S S symmetry Article Animated Character Style Investigation with Decision Tree Classification Kun Liu 1,2, Kang-Ming Chang 3,4,*, Ying-Ju Liu 3 and Jun-Hong Chen 5 1 College of Fine Art and Design, Quanzhou Normal University, Dong Hai Rd. 398, Feng ze, Quanzhou 362000, China;
[email protected] 2 Department of Children’s Animation, Zhejiang Normal University Hangzhou Kindergarten Teachers’ College, Geng wei Rd.1108, Xiao shan, Hangzhou 311231, China 3 Department of Photonics and Communication Engineering, Asia University, Taichung 41354, Taiwan;
[email protected] 4 Department of Medical Research, China Medical University Hospital, China Medical University, Taichung 40402, Taiwan 5 College of Creative Design, Asia University, Liou feng Rd. 500, Wu feng, Taichung 41354, Taiwan;
[email protected] * Correspondence:
[email protected]; Tel.: +886-4-23323456 Received: 23 June 2020; Accepted: 25 July 2020; Published: 30 July 2020 Abstract: Although animated characters are based on human features, these features are exaggerated. These exaggerations greatly differ by country, gender, and the character’s role in the story. This study investigated the characteristics of US and Japanese character designs and the similarities and differences or even the differences in exaggerations between them. In particular, these similarities and differences can be used to formulate a shared set of principles for US and Japanese animated character designs; 90 Japanese and 90 US cartoon characters were analyzed. Lengths for 20 parts of the body were obtained for prototypical real human bodies and animated characters from Japan and the United States. The distributions of lengths were determined, for all characters and for characters as segmented by country, gender, and the character’s role in the story.