ANGELS Angels Here Are Listed by Age and Knightly Path Elder Angel
ANGELS Angels here are listed by age and knightly path Elder Angel Threat 3 Damage: Ancient martial arts, 3 [intimate/hand][destructive] Wounds: 5 Armor: 3 Moves: Deflect, Riposte, Fortify (1) As angels age, their bodies grow from liquid and vapor forms into more solid state forms of crystal. In this state, older angels are much slower, but tremendous juggernauts of strength. Knight of the Holy Root Threat 2 Damage: Refined martial arts, 4 [intimate/close][forceful] Wounds: 4 Armor: 2 Moves: Speed, Riposte, Shove Of the remaining angels who do not await long reincarnation, only the Knights of the Holy Root have remained true to their original purpose of protecting Throne and its inhabitants. Peacekeepers and guardians, they defend the city fiercely and with incredible skill and resolve. Prime Angel Threat 3+ [huge] Damage: Overwhelming strength, 7 [intimate/close][brutal][forceful] Wounds: 8 Armor: 3 Moves: Overkill, Crush, Shock, Shove The last guardians of an empty heaven, the Prime Angels were walking mountains of fire and stone. Petal Knight Threat 2 Damage: Brutal martial arts, 4 [intimate/close][ap] Wounds: 4 Armor: 1 Moves: Speed, Shock, Dodge Rogue angels who pursue a life as hedonistic mercenaries, petal knights are incredibly powerful and well-feared assassins. Thorn Knight Threat 3 Damage: Brutal martial arts, 5 [intimate/hand][destructive][brutal] Wounds: 5 Armor: 3 Moves: Shock, Berserk, Crush, Speed Riding the dead as steeds and clad in spined silver armor, the Thorn Knights carry their extreme interpretation of the Old Law on their crusade to rid Throne of all life. DEVILS Devils here are listed by their classification and common name Pale Devil (Cacodaemon) Threat 1 Damage: Wrestling, 2 [intimate/hand] Wounds: 2 Armor: 0 Moves: Crush Mute and simple creatures, Pale devils are no less capable servants.
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