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Flag Football Rules and Regulations of Play
Flag Football Rules and Regulations of Play GENERAL INFORMATION: WAIVERS Ø In order to participate in the league, each participant must sign the waiver. TEAMS AND PLAYERS Ø All players must be at least 21 years of age to participate, adequately and currently health-insured, and registered with NIS, including full completion of the registration process. Ø Teams consist of 7 players on the field, 2 being female, with other team members as substitutes. All players must be in uniform. No more than 5 men may be on the field at one time. Ø Any fully registered player who has received a team shirt and does not wear it the day of the game can be asked for photo ID during check in. Ø There is no maximum number of players allowed on a team’s roster. Ø Captains will submit an official team roster to NIS prior to the first night of the session. Roster changes are allowed up until the end of the fifth week of play. After the third week, no new names may be added to a team’s roster. Only players on the roster will be eligible to play. Ø A team must field at least 5 of its own players to begin a game, with at least one being female. Ø Substitute players must sign a waiver prior to playing and pay the $15/daily fee the day of the game. Subs are eligible for the playoffs if they participate in at least 3 regular-season games. A maximum of 2 subs is allowed each week unless a team needs more to reach the minimum number of players (7). -
Circle Flag Football
CIRCLE FLAG FOOTBALL GUIDING FUNDAMENTALS OF OUR LEAGUE MAKE IT FUN EVERYONE PLAYS TEACH EVERY POSITION TO EVERY PLAYER STRESS FUNDAMENTALS PROMOTE SKILL DEVELOPMENT OF ALL PLAYERS YELL ENCOURAGEMENT, WHISPER CRITICISM Guiding Fundamentals of the Circle Flag Football League In order to accomplish the goals of this league, it is imperative that the following guidelines be followed by each head coach. PLAYER PARTICIPATION Grades PreK – 2nd Each head coach has the responsibility to make an honest attempt to provide every player equal and quality time at every position. This can be accomplished by rotating players to different positions every play, series, half or game. Regardless of which method is used, each head coach shall have a plan in writing prior to the first game of the season, that attempts to accomplish equal and quality time for each player at each position over the course of the entire season. These plans should be shared with parents early in the season. Should the commission deem it necessary, coaches may be asked to provide such a plan to the commissioners for review. BASIC FORMATIONS PLAYBOOK In order to promote continuity with the Circle Middle School and Circle High School programs, coaches, are required to use the terminology (patterns, position, hole numbers, etc) Circle District Flag Football RULES OF COMPETITION 2019 1. Overview of Game Structure 2. The Clock 3. Scoring 4. Offense 5. Defense 6. Miscellaneous Game Rules 7. Penalties/Game Management Unless otherwise noted, rules apply to all divisions. OVERVIEW OF GAME STRUCTURE DEFAULT: When there is no CDFF rule for a given situation, by default KSHSAA rules are used. -
Kick-Start Your Fitness with Touch Rugby League | Brisbane Extra | Bmag a D V E R T I S E M E N T
2/12/2014 Kick-start your fitness with touch rugby league | Brisbane Extra | bmag A d v e r t i s e m e n t – Brisbane's best source of search bmaglifestyle news everyday – YOUR BRISBANE WHAT'S ON DINING FOOD & DRINK HOME & LIVING STYLE & WELLBEING FAMILIES GETAWAYS MOTORING WIN YOUR BRISBANE > Brisbane Extra SEARCH BRISBANE EXTRA » Kick-start your fitness with touch rugby Keyword GO league A By Rachel Quilligan – Saturday 8 February, 2014 d v e r t i s e m e n t most popular Your Brisbane / All Sections BRISBANE TOP 20 Relax and refresh – best technology to help you unwind BRISBANE EXTRA Touch Rugby League Brisbane players Kerbside collection details for Feb 17 – 22 Want to get fit and make new friends? Why not try joining up a BRISBANE TOP 20 social sport club like Touch Rugby League Brisbane. Train your brain – the best apps for a mind workout Touch rugby league (TRL), exactly like rugby league but without tackling, is taking Brisbane by storm with 13 competitions operating around Brisbane. BRISBANE TOP 20 Single on Valentine’s Day? “Aside from the rules which make TRL just like the real thing (except without the tackles), we pride Here’s how to distract ourselves on running highly-professional yet very social competitions,” says Aleeshia Chick, yourself… spokesperson for Touch Rugby League Brisbane. “Regardless of ability, there is a spot on the field for everyone.” BRISBANE EXTRA Get ready for a New And you don’t have to be fit to get started – TRL will get you on the path to fitness in no time. -
Guide to the Laws of Mini-Mod Footy
NEW ZEALAND RUGBY LEAGUE® GUIDE TO THE LAWS OF MINI-MOD FOOTY NZRL Publication January 2010 THIS BOOKLET IDENTIFIES THE MAJOR MODIFICATIONS TO THE LAWS OF MODIFIED GAMES. WHERE NO MODIFICATIONS ARE MENTIONED, INTERNATIONAL LAW APPLIES. The Mini-Mod programme is unashamedly about young players first, their interests and needs as a child – then, and importantly their development and preparation for the International Law game and its demands. In this way children can develop a ‘love’ of the game. Mini-Mod has two strands. Mini is an introductory phase that emphasises a positive experience through fun and enjoyment, participation, a safe playing environment and the development of basic movement skills. Mod, still emphasising all those aspects mentioned above, now focuses on technical skills. The League has taken great care to ensure youngsters experience their football in a controlled way that reflects their needs. Mini-Mod games are designed so that the player’s development can be matched gradually, progressively and sequentially to the complexities and demands of the adult game. All of this, a child oriented philosophy, is conditioning bright and happy children to be drawn to Rugby League through rewarding and satisfying experiences. In this way Mini-Mod is a recruitment and retention tool which must necessarily be supported by good club climate, coaches and parents. This booklet should be read in conjunction with the MINI FOOTY Replacement A player may only be replaced as a result of injury or after playing one full (Under 6 - Under 9 Years) 10 minute ‘period’ of play Classification of Players in the relevant age group to be Player Misconduct Sin Bin is not applicable. -
11-Player Youth Tackle Rules Guide Table of Contents
FOOTBALL DEVELOPMENT MODEL usafootball.com/fdm 11-PLAYER YOUTH TACKLE RULES GUIDE TABLE OF CONTENTS Introduction .....................................................................................................2 1 Youth Specific Rules ..........................................................................3 2 Points of Emphasis ............................................................................4 3 Timing and Quarter Length ...........................................................5 4 Different Rules, Different Levels ..................................................7 5 Penalties ..................................................................................................7 THANK YOU ESPN USA Football sincerely appreciates ESPN for their support of the Football Development Model Pilot Program INTRODUCTION Tackle football is a sport enjoyed by millions of young athletes across the United States. This USA Football Rules Guide is designed to take existing, commonly used rule books by the National Federation of State High School Associations (NFHS) and the NCAA and adapt them to the youth game. In most states, the NFHS rule book serves as the foundational rules system for the youth game. Some states, however, use the NCAA rule book for high school football and youth leagues. 2 2 / YOUTH-SPECIFIC RULES USA Football recommends the following rules be adopted by youth football leagues, replacing the current rules within the NFHS and NCAA books. Feel free to print this chart and provide it to your officials to take to the game field. NFHS RULE NFHS PENALTY YARDAGE USA FOOTBALL RULE EXPLANATION 9-4-5: Roughing/Running Into the Roughing = 15; Running Into = 5 All contact fouls on the kicker/holder Kicker/Holder result in a 15-yard penalty (there is no 5-yard option for running into the kicker or holder). 9-4-3-h: Grasping the Face Mask Grasping, pulling, twisting, turning = 15; All facemask fouls result in a 15-yard incidental grasping = 5 penalty (there is no 5-yard option for grasping but not twisting or pulling the facemask). -
Touch Rugby League Comes to St Helens
Touch Rugby League comes to St Helens From the 1st April the new and exciting concept of “Touch Rugby League” is coming to St Helens. The Saints and Thatto Heath Crusaders of the Premier Division of the National Conference League are joining forces to bring a “Super 10” League to the town. Registration will be at Langtree Park before the Saints v Catalan Dragons game. Although players can pre-register at www.playtouchrugbyleague.co.uk/ As well as the full on “Super 10” League, that will be played in Thatto’s state of the art Training Barn at Crusader Park, the organisers are hoping to introduce less formal sessions and festivals for individual groups looking to just improve their fitness or rehabilitate after injury or illness, as well as dedicated sessions for Corporate and Community clients. Touch Rugby League is a fast, skilful and action packed team sport, played in a fun and social atmosphere, without any of the tackling you see in a traditional game of Rugby League. If you prefer to play indoors or outdoors, want to mix up the teams with men and women, play just for fun or want a more competitive game that's fine. We run a variety of different sessions so there's bound to be one that suits you whether you are new to the sport or a seasoned pro. Come along as an individual or form a team with a group of your friends or work mates and join in the fun at Thatto Heath Crusaders’ Crusader Park in Close St, St Helens WA9 5JA How it’s played The simple aim of Touch Rugby League is to score a try by grounding the ball over the opposition's try line. -
8Th Edition Rule Book
TOUCH FOOTBALL RULES 8th Edition Preamble There is no compulsion for any TFA Affiliate or authorised competition provider to adopt these Rules at their local or park level competitions. TFA encourages our member organisations to set varying features in the rules of their local competitions so that the player can experience a wide variety of enjoyment from the game. These Rules in no way restrict any TFA Affiliate or authorised competition provider from having different match conditions to these Rules. Any adaptation of or alterations to the Rules for local competitions should be clearly articulated in relevant competition guidelines and be readily available for players, coaches and referees alike. These Rules are the official TFA Rules and will be referenced throughout TFA Coach and Referee Education and applied by TFA when conducting events. For information on the rules associated with alternative formats such as League Touch, Beach Touch and junior competitions please contact Touch Football Australia. Touch Football Australia Playing Rules - 8th Edition Contents 01 I The Field of Play 5 02 I Player Registration 5 03 I The Ball 6 04 I Playing Uniform 6 05 I Team Composition 6 06 I Team Coach and Team Officials 7 07 I Commencement and Recommencement of Play 7 08 I Match Duration 8 09 I Possession 8 10 I The Touch 9 11 I Passing 10 12 I Ball Touched in Flight 10 13 I The Rollball 11 14 I Scoring 13 15 I Offside 13 16 I Obstruction 14 17 I Interchange 14 18 I Penalty 15 19 I Advantage 16 20 I Misconduct 16 21 I Forced Interchange 16 22 I -
Flag Football Rules
Flag Football Rules Divisions Men’s and Women’s Leagues are offered Sub divisions may be created upon need of skill level 1. Team Requirements 1.1 A team shall consist of seven players. A team can play with a minimum of 6 players. 1.2 The offensive team must have 4 players within 1 yard of the line of scrimmage at the time of the snap. 1.3 All players must have checked in with the scorekeeper and be recorded on the game sheet before they are allowed to participate. 1.4 Substitutions are allowed between plays and during time-outs. 1.5 All games shall be played on the date and hour scheduled. BE ON TIME. 2. Equipment and Facilities 2.1 All players must wear shoes. 2.2 Rubber cleated shoes will be allowed. No metal screw-in cleats, open toe, open heel or hard soled shoes will be allowed. 2.3 Each player must wear pants or shorts without any belt(s), belt loop(s), pockets(s) or exposed drawstrings. A player may turn his/her shorts inside-out or tape his/her pockets in order to play. 2.4 All jewelry must be removed before participating. 2.5 Towels may not be worn, a towel may be kept behind the play. 2.6 Equipment such as helmets, billed hats, pads or braces worn above the waist, leg and knee braces made of hard, unyielding substances, or casts is strictly prohibited. Knee braces made of hard, unyielding substances covered on both sideswith all edges overlapped and any other hard substances covered with at least 2 inch of slow recovery rubber or similar material will be allowed. -
Touch Judge Course Workbook
GAME DEVELOPMENT TOUCH JUDGE COURSE WORKBOOK Steve Griffiths January 2002 Michael Malone July 2006, March 2008, and October 2009 CONTENTS Organization and Objective of the Course Page 1 MODULE 1 – THE ROLE OF THE TOUCH JUDGE AND THE LAWS RELATING TO THAT ROLE Touch Judge and In-Goal Judge Roles Page 2 Laws Relating to Touch Judging Duties Page 2 MODULE 2 – TOUCH Touch Page 4 MODULE 3 – SIGNALS Signals Page 10 MODULE 4 – PLACE OF THE THROW IN Place of the Throw In Page 14 MODULE 5 – POSITIONING Positioning Page 16 MODULE 6 – TOUCH JUDGE COMPETENCY Level 1 Touch Judge Questionnaire Page 22 Competencies for a Level 1 Touch Judge Page 28 USA Rugby Touch Judge Course Evaluation Questionnaire Page 29 TOUCH JUDGE COURSE WORKBOOK WELCOME This booklet has been produced to supplement the half day Touch Judge Course. First published in January 2002 by the IRB, it has been updated and re-edited so as to ensure we are providing our students not only with the most current educational materials on the subject of touch judging Rugby Union, including its Seven-a-Side variation, but with a stimulating educational experience, as well. The booklet contains all the information covered by the instructor during this course, while space has been left for you to make your own notes. The Level 1 course is aimed at touch judges who are just beginning to run the line at the club level and those beginning referees starting to officiate on a regular basis and who wish to improve their officiating knowledge and skills. -
Training Proprioception and Touch for Ball Handling in Sports
TRAINING PROPRIOCEPTION AND TOUCH FOR BALL HANDLING IN SPORTS Angel Palacios Working Paper [email protected] [email protected] ABSTRACT Having a good sense of touch and proprioception is essential for ball handling in ball sports. Handling a ball requires the player to pay as little attention to the ball as possible in order for him to be able to pay attention to the other players around him or to the circumstances of the game. In order to do that, players need to develop their touch and proprioceptive senses and their mental system for managing their peripersonal space. Two approaches are described herein that allow players to train those senses to enhance their ball handling skills. INTRODUCTION Many of the activities performed by us rely on the automatic and instinctive control of our body. An area where this is particularly important is sports, particularly ball sports. For example, when a soccer player is handling the soccer ball and has to go past several opponents, he needs to pay as little attention to the ball as possible in order to be able to pay attention to where the opponents are and anticipate their intentions. The same happens in other sports such as basketball, handball, hockey (where rather than a ball there is a puck) and others. In these circumstances, the player needs to control the ball in a way that is as automatic and instinctive as possible. As Stephan Curry explains in an interview to CSN about his training methods with Brandon Payne: “When we are out playing, there are so many things you have to think about[...]. -
Rookie Tackle Implementation Guide
ROOKIE TACKLE IMPLEMENTATION GUIDE American Development Model / 2017 Pilot TABLE OF CONTENTS INTRODUCTION 3 1: IMPLEMENTATION AND GAME PHILOSOPHY 4 2: PLAYING FIELD 5 3: 6-PLAYER RULES 6 4: 7-PLAYER RULES 12 5: 8-PLAYER RULES 17 6: TIMING AND OVERTIME 23 7: SCORING 23 8: PARTICIPATION 24 9: COACHING EDUCATION 25 10: RECOMMENDED SEASON LENGTH AND GAMES PER SEASON 25 11: WEEKLY PRACTICE AND CONTACT LIMITS 25 INTRODUCTION USA Football’s Rookie Tackle is a small-sided tackle football game designed to be implemented as a bridge game between flag football and 11-on-11 tackle within youth football leagues and clubs across the country as a child’s first experience to tackle football. USA Football believes that an age-appropriate and developmental approach to the game driven by high-quality coaching will improve athlete enjoyment and skill development. By modifying the game at younger age groups and educating coaches, commissioners, officials and parents on the game adjustments, mechanics and skills, we can create an age-appropriate, athlete-centered understanding that leads to a better experience. 3 1 / IMPLEMENTATION AND GAME PHILOSOPHY Like all other forms of youth football, USA Football envisions leagues and clubs adopting the Rookie Tackle game structure and adding this offering to their league pathway. While USA Football will provide the initial game structure and rule book, we are aware it will be governed and implemented at local levels. As such, the number of players on the field may vary from six to eight to meet community needs, registration numbers or individual circumstances. -
2020 6U Flag Football Rules This Is About the 4-6 Year Olds on the Field
2020 6U Flag Football Rules This is about the 4-6 year olds on the field having fun, loving & learning football, and hopefully eventually playing 8U flag and tackle football. There is NOT a 6U Flag Champion so make it about the kids not the coaches or parents! 1. One coach from each team should have a whistle to officiate during the game, working together to keep it safe, enforce rules, and keep it flowing. Coach between snaps and blow the whistle during live play. 2. All players must wear a mouth piece and flag belts with 3 flags and clip. No tying flag belts. 3. 4v4 Coach is the QB; Keep score (points are TD = 6 & PAT = 1); No overtime 4. Up to 2 coaches allowed on the field (both on offense & defense) to call plays and align the kids 5. Field: “Half Field” 25 yards to goal line. Width is 20 yards wide. End Zone is 10 yards deep. 6. No Game Clock: The game will consist of at least 4 offensive possessions for each team or up to 45 minutes to 50 minutes of play. a. This should equate to approximately 16-20 plays each, about equivalent of four 8 min running quarters. b. A possession is up to 4 downs plus a PAT if the offense scores. No first downs. c. PATs are from the 5 yard line and must be a forward pass beyond the line of scrimmage (LOS) d. No Play Clock & No Time Outs; however coaches should strive to take less than 45 seconds to call their play and align the kids in the formation.