Advanced Dungeons & Dragons ® HEROES of the LANCE
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ADVANCED DUNGEONS & DRAGONS® the Complete Ninja's
ADVANCED DUNGEONS & DRAGONS® 2nd Edition Player's Handbook Rules Supplement The Complete Ninja's Handbook By Aaron Allston CREDITS Design: Aaron Allston Editing: Barbara G. Young Black and White Art: Jim Holloway Color Art: Clyde Caldwell, Fred Fields, Les Dorscheid Typography: Tracey Isler Production: Paul Hanchette Acknowledgements: Many elements of The Complete Ninja's Handbook were derived from parts of Oriental Adventures designed by David "Zeb" Cook. In particular, portions of the optional Advanced Martial Arts rules are drawn from Oriental Adventures. TSR, Inc. TSR Ltd. 201 Sheridan Springs Rd. 120 Church End, Lake Geneva Cherry Hinton WI 53147 Cambridge CB1 3LB USA United Kingdom ADVANCED DUNGEONS & DRAGONS, AD&D, DRAGON, and DUNGEON MASTER are registered trademarks owned by TSR, Inc. The TSR logo is a trademark owned by TSR, Inc. This book is protected under the copyright laws of the United States of America. Any reproduction or unauthorized use of the material or artwork contained herein is prohibited without the express written permission of TSR, Inc. Random House and its affiliate companies have worldwide distribution rights in the book trade for English language products of TSR, Inc. Distributed to the book and hobby trade in the United Kingdom by TSR Ltd. Distributed to the toy and hobby trade by regional distributors. ©1995 TSR, Inc. All rights reserved. Printed in the U.S.A. Table of Contents Introduction Chapter 1: The Ninja Class Ninja and Rogue Ninja Experience Levels Ninja Class Requirements Alignment Weapons and Armor -
Dragon Magazine #100
D RAGON 1 22 45 SPECIAL ATTRACTIONS In the center: SAGA OF OLD CITY Poster Art by Clyde Caldwell, soon to be the cover of an exciting new novel 4 5 THE CITY BEYOND THE GATE Robert Schroeck The longest, and perhaps strongest, AD&D® adventure weve ever done 2 2 At Moonset Blackcat Comes Gary Gygax 34 Gary gives us a glimpse of Gord, with lots more to come Publisher Mike Cook 3 4 DRAGONCHESS Gary Gygax Rules for a fantastic new version of an old game Editor-in-Chief Kim Mohan Editorial staff OTHER FEATURES Patrick Lucien Price Roger Moore 6 Score one for Sabratact Forest Baker Graphics and production Role-playing moves onto the battlefield Roger Raupp Colleen OMalley David C. Sutherland III 9 All about the druid/ranger Frank Mentzer Heres how to get around the alignment problem Subscriptions Georgia Moore 12 Pages from the Mages V Ed Greenwood Advertising Another excursion into Elminsters memory Patricia Campbell Contributing editors 86 The chance of a lifetime Doug Niles Ed Greenwood Reminiscences from the BATTLESYSTEM Supplement designer . Katharine Kerr 96 From first draft to last gasp Michael Dobson This issues contributing artists . followed by the recollections of an out-of-breath editor Dennis Kauth Roger Raupp Jim Roslof 100 Compressor Michael Selinker Marvel Bullpen An appropriate crossword puzzle for our centennial issue Dave Trampier Jeff Marsh Tony Moseley DEPARTMENTS Larry Elmore 3 Letters 101 World Gamers Guide 109 Dragonmirth 10 The forum 102 Convention calendar 110 Snarfquest 69 The ARES Section 107 Wormy COVER Its fitting that an issue filled with things weve never done before should start off with a cover thats unlike any of the ninety-nine that preceded it. -
I6 Ravenloft
Ravenloft is a classic gothic horror story. Many mysteries surround Strahd, his castle Ravenloft, and the lands of Barovia. After entering Barovia, the TABLE OF CONTENTS PCs are trapped by a deadly fog. Their adventure can run in any direction, Page culminating in a fantastic vampire hunt. Count Strahd von Zarovich The dark forests of Barovia are filled with wolves and other creatures, Who he is and how to play him..............................................3 making travel there quite unsafe. Fortunes of Ravenloft The gypsy card reading that foretells the adventure.............4 In a clearing in the Svalich woods, lies a gypsy camp. Only Madam Eva Lands of Barovia and her troupe pass in and out of Barovia. There are rumors that Strahd The Count's domain ................................................................6 gave Madam Eva a potion that neutralizes the fog, but no one has ever Start of the Adventure actually seen the potion. It is well known that Madam Eva foretells the future with surprising accuracy. A desperate plea for help ........................................................7 Lands of Barovia Planned Encounters The village of Barovia is a sad place now. Most of the shops have been Meeting Strahd and his creatures ...........................................7 forced to close. The night, and its creatures, belong to Strahd. When the sun Svalich Woods sets, the people of Barovia barricade their homes, trembling in fear. Each Home of the worg wolves ...................................................... 7 night the attacks get worse. Village of Barovia Once a prosperous town, now without hope.........................8 The Burgomaster's mansion is the center of most attacks. For some reason, Strahd is after Ireena Kolyana, the Burgomaster's adopted daughter. -
Dragon Magazine #126
Magazine Issue #126 Vol. XII, No. 5 SPECIAL ATTRACTIONS October 1987 15 The Dead of Night: Not even the grave can keep some people down. Publisher Mike Cook 16 Hearts of Darkness Tom Moldvay Vampires are everywhere you can Count on it. Editor 26 Dead on Target David Howery Roger E. Moore Youll need more than a silver dagger against the enemies of the living. Assistant editor Fiction editor 28 A Touch of Evil Vince Garcia Robin Jenkins Patrick L. Price 31-derful flavors of terror from beyond the grave. OTHER FEATURES Editorial assistants Eileen Lucas Barbara G. Young 8 Role-playing Reviews Ken Rolston Georgia Moore Fantasy campaign supplements: lands of the living and the dead. 37 The Game Wizards Steve Winter Art director The second-edition AD&D® game, from the editors viewpoint. Roger Raupp 40 The Ecology of the Shade Dan Salas Production Staff Life without death, death without life, forever. Marilyn Favaro Gloria Habriga 44 Well Bottled at Slabs John Gregory Betancourt Colleen OMalley Our second visit to a remarkably . spirited tavern. Subscriptions Advertising 50 Bazaar of the Bizarre Gregory W. Detwiler Pat Schulz Mary Parkinson A strange and wonderful assortment of Oriental Adventures treasures. 52 A Ghastly Grimoire Dean Shomshak Creative editors Walking statues, earthquakes, the Yellow Sign, and the CALL OF CTHULHU® game. Ed Greenwood Jeff Grubb 60 The Dragons Bestiary John M. Maxstadt Its mutant round-up time in the lands of the GAMMA WORLD® game. Contributing artists Daniel Horne George Barr 66 There Are Ways of Making You Talk. Kevin Marzahl Richard Bennett Peter Botsis The TOP SECRET® games contact system: Reach out and interrogate someone. -
Ierendi Gazetteer
Gazetteer An Unofficial Game Supplement The Kingdom of Ierendi By Anne Gray McCready 1 Artists ................................................................ 26 Table of Contents Places of Worship ................................................ 26 Introduction ................................................................ 4 Have Wand, Will Travel: Private Investigators in The History of Ierendi ................................................. 4 Ierendi .................................................................. 27 The Founding of Ierendi According to Legend ....... 5 The Castle of Ierendi............................................ 28 The Real History of Ierendi .................................... 5 The Castle Grounds .......................................... 28 Historical Timeline of Ierendi .................................. 6 Postings on the North Wall................................ 29 The Geography of Ierendi .......................................... 8 Ierendi Schools .................................................... 31 Geology and Topography ...................................... 8 The Ierendi Public School/School of the Arts .... 31 Volcanic Activity in the Region ............................ 8 The School of the Arts ...................................... 31 Terrain and Climate Types ..................................... 9 The Military .......................................................... 31 Arid Uplands ....................................................... 9 The Naval Academy............................................ -
The Book of Marvelous Magic.Pdf
For Penny Gary and I would like to thank Mark Acres, Dave "Zeb" Cook, Tracy Hickman, Doug Niles, Penny Petticord, Jon Pickens, Gali Sanchez, Carl Smith, Garry Spiegle, and Ralph "Skip" Williams for their contributions. Editor: M. K. Weigel Cover Artist: Clyde Caldwell Interior Artist: Doug Watson Additional Interior Graphics: Dover Publications Graphic Designer: Ruth Hoyer Distributed to the book trade in the United States by Random House Inc. and in Canada by Random House of Canada, Ltd. Distributed to the toy and hobby trade by regional distributors. Distributed in the United Kingdom by TSR UK Ltd. © Copyright 1985 TSR Inc. All Rights Reserved. DUNGEONS & DRAGONS, DAD, ADVANCED DUNGEONS ft DRAGONS, AD&D, GANGBUSTERS, BOOT HILL, TOP SECRET, STAR FRONTIERS, DAWN PATROL, GAMMA WORLD, PRODUCTS OF YOUR IMAGINATION, and the TSR logo are trademarks of TSR, Inc. This book is protected under the copyright laws of the United States of America. Any reproduction or unauthorized use of the material or art- work contained herein is prohibited without the express written permis- sion of TSR, Inc. Printed in the United States of America. TSR Inc. POB 756 Lake Geneva, WI 53147 TSR UK Ltd. The Mill, Rathmore Road Cambridge CB14AD United Kingdom Introduction ..... 1 Selecting Magical Items .......... 3 A Alternate World Gate ........... 7 Amulet ......... 7 Anchor ......... 7 Anklet.......... 8 Armband ........ 9 Armchair ....... 1O Awl ...........1O B Bag ........... 11 Bagpipe ........ 11 Balance ........ 11 Ball ........... 12 Balloon ........ 12 Banner ........ 13 Barding ........ 14 Barrel ......... 14 Bead .......... 16 Bell ........... 16 Bellows ........ 17 Bench ......... 17 Blanket ........ 18 Boat .......... 18 Bone .......... 18 Boots ......... 19 Bottle ......... 19 Bowl ......... -
Eye of the Beholder: the Art of Dungeons & Dragons
FOR IMMEDIATE RELEASE February 12, 2018 CONTACT: Brian Stillman, Co-Producer/Director, [email protected] EYE OF THE BEHOLDER: THE ART OF DUNGEONS & DRAGONS DOCUMENTARY HEADS INTO POST-PRODUCTION, LAUNCHES KICKSTARTER Eye of the Beholder: The Art of Dungeons & Dragons, an exciting new feature-length documentary, has now entered post-production, and is scheduled to premier at the Gen Con 2018 Film Festival in Indianapolis, Indiana this August. The documentary explores the history, influence, and stories behind the artwork that helps create the worlds in which we all play, and profiles D&D artists (both past and present), former TSR insiders, game designers, authors, and fans. Eye of the Beholder is a celebration of the art we all love so much. The filmmaking team of Kelley Slagle, Brian Stillman, and Seth Polansky have spent the last three years traveling the country and conducting interviews with some of the biggest names in D&D art, including Jeff Easley, Larry Elmore, Clyde Caldwell, Jennell Jaquays, Darlene, Tony DiTerlizzi, Brom, Erol Otus, Todd Lockwood, Jeff Dee, Diesel LaForce, Donato Giancola, Steve Prescott, Chris Seaman, and many, many more. These are the men and women who, over the last 40-plus years, helped shape the look and feel of Dungeons & Dragons, from the earliest days at TSR in Lake Geneva, Wisconsin, to its current home with Wizards of the Coast. With shooting and production behind it, Eye of the Beholder is launching a Kickstarter campaign on Valentine's Day to raise finishing funds. Rewards include copies of the film either digitally or on DVD; hand-signed prints by Larry Elmore, Brom, Jennell Jaquays, Erol Otus, Tony DiTerlizzi, and Todd Lockwood; and two different T-shirts featuring new, exclusive art by Jeff Easley! Eye of the Beholder: The Art of Dungeons & Dragons is co-produced by Cavegirl Productions and X- Ray Films. -
Download the Art of Dragon Magazine Pdf Ebook by Larry Elmore
Download The Art Of Dragon Magazine pdf book by Larry Elmore You're readind a review The Art Of Dragon Magazine ebook. To get able to download The Art Of Dragon Magazine you need to fill in the form and provide your personal information. Ebook available on iOS, Android, PC & Mac. Gather your favorite books in your digital library. * *Please Note: We cannot guarantee the availability of this ebook on an database site. Book Details: Original title: The Art Of Dragon Magazine 160 pages Publisher: Paizo Inc.; First Edition edition (January 16, 2007) Language: English ISBN-10: 0977677869 ISBN-13: 978-0977677863 Product Dimensions:8.4 x 0.6 x 11 inches File Format: PDF File Size: 3079 kB Description: For 30 years, Dragon magazine has published genre-defining fantasy masterpieces. This beautiful treasury features classic pieces by undisputed masters such as Larry Elmore, Keith Parkinson, Jeff Easley, Wayne Reynolds, Brom, Todd Lockwood, Tony DiTerlizzi, Tim Hildebrandt, Daniel Horne, Denis Beauvais, Clyde Caldwell and more!... Review: This art is amazing. Brings me back to the good ol days. Very inspiration to look at. Getting ideas for some fantasy films and photoshoots I want to do looking at all of this goodness. It does make me happy books like this exist...theres something about seeing these images on the page that you just dont get online.... Ebook File Tags: dragon magazine pdf, art of dragon pdf, artists pdf, fantasy pdf, artwork pdf, covers pdf, dragons pdf, changed pdf, collection pdf, elmore The Art Of Dragon Magazine pdf ebook by Larry Elmore in Comics and Graphic Novels Comics and Graphic Novels pdf ebooks The Art Of Dragon Magazine of magazine dragon art pdf of magazine dragon the art book magazine of the dragon art fb2 of the art magazine dragon ebook The Art Of Dragon Magazine Magazine The Dragon Art Of While I have read many books on diversity, including books and articles about magazine in the legal profession, this book The brought it home for me and helped me to put myself in another's shoes. -
Advanced Dungeons & Dragons
NEEDLE by Frank Mentzer Advanced Dungeons & Dragons OFFICIAL GAME ADVENTURE Adventure for 6-8 Characters, Levels 8-10 CREDITS Development: Frank Mentzer Editor: Barbara Young Cover Art: Clyde Caldwell Interior Art: Doug Chaffee Cartography: David C. Sutherland III Typography: Betty Elmore and Kim Lindau Distributed to the book trade in the United States by Random House, Inc. and in Canada by Random House of Canada, Ltd. Distributed to the toy and hobby trade by regional distributors. Distributed in the United Kingdom by TSR UK Ltd. ADVANCED DUNGEONS & DRAGONS, AD&D, PRODUCTS OF YOUR IMAGINATION, and the TSR logo are trademarks owned by TSR, Inc. Copyright 1987 TSR, Inc. All Rights Reserved. This product is protected under the copyright laws of the United States of America. Any reproduction or other unauthorized use of the material or artwork contained herein is prohibited without the express written permission of TSR, Inc.TSR, Inc. FOB 756 Lake Geneva, Wl 53147 TSR UK Ltd. The Mill, Rathmore Road Cambridge CB14AD United Kingdom PDF developement : R, 05/19/2001...and a helluvajob it was too :) NEEDLE by Frank Mentzer TABLE OF CONTENTS: Notes for the Dungeon Master 5 Native Life 6 Non-Player Characters 11 New and Adapted Monsters 14 Part 1 : Ruins of Empire 17 Players' Background 17 Pre-Start: Saving Throw Results 17 Trail Encounter Key 18 Ruins Encounter Key 24 Part 2 : Retrieval 40-45 Players' Background 45 Sequence of Events 45 Events Key 46 Part 3 : The Powers That Be 56 The Tunnels of Tatz 58 Encounter Key 58 The Tunnels of the Black -
Sample File Masters, Or Merchants
CREDITS Design Art Director Logan Bonner (lead), Matt James, Jeff Morgenroth, Kate Irwin Robert J. Schwalb, Matt Sernett Cover Illustrations Development Wayne Reynolds (front) Jeremy Crawford, Tanis O’Connor, Tom LaPille, Ralph Horsley (back) Chris Sims, Rodney Thompson, Jennifer Clarke Wilkes Graphic Designers Editing Soe Murayama, Emi Tanji Jennifer Clarke Wilkes (lead), Scott Fitzgerald Gray, Ray Vallese, Miranda Horner Interior Illustrations Dave Allsop, Eric Belisle, Noah Bradley, Clyde Caldwell, Managing Editor Milivoj Ceran,´ Julie Dillon, Jesper Ejsing, Wayne England, Kim Mohan Ralph Horsley, Tyler Jacobson, William O’Connor, Adam Paquette, Wayne Reynolds, Craig J Spearing, Stephen Producer Tappin, Eva Widermann, Ben Wootten, Kieran Yanner Greg Bilsland Cartographer D&D R&D Senior Producer Mike Schley Christopher Perkins Publishing Production Manager D&D R&D Group Manager Angelika Lokotz Mike Mearls Prepress Manager D&D Senior Creative Director Jefferson Dunlap Jon Schindehette Imaging Technician D&D Brand Team Carmen Cheung Liz Schuh, Laura Tommervik, Shelly Mazzanoble, Chris Lindsay, Hilary Ross Production Manager SampleCynda file Callaway Playtesters Jim Auwaerter, Jeff Barnes, Jordan Conrad, Tom Dale, D&D 4th Edition Design Greg Hartman, Todd Keck, Mark Knobbe, Sarah LaValle, Rob Heinsoo, Andy Collins, James Wyatt Steven Martin, Shawn Merwin, Galen Mullins, Patrick Neal, Ian Ramsey, C.J. Thrasher, Renout van Rijn, Building on the design of previous editions by Gareth Wallace, Nick Wolfanger E. Gary Gygax, Dave Arneson, David “Zeb” Cook, Jonathan Tweet, Monte Cook, Skip Williams, Richard Baker, Peter Adkison For customer service, contact: 620-39865000-001-EN U.S., CANADA, ASIA, PACIFIC, U.K., EIRE, & SOUTH AFRICA EUROPE ISBN: 978-0-7869-6032-3 & LATIN AMERICA Wizards of the Coast LLC Wizards of the Coast Wizards of the Coast LLC c/o Hasbro UK Ltd. -
The Clearing of Castle Caldwell
B asic Game A dventure C a stle Caldwell and Beyond H a rry W. N uckols CONTENTS IN T R ODUCTION .................................................. 2 Th e Clearing of C astle Caldwell ....................................... 4 D ungeons of T error .................................................. 8 Th e A bduction of Princess Sylvia ..................................... 13 The Great Escape ................................................... 18 The Sanctuary of Elw yn the Ardent ................................... 25 L I S T OF M APS, C H A R TS AND PLAYING AIDS M A P 1: C astle Caldwell, G round Level ......................................... 5 M A P 2: C astle Caldwell, D ungeon Level ........................................ 10 Editor: Michael S. Dobson M A P 3: T reasure M ap ........................................................ 12 G r a phic Designer: Ruth Hoyer M A P 4: R iddle .............................................................. 12 C o v e r Artist: Clyde Caldwell M A P 5: F ortress of Oliver of H orn .............................................. 15 In te r io r Artist: D ou g W atson M A P 6: E ne m y O utpost ...... ................................................ 21 C a r to g r a pher: D iesel M A P 7: S anctuary of Elw yn the Ardent ......................................... 27 T y p o g r a pher: B etty Elmore M A P 8: T reasure M ap #1 ..................................................... 29 M A P 9: T rea su re M ap #2 ............ ........................................ 3 1 © 1985 TSR, Inc D U NGEONS & DRAGONS, D& D. P R ODUCTS OF YOUR M aster Encounter Table . ...................................... Inside Cover I M AGINATION, a nd th e TSR lo go are tr ad e m ark s owned by T S R . -
Castle Ravenloft One Square = Ten Feet
Castle Ravenloft One Square = Ten Feet ABCDEFGH I JKLMNOPQRSTUVWXYZAABBCCDDEEFFGG 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 26 27 27 28 28 29 29 30 Sample file 30 31 31 32 32 33 33 34 34 35 35 36 36 37 37 38 38 39 39 40 40 41 41 42 42 43 43 44 44 45 45 46 46 47 47 48 48 49 49 50 50 51 Second Floor 51 52 Servants' Quarters 52 53 53 Second Floor Chapel Grand Staircase AB CD E F GH 1 JK LMNOPQR ST (IVWXY ZAABBCCDDEEFFGG O1992 TSR, Inc. All Rights Reserved. i SHADO Sample file By Bruce Nesmith ADVANCED DUNGEONS & DRAGONS, AD&D, GREYHAWK, WORLD OF GREYHAWK, and RAVENLOFT are registered trademarks owned by TSR, Inc. The TSR logo is a trademark owned by TSR, Inc. ®1992 TSR, Inc. All rights reserved. Printed in the U.S.A. All TSR characters, character names, and the distinctive likenesses thereof are trademarks owned by TSR, Inc. Random House and its affiliate companies have worldwide distribution rights in the book trade for English language products of TSR, Inc. Distributed to the toy and hobby trade by regional distributors. Distributed to the book and hobby trade in the United Kingdom by TSR, Ltd. This material is protected under the copyright laws of the United States of America. Any reproduction or unauthorized use of the material or artwork contained herein is prohibited without the express written consent of TSR, Inc.