Compile and Runtime Errors in Java
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Compiler Error Messages Considered Unhelpful: the Landscape of Text-Based Programming Error Message Research
Working Group Report ITiCSE-WGR ’19, July 15–17, 2019, Aberdeen, Scotland Uk Compiler Error Messages Considered Unhelpful: The Landscape of Text-Based Programming Error Message Research Brett A. Becker∗ Paul Denny∗ Raymond Pettit∗ University College Dublin University of Auckland University of Virginia Dublin, Ireland Auckland, New Zealand Charlottesville, Virginia, USA [email protected] [email protected] [email protected] Durell Bouchard Dennis J. Bouvier Brian Harrington Roanoke College Southern Illinois University Edwardsville University of Toronto Scarborough Roanoke, Virgina, USA Edwardsville, Illinois, USA Scarborough, Ontario, Canada [email protected] [email protected] [email protected] Amir Kamil Amey Karkare Chris McDonald University of Michigan Indian Institute of Technology Kanpur University of Western Australia Ann Arbor, Michigan, USA Kanpur, India Perth, Australia [email protected] [email protected] [email protected] Peter-Michael Osera Janice L. Pearce James Prather Grinnell College Berea College Abilene Christian University Grinnell, Iowa, USA Berea, Kentucky, USA Abilene, Texas, USA [email protected] [email protected] [email protected] ABSTRACT of evidence supporting each one (historical, anecdotal, and empiri- Diagnostic messages generated by compilers and interpreters such cal). This work can serve as a starting point for those who wish to as syntax error messages have been researched for over half of a conduct research on compiler error messages, runtime errors, and century. Unfortunately, these messages which include error, warn- warnings. We also make the bibtex file of our 300+ reference corpus ing, and run-time messages, present substantial difficulty and could publicly available. -
Assignment 6: Subtyping and Bidirectional Typing
Assignment 6: Subtyping and Bidirectional Typing 15-312: Foundations of Programming Languages Joshua Dunfield ([email protected]) Out: Thursday, October 24, 2002 Due: Thursday, November 7 (11:59:59 pm) 100 points total + (up to) 20 points extra credit 1 Introduction In this assignment, you will implement a bidirectional typechecker for MinML with , , +, 1, 0, , , and subtyping with base types int and float. ! ∗ 8 9 Note: In the .sml files, most changes from Assignment 4 are indicated like this: (* new asst6 code: *) ... (* end asst6 code *) 2 New in this assignment Some things have become obsolete (and have either been removed or left • in a semi-supported state). Exceptions and continuations are no longer “officially” supported. One can now (and sometimes must!) write type annotations e : τ. The • abstract syntax constructor is called Anno. The lexer supports shell-style comments in .mml source files: any line • beginning with # is ignored. There are now two valid syntaxes for functions, the old syntax fun f (x:t1):t2 is e end • and a new syntax fun f(x) is e end. Note the lack of type anno- tations. The definition of the abstract syntax constructor Fun has been changed; its arguments are now just bindings for f and x and the body. It no longer takes two types. 1 The old syntax fun f(x:t1):t2 is e end is now just syntactic sugar, transformed by the parser into fun f(x) is e end : t1 -> t2. There are floating point numbers, written as in SML. There is a new set of • arithmetic operators +., -., *., ˜. -
(901133) Instructor: Eng
home Al-Albayt University Computer Science Department C++ Programming 1 (901133) Instructor: Eng. Rami Jaradat [email protected] 1 home Subjects 1. Introduction to C++ Programming 2. Control Structures 3. Functions 4. Arrays 5. Pointers 6. Strings 2 home 1 - Introduction to C++ Programming 3 home What is computer? • Computers are programmable devices capable of performing computations and making logical decisions. • Computers can store, retrieve, and process data according to a list of instructions • Hardware is the physical part of the compute: keyboard, screen, mouse, disks, memory, and processing units • Software is a collection of computer programs, procedures and documentation that perform some tasks on a computer system 4 home Computer Logical Units • Input unit – obtains information (data) from input devices • Output unit – outputs information to output device or to control other devices. • Memory unit – Rapid access, low capacity, stores information • Secondary storage unit – cheap, long-term, high-capacity storage, stores inactive programs • Arithmetic and logic unit (ALU) – performs arithmetic calculations and logic decisions • Central processing unit (CPU): – supervises and coordinates the other sections of the computer 5 home Computer language • Machine languages: machine dependent, it consists of strings of numbers giving machine specific instructions: +1300042774 +1400593419 +1200274027 • Assembly languages: English-like abbreviations representing elementary operations, assemblers convert assembly language to machine -
Explicitly Implicifying Explicit Constructors
Explicitly Implicifying explicit Constructors Document number: P1163R0 Date: 2018-08-31 Project: Programming Language C++, Library Working Group Reply-to: Nevin “☺” Liber, [email protected] or [email protected] Table of Contents Revision History ................................................................................................................ 3 P11630R0 .................................................................................................................................... 3 Introduction ....................................................................................................................... 4 Motivation and Scope ....................................................................................................... 5 Impact On the Standard ................................................................................................... 6 Policy .................................................................................................................................. 7 Design Decisions ................................................................................................................ 8 Technical Specifications ................................................................................................... 9 [template.bitset]........................................................................................................................ 10 [bitset.cons] .............................................................................................................................. -
The Cool Reference Manual∗
The Cool Reference Manual∗ Contents 1 Introduction 3 2 Getting Started 3 3 Classes 4 3.1 Features . 4 3.2 Inheritance . 5 4 Types 6 4.1 SELF TYPE ........................................... 6 4.2 Type Checking . 7 5 Attributes 8 5.1 Void................................................ 8 6 Methods 8 7 Expressions 9 7.1 Constants . 9 7.2 Identifiers . 9 7.3 Assignment . 9 7.4 Dispatch . 10 7.5 Conditionals . 10 7.6 Loops . 11 7.7 Blocks . 11 7.8 Let . 11 7.9 Case . 12 7.10 New . 12 7.11 Isvoid . 12 7.12 Arithmetic and Comparison Operations . 13 ∗Copyright c 1995-2000 by Alex Aiken. All rights reserved. 1 8 Basic Classes 13 8.1 Object . 13 8.2 IO ................................................. 13 8.3 Int................................................. 14 8.4 String . 14 8.5 Bool . 14 9 Main Class 14 10 Lexical Structure 14 10.1 Integers, Identifiers, and Special Notation . 15 10.2 Strings . 15 10.3 Comments . 15 10.4 Keywords . 15 10.5 White Space . 15 11 Cool Syntax 17 11.1 Precedence . 17 12 Type Rules 17 12.1 Type Environments . 17 12.2 Type Checking Rules . 18 13 Operational Semantics 22 13.1 Environment and the Store . 22 13.2 Syntax for Cool Objects . 24 13.3 Class definitions . 24 13.4 Operational Rules . 25 14 Acknowledgements 30 2 1 Introduction This manual describes the programming language Cool: the Classroom Object-Oriented Language. Cool is a small language that can be implemented with reasonable effort in a one semester course. Still, Cool retains many of the features of modern programming languages including objects, static typing, and automatic memory management. -
Generic Immutability and Nullity Types for an Imperative Object-Oriented Programming Language with flexible Initialization
Generic Immutability and Nullity Types for an imperative object-oriented programming language with flexible initialization James Elford June 21, 2012 Abstract We present a type system for parametric object mutability and ref- erence nullity in an imperative object oriented language. We present a simple but powerful system for generic nullity constraints, and build on previous work to provide safe initialization of objects which is not bound to constructors. The system is expressive enough to handle initialization of cyclic immutable data structures, and to enforce their cyclic nature through the type system. We provide the crucial parts of soundness ar- guments (though the full proof is not yet complete). Our arguments are novel, in that they do not require auxiliary runtime constructs (ghost state) in order to express or demonstrate our desired properties. 2 Contents 1 Introduction 4 1.1 In this document . .5 2 Background 6 2.1 Parametric Types . .6 2.1.1 Static Polymorphism through Templates . .7 2.1.2 Static Polymorphism through Generic Types . 12 2.2 Immutability . 18 2.2.1 Immutability in C++ .................... 19 2.2.2 Immutability in Java and C# ............... 21 2.2.3 An extension to Java's immutability model . 21 2.2.4 Parametric Immutability Constraints . 24 2.3 IGJ: Immutability Generic Java .................. 25 2.4 Nullity . 27 2.5 Areas of commonality . 30 3 Goals 32 4 Existing systems in more detail 34 4.1 The initialization problem . 34 4.2 What do we require from initialization? . 35 4.3 Approaches to initialization . 37 4.4 Delay Types and initialization using stack-local regions . -
C DEFINES and C++ TEMPLATES Professor Ken Birman
Professor Ken Birman C DEFINES AND C++ TEMPLATES CS4414 Lecture 10 CORNELL CS4414 - FALL 2020. 1 COMPILE TIME “COMPUTING” In lecture 9 we learned about const, constexpr and saw that C++ really depends heavily on these Ken’s solution to homework 2 runs about 10% faster with extensive use of these annotations Constexpr underlies the “auto” keyword and can sometimes eliminate entire functions by precomputing their results at compile time. Parallel C++ code would look ugly without normal code structuring. Const and constexpr allow the compiler to see “beyond” that and recognize parallelizable code paths. CORNELL CS4414 - FALL 2020. 2 … BUT HOW FAR CAN WE TAKE THIS IDEA? Today we will look at the concept of programming the compiler using the templating layer of C++ We will see that it is a powerful tool! There are also programmable aspects of Linux, and of the modern hardware we use. By controlling the whole system, we gain speed and predictability while writing elegant, clean code. CORNELL CS4414 - FALL 2020. 3 IDEA MAP FOR TODAY History of generics: #define in C Templates are easy to create, if you stick to basics The big benefit compared to Java is that a template We have seen a number of parameterized is a compile-time construct, whereas in Java a generic types in C++, like std::vector and std::map is a run-time construct. The template language is Turing-complete, but computes These are examples of “templates”. only on types, not data from the program (even when They are like generics in Java constants are provided). -
Class Notes on Type Inference 2018 Edition Chuck Liang Hofstra University Computer Science
Class Notes on Type Inference 2018 edition Chuck Liang Hofstra University Computer Science Background and Introduction Many modern programming languages that are designed for applications programming im- pose typing disciplines on the construction of programs. In constrast to untyped languages such as Scheme/Perl/Python/JS, etc, and weakly typed languages such as C, a strongly typed language (C#/Java, Ada, F#, etc ...) place constraints on how programs can be written. A type system ensures that programs observe logical structure. The origins of type theory stretches back to the early twentieth century in the work of Bertrand Russell and Alfred N. Whitehead and their \Principia Mathematica." They observed that our language, if not restrained, can lead to unsolvable paradoxes. Specifically, let's say a mathematician defined S to be the set of all sets that do not contain themselves. That is: S = fall A : A 62 Ag Then it is valid to ask the question does S contain itself (S 2 S?). If the answer is yes, then by definition of S, S is one of the 'A's, and thus S 62 S. But if S 62 S, then S is one of those sets that do not contain themselves, and so it must be that S 2 S! This observation is known as Russell's Paradox. In order to avoid this paradox, the language of mathematics (or any language for that matter) must be constrained so that the set S cannot be defined. This is one of many discoveries that resulted from the careful study of language, logic and meaning that formed the foundation of twentieth century analytical philosophy and abstract mathematics, and also that of computer science. -
C Programming Tutorial
C Programming Tutorial C PROGRAMMING TUTORIAL Simply Easy Learning by tutorialspoint.com tutorialspoint.com i COPYRIGHT & DISCLAIMER NOTICE All the content and graphics on this tutorial are the property of tutorialspoint.com. Any content from tutorialspoint.com or this tutorial may not be redistributed or reproduced in any way, shape, or form without the written permission of tutorialspoint.com. Failure to do so is a violation of copyright laws. This tutorial may contain inaccuracies or errors and tutorialspoint provides no guarantee regarding the accuracy of the site or its contents including this tutorial. If you discover that the tutorialspoint.com site or this tutorial content contains some errors, please contact us at [email protected] ii Table of Contents C Language Overview .............................................................. 1 Facts about C ............................................................................................... 1 Why to use C ? ............................................................................................. 2 C Programs .................................................................................................. 2 C Environment Setup ............................................................... 3 Text Editor ................................................................................................... 3 The C Compiler ............................................................................................ 3 Installation on Unix/Linux ............................................................................ -
2.2 Pointers
2.2 Pointers 1 Department of CSE Objectives • To understand the need and application of pointers • To learn how to declare a pointer and how it is represented in memory • To learn the relation between arrays and pointers • To study the need for call-by-reference • To distinguish between some special types of pointers 2 Department of CSE Agenda • Basics of Pointers • Declaration and Memory Representation • Operators associated with pointers • address of operator • dereferencing operator • Arrays and Pointers. • Compatibility of pointers • Functions and Pointers • Special types of pointers • void pointer • null pointer • constant pointers • dangling pointers • pointer to pointer 3 Department of CSE Introduction • A pointer is defined as a variable whose value is the address of another variable. • It is mandatory to declare a pointer before using it to store any variable address. 4 Department of CSE Pointer Declaration • General form of a pointer variable declaration:- datatype *ptrname; • Eg:- • int *p; (p is a pointer that can point only integer variables) • float *fp; (fp can point only floating-point variables) • Actual data type of the value of all pointers is a long hexadecimal number that represents a memory address 5 Department of CSE Initialization of Pointer Variable • Uninitialized pointers will have some unknown memory address in them. • Initialize/ Assign a valid memory address to the pointer. Initialization Assignment int a; int a; int *p = &a; int *p; p = &a; • The variable should be defined before pointer. • Initializing pointer to NULL int *p = NULL; 6 Department of CSE Why Pointers? • Manages memory more efficiently. • Leads to more compact and efficient code than that can be obtained in other ways • One way to have a function modify the actual value of a variable passed to it. -
Common Logic Errors for Programming Learners: a Three-Decade Litera- Ture Survey
Paper ID #32801 Common Logic Errors for Programming Learners: A Three-decade Litera- ture Survey Nabeel Alzahrani, University of California, Riverside Nabeel Alzahrani is a Computer Science Ph.D. student in the Department of Computer Science and En- gineering at the University of California, Riverside. Nabeel’s research interests include causes of student struggle, and debugging methodologies, in introductory computer programming courses. Prof. Frank Vahid, University of California, Riverside Frank Vahid is a Professor of Computer Science and Engineering at the Univ. of California, Riverside. His research interests include embedded systems design, and engineering education. He is a co-founder of zyBooks.com. c American Society for Engineering Education, 2021 Common Logic Errors for Programming Learners: A Three- Decade Literature Survey Nabeel Alzahrani, Frank Vahid* Computer Science and Engineering University of California, Riverside {nalza001, vahid}@ucr.edu *Also with zyBooks Abstract We surveyed common logic errors made by students learning programming in introductory (CS1) programming classes, as reported in 47 publications from 1985 to 2018. A logic error causes incorrect program execution, in contrast to a syntax error, which prevents execution. Logic errors tend to be harder to detect and fix and are more likely to cause students to struggle. The publications described 166 common logic errors, which we classified into 11 error categories: input (2 errors), output (1 error), variable (7 errors), computation (21 errors), condition (18 errors), branch (14 errors), loop (27 errors), array (5 errors), function (24 errors), conceptual (43 errors), and miscellaneous (4 errors). Among those errors, we highlighted 43 that seemed to be the most common and/or troublesome. -
Automated Debugging of Java Syntax Errors Through Diagnosis
Uti and Fox Automated debugging of Java syntax errors through diagnosis Ngozi V. Uti and Dr. Richard Fox Department of Mathematics and Computer Science Northern Kentucky University Highland Heights, KY 41099 Abstract Syntax errors arise in a program because the program code misuses the programming language. When these errors are detected by a compiler, they are not necessarily easy to debug because the compiler error message that reports the error is often misleading. JaSD, a knowledge-based system written in Java, is a program that can determine the cause of a given syntax error and suggest how to correct that error. JaSD uses artificial intelligence techniques to perform debugging. Currently, JaSD has enough knowledge to debug one of four different Java syntax errors. This paper describes the JaSD system and the diagnostic approach taken and offers some examples. Conclusions describe how JaSD can be expanded to debug additional errors. Introduction expected error is common because a semicolon is used Syntax errors can arise in a program because the in Java, C, and C++ to end instructions and in Pascal to program code misuses the programming language. The delineate (separate) instructions. Forgetting a semico- compiler, in its attempt to translate the high-level lan- lon is common and yields the semicolon-expected guage program into machine language, has reached an error in any of these languages. Thus, the programmer instruction that it does not understand. The error might learns how the error can arise. However, there are be because the programmer misused the high-level lan- numerous possible causes for this error, omitting a guage (e.g., improper punctuation or not structuring a semicolon being only one of them.