x O O O O O O x x x O O O Tag Zones Description: Instead of physically tagging each other, campers will run to designated areas. The camper who is able to get to their "tag zone" first wins the tag Used For: Tag Games Activity Example: Mr. Fox Campers line up at one end of the space and the coach, acting as the fox, stands at the other end of the space Campers will ask "What time is it Mr. Fox?" and the fox will reply with a time, "3 o'clock" Both the fox and campers will take steps forward according to the time (3 steps) When the fox yells "lunch time!" both the fox and campers will turn and run back to their starting zones/tag zones Any camper who hasn't gotten back to their tag zone before the fox has reached theirs is now a fox Guidelines Addressed: Limit physical contact Visual: x x T a e g x n Z o o Z x n x g e a x T x x Throwing to Kicking Description: Modify games that require balls or objects to be thrown to kicking Used For: Kickball, Dodge ball variations and throwing games Activity Example: Castle Ball Use cones to divide your space into two equal sides Each side will have two hula hoop castles Campers on each side will try to kick gatorskin balls to knock over the other teams castles If a teams castle is knocked over, they are not able to rebuild it The round is over and a team wins when they are able to knock over both of the other teams castles at the same time Campers are able to defend their castles and remain in the game if they are hit by a ball Guidelines Addressed: Limit sharing equipment / touching equipment Visual: X X X X X X X X X X X X X X X X X X X X Tagging Instruments Description: Have campers use taggers, such as pool noodles to tag each other Used For: Tag Games Activity Example: Fishy, Fishy Campers line up across one end of the space, with one camper in the middle zone as the shark The shark in the middle will call out "fishy, fishy cross my ocean" The fish will try to run to one end to the space to the other without getting tagged by the shark The shark will try to tag campers using a pool noodle The shark is only allowed to stay within their tagging zone, and must tag fishy as they cross through If a fish is tagged they become another shark Guidelines Addressed: Limit physical contact Limit equipment sharing Visual: Tag Zone x x x x x x x x Body Manipulation Description: Have campers manipulate and change their bodies to for various shapes Used For: Small Space Games, Team Time Activity Example: Alphabet Challenge Campers will work individually or in groups Coach will instruct campers to either spell out full words (camp, hornets, gummies...) or create single letters (a, b, c...) Guidelines Addressed: Limit physical contact No equipment used Encrouage low risk behavior Skill Challenges Description: Teach specific sport skills and create individual challenges for campers to perform Used For: Team Sports Activity Example: KING Hoops Challenge Teach and demonstrate to campers each individual skill Have campers practice each dribble skill on their own After a practice period create a challenge requiring campers to combine all the skills into one full motion Skills: Right hand dribble Left hand dribble Crossovers Right hand walk the dog Left hand walk the dog Through the legs Behind the back Guidelines Addressed: Limit physical contact Limit equipment sharing Encourage skill-building Relays Description: Combine different sport skills or locomotor movements to create various relay races for campers. Use poly spots to help keep social distance while waiting on line Used For: Team Sports Activity Example: Hot Spot Relay Place poly spots in a zig zag pattern for each team Campers will go through the pattern one at a time. When they reach the end of pattern the next camper on line for their team will go Campers will have to hop from poly spot to poly spot without touching the floor If a camper misses a poly spot they must go back to the beginning and start ahain Guidelines Addressed: Limit physical contact Limit equipment sharing Encourage low risk behavior Visual: x x x x x x x x x Theme Weeks and Events [ 11 ] Week 1: Sports Extravaganza Theme Days: Wacky Hat Day Team Jersey Day Theme Events: The Incredibles Challenge Scavaganza Scavaganza Equipment: Scavenger Hunt List Instructions: Create a list of various tasks for camper to complete Divide campers into groups or teams Teams will be award points for each task completed from the scavaganza list Teams should document through photo or video completion of each task The team who is able to complete the most task or recieves the most points is the winner Example Tasks: Spell out Camp with your bodies Take a photo in front of a brick wall Run around a baseball diamond Create wacky hair for the whole group Help clean a run Make 5 free throws as a team The Incredibles Challenge Equipment: Uno Cards, Rainbow Buckets, Poly Spots, Hula Hoops, Sequence Sheets Instructions: Campers will put their super hero powers to the test, compete in various Incredibles Challenges Campers will work to complete a challenge for each of the Incredible characters Event should be a fun inclusive group activity to get everyone moving and active Mr. Incredible: Using a deck of UNO cards, assign each color card a different exercise (jumping jacks, planks, high knees, etc.) Campers will perform a set number of exercise based on the card color they select Dash: Start at one end of the space with all 6 rainbow bucks Run as fast as you can bringing one bucket at a time to the other end of the sapce until all 6 are in a pyramid formation Mrs. Incredible: Assign each poly spot a yoga pose Go around to each spot holding each pose for 5 to 8 seconds Violet: Create acrobatic sequences using hula hoops Campers will select a hoop and follow along with the posted sequences Week 2: Game Show Theme Days: Silly Sock Day Theme Events: NFL, Punt, Kiss, Pass The Amazing Race Shark Tank Day NFL, Punt, Pass, Kick Equipment: Football, Distance Marker Instructions: Groups will compete in various football challenges throughout the week. Challenges will incorporate, punting, passing, throwing Challenges can be individual, or contribute to week long team points or goals Campers will compete in the punt, pass, kick challenge which measures how many yards they can accumulate with 1 punt, 1 kick and 1 throw. Punt, Pass, Kick Challenge: Each camper will get to take 1 punt, 1 kick and 1 throw From a designated starting spot the distance of each punt, kick and throw is taken The campers total is their punt+pick+throw = total The Amazing Race Equipment: Clue Cards, Sports Equipment Instructions: Divide campers into various teams to travel through a multi stage relay race Teams will follow clues to different locations At each location teams will follow the clue card to complete a challenge to receive their next clue The first team to reach the end of the race is the winner Each Team will follow their own path throughout the race, visiting each location once (*each location should have at least 2 stations in case more than 1 team are at a location at the same time.) Clue Types: Team Task - the whole team must work together to complete a single task Relay races, learn a team dance, target throwing Road Block - Only a certain number a team members from each team can work to complete the task path of life (3 campers), place theme weeks in order (2 campers) Detour - Teams must choose between two tasks and work together to complete one of them score 10 goals or 10 baskets Example Clues: Letter Scramble - cut our letters to spell name of next location "Hurry up to get the next clue...you will find it in Horents 2!" Team Path: Hornets: 302 - Gym - Cafe - Church Hall - 203 - 201 - 302 - Art - 303 - Park Firebirds: 303 - Cafe - Church Hall - Gym - 201 - 302 - 203 - 303 - Park - Art Cardinals: