Mortal Kombat: Deadly Alliance Krypt Guide Versoion 1.1, Released 11.150.2007

Total Page:16

File Type:pdf, Size:1020Kb

Mortal Kombat: Deadly Alliance Krypt Guide Versoion 1.1, Released 11.150.2007 Mortal Kombat: Deadly Alliance Krypt Guide Versoion 1.1, released 11.150.2007 For Playstation 2, Gamecube and X-Box Written by Atanas Dimitrov ([email protected]) Mortal Kombat Secrets – http://www.mksecrets.net 1 Table Of Contents: Terms Of Use Page 03 Version History Page 03 Character Guides – Selectable Characters A-Koffins Page 04 B-Koffins Page 05 C-Koffins Page 06 D-Koffins Page 07 E-Koffins Page 08 F-Koffins Page 09 G-Koffins Page 10 H-Koffins Page 11 I-Koffins Page 12 J-Koffins Page 13 K-Koffins Page 14 L-Koffins Page 15 M-Koffins Page 16 N-Koffins Page 17 O-Koffins Page 18 P-Koffins Page 19 Q-Koffins Page 20 R-Koffins Page 21 S-Koffins Page 22 T-Koffins Page 23 U-Koffins Page 24 V-Koffins Page 25 W-Koffins Page 26 X-Koffins Page 27 Y-Koffins Page 28 Z-Koffins Page 29 Final Words Page 30 2 Terms Of Use: This Guide is Copyright 2007 Mortal Kombat Secrets – All Rights Reserved This Mortal Kombat: Deadly Alliance - Krypt Guide is designed and written by Atanas Dimitrov (Gambid). All work has been done with OpenOffice Writer (www.openoffice.org). This Guide was created to be a part of the website Mortal Kombat Secrets (www.mksecrets.net). Visit the site to get the latest version. This Guide is for personal use only. You may save it on your computer, print it, share it with friends but only if it remains unchanged. You may not edit it, change it, reproduce it, sell it in whole or any parts of it. You also cannot post it on any other website without our written permission. claiming that it is yours. Please report any violation of this rules on our e-mail address: [email protected] MORTAL KOMBAT: DEADLY ALLIANCE Copyright 2002 Midway Amusement Games, LLC. All rights reserved. MORTAL KOMBAT: DEADLY ALLIANCE and all character names are trademarks of Midway Amusement Games, LLC. MIDWAY is trademark of Midway Amusement Games, LLC. Nintendo GameCube™ Nintendo GameCube is trademark of Nintendo. © 2001 Nintendo. Playstation and PlayStation 2 "PlayStation" is registered trademark of Sony Computer Entertainment Inc. Xbox™ Xbox is registered trademarks of Microsoft Corporation. Version History: Version 1.0, released December 2002 - First release of this guide as text document. Version 1.1, released 11.15.2007 - A lot of mistakes were fixed. - Minor layout change. - Logo on the first page was added. - First pdf release 3 A Koffins Koffin Prise Content Category AA 1556 Quan Chi Alternate Outfit/Bio AB 186 Kung Lao sketch Artwork AC 424 Li Mei Character/Bio AD 96 Moloch Sketches Artwork AE 118 MK2 Cabinet Security Panels Extra AF 313 RO: Rip Off!!! Hint AG 258 Deadly Alliance is Born Artwork AH 66 Shang Tsung Sketch Artwork AI 277 Quan Chi's Tattoos Extra AJ 26 38 Gold Koins Koins AK 432 Moloch Promo Render Artwork AL 287 Shang Tsung's Palace Arena AM 192 Mavado Coat Concepts Artwork AN 52 PD = Pay Day Hint AO 105 57 Sapphire Koins Koins AP 154 Quan Chi's Throne Extra AQ 226 Scorpion Concept Sketch Artwork AR 2206 Nitara Alternate Outfit/Bio AS 66 Palace Exterior Sketch Artwork AT 269 Swaplands Sketch Artwork AU 463 Shang Tsung Character/Bio AV 497 Senate of the Elder Gods Test Video AW 76 88 Ruby Koins Koins AX 337 Quan Chi'sInner Sanctum Extra AY 258 Concept Characters Artwork AZ 442 Test Your Sight Concept Art Artwork 4 B Koffins Koffin Prise Content Category BA 264 Lin Kuei Temple Concept Artwork BB 326 Sub-Zero's Medallion Extra BC 452 Giant Drummer Detail Artwork BD 1520 Kano Alternate Outfit/Bio BE 67 Swamplands Sketch Artwork BF 263 120 Jade Koins Koins BG 217 Baphomet Sketch Artwork BH 116 Ultimate MK3 Arcade Marquee Extra BI 167 Sonya Concept Sketch Artwork BJ 178 Ghoast Ship Extra BK 136 Drum Arena Details Artwork BL 145 Portal Sphere Extra BM 207 Character Concepts Artwork BN 720 The Grid: Guest Stars Extra BO 305 The Grid: Noob Saibot Extra BP 426 The Grid: MK Ninjas Extra BQ 1327 Kitana Alternate Outfit/Bio BR 451 FK: Fly Killer Hint BS 253 Mavado Sketch Artwork BT 291 Blood Energy Drink Extra BU 336 Reptile Skin Lotion Extra BV 371 Backstage: MK4 Commercial Extra BW 329 Backstage: MK4 Commercial Extra BX 212 Backstage: MK4 Commercial Extra BY 183 MK Gold Logo Extra BZ 381 MK4: Sonya and Tanya Extra 5 C Koffins Koffin Prise Content Category CA 218 Shang Tsung's Palace Sketch Artwork CB 252 Octo Garden Sketch Artwork CC 376 Book of Destiny Extra CD 261 Shang Tsungs Soul Concept Artwork CE 174 Great Dragon Egg Extra CF 268 Female Character Concepts Artwork CG 75 JT: Johnny's Tapes Hint CH 48 92 Sapphire Koins Koins CI 271 Test Your Sight Concept Artwork CJ 272 Quan Chi Sketches Artwork CK 556 Wu Shi Academy Arena CL 332 492 Onyx Koins Koins CM 244 House of Pekara Concept Artwork CN 3003 Cyrax Secret Character/Bio CO 192 Kano's Cereal Extra CP 172 Carlos Pesina Extra CQ 272 Senate of Elder Gods Concept Artwork CR 294 Raiden Sketch Artwork CS 89 143 Ruby Koins Koins CT 588 Dragonfly Story Extra CU 257 Swamplands Sketch Artwork CV 121 71 Jade Koins Koins CW 226 Academy Promo Render Artwork CX 203 Scorpion Goes Back to Hell Video CY 116 Soul Cage Concept Artwork CZ 362 Hsu Hao Concepts Artwork 6 D Koffins Koffin Prise Content Category DA 72 18 Sapphire Koins Koins DB 257 Soul Chamber Concept Artwork DC 838 MK3: Kung Lao vs Jax Extra DD 355 Lifeguard Sonya Extra DE 126 Character Concepts Artwork DF 286 Dan 'Toasty' Forden Extra DG 57 Sonya Blade Character Bio DH 199 Shokan Warriors Artwork DI 254 Quan Chi on the Sax Extra DJ 186 98 Ruby Koins Koins DK 1460 Johhny Cage Alternate Outfit/Bio DL 230 Scorpion Cloth Test Video DM 428 Acid Bath Arena DN 234 18 Jade Koins Koins DO 39 221 Onyx Koins Koins DP 224 Mortal Kombat 2 Print Ad Extra DQ 656 SF: Smelly Feet Hint DR 273 Mavado Sketches Artwork DS 1472 Nethership Secret Arena DT 332 Li Mei Sketch Artwork DU 368 MK3 Behind the Scenes Extra DV 257 Empty DW 157 Cave Arena Concept Video DX 292 579 Ruby Koins Koins DY 94 SS: Sword Sale Hint DZ 258 Empty 7 E Koffins Koffin Prise Content Category EA 258 The Lost Tomb Arena EB 237 Ed Boon Extra EC 248 Swamplands Sketch Artwork ED 633 949 Platinum Koins Koins EE 1200 Mythologies Home Verion Extra EF 267 Quality Assurance: Chicago Extra EG 74 MK3 Arcade Marquee Extra EH 253 Reptile Sketch Artwork EI 512 Action Figures Extra EJ 547 Action Figures Extra EK 424 Action Figures Extra EL 434 Action Figures Extra EM 405 Action Figures Extra EN 246 Action Figures Extra EO 289 Action Figures Extra EP 166 Action Figures Extra EQ 256 Action Figure Vehicles Extra ER 527 Bo' Rai Cho Character/Bio ES 167 Mortal Kombat 3 Ultimate Print Ad Extra ET 86 Quan Chi's Face Texture Artwork EU 262 Dairou Drawings Artwork EV 356 Drum Arena Arena EW 286 Quan Chi's Chest Armor Extra EX 243 ST: Sarna Test Hint EY 254 Cyrax Sketch Artwork EZ 412 Blood Stone Mine Concept Artwork 8 F Koffins Koffin Prise Content Category FA 263 Cyrax Test Render Artwork FB 248 A Long Time Ago (Smash TV) Extra FC 310 A Softer Side to Cyrax Extra FD 156 Portal Story Extra FE 242 Li Mei Sketch Artwork FF 1199 MK1: Sub-Zero vs. Scorpion Extra FG 291 Dragonfly Concept Render Artwork FH 215 House of Pekara Concept Artwork FI 262 Deadly Alliance Koins Extra FJ 179 MK3 Arcade Cabinet Extra FK 520 Bug Blaster Extra FL 264 Early MKDA Promo Video FM 76 Palace Exterior Sketch Artwork FN 93 1800 Jade Koins Koins FO 76 MK2 Characters Extra FP 46 Palace Exterior Sketch Artwork FQ 283 MK T-shirts Extra FR 401 MK Youth Clothing Extra FS 389 MK Sweatshirts Extra FT 126 MK T-shirts Extra FU 20 Empty FV 83 243 Platinum Koins Koins FW 666 Unleash Hell (UH) Hint FX 492 Comic Book Art, 1 of 41 Extra FY 27 Comic Book Art, 2 of 41 Extra FZ 136 Comic Book Art, 3 of 41 Extra 9 G Koffins Koffin Prise Content Category GA 572 Comic Book Art, 4 of 41 Extra GB 458 Comic Book Art, 5 of 41 Extra GC 412 Comic Book Art, 6 of 41 Extra GD 74 Comic Book Art, 7 of 41 Extra GE 277 Comic Book Art, 8 of 41 Extra GF 124 Comic Book Art, 9 of 41 Extra GG 63 Comic Book Art, 10 of 41 Extra GH 418 Comic Book Art, 11 of 41 Extra GI 100 Comic Book Art, 12 of 41 Extra GJ 326 Comic Book Art, 13 of 41 Extra GK 379 Comic Book Art, 14 of 41 Extra GL 128 Comic Book Art, 15 of 41 Extra GM 555 Comic Book Art, 16 of 41 Extra GN 91 Comic Book Art, 17 of 41 Extra GO 422 Comic Book Art, 18 of 41 Extra GP 58 Comic Book Art, 19 of 41 Extra GQ 532 Comic Book Art, 20 of 41 Extra GR 599 Comic Book Art, 21 of 41 Extra GS 185 Comic Book Art, 22 of 41 Extra GT 307 Comic Book Art, 23 of 41 Extra GU 134 Comic Book Art, 24 of 41 Extra GV 507 Comic Book Art, 25 of 41 Extra GW 264 Comic Book Art, 26 of 41 Extra GX 88 Comic Book Art, 27 of 41 Extra GY 351 Comic Book Art, 28 of 41 Extra GZ 575 Comic Book Art, 29 of 41 Extra 10 H Koffins Koffin Prise Content Category HA 62 Comic Book Art, 30 of 41 Extra HB 626 Comic Book Art, 31 of 41 Extra HC 215 Comic Book Art, 32 of 41 Extra HD 176 Comic Book Art, 33 of 41 Extra HE 478 Comic Book Art, 34 of 41 Extra HF 203 Comic Book Art, 35 of 41 Extra HG 555 Comic Book Art, 36 of 41 Extra HH 222 Comic Book Art, 37 of 41 Extra HI 225 Comic Book Art, 38 of 41 Extra HJ 637 Comic Book Art, 39 of 41 Extra HK 138 Comic Book Art, 40 of 41 Extra HL 145 Comic Book Art, 41 of 41 Extra HM 217 Bank Interior Sketch Artwork HN 382 Lung Hai Temple Sketch Artwork HO 402 Scorpion Preliminary Model Artwork HP 2093 Arena: House of Pekara Secret Arena HQ 192 Sektor's Helmet Extra HR 187 Konquest Mode Concepts Artwork HS 272 Herman Sanchez Extra HT 462 Ice Palace Test Video HU 435 MK Pinball Extra HV 306 MK Gold Print Ad Extra HW 56 Fire Well Concept Artwork HX 238 38 Jade Koins Koins HY 408 Kenshi's Sword Extra HZ 526 Shang Tsung's
Recommended publications
  • Complete Arcade Combo Guide Revision 1.2 October 11, 2009 ______
    Complete Arcade Combo Guide Revision 1.2 October 11, 2009 _____________________________________________________________________ Author: ded Best viewed at 1280x1024 Everything works in 1.0 and 1.1 Revisions of UMK3 too, but for sure some stuff don't work on Wavenet version. It was released in Chicago area, and used T1 LAN connection for multi player game. One outlet that stocked it still has the T1 line used for it installed. This version included extras that were available even in local play. One of the reasons this version wasn't widely adopted was the rarity and cost of T1 lines at the time. The game was released before alternative broadband access was available. At the time, a T1 was the only guaranteed way to get broadband into an arcade, but the game didn't utilize the full bandwidth of the T1. Midway subsidized the cost of the line during the tests to make it more attractive to the arcade owners. Some gameplay changes were made too. The most famous stuff was that you could play as Noob Saibot using Human Smoke code by picking Kano. He had his MK Trilogy Teleport move and Human Smoke's combos. Kabal had a pause put in for his spin and a flash, Ermac's TKS move had larger range, Lao's Spin was disabled after 3 hits, and Stryker's Gun was disabled after 5 hits. ________________________________________01________________________________________ I. Legend F...................Forward B...................Back D...................Down U...................Up HP..................High Punch HK..................High Kick LP..................Low
    [Show full text]
  • 11. Uma Análise Da Indumentária Em Mortal Kombat: Histórico E Evolução
    DOI: 10.5007/1807 -9288.2012v8n2p196 UMA ANÁLISE DA INDUMENTÁRIA EM MORTAL KOMBAT : HISTÓRICO E EVOLUÇÃO Régis Puppim * RESUMO : O presente artigo procura analisar a evolução das imagens dos personagens de jogos eletrônicos, sobretudo em suas indumentárias, com estudo de caso em Mortal Kombat , nas suas versões 1, 2, 3, 4 e Armageddon , respectivamente lançadas em 1992, 1993, 1995, 1997 e 2006. Nesta iniciativa, tivemos a oportunidade de registrar a importância recreativa e cultural que os games exercem sobre na sociedade contemporaneamente. Alé m disso, demonstramos que as novas tecnologias e ferramentas desenvolvidas nos referidos jogos incorporam recentemente, com muita propriedade, alguns aspectos do comportame nto humano referente ao vestir, fato que evidencia a preocupação dos criadores de jo gos em atender e superar as expectativas daqueles que jogam, em relação às roupas que os personagens vestem. Ao longo do recorte temporal estudado, notamos que foram agregadas características de interatividade, melhorias de desenvoltura ao longo do jogo e de representação gráfica, princípios de design e maior funcionalidade, tornando o jogo cada vez mais sofisticado. PALAVRAS-CHAVE : Mortal Kombat. Game design. Figurino. Design de a parência. Enquanto para o teatro existem noções de criação de figurino desde a Grécia Antiga, nos teatros de arena, segundo MENDONÇA (2006), enquanto que para o videogame , os game designers vieram a preocupar-se apenas quando a tecnologia, que revoluciona cada vez mais os jogos, permitiu a utilização de recursos gráficos mais sofisticados. Ao estudarmos a história do videogame , notamos que o pioneiro Ralph Bear criou, em 1951, a primeira “máq uina de jogos” considerada um videogame , segundo WINTER 1.
    [Show full text]
  • Krypt Guide 1 Mortal Kombat: Deception
    Mortal Kombat: Deception Row A Koffin Requirements Reward AA 221 Sapphire koins Quan Chi’s Attack AB Krypt key Golden Desert Arena — Netherrealm E-2 AC 63 Sapphire koins 397 Gold koins AD 148 Platinum koins Edenia Realm Map AE 137 Platinum koins 371 Jade koins AF Krypt key Chou Jaio Video — Orderrealm B-6 AG 121 Ruby koins Puzzle Kombat Ladder AH 158 Ruby koins Torture Concept AI 201 Gold koins Kabal Story Board AJ 186 Sapphire koins Sindel’s Alt Bio AK 127 Sapphire koins Konquest Layout AL 223 Platinum koins Liu Kang’s Tomb Render AM Krypt key Nightwolf’s Alt Costume — Netherrealm A-4 AN 179 Sapphire koins Noob Story Board AO 612 OnyX koins Scorpion Kata Test AP 202 Platinum koins MK4 Scorpion Render AQ 352 Platinum koins Jade’s Alt Bio AR 192 Ruby koins Ermac Early Concept AS Krypt key Sub-Zero’s Alt Bio — Earthrealm C-3 AT 155 Platinum koins Sindel Story Board Krypt Guide 1 Mortal Kombat: Deception Row B Koffin Requirements Reward BA 193 Sapphire koins Kira Story Board BB 681 Platinum koins MK4 3D Test BC 108 Sapphire koins Dragon King Render BD 117 Gold koins 602 Sapphire koins BE 213 Platinum koins MK Chess Concept BF 113 OnyX koins Scorpion vs. Sub-Zero BG 352 Ruby koins 297 Sapphire koins Liu Kang’s Tomb Arena — Earthrealm H-6 BH Krypt key between 3am and 7am Liu Kang’s Bio — Earthrealm H-4 (beat BI Krypt key Konquest first) BJ 198 Gold koins Chamber Death Trap Concept BK 106 Platinum koins 4 Player Concept BL 87 Jade koins Evil Yin Yang Concept BM 97 Gold koins 659 Platinum koins BN 88 OnyX koins Nightwolf Concepts BO 269 Ruby
    [Show full text]
  • Mortal Kombat X Character Guide
    Mortal Kombat X Character Guide Lissom Gill sometimes rebinds any redeployments straggle authentically. Is Reagan meshed when acotyledonousAugustin redeploys and untastedbanefully? enough? Charlton never wore any placentals jams unblinkingly, is Cobby He then charges towards the opponent and proceeds to stab them through the mouth with the staff, vertically impaling them. LG models from all networks. Krypt is made up of many different types of locations that you will find chests and more within. He then plans to bring all the fighters together in one final battle, where the actions of the two brothers would end up determining their fates and prevent Armageddon. Smoke is about to be captured by a team of robotic Lin Kuei until Raiden, who has been receiving premonitions of the future, intervenes and destroys the assault team. Before you even think about commenting that I suck. Cool Dad and a Good Dad. Bojutsu Staff equipment card. Entering a string, and then depending on whether or not it hits changing the special used, confirming means that you input the special upon confirming that it hit. Boss Reptile at the end. In MKX you have to use armor, or fast moves to wake up. If you like my videos please subscribe. Mortal Kombat: Deadly Alliance begins our descent into the worse MK games of all time. Faction Wars before it was nerfed. Kabal then sinks one hooksword under their chin, which comes out of their mouth. No cheats found so far. Impaled by Spike and soul absorbed by Shang Tsung. Your other data can still be edited, but only until your first video upload.
    [Show full text]
  • Mortal Kombat Trilogy - N64 Move List
    MORTAL KOMBAT TRILOGY - N64 MOVE LIST U = Up/Jump B = HP = High Punch D = Down/Crouch A = LP = Low Punch F = Forward/Toward C ↑ = HK = High Kick B = Back/Away C → = LK = Low Kick C ← / R = BL = Block C ↓ / L = RN = Run Babalities & Friendships: You must not press BL in the final round. Mercy: (Hold RN), D, D, D (Release RN) Perform at the end of the third round. Animality: Must perform a (Mercy), then defeating them again in round 3. Stage Fatalities: Pit, Subway, Bell Tower, Pit 3, Scorpion's Lair, Kombat Tomb, Deadpool * = Difference between N64 and PS Versions of MKT Baraka Special Moves: Blade Spark: D, B, HP Blade Fury: B, B, B, LP Blade Swipe: (B + HP) Blade Spin: F, D, F, BL (Keep Tapping BL, Hold B or F to move) Finishers: Fatality 1 - Blade Decap: B, B, B, B, HP (*Close) Fatality 2 - Blade Impale: B, F, D, F, LP (*Close) Babality: F, F, F, HK (Anywhere) Friendship - Present: D, F, F, HK (Anywhere) Animality - Vulture: (Hold HP), F, B, D, F (*Close) Brutality: HP, HP, HP, LP, LP, BL, HK, HK, LK, LK, BL (Close) Stage: (Hold BL) LK, RN, RN, RN, RN (Close) Cyrax Special Moves: Green Net: B, B, LK Short Bomb: (Hold LK), B, B, HK Long Bomb: (Hold LK), F, F, HK Teleport: F, D, BL Air Throw: (Victim in air) D, F, BL, (Cyrax rushes in) LP (Throws) Finishers: Fatality 1 - Chopper: (Hold BL), D, D, U, D, HP (Anywhere) Fatality 2 - Self-Destruct: (Hold BL), D, D, F, U, RN (Close) Babality: F, F, B, HP (Anywhere) Friendship - The Charleston: RN, RN, RN, U (Anywhere) Animality - Shark: (Hold BL), U, U, D, D (Close) Brutality: HP, HK, HP, HK,
    [Show full text]
  • Mortal Kombat II Tournament
    SPECIAL SECTION GAMING INSURRECTION’S TOURNAMENT from the editor aming Insurrection, as a whole, is a longtime fan of the G Mortal Kombat franchise, and in 2010, we brainstormed about ways to put that love into play. The plan material- ized in a competition under tournament conditions. The result was our Mortal Kombat II tournament. Completed through a year and a half of recording, writing and analyzing, myself and former Associate Editor Jamie Mosley played through a double-elimination bracket. The results were highly surprising. Fan favorites (and some of our own personal favorites) made it far. Others did not. Tiers were clearly defined and broken down, a truly fascinating process to watch unfold. Also part of the tournament was an experiment to see if our high level of play matched up with a long-ago ranking chart from the now-defunct GamePro magazine. We’re happy to say that it didn’t necessarily match tier for tier. The results of our tournament revealed just what we hypothesized: Everyone plays Mortal Kombat II differently, and when it comes down to it, tiers aren’t necessarily as important as one would think. This special section is the culmination of hard work and Lyndsey Hicks, editor-in-chief fun. Read on for bone-crunching analysis, tips and ideas we learned as we completed our first Mortal Kombat II tourna- ment. COMPLETE TOURNAMENT BRACKETS WHAT’S INSIDE Rounds 1-6 analysis...............3-13 GamePro chart analysis.............14 Gaming Insurrection’s analysis....15 Tournament statistics...............16 2 special section match analysis: round 1 JAX VS.
    [Show full text]
  • Mortal Kombat Movie Game of Skill Competition Terms and Conditions
    Ziff Davis Australia Pty Ltd. GAME OF SKILL COMPETITION TERMS AND CONDITIONS 1. By participating in the Mortal Kombat Ticket Giveaway Competition (the "Competition") promoted by Ziff Davis Australia Pty Ltd (the "Promoter"), you agree to these Official Terms and Conditions (the “Terms and Conditions”). When you enter the Competition, these Terms and Conditions become a contract between you and the Promoter, so read them carefully before participating. This contract includes, without limitation, an indemnification by you of the released parties listed below and a limitation of your rights and remedies. 2. The Promoter’s address is Suite 2, Level 9, 100 William Street, Woolloomooloo, NSW 2011. ABN: 35 163 234 357. 3. Entry is open to users who are legally resident in Australia and are eighteen (18) years of age or over. Entrants who are eligible to enter the Competition pursuant to these Terms and Conditions are referred to as “Eligible Entrants.” 4. All previous winners of any Competition promoted by Promoter during the nine (9) month period prior to the Selection Date are not eligible to enter. Any individuals (including, but not limited to, employees, consultants, independent contractors and interns) who have, within the past six (6) months, held employment with or performed services for the Promoter or any organizations affiliated with the sponsorship, fulfilment, administration, prize support, advertisement or promotion of the Competition (“Employees”) are not eligible to enter or win. Immediate Family Members and Household Members are also not eligible to enter or win. “Immediate Family Members” means parents, step-parents, legal guardians, children, step-children, siblings, step-siblings or spouses of an Employee.
    [Show full text]
  • Haitian Creole – English Dictionary
    + + Haitian Creole – English Dictionary with Basic English – Haitian Creole Appendix Jean Targète and Raphael G. Urciolo + + + + Haitian Creole – English Dictionary with Basic English – Haitian Creole Appendix Jean Targète and Raphael G. Urciolo dp Dunwoody Press Kensington, Maryland, U.S.A. + + + + Haitian Creole – English Dictionary Copyright ©1993 by Jean Targète and Raphael G. Urciolo All rights reserved. No part of this work may be reproduced or transmitted in any form or by any means, electronic or mechanical, including photocopying and recording, or by any information storage and retrieval system, without the prior written permission of the Authors. All inquiries should be directed to: Dunwoody Press, P.O. Box 400, Kensington, MD, 20895 U.S.A. ISBN: 0-931745-75-6 Library of Congress Catalog Number: 93-71725 Compiled, edited, printed and bound in the United States of America Second Printing + + Introduction A variety of glossaries of Haitian Creole have been published either as appendices to descriptions of Haitian Creole or as booklets. As far as full- fledged Haitian Creole-English dictionaries are concerned, only one has been published and it is now more than ten years old. It is the compilers’ hope that this new dictionary will go a long way toward filling the vacuum existing in modern Creole lexicography. Innovations The following new features have been incorporated in this Haitian Creole- English dictionary. 1. The definite article that usually accompanies a noun is indicated. We urge the user to take note of the definite article singular ( a, la, an or lan ) which is shown for each noun. Lan has one variant: nan.
    [Show full text]
  • Mortal Web Fat.Indd
    FATALITIES FOR ASHRAH Fatality 1 - g,g,c,c,2 (close) Fatality 2 - a,g,a,g,2 (sweep) Hara Kiri - c,g,c,c,2 FATALITIES FOR BARAKA Fatality 1 - a,c,g,2 (close) Fatality 2 - a,g,e,a,2 (sweep) Hara Kiri - g,e,c,e,4 FATALITIES FOR BO RAI CHO Fatality 1 - g,c,a,a,2 (sweep) Fatality 2 - c,e,a,3 (sweep) Hara Kiri - e,e,a,a,2 FATALITIES FOR DAIROU Fatality 1 - g,c,e,e,1 (sweep) Fatality 2 - g,g,e,3 (close) Hara Kiri - e,e,e,g,1 FATALITIES FOR DARRIUS FATALITIES Fatality 1 - c,g,e,a,3 (sweep) Fatality 2 - g,a,a,c,1 (close) Hara Kiri - e,a,a,2 FATALITIES FOR ERMAC Fatality 1 - g,e,e,g,3 (sweep) Fatality 2 - e,g,e,g,4 (sweep) Hara Kiri - g,c,c,g,3 FATALITIES FOR HAVIK Fatality 1 - g,a,a,c,4 (close) Fatality 2 - a,a,a,e,2 (sweep) Hara Kiri - a,c,c,c,2 FATALITIES FOR HOTARU Fatality 1 - a,c,e,g,1 (sweep) Fatality 2 - g,a,e,a,2 (close) Hara Kiri - c,e,e,e,2 FATALITIES FOR JADE Fatality 1 - e,a,c,a,1 (sweep) Fatality 2 - e,a,a,a,2 (close) Hara Kiri - a,a,a,e,2 FATALITIES FOR KABAL Fatality 1 - a,c,c,c,3 (close) Fatality 2 - c,c,g,g,2 (close) Hara Kiri - a,c,c,g,2 FATALITIES FOR KENSHI FATALITIES Fatality 1 - a,a,e,e,2 (sweep) Fatality 2 - c,a,e,a,2 (sweep) Hara Kiri - g,e,e,a,4 FATALITIES FOR KIRA Fatality 1 - e,a,a,e,4 (far) Fatality 2 - c,a,g,e,3 (sweep) Hara Kiri - a,e,c,e,3 FATALITIES FOR KOBRA Fatality 1 - g,e,a,g,4 (close) Fatality 2 - a,e,a,a,2 (close) Hara Kiri - c,e,e,2 FATALITIES FOR LI MEI Fatality 1 - a,a,a,a,1 (sweep) Fatality 2 - c,e,a,a,4 (sweep) Hara Kiri - c,g,c,g,3 FATALITIES FOR LIU KANG Fatality 1 - e,e,e,a,2 (sweep) Fatality 2 - a,a,c,c,3
    [Show full text]
  • Høstfest 2010 Comm 281 State University Moorhead, to Become Members of the Members of the Northern Northern State University, Conference
    LOOK IN NEXT WEEK’S ISSUE FOR STORIES ON ... Hispanic Heritage Red & Green Celebration! October 14, 2010 Vol. 92 No. 6 Minot State University, Minot, N.D. 58701 www.minotstateu.edu/redgreen NOTSTOCK Ben Daggett, former MSU student, pours paint for his silkscreen project at MSUʼs fourth- annual NOTSTOCK event last week in the Beaver Dam. Photo by Max Patzner Jones Submitted Photo Members of NSIC to visit campus By Cassandra Simonton Minnesota State, Minnesota Sioux Falls have both applied Høstfest 2010 Comm 281 State University Moorhead, to become members of the Members of the Northern Northern State University, conference. NSIC is consider - Sun Intercollegiate Southwest Minnesota State ing their requests. MSUʼs Piper Jones crowned Miss Høstfest Conference (NSIC) will come University, St. Cloud State “The move is something By Amy Olson Scandinavian heritage festival to Minot State University Oct. University, Upper Iowa we’ve been working on for a Comm 281 and it is held right here, in 19-20 and tour the campus to University, Wayne State while,” Rick Hedberg, MSU Lefse, lutefisk and lap - good ole Minot, N.D. The evaluate it for admittance to College and Wisconsin State athletic director said, “To skaus, oh my! If you were in event features a variety of the conference. University. raise the bar across campus. the Minot area lately you've entertainment, Scandinavian The NSIC is comprised of With 14 colleges in the con - We’ve done a study of aspira - probably heard Ole and Lena cuisine (like lapskaus - a coun - Augustana College, Bemidji ference, NSIC is looking to tional peers in situations and jokes, seen roads full of RVs, try soup) and cultural presen - State University, Concordia upgrade to 16 and possibly many of the schools we aspire and been asked, “Where are tations for all ages to enjoy.
    [Show full text]
  • Mortal Kombat: Guts, Girls, and Gore Jonathan Gros March 8, 2020 Mortal Kombat, a Fighting Game Series Well-Known for Its Focus
    Mortal Kombat: Guts, Girls, and Gore Jonathan Gros March 8, 2020 Mortal Kombat, a fighting game series well-known for its focus on gory and brutal deaths and fatalities, is experiencing a shift in its ideals and executions of character designs. When people normally hear about Mortal Kombat, the first thing that usually comes to mind is extreme violence and women fighters in skimpy clothing.1 NetherRealm studio, who currently develops the series, is trying to get past this way of thinking. The two most recent titles in the series, Mortal Kombat X (2015) and Mortal Kombat 11 (2019) have started a new shift into the feminist territory. These particular titles have introduced women fighters in a more “realistic” style in character design, and the female characters in these games have had a larger impact in the story than previous titles. Kronika sets into motion events that would never transpire without her actions. The introduction of Kronika into the Mortal Kombat series creates a shift in power in which empowered female characters have greater influence on plot and lore than previously; due to this, Mortal Kombat 11 focuses on female power, which ultimately gives the series a fresh start and the freedom to focus on female characters, as opposed to the traditional male gaze- dominated route the series has taken in the past. The male gaze is a theory that often is accused of being prominent in the Mortal Kombat series. This theory is all about the male perspective: The Male Gaze is a term from Gaze theory that describes the tendency of works to assume a male viewpoint even when they do not have a specific narrative Point of View, and in particular 1 The first Mortal Kombat game was responsible for the parental rating system ESRB.
    [Show full text]
  • Leila Newsletter 2015-06
    Authors: Contents: Dante Bjornson Silent No More Goodbye Hazel Taylor Eastman Treaty days Isabella Echavia Talent Show Stella Garcia Summer Activities Kismat Gupta Books To Read Riana Recones The Lemonade War Alyssa Sampang Grade 6 Badminton Hazel Wallace Gold Eyes Games Nikko Zapata Mortal Combat Editors: Arts in the Park Miles MacFarlane Sarah Wiebe Silent No More Hazel Wallace, Grade 8 Recently we celebrated treaty week at Leila eventually it was met. The journalists were very North, in case you don’t know what treaty days are, caring and did not force the young ladies into treaty days are when we celebrate the founders of this answering anything they did not want to answer. land. The whole school learns about indigenous They did not make them feel uncomfortable if cultures. There are also workshops you could sign up anything they made them feel safe and confident with for like: Ojibway language, Tipi making, and all sorts the article. In Danielle’s article they talk about how of things. We have also had some very special guests; they feel about suddenly being judged based on their we had dancers, singers, elders, storytellers, and culture. authors. We also had some very lovely ladies from Maples Collegiate come and talk to some of our Danielle lives at home with her two loving schools’ journalists about an article they were parents and her siblings. Her parents are married and recently interviewed for. Here is some information on are living together. Danielle is also an honors student the girls I got to meet. Bianca: Bianca is 17 and grew at school.
    [Show full text]