Mountains of Madness Rulebook

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Mountains of Madness Rulebook 3-5 12+ 60min During an expedition to Antarctica, scientists - have exposed the vestiges of an ancient city of gigantic proportions - 1931 behind a chain of -to all appearances- impassable mountains. You must work together and communicate well to successfully scale this mountain, find fascinating relics, then escape from this accursed place. Above all, be careful not to lose your health or your sanity! contents 1 Mountain board 5 double-sided Player Boards 1 Airplane 1 Sand Timer (30 seconds) Turn Overview Turn Overview figurine MOVEMENT PHASE MOVEMENT PHASEIgnore one player’s MOVEMENT PHASE Turn Overview The Leader moves the Airplane to an adjacent space.The Leader moves Madnessthe Airplane card. to an adjacent space.The Leader moves theIgnore Airplane one player’s to an adjacent space. Madness card. ENCOUNTER PHASE ENCOUNTER PHASEAdd ENCOUNTER PHASE Ignore one player’s Madness card. All players discuss and play cards. All players discuss and30 seconds. play cards. All players discuss andAdd play cards. 30 seconds. RESOLUTION PHASE RESOLUTION PHASEReroll the RESOLUTION PHASE Add 30 seconds. Resolve Successes and Failures. Resolve Successes andPenalty Failures. Die. Resolve Successes andReroll Failures. the Penalty Die. DRAW PHASE DRAW PHASE Increase hand DRAW PHASE Reroll the Penalty Die. All players draw back up to hand size. All players draw backsize up by to 1.hand size. All players draw backIncrease up to hand hand size. REST PHASE (OPTIONAL) REST PHASE REST PHASE size by 1. Increase hand (OPTIONAL) (OPTIONAL) size by 1. Shuffle cards and get back Leadership tokens. Shuffle cards and get back Leadership tokens. Shuffle cards and get back Leadership tokens. Crates Weapons Tools Books Crates Weapons Crates Tools BooksWeapons Tools MARGARET DYERTurn Overview Books 16-18 15 OR 17 DANFORTH PROFESSOR ATWOOD Turn Overview MOVEMENT PHASE MOVEMENT PHASE The Leader moves the Airplane to an adjacent space.The Leader moves theIgnore Airplane one player’s to an adjacent space. Madness card. Ignore one player’s ENCOUNTER PHASE ENCOUNTER PHASE Madness card. Add All players discuss and play cards. All players discuss and play cards. 30 seconds. Add RESOLUTION PHASE RESOLUTION PHASE 30 seconds. Reroll the Resolve Successes and Failures. Resolve Successes and Failures. Penalty Die. Reroll the DRAW PHASE DRAW PHASE Penalty Die. 14-16 16-18 14-16 16-18 All players draw backIncrease up to hand hand size. All players draw back up to hand size. size by 1. Increase hand REST PHASE REST PHASE (OPTIONAL) (OPTIONAL) size by 1. Shuffle cards and get back Leadership tokens. Shuffle cards and get back Leadership tokens. Crates Crates Weapons Tools Weapons Books Tools ACCIDENT CONFUSION LOSS OF CONFIDENCE Books Add 2 Injuries Discard as many cards from the Discard 2 Leadership tokens. PROFESSOR LAKE to the discard pile. Equipment deck as the difference If there are not enough between the total value of cards playedd Leadership tokens, DOROTHY H. PABODIE 9 OR 11 10-12 12-14 9-11 8-10 7-9 (of the required equipment type) and return a Leadership token the Challenge Value. If you don’t havee to the box instead. enough cards, return a Leadership token to the box instead. 10-12 14 11-13 10 OR 12 13 10-12 11 13 OR 15 1 Sled board 6 Leadership tokens 1 Penalty die 7-9 8-10 7-8 8-10 8-10 8-10 8-10 7-9 7-8 7-9 8-10 7-9 7-9 8-10 7-9 8-10 7-8 8-10 9-11 7-9 7-9 8-9 36 Encounter tiles 66 Madness cards (including 6 blank ones) 11 Relic tokens x4 x4 Specimen Ruin x8 x12 x4 x20 x20 x3 x20 Knowledge x8 x4 48 Equipment cards 11 Relic cards 15 Injury cards When you gain this card, When you gain this card, When you gain this card, 6 6 6 6 4 4 4 4 10 10 draw a Madness card. If you already draw a Madness card. If you already draw a Madness card. If you already have a Level 3 Madness, discard have a Level 3 Madness, discard have a Level 3 Madness, discard a Leadership token instead. a Leadership token instead. a Leadership token instead. RUIN SPECIMEN A 1 KNOWLEDGE When I am the Leader, When I am the Leader during LABORATORY the Resolution Phase, BAROMETER I cannot use Leadership GASOLINE TANKS REVOLVER I must discard the lowest I can no longer take We were now, after a slow ascent, EQUIPMENT INJURY The disturbed debris formed an impression tokens during the REST Phase when at a height of twenty–three thousand The mangling action of the wind He covered the dissected organism CRATES card They had all been in some terrible we could not shake off, and the smell the Draw Phase. five hundred seventy feet according had rendered all eleven bodies unsuitable with a tarpaulin, emerged from the laboratory ELDER SIGN (before totaling them). I am the Leader. kind of conflict, and were torn of gasoline grew stronger. to the aneroid. for transportation outside. tent, and studied the intact specimens and mangled in fiendish and with renewed interest. altogether inexplicable ways. 10 10 4 4 6 6 6 6 4 4 x10 x10 x10 x10 x8 x4 x4 x3 Crates Tools Weapons Books Arcane Specimen Ruin Knowledge Equipment 2 OVERVIEW AND GOAL OF THE GAME he goal of your expedition is to recover the relics hidden on to communicate with each other, as you head towards the mountain. What you do not yet know is that it also hides your inevitable demise… terrible secrets that are better left untouched. T If, by chance, you manage to escape, you will need As members of this strange expedition, you will face challenges whose to assess your team. At the end of the game, horror you cannot fully comprehend. By using the equipment on your if you have more Relic cards (Specimen, Ruin, cards, you must work together to overcome these horrifying challenges. Knowledge) than Injuries, your expedition was Do your best, since time matters! Each challenge overcome makes a success and you win the game. If the opposite the road to victory easier, but if—despite your best efforts—you do not is true, the expedition turned out to be much too succeed, you will suffer injuries or even lose your sanity. The closer costly for the few discoveries made and you lose you get to the summit, the greater your madness will become. And as the game. But that is nothing compared to losing madness seizes each member of your team, it becomes that much harder all hope of surviving in this hostile terrain… GAME ELEMENTS MOUNTAIN BOARD City Edge of Equipment Deck The game board represents the mountain that Tiles Madness tile you are trying to scale, starting from the coast and ultimately escaping by airplane off the summit. Injury Deck Escape Tiles Arcane Equipment Deck 16-18 15 OR 17 Relic Deck Equipment discard 14-16 16-18 14-16 16-18 Leadership token ACCIDENT CONFUSION LOSS OF CONFIDENCE Add 2 Injuries Discard as many cards from the Discard 2 Leadership tokens. to the discard pile. Equipment deck as the difference If there are not enough between the total value of cards playedd Leadership tokens, discard area 9 OR 11 10-12 12-14 9-11 8-10 7-9 (of the required equipment type) and return a Leadership token the Challenge Value. If you don’t havee to the box instead. enough cards, return a Leadership token to the box instead. Sand timer space Mountain Tiles 10-12 14 11-13 10 OR 12 13 10-12 11 13 OR 15 Level 3 Madness deck 7-9 8-10 7-8 8-10 8-10 8-10 8-10 7-9 7-8 7-9 Level 2 Madness deck Coast Tiles 8-10 7-9 7-9 8-10 7-9 8-10 7-8 8-10 9-11 7-9 7-9 8-9 Level 1 Madness deck Challenge Values 3 PLAYER BOARD RELIC TOKENS The double-sided Player Turn Overview These tokens remind you that the mountain is cruel, and reduce your MOVEMENT PHASE Boards represent the The Leader moves the Airplane to an adjacent space. Ignore one player’s abilities as a Leader bit by bit when they cover parts of your Player Board. ENCOUNTER PHASE Madness card. All players discuss and play cards. Add characters you can play RESOLUTION PHASE 30 seconds. Resolve Successes and Failures. Reroll the DRAW PHASE Penalty Die. All players draw back up to hand size. Increase hand during your expedition on the size by 1. REST PHASE (OPTIONAL) mountain. A player aid is also Shuffle cards and get back Leadership tokens. Crates Weapons Tools Books on each Player Board. PROFESSOR LAKE Specimen token Knowledge token SLED BOARD Ruin token The Sled Board goes in front of the Leader for the current turn. Two spaces are drawn on this ENCOUNTER TILES board: the round space is for The Encounter tiles show the places you can explore during the game. the Leadership tokens available, There are 4 different regions of increasing hostility: Coast, Mountain, City, and the rectangular space is for and Edge of Madness. Equipment cards played during the Encounter Phase. AIRPLANE FIGURINE The Airplane indicates which part of the mountain Each tile shows the following information: you are exploring on the current turn. You move it from place to place, following the path you wish to Name of the tile take on your expedition. Excerpt from the book that inspired this game that relates to the tile Challenge Values you must overcome: - Type of equipment required LEADERSHIP TOKENS - Value of equipment required (exact or range) These tokens represent the Leader’s ability to Reward if you succeed motivate the group.
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