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United Sports Training Center HS Flag Football – Game Rules Note – As of 11/20/2020 – ALL players, coaches, refs and spectators must always be masked – including while participating per the PA Universal Masking Mandate. GAME RULES: 1) COIN TOSS: 4 choices: Take Ball, Defense, Defend a Goal, Defer to second half 2) # OF PLAYERS ON FIELD: 6 v 6 3) # OF OFFICIALS: One (1) 4) TIME: 40 min. game: (2) 20 min halves. Clock will stop only in the last 1 min. of the 2nd half and only in games that are within one possession. (Incompletes, out of bounds, change of possession) 2 min half-time 5) SCORING: Touchdowns = 6pts. Extra pt. = 1pt 2pt Conv. = 2 pts. Field Goal = 3 pts. **Field Goal Rules – ALL kicking will be done without a rush. The holder and kicker may be the only players on the field. The defense clears off and the offense clears off to their respective sidelines. There is no snap. All Field Goals hitting the ceiling/light prior to reaching the net may be ruled DEAD, It will be the refs sole discretion if a kick is within the framework of the field goal and hits the light/beam whether the try will be ruled successful (ex. Light right in front of goal post on far ends of Turf A and B in the frame work will be ruled good). 6) EXTRA POINTS: Kicking Extra points are tried from the top of the yellow circle Teams may kick for one point or run a play for two. 2- point tries are to be executed from the 7-yard line. Defense can return 2pt conversion only (for 2pts.) 7) SAFETY: 2 Points 8) KICK-OFFS: no kick-offs / no punts - ball starts at top of yellow lax circle (turnover on downs at the spot) 9) POSSESSION: 5 downs to score NO 1st downs; you must go for it on 5th (no punting, kick for FG for 3-points or try for score) 10) HUDDLE CLOCK: 25 seconds. Referee will announce a 10 second warning Note – NO COACH ALLOWED ON THE FIELD – PLAYER MAY RUN IN A PLAY FROM THE SIDELINE IF NEEDED 11) NO CONTACT: NO Blocking (at the line or downfield), no set picks or screen, NO Jamming, NO Stiff Arms, NO Pushing Out of Bounds, NO Contact with the QB 12) DEFENSIVE RUSH: Defender can rush AFTER 6 sec. count by referee. QB can only rush the ball if a defender crosses the line of scrimmage 13) PASS/RUN: You can pass or run. Once the QB releases the ball (pass/pitch/handoff) it is a free rush by the defense 14) LINE OF SCRIMMAGE: QB-Center Exchange must happen – does not need to be between the legs. One man allowed in motion. 15) NO FUMBLES: NO stripping, Fumble/Loose ball - dead ball (clock runs) 16) TIME-OUTS: 2 30-second, Time-out per game, use at any time. 17) ONE MINUTE WARNING: An official time-out will take place with 1 min remaining in the second half. 18) Defensive Set-Up: The defense will have a 10-second courtesy to get set on defensive, offense may not hurry to line to get a play off as time expires. Any stoppage of clock resulting in less than 10-seconds being on the clock for offense resulting in a change of poss. will be the final play of the first half… ie. No rushing to the line as time is expiring to throw a Hail Mary when a field goal is kicked as time is expiring in the first half, in the second half, the clock would stop after a made field goal if game is within one score. EQUIPMENT: 1) BALL: The ball must be of NCAA or NFL size & weight. OFFICAL Size unless otherwise agree upon between teams. 2) FLAGS: The flags used at United Sports NFL Flags must be unaltered, double-pop flag belt. 3) FIELD: cleats (plastic OR rubber/no metal) or sneakers; white lines are O/B – Teams need to set up on opposite sidelines – they must take the sideline that matches up to their home/away status. 4) UNIFORMS: Teams will have matching jerseys. Home must wear dark, away must wear white. If a player does not have a matching jersey/shirt they cannot play. *PLEASE NO pockets allowed on your shorts/pants….shorts get ripped and fingers get caught* ---------------------------------------------------------------------------------------------------------------- PENALTIES: FOUL/HOSTILE LANGUAGE will NOT be tolerated: 1st offense = personal foul 2nd offense = personal foul (2 personal fouls = ejection) 5yd Penalties 1) Excess time-out 2) Delay of game 3) False start 4) Defensive holding 5) Holding a runner (automatic 1st down) 6) Jamming 7) Charging 8) Illegal formation 9) Stripping 10) Early Defensive Rush 11) Intentional grounding (and loss of down) 12) ALL OTHER PENALTIES 10-15yd Penalties 1) Pushing Out of Bounds = (personal foul) – 15-yards depending on intent 2) Offensive pass interference – 10-yards, loss of down 3) Defensive pass interference (automatic 1st down) – 10-yards 4) Unsportsmanlike conduct / Personal Foul – 15-yards **TWO personal fouls = ejection .
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