Implementation Strategies for Microsoft XNA Game Development in Academic Laboratory Environments
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DECEMBER 5-9, ORLANDO, FLORIDA Royal Pacific Resort at Universal Orlando® 5 CODE-FILLED DAYS IN FLORIDA! REGISTER TODAY! VSLIVE.COM/ORLANDO u Visual Studio 2010 / .NET u Web / HTML5 u Developing Services u Cloud Computing u Silverlight / WPF u Windows Phone 7 u Data Management u Programming Practices PLATINUM SPONSORS SUPPORTED BY PRODUCED BY DECEMBER 5-9, ORLANDO, FLORIDA Royal Pacific Resort at Universal Orlando® A Message from the Co-Chairs The Microsoft Development Platform is reaching a huge milestone. With Windows 8 waiting in the wings, the growing momentum of Windows Phone, the industry-wide HTML 5 push and continual emphasis on Cloud Computing, just about everything is changing and growing. We think there’s a great way to digest these changes and seize their collective opportunity. And that’s to hear about them directly TABLE OF from Microsoft product team members and evangelists, along with a number of the finest independent speakers in the business. CONTENTS: We’re Andrew Brust and Rocky Lhotka, and as Conference 10 Reasons to Attend ............................................ 3 Co-Chairs for Visual Studio Live! Orlando, we’d like to personally Speaker List ............................................................................ 4 invite you to join us this December in Orlando, Florida, where we’ll have some of the best content and speakers that you’ll find at a Events & Activities ....................................................... 5 technical conference. Keynote Abstracts ....................................................... 6 Look Who’s Attending .......................................... 6 We’ve put together a blockbuster lineup of sessions on: HTML 5; the Cloud; Windows Phone Development, Silverlight and WPF; Venue & Travel .................................................................... 7 Data Management and Services Development. Agenda-At-A-Glance ............................................. -
Microsoft Unlimited Potential Enabling Sustained Social and Economic Opportunity for the Next Five Billion People Legal Disclaimer
Microsoft Unlimited Potential Enabling Sustained Social and Economic Opportunity for the Next Five Billion People Legal Disclaimer The information contained in this document represents the current view of Microsoft Corporation on the issues discussed as of the date of publication. Because Microsoft must respond to changing market conditions, it should not be interpreted to be a commitment on the part of Microsoft and Microsoft cannot guarantee the accuracy of any information presented after the date of publication. This whitepaper is for informational purposes only. MICROSOFT MAKES NO WARRANTIES, EXPRESS, IMPLIED OR STATUTORY, AS TO THE INFORMATION IN THIS DOCUMENT. Complying with all applicable copyright laws is the responsibility of the user. Without limiting the rights under copyright, no part of this document may be reproduced, stored in or introduced into a retrieval system, or transmitted in any form or by any means (electronic, mechanical, photocopying, recording, or otherwise), or for any purpose, without the express written permission of Microsoft Corporation. Microsoft may have patents, patent applications, trademarks, copyrights, or other Intellectual property rights covering subject matter in this document. Except as expressly provided in any written license agreement from Microsoft, the furnishing of this document does not give you any license to these patents, trademarks, copyrights, or other Intellectual property. © 2008 Microsoft Corporation. All rights reserved. Microsoft, FlexGo, SteadyState, MultiPoint, Unlimited Potential, Windows, and Windows Live are either registered trademarks or trademarks of Microsoft Corporation in the United States and/or other countries. The names of actual companies and products mentioned herein may be the trademarks of their respective owners. -
3-16 Edit Inhalt CD.Indd
XNA Framework Magazin 17 satz haben, lässt sich bereits nach wenigen Minuten der Code für das Spiel schreiben. Lästige, immer wiederkehrende Aufga- Revolution in der ben, wie beispielsweise die Initialisierung des Render-Device oder die Wiederher- stellung des Device beim Skalieren des Spiele-Welt Fensters, gehören der Vergangenheit an – diese Aufgaben übernimmt das XNA Managed Code für die XBox: Framework (zumal die XBox 360 keine typischen Fenster kennt). Eine neue Ära der Spieleentwicklung Schichten sind wieder aktuell von Jens Konerow Wo sich das XNA Framework einreiht, lässt sich am einfachsten erkennen, wenn In den letzten ein bis zwei Jahren zierte das Kürzel XNA gehäuft die Wer- das ganze System in Schichten unterteilt beblätter von Entwicklerkonferenzen, die von Microsoft initiiert wurden, wird. Die folgende Auflistung schemati- oder tauchte in Logos auf, die mit der Multimediaschnittstelle DirectX in siert das gesamte Modell von der tiefsten Verbindung standen. Ende August 2006 wurde die erste Beta-Version Ebene bis zur höchsten Ebene: des Produkts XNA Game Studio Express der Öffentlichkeit zur Verfügung • Plattform: Gebildet wird die Plattform gestellt. Doch was genau ist XNA? Welche Vorzüge bietet XNA? Fragen über eine Reihe von nativen und verwal- über Fragen, die in diesem Artikel beantwortet werden sollen. teten APIs. Darunter zählt beispielswei- se Direct3D zur Kommunikation mit der Grafikkarte, XACT, XInput oder XContent (die Begriffe werden später Microsoft hat es geschafft, DirectX als gleich diese vorerst nur aus Vorlagen für noch etwas genauer beschrieben). eine der wichtigsten Schnittstellen im Be- Visual C# Express besteht. Das Besondere • Core Framework: Diese Schicht des reich Multimediaprogrammierung zu an XNA ist, dass die Spiele nicht nur auf XNA Framework kann mit den Aufga- etablieren. -
Test-Driving ASP.NET MVC Dino Esposito, Page 6 Keith Burnell
Untitled-10 1 6/6/12 11:32 AM THE MICROSOFT JOURNAL FOR DEVELOPERS JULY 2012 VOL 27 NO 7 Pragmatic Tips for Building Better COLUMNS Windows Phone Apps CUTTING EDGE Andrew Byrne .......................................................................... 24 Mobile Site Development, Part 2: Design Test-Driving ASP.NET MVC Dino Esposito, page 6 Keith Burnell ............................................................................ 36 DATA POINTS Create and Consume Writing a Compass Application JSON-Formatted OData for Windows Phone Julie Lerman, page 10 Donn Morse ............................................................................ 48 FORECAST: CLOUDY Mixing Node.js into Your Hadoop on Windows Azure Windows Azure Solution Joseph Fultz, page 16 Lynn Langit .............................................................................. 54 TEST RUN How to Handle Relational Data Classifi cation and Prediction Using Neural Networks in a Distributed Cache James McCaffrey, page 74 Iqbal Khan ............................................................................... 60 THE WORKING A Smart Thermostat on the Service Bus PROGRAMMER The Science of Computers Clemens Vasters ....................................................................... 66 Ted Neward and Joe Hummel, page 80 TOUCH AND GO Windows Phone Motion and 3D Views Charles Petzold, page 84 DON’T GET ME STARTED The Patient Knows What’s Wrong With Him David Platt, page 88 Start a Revolution Refuse to choose between desktop and mobile. With the brand new NetAdvantage for .NET, you can create awesome apps with killer data visualization today, on any platform or device. Get your free, fully supported trial today! www.infragistics.com/NET Infragistics Sales US 800 231 8588 • Europe +44 (0) 800 298 9055 • India +91 80 4151 8042 • APAC (+61) 3 9982 4545 Copyright 1996-2012 Infragistics, Inc. All rights reserved. Infragistics and NetAdvantage are registered trademarks of Infragistics, Inc. The Infragistics logo is a trademark of Infragistics, Inc. -
Relazione Contemporanea
Arch. Spaccini Gianfranco sito web - http://www.spaccini.net email - [email protected] GIOVANI & WEB Software di controllo e programmi filtro Internet e la Sicurezza informatica: suggerimenti per la sicurezza Quanta della vs vita quotidiana si affida ai computer? Quante delle Vs informazioni personali sono memorizzate sul Vs PC o di qualcuno? e… Dove? • Comunicazione (email, cellulari..) • Intrattenimento (filmati digitali, mP3..) • Trasporto (automobile, aereo, GPS..) • Acquisti (negozi on-line, carta credito, transazioni..) • Medicina (documentazione, attrezzature..) Quando si parla di sicurezza si deve far riferimento a due concetti: Sicurezza come certezza, attendibilità, garanzia di avere a disposizione le informazioni sempre e verificate; Sicurezza come salvaguardia, incolumità dei nostri dati e delle nostre apparecchiature. Scopo Della Sicurezza Informatica Misure organizzative, tecnologiche, procedurali Misure di protezione: • Prevenzione • Individuazione (quando, come, chi) • Reazione Requisiti Della Sicurezza (disponibilità, integrità, riservatezza, autenticità e non ripudio) • Capire i rischi • Significato dei termini base • Cosa fare per proteggersi Malware (programma malvagio o codice maligno) • Virus > codice maligno > hanno bisogno di file > richiede azione utente • Worms > non bisogno file > modificano O.S. > no azione utente (Conficker) Microsoft Malicious Software Removal Tool • Trojan horses > software (Alanchum.VL - Cimuz.BE, Kenzero) • Backdoor > software > worms, trojan (Back Orifice, Gola Profonda) Hacker, -
Microsoft XNA Game Studio
CreatingAcceleration an Abstract and ClassThe Physics Windows in C# .. Phone .. .. .. Marketplace .. .. .. .. .. .. ... ... ... ... ..282 .. .. .. .. ..340 . 403 Drawing Multiple Text Strings . 97 Extending anMaking AbstractAdding Sense RegisteringTomato ClassDetecting of Memory.Accelerometer Targets. forKey . the.Overflow Presses .. App.. .Readings. .Hub. .and. ... ..Data . .. .. Values . .. .. .. .282. .. .. .. .. ..341. ... ... ... 227 .. 404 ..155 . 35 Repeating Statements with a for Loop . 99 DesigningCreating with a Abstract “CheeseTomatoUsingDecoding Classes Lander” CollisionsaMaking Windows . KeyTipping . a . .CharactersProper Phone.. .Game. .. Mood Device.. .... ... Light .. .. .. .. .. .. .. .. 284 . 343 . .. .. .. .229. .404. 159. 36 Other Loop Constructions . 101 ReferencesTable Gameto ConclusionAbstract World Creatingof ParentUsing Objects . .Making Contentsthe . ClassesGames .in Shift. “Cheese Decisions. for .Keys. .Sale . .Lander”. in. .. .Your . .. .. .. Program. .. .. .. .. .. .. .. .. .. .. .284... .... .... .... .... ..343. ... ... ... 232 ... 405.. 160. 37 Fun with for Loops . 101 Constructing ClassGetting InstancesChapterConclusion Access Review Editing. .to .The. the .Questions .the .Completed . Accelerometer .Text. .. .Mood . Class. .Light . from. .XNA . ..285 ... ... ... ... ... 344 .. .. .. .232. .405. 161. 41 Creating Fake 3-D . 103 ConstructorsUsing inAcknowledgments StructuresChapter theConclusion Accelerometer Review .Finding . .Questions . .Programin . an .. XNA ... ..Bugs Game.. ... .. ... ... ... .. .. . -
Reboot Restore Rx Pro User Guide
Reboot restore rx pro user guide Continue Reboot Restore Rx is a free utility developed by Horizon DataSys. This free utility was created in response to numerous requests submitted to us by small school systems and libraries that have limited budgets that sought to replace a sustainable Microsoft staff and other commercially available products. Download Reboot Recovery Rx here. Once the software is installed and the machine is restarted, you have a baseline! The Restore Rx reboot will put your computer back in system state every time you reboot. This guide details how to perform the basic functions of Reboot Restore Rx. Update the basic level Of Want to make changes to the system and save these changes? The baseline needs to be updated quickly. The process of updating the baseline is very simple and straight forward with the reboot of Recovery Rx. 1. Turn off the recovery option right click on Tray Icon Select Disable 2. Make changes to System 3. Updating The Basic Right Click System Tray Icon Select Turn On After re- incorporating, the program will update the baseline. Recovery from a sub-console or mini OS. In Reboot Recovery Rx you have another big opportunity. You can restore your system to a basic level even if Windows is unbootable. We do this with a sub-console. To do this reboot your system before Windows you get a screen splash Tap home key re-in to get into the Menu Select Recovery is now done! It's so easy to instantly recover from any OS accident! You will get your system back in seconds. -
Actualización De NVIDIA 1.5.20 NVIDIA Corporation 05/12/2011 1.5
Actualización de NVIDIA 1.5.20 NVIDIA Corporation 05/12/2011 1.5.20 Adobe AIR Adobe Systems Incorporated 08/05/2012 3.2.0.20 70 Adobe Community Help Adobe Systems Incorporated 18/04/2012 3.0.0.400 Adobe Creative Suite 5 Master Collection Adobe Systems Incorporated 18/04/2012 1.240 MB 5.0 Adobe Dreamweaver CS3 Adobe Systems Incorporated 16/10/2011 861 MB 9.0 Adobe Flash Player 11 ActiveX Adobe Systems Incorporated 11/10/2012 6,00 MB 11.4.402.287 Adobe Flash Player 11 Plugin Adobe Systems Incorporated 11/10/2012 6,00 MB 11.4.402.287 Adobe Media Player Adobe Systems Incorporated 18/04/2012 1.8 Adobe Reader X (10.1.4) - Español Adobe Systems Incorporated 17/08/2012 121,1 MB 10.1.4 Advanced RAR Repair v1.2 16/07/2012 Age of Empires III Microsoft Game Studios 20/04/2012 2.091 MB 1.00.0000 Alcatel USB Modem Alcatel 27/06/2012 1.001.00022 Alien Wars Media Contact LLC 20/11/2011 1.0 AnyToISO CrystalIdea Software, Inc. 02/07/2012 16,0 MB 3.2 Apache Tomcat 7.0.14 01/05/2012 Archivos auxiliares de instalación de Microsoft SQL Server 2008 Microsoft Corpor ation 16/10/2011 33,7 MB 10.1.2731.0 Assassin's Creed Revelations Ubisoft 09/10/2012 1.00 AutoCAD 2011 - Español Autodesk 16/10/2011 18.1.49.0 AutoCAD Mechanical 2011 Autodesk 16/10/2011 15.0.46.0 Autodesk 3ds Max 2010 64-bit Autodesk 02/10/2012 770 MB 12.0 Autodesk 3ds Max 2010 64-bit Components Autodesk 02/10/2012 721 MB 12.0 Autodesk 3ds Max 2010 Tutorials Files Autodesk 02/10/2012 259 MB 12.0 Autodesk Backburner 2008.1 Autodesk, Inc. -
Business at the Speed of Game Production: Opengl Or XNA? Necemon Yai Department of Computer Science, Swansea University ******@Swansea.Ac.Uk
Business at the speed of game production: OpenGL or XNA? Necemon Yai Department of Computer Science, Swansea University ******@swansea.ac.uk (a) Some OpenGL (c) An XNA sphere (b) An OpenGL sphere (d) Some spheres in an XNA game spheres [Silicon [Riemers] Graphics] Figure 1: Teaser Abstract A common start-ups' question in the gaming industry is: 2 Background Which graphical environment should we use? As time is money, a Let’s introduce the APIs and their features. crucial factor in a choice is time: not only the time it takes to build complete games with each API but also a fluid timing during the 2.1 OpenGL gaming experience to make it enjoyable. In this analysis, we will OpenGL (Open Graphics Library) is a standard specification compare the OpenGL industry standard to the Microsoft XNA defining a cross-language, cross-platform API for writing game framework on the speed factor. The study will include applications that produce 2D and 3D computer graphics. The learning curve, programming, modeling and rendering speeds on interface consists of over 250 different function calls which can be both sides. used to draw complex three-dimensional scenes from simple primitives. OpenGL was developed by Silicon Graphics Inc. 1 Introduction (SGI) in 1992 and is widely used in CAD, virtual reality, scientific visualization, information visualization, and flight A graphics API is basically a way to talk to graphics simulation. It is also used in video games, where it competes with hardware. By using an API, it gets simpler to send drawing Direct3D on Microsoft Windows platforms. -
Learning XNA 4.0
Learning XNA 4.0 Learning XNA 4.0 Aaron Reed Beijing • Cambridge • Farnham • Köln • Sebastopol • Tokyo Learning XNA 4.0 by Aaron Reed Copyright © 2011 Aaron Reed. All rights reserved. Printed in the United States of America. Published by O’Reilly Media, Inc., 1005 Gravenstein Highway North, Sebastopol, CA 95472. O’Reilly books may be purchased for educational, business, or sales promotional use. Online editions are also available for most titles (http://my.safaribooksonline.com). For more information, contact our corporate/institutional sales department: (800) 998-9938 or [email protected]. Editor: Courtney Nash Indexer: Fred Brown Production Editor: Kristen Borg Cover Designer: Karen Montgomery Copyeditor: Genevieve d’Entremont Interior Designer: David Futato Proofreader: Kristen Borg Illustrator: Robert Romano Printing History: December 2010: First Edition. Nutshell Handbook, the Nutshell Handbook logo, and the O’Reilly logo are registered trademarks of O’Reilly Media, Inc. Learning XNA 4.0, the image of a sea robin fish, and related trade dress are trade- marks of O’Reilly Media, Inc. Many of the designations used by manufacturers and sellers to distinguish their products are claimed as trademarks. Where those designations appear in this book, and O’Reilly Media, Inc., was aware of a trademark claim, the designations have been printed in caps or initial caps. While every precaution has been taken in the preparation of this book, the publisher and author assume no responsibility for errors or omissions, or for damages resulting from the use of the information con- tained herein. ISBN: 978-1-449-39462-2 [M] 1291906059 To my mother and father, who, after shelling out $2,500 in the 1980’s for a sweet Compaq 286 with a 4-color monitor, 16k internal memory, a 5 1/4" floppy and no internal hard drive, didn’t yell at me when they came home and found that I’d taken the thing apart. -
Installation Instructions for the Visual C# Express Edition Software
Copyright 2011-2015 by Homeschool Programming, Inc. Installation Instructions for the Microsoft XNA Game Studio 4.0 Now includes instructions for Windows 8 and Windows 10! Updated November, 2015 The TeenCoder™: Game Programming course relies on the Microsoft XNA Game Studio 4.0 software. These instructions will guide you through the online download and local installation procedure. Microsoft XNA Game Studio 4.0 will be installed on top of Visual C# 2010 Express on your computer. This software is a free download from the Microsoft website. You must have already installed the Microsoft Visual C# 2010 Express software prior to taking these steps! Please see the “Visual_CS_2010_Install_Instructions.pdf” if you have not already done so. The following guide will show step-by-step screen shots. In some cases we have added red circles around the buttons or links you need to click. These circles are not present on the install screens you will be using; we added them to highlight the right selections. Copyright Notices: Microsoft Windows, Microsoft Visual C# 2010 Express, Microsoft XNA Game Studio 4.0, and related terms are all copyright by Microsoft Corporation. For more details, please see Microsoft's copyright page. This document, TeenCoderTM, KidCoderTM, and related terms are copyright by Homeschool Programming, Inc. This document is intended for use in a TeenCoderTM computer programming course and may not be used or distributed for other purposes. http://www.HomeschoolProgramming.com/ Page 1 Copyright 2011-2015 by Homeschool Programming, Inc. Disclaimer: Homeschool Programming, Inc, and their officers and shareholders, assume no liability for damage to personal computers or loss of data residing on personal computers arising due to the use or misuse of this course material. -
Handreichung Zur EDV-Beschaffung 2016
Vorarlberger Bildungsservice Handreichung zur EDV-Ausstattung 2015 Handreichung zur EDV-Ausstattung 2015 Bregenz, im Juni 2015 Übersicht Vorwort .......................................................................................................................................................... 3 Libre Office oder Microsoft Office? ................................................................................................................ 5 Softwarelizenzierung ...................................................................................................................................... 6 Microsoft-Produkte (Betriebssysteme und Office) ..................................................................................... 6 Erforderliche Lizenzen ................................................................................................................................ 7 Liste der installierten Lernprogramme für MS / HS / PTS .............................................................................. 9 Liste der installierten Lernprogramme für VS / ASO /SPZ ............................................................................ 13 Technische Kurzbeschreibungen (für IT-BetreuerInnen) .............................................................................. 16 "PC Tower" HP ProDesk 600 MT .............................................................................................................. 16 "PC Mini" HP Elite 800 Ultraslim Desktop ...............................................................................................