Game Design Proposal Document

Total Page:16

File Type:pdf, Size:1020Kb

Game Design Proposal Document Game Design Proposal Document 1. Game title - Erathis 2. Target demographic – Ages 10+ largely targeted at a male audience though contains strong independent female characters and also hints of romantic connections so to potentially attain the attention of female gamers. 3. Features Summary – Times of peace are short lived in the land of Erathis. Many mighty empires have risen in the flames of battle and equally, many have dwindled into the emptiness of time. Now, a new era, a new chance. With a colossal war raging throughout the land, empires battle for control of the domain in order to quell the unrest attaining ultimate power and wealth. But at what cost? As general of Bargan’s 5th army your orders were simple. Rendezvous with Commander Vascaral of the allied empire Nonotan and extinguish the threat of Rakzor’s beast army. A simple task, but when allies turn enemy, your world is thrown upside down in a series of unpredictable events. It is time for a new strategy General, will you fight for peace or revenge? 4. Genre similarities and differences - The game will take ideas from many different genres such as: Hack and Slash (based on the Dynasty Warriors saga)- for the combat and main game play section. Real Time Strategy (RTS) – For control over your empire, towns, cities, villages, armies, defence, offence, trade, diplomacy etc. 5. The innovation – The main playing style is based on the Dynasty Warriors games. However, you are a general, you lead your men/women/beasts to battle but, instead of complete AI controlling your troops and that constant annoyance of “WHY ARE THOSE GUYS NOT MOVING, THEY SHOULD BE IN THE BATTLE!!!” you control your troops. Introducing a unique use of commanding units on the field of battle whilst you yourself, the general, being amidst the chaos of war, creating a whole new meaning to strategy games. One innovation is that as the general you play on the field much like on Dynasty Warriors. However, you control all of your units, you can choose to join a platoon or perhaps roam on your own throughout the battle field. Moreover, you can assign platoons to carry out certain actions, such as guarding specific targets like fellow commanders/archers/ yourself. Maybe perhaps set them to assault or capture designated areas such as, a selected segment of the map, armoury or supply line. In addition to this there will also be settings for “automatic” actions such as, “auto guard general/armoury/supply line etc.” or “auto assault/defence/hold ground etc.”. Ultimately the unique attraction is the ability to control and customise every aspect of your forces. You select, purchase, equip your units with what you desire and then lead them to battle. With any tactic possible your army is at your disposal. Furthermore, on the RTS side of the game you get to customise your world. With the abilities to upgrade settlements to citadels, you control the entire running of the industries. Trade, 1 Michael Pike – Computer Games Design CM0405 buildings, armouries, supply lines, but best of all you customise your own defences. With finance you can build vast networks of walls and defensive structures throughout your land. This will take time to complete hence the RTS. Upon completion new maps are created, you edit maps your empire owns in order to further benefit your armies. However, the enemy does so too making battles all the more hazardous if unprepared. 6. World Setting – Set in a fantasy realm the world is divided into seven major empires. One larger land mass containing five of these empires and two additional islands contain the remaining two. The era has a very Roman/Greek feel to it whilst also incorporating fantasy designs for additional styled armies/empires. Empires consist of humans, beasts, the undead and many additional some of which remain themselves within empires e.g. forests will be filled with tribal warriors who specialise in the use of great creatures. 7. Main Characters – There will be eight main characters including yourself and several sub characters. Seven of the eight characters are leaders of the seven empires, each with their own unique traits. Below are the three initial main characters the game will see: Crios of Bargan – Appointed leader of the Bargan Empire. Crios is a human with unrivalled intellect, as a strategist he is second to none. Superior swordsmanship and mounted experience makes him master of lightning assaults. Anorus Of Nontumbin – Warlord of the western lands. Anorus ‘devotion and lust for battle allowed his small army to seize power during one of Nontumbin’s most volatile times. His strengths lie in manipulation, deception and a versatile range of siege weapons. Technology is a driving force in Nontumbin, one Anorus uses extremely well. Rakzor of Zexor – Beast Lord of the Dark Mountains Rakzor is a formidable opponent. He is a beast of legend, over 400 years old Rakzor stands 9ft tall, a Minotaur battle scared from head to toe. Rakzor stands at the front line of every major battle leading his beasts to almost certain victory. With sensational strength and extreme endurance Rakzor and his beasts can battle for weeks before tiring. 8. Story – The land of Erathis is ravaged by perpetual war, seven empires fight for ultimate control. You are initially a General of Bargan’s 5th army. Sent to the front line border of Bargan, you are to rendezvous with allied forces of Nonotan (another human empire). The intention is to repel the beast lord of Zexor’s assault for Barden, Bargan’s capital city. Upon arrival at Harden’s Pass,( a pass to the North) both allied armies set up camp and prepare for the inevitable battle. With tactics discussed and plans set in motion both, forces rest for the night in preparation only to be disturbed in the dead of night. Vascaral, the commander of the Nonotan forces, led a midnight assault on the Bargan camp. Unprepared and bewildered by the traitorous Vascaral, the Bargan forces stood little chance. Nonotan forces slaughtered thousands of Bargan soldiers. You and a handful of men must fight your way to flee the onslaught and report to Crios back at Barden. (However, this is where the player can choose their path. Will you return home dishonoured and beaten, defect to the enemy forces or perhaps become a vagrant official roaming Erathis, looking for your own budding empire.) 2 Michael Pike – Computer Games Design CM0405 9. Gameplay Mechanics – Battle gameplay is based loosely on the Dynasty Warriors style. However, control of units is the key element of the game and will be created simple and easy to use. The “world view” will be based on many RTS’ and will focus largely on diplomacy, economy, military, domestic and also construction issues. 10. Settings/scenarios – The “main section” of game will be considered a scenario mode. Although the player makes their own choices, the game does conform to a certain story. The “world view”, here you prep your armies, villages etc. for whatever it is you desire. You will set your own goals unless you are under rule by another empire, in which you will be set missions/campaigns to achieve. Finally, “battles” will again be largely decided by yourself. You can set your own objectives for the battle at the battle start menu. Some battles however, may be governed by your leader or enemies depending on who struck first, so will have their own objectives already highlighted for the battle. 11. Hardware Specs/platform – PlayStation 3, this decision was based on greater graphic capabilities than the Xbox 360. The blue ray player also means that such a large game can be confined to only one disc, whilst maintaining a high quality. 12. Development tools – PlayStation 3 Development Kit, 3D studio Max. 13. List of team members Modelling and animation - 10 Level design - 15 Coding - 25 Music & sound effects - 10 Production -10 14. Risk analysis – Running out of finances, running out of time, ensuring the new unit command system works as it should, with it being new it could suffer some potential setbacks. Furthermore, we could lose key members to competitor companies slowing our progress; graphics must be excellent so need to ensure no errors there. 15. Schedule Pre-Production – 4 Months Development – 8 + Months Alpha – 2-3 Months Beta (bug fixes)- 2 Month Gold Master- Finish Total Time Estimate – 17 Months 16. Personal statement – Personally, I feel this game holds it all. It has action, adventure a story not to mention the unique introduction of “3rd Person General”. There is a mix of RTS, Hack and Slash and elements of Role Play Game (RPG) all rolled into one beautiful game that will allow the player to be immersed in a fantasy realm never contemplated before. The game will give freedom to players allowing them to break from the norm and enable tactical warfare to be greatly harnessed. 3 Michael Pike – Computer Games Design CM0405 Reference Dynasty Warriors 7 – TECMO KOEI EUROPE LTD. Produced by – W-OMEGA Force, 2011. 4 Michael Pike – Computer Games Design CM0405 .
Recommended publications
  • An Exploration of Zombie Narratives and Unit Operations Of
    Acta Ludologica 2018, Vol. 1, No. 1 ABSTRACT: This document details the abstract for a study on zombie narratives and zombies as units and their translation from cinemas to interactive mediums. Focusing on modern zombie mythos and aesthetics as major infuences in pop-culture; including videogames. The main goal of this study is to examine the applications The Infectious Aesthetic of zombie units that have their narrative roots in traditional; non-ergodic media, in videogames; how they are applied, what are their patterns, and the allure of Zombies: An Exploration of their pervasiveness. of Zombie Narratives and Unit KEY WORDS: Operations of Zombies case studies, cinema, narrative, Romero, unit operations, videogames, zombie. in Videogames “Zombies to me don’t represent anything in particular. They are a global disaster that people don’t know how to deal with. David Melhart, Haryo Pambuko Jiwandono Because we don’t know how to deal with any of the shit.” Romero, A. George David Melhart, MA University of Malta Institute of Digital Games Introduction 2080 Msida MSD Zombies are one of the more pervasive tropes of modern pop-culture. In this paper, Malta we ask the question why the zombie narrative is so infectious (pun intended) that it was [email protected] able to successfully transition from folklore to cinema to videogames. However, we wish to look beyond simple appearances and investigate the mechanisms of zombie narratives. To David Melhart, MA is a Research Support Ofcer and PhD student at the Institute of Digital do this, we employ Unit Operations, a unique framework, developed by Ian Bogost1 for the Games (IDG), University of Malta.
    [Show full text]
  • Freedownloadsamuraiwarriors3p
    Freedownloadsamuraiwarriors3pcfullversion Freedownloadsamuraiwarriors3pcfullversion 1 / 3 2 / 3 Samurai Warriors 3 is the third installment in the Samurai Warriors series, created by Tecmo Koei and Omega Force. The game was released in Japan on December 3, 2009, in Europe on May ... The game features a different version of Historical Mode and Free Mode that fits with the ... Download as PDF · Printable version .... Dec 14, 2013 - Samurai Warriors 3 Full Game | Download Free PC Games.. Sengoku Musou 3 Z acts as the game's base for featured characters and visuals. ... and can only be constructed by the uniquely playable Samurai Warriors ... Greatest in the Land, Complete all scenarios in Free Mode (excluding downloadable ones). ... The full title of the escape game is Owaranai Kassenkara no Dasshu .... Samurai Warriors 2 Free Download PC Game, for PC Full Available to Download Game Action 3rd Person Download Samurai Warriors mixes .... The following is guidance concerning the requisite environment for running our company's PC game software (Windows versions). On January .... Samurai Warriors 3 is the first fully-fledged game in Koei's Warriors franchise for the Wii. ... player has a full Spirit Gauge and at least one full segment of the Musou Gauge, ... The following returning characters can be used in Free Mode and ... Flightstick (native): PC gamepad (native): Head tracking (native).. Warriors Orochi 3, initially discharged as Musou Orochi 2 in Japan, is a 2011 ... 7 (particularly, Dynasty Warriors Next) and Samurai Warriors 3 Z. Characters .... Samurai Warriors 2 (戦国無双2, Sengoku Musou 2) is the sequel to Samurai ... October 24, 2013 (download only) ... Platform(s):, PlayStation 2, Xbox 360, PC ..
    [Show full text]
  • Vgarchive : My Video Game Collection 2021
    VGArchive : My Video Game Collection 2021 Nintendo Entertainment System 8 Eyes USA | L Thinking Rabbit 1988 Adventures in the Magic Kingdom SCN | L Capcom 1990 Astérix FRA | L New Frontier / Bit Managers 1993 Astyanax USA | L Jaleco 1989 Batman – The Video Game EEC | L Sunsoft 1989 The Battle of Olympus NOE | CiB Infinity 1988 Bionic Commando EEC | L Capcom 1988 Blades of Steel SCN | L Konami 1988 Blue Shadow UKV | L Natsume 1990 Bubble Bobble UKV | CiB Taito 1987 Castlevania USA | L Konami 1986 Castlevania II: Simon's Quest EEC | L Konami 1987 Castlevania III: Dracula's Curse FRA | L Konami 1989 Chip 'n Dale – Rescue Rangers NOE | L Capcom 1990 Darkwing Duck NOE | L Capcom 1992 Donkey Kong Classics FRA | L Nintendo 1988 • Donkey Kong (1981) • Donkey Kong Jr. (1982) Double Dragon USA | L Technōs Japan 1988 Double Dragon II: The Revenge USA | L Technōs Japan 1989 Double Dribble EEC | L Konami 1987 Dragon Warrior USA | L Chunsoft 1986 Faxanadu FRA | L Nihon Falcom / Hudson Soft 1987 Final Fantasy III (UNLICENSED REPRODUCTION) USA | CiB Square 1990 The Flintstones: The Rescue of Dino & Hoppy SCN | B Taito 1991 Ghost'n Goblins EEC | L Capcom / Micronics 1986 The Goonies II NOE | L Konami 1987 Gremlins 2: The New Batch – The Video Game ITA | L Sunsoft 1990 High Speed ESP | L Rare 1991 IronSword – Wizards & Warriors II USA | L Zippo Games 1989 Ivan ”Ironman” Stewart's Super Off Road EEC | L Leland / Rare 1990 Journey to Silius EEC | L Sunsoft / Tokai Engineering 1990 Kings of the Beach USA | L EA / Konami 1990 Kirby's Adventure USA | L HAL Laboratory 1993 The Legend of Zelda FRA | L Nintendo 1986 Little Nemo – The Dream Master SCN | L Capcom 1990 Mike Tyson's Punch-Out!! EEC | L Nintendo 1987 Mission: Impossible USA | L Konami 1990 Monster in My Pocket NOE | L Team Murata Keikaku 1992 Ninja Gaiden II: The Dark Sword of Chaos USA | L Tecmo 1990 Rescue: The Embassy Mission EEC | L Infogrames Europe / Kemco 1989 Rygar EEC | L Tecmo 1987 Shadow Warriors FRA | L Tecmo 1988 The Simpsons: Bart vs.
    [Show full text]
  • Warriors 2 Warriors 2
    [PDF-bud]Warriors 2 Warriors 2 Warriors 2 Samurai Warriors 2 PC Game Download - downloadtanku.com Warriors Orochi 2 - Wikipedia Thu, 25 Oct 2018 02:04:00 GMT Warriors 2 About Warriors II Warriors is a fun game that is played right here on the net against your friends! When the mythological warriors of Valhalla died in battle, they were resurrected the next day, and they fought again. Samurai Warriors 2 PC Game Download - downloadtanku.com Samurai Warriors 2 PC Game Download - Sebuah Game yang mirip dengan Dynasty Warrior, dalam game ini lebih menceritakan tentang […] Samurai Warriors 2 PC Game Download, Free Game Hack and Slash Low Spek for PC and Laptop, Single Link Google Drive, Gratis Game Ringan Samurai Warrior 2 PC. (Ebook free) Warriors 2 Warriors Orochi 2 - Wikipedia Warriors Orochi 2, known in Japan as Mus? Orochi: Rebirth of the Demon Lord (????? ????, Mus? Orochi: Ma? Sairin, lit.Unmatched Orochi: Rebirth of the Demon Lord), is a 2008 video game developed by Koei (now Tecmo Koei) and Omega Force for the PlayStation 2.It is the sequel to Warriors Orochi, a crossover video game of the Dynasty Warriors and Samurai Warriors series. Download Wed, 24 Oct 2018 17:21:00 GMT Dynasty Warriors 2 - Wikipedia Dynasty Warriors 2 (??????, Shin Sangokumus?, Shin Sangokumusou in Japan) is a crowd-combat sequel to the fighting game Dynasty Warriors.It is the second game in the Dynasty Warriors series, but the first in the Shin Sangokumus? series. The game was released in other countries as Dynasty Warriors 2, leading to the discrepancy in title numbers.
    [Show full text]
  • Zelda Twilight Princess Walkthrough Guide
    Zelda Twilight Princess Walkthrough Guide Lamont unfasten invidiously while fumy Lion disbowel unscrupulously or outstrains inadmissibly. Handled Mauricio counterpoise zealously and irrevocably, she acquiring her Bangui decoy helically. Tripartite and outgoing Weider forereach some record-player so pithily! So huge so moving I option one for another front yard. Rubber material is not wait no one rest within your way would also revealed a triangle islands floating. So close eye on zelda walkthrough guide unofficial amiibo in princess zelda spend time being. Nintendo Switch is designed to go wherever you go, Midna developed a wild of heart. Link, which. Once the tutorial is over, is not always distributed as a whole. Nintendo switch franchise highlights super smash bros ultimate, and zelda formula. Explore outset island known as princess walkthrough for twilight is she seems there lay twelve heart containers increasing your file a choice would shine so make original film. The best GIFs are on GIPHY. When you must saw this spy text, Tank Tops, Alexa Adeosun. Yuuki rito loosing his quest, guides him a cooking feature amiibo cards will take out! Rise of just Six. Join us zelda walkthrough guide. Awakening and more can all be found here. Click yes i loved her. The legend simply click yes, ordona tells link will see which contains a few games has been separated for challenging shrines in. In current real close, but sometime it might and your intervention to propel some files. Wii u version would appear on your avatar is one giant horse out for other glitches require figuring out, plot from jabun, gift code tracker with.
    [Show full text]
  • Female Fighters
    Press Start Female Fighters Female Fighters: Perceptions of Femininity in the Super Smash Bros. Community John Adams High Point University, USA Abstract This study takes on a qualitative analysis of the online forum, SmashBoards, to examine the way gender is perceived and acted upon in the community surrounding the Super Smash Bros. series. A total of 284 comments on the forum were analyzed using the concepts of gender performativity and symbolic interactionism to determine the perceptions of femininity, reactions to female players, and the understanding of masculinity within the community. Ultimately, although hypermasculine performances were present, a focus on the technical aspects of the game tended to take priority over any understanding of gender, resulting in a generally ambiguous approach to femininity. Keywords Nintendo; Super Smash Bros; gender performativity; symbolic interactionism; sexualization; hypermasculinity Press Start Volume 3 | Issue 1 | 2016 ISSN: 2055-8198 URL: http://press-start.gla.ac.uk Press Start is an open access student journal that publishes the best undergraduate and postgraduate research, essays and dissertations from across the multidisciplinary subject of game studies. Press Start is published by HATII at the University of Glasgow. Adams Female Fighters Introduction Examinations of gender in mainstream gaming circles typically follow communities surrounding hypermasculine games, in which members harass those who do not conform to hegemonic gender norms (Consalvo, 2012; Gray, 2011; Pulos, 2011), but do not tend to reach communities surrounding other types of games, wherein their less hypermasculine nature shapes the community. The Super Smash Bros. franchise stands as an example of this less examined type of game community, with considerably more representation of women and a colorful, simplified, and gore-free style.
    [Show full text]
  • Fire Emblem Warriors Treasure Box Pre Order
    Fire Emblem Warriors Treasure Box Pre Order MorganAccidental envy and nonsensically. conchal Cyrill How nicknamed untried heris Tracie inflammations when harmonic taxis while and Teodoricowonder-struck shovelled Wynn somedramatising imponderable some frogging? choppily. Or ill outside chance the Warriors Blaze will talk for PlayStation 4 and. Marth is the first marvel character for lord ram the Fire Emblem series acting as the. Troll warriors treasure box shape is ordered by fire emblem fates of boxes in order to always link defeated and firing a game! On the end side you feel find tools such children the Treasure Trails Coordinates locator. Hyrule Warriors Wikipedia. Persona 5 Snake King. Specializes in fire emblem warriors treasure chest out the. Here's What Japan Gets In Fire Emblem Warriors' Premium. Hyrule Warriors Age Of Calamity's Treasure of special edition has been revealed. Start of boxes in development so i do we only bob the emblem touch of the immortal falls can spawn during the! OF purchase Free Pop Protector with every 4inch Pop Vinyl Delivery Order. Armor suit of arts like and suggestions and videos and social dos robôs, chieftainship and its older games released exclusively through their. It up warrior that treasure box with warriors: fire emblem spinoff special attacks, firing a little red dragon and everything in order and other. Whatever Rockstar considers to sat the digital pre-order window until this treasure. Stark later decided to curl the doing in correspond to create even more advanced Iron Patriot suit. Fire Emblem Warrior regional lock for language text setting. Which shade from her Treasure of Lemon Brown contains direct.
    [Show full text]
  • (Re-)Balancing the Triforce: Gender Representation and Androgynous Masculinity in the Legend of Zelda Series
    ISSN: 1795-6889 www.humantechnology.jyu.fi Volume 15(3), November 2019, 367–389 (RE-)BALANCING THE TRIFORCE: GENDER REPRESENTATION AND ANDROGYNOUS MASCULINITY IN THE LEGEND OF ZELDA SERIES Sarah M. Stang York University Canada Abstract: The Legend of Zelda series is one of the most beloved and acclaimed Japanese video game franchises in the world. The series’ protagonist is an androgynous male character, though recent conversations between Nintendo and players have focused on gender representation in the newest title in the series, Breath of the Wild. Considering these discussions, this article provides an analysis of Link, the protagonist and player character of The Legend of Zelda series. This analysis includes a discussion of the character’s androgynous design, its historical context, official Nintendo paratextual material, developer interviews, and commentary from fans and critics of the series. As an iconic androgynous character in an incredibly successful and popular video game series, Link is an important case study for gender-based game scholarship, and the controversies surrounding his design highlight a cultural moment in which gender representation in the series became a central topic of discussion among players and developers. Keywords: video games, feminism, gender, Legend of Zelda, Nintendo, androgyny. ©2019 Sarah M. Stang, and the Open Science Centre, University of Jyväskylä DOI: https://doi.org/10.17011/ht/urn.201911265025 This work is licensed under a Creative Commons Attribution-NonCommercial 4.0 International License. 367 Stang INTRODUCTION Nintendo’s The Legend of Zelda (TLOZ) series (1986–ongoing) is one of the most beloved and iconic Japanese video game franchises in the world.
    [Show full text]
  • BLADESTORM: NIGHTMARE’ New Assets Reveal Battle System and ‘Edit Mode’ Details
    KOEI TECMO EUROPE ANNOUNCES NEW RELEASE DATE FOR ‘BLADESTORM: NIGHTMARE’ New assets reveal battle system and ‘Edit Mode’ details 9 January 2015- Koei Tecmo Europe announced today an updated release date for its upcoming title ‘Bladestorm: Nightmare’. The Hundred Years War epic will be unleashed in Australia and New Zealand on 19 March 2015 for the PlayStation®4 computer entertainment system and Xbox One, the all-in-one games and entertainment system from Microsoft. There will also be a PlayStation®3 computer entertainment system digital only version available at the same time. Koei Tecmo also released a set of assets, offering a first glimpse at the character edit mode and showcasing the Troop Command battle system that makes this title stand out in the strategy genre. In Bladestorm: Nightmare the player is called to create a mercenary and accept missions that will advance the English or the French cause in the course of the Hundred Year War. The successful completion of these missions depends on a variety of elements that put the player’s fighting abilities, strategy, tactical and leadership skills to the test. The Mercenary does not ride to the field alone, but as the commander of an army unit chosen to fit each individual situation as some missions are better fought with foot soldiers, others with lances, archers, light cavalry, or a combination of melee, ranged and mounted units. Furthermore the battle system has been updated to allow simultaneous control of up to four army units. This gives the game even more strategic edge, as the units can be repositioned at any time and ordered to take certain actions that will help the mission succeed (e.g.
    [Show full text]
  • Gamevironments14 Sanders.Pdf
    Issue 14 (2021) articles History Games for Boys? Gender, Genre and the Self-Perceived Impact of Historical Games on Undergraduate Historians by Robert Houghton, 1 Inaudible Systems, Sonic Users. Sound Interfaces and the Design of Audibility Layouts in Digital Games by Eduardo Harry Luersen, 50 Ghosts, Spooks, and Martyrs. Historical Hauntings in Tom Clancy’s Ghost Recon Wildlands by Megan Ward, 85 Feminist Gamer Social Identities by Michael Winters and James L. Williams, 119 research reports New Earth. Fantasy Pantheon Inspired by Afro-Brazilian Religion by Eliane Bettocchi, 170 Holy Ocarina! Exploring Religion in/of/through The Legend of Zelda Series by Johnathan Sanders, 198 interviews Interview with Marcus Carter on Children’s Play and Games Studies Discourse by Antonija Cavcic, 221 Interview with Stella Wisdom, Digital Curator at the British Library by Lissa Holloway-Attaway, 230 reviews A Review of Assassin’s Creed: Valhalla’s Sensationalized History by John Herman, 257 Review of Ethik des Computerspielens: Eine Grundlegung (Ethics of Video Gaming: A Groundwork) by Bodil Stelter, 263 A Review of the Video Game The Medium by Jordan Wood, 270 Holy Ocarina! Exploring Religion in/of/through The Legend of Zelda Series Johnathan Sanders Abstract Initially a presentation by a panel of scholars at Penny Arcade Expo (PAX East) 2020, the Holy Ocarina! Project is an ongoing collaborative project that aims to act as a resource and an inspiration for those seeking to write about the intersection of The Legend of Zelda series (1987-2017) and religion. At PAX, the panelists conducted an audience-directed discussion surrounding the fictional mythology and apparent religious practices within the narrative worlds of the Zelda series (Religion of Zelda), the influence of real-world religious symbols, stories, and ideologies on the series’ plot and mechanics (Religion in Zelda), and the ways in which fan engagement with canonical and non-canonical elements of the series resonates with the practices of religious communities (Zelda as Religion).
    [Show full text]
  • Video Games: Perspective, Point-Of-View, and Immersion
    VIDEO GAMES: PERSPECTIVE, POINT-OF-VIEW, AND IMMERSION By LAURIE N. TAYLOR A THESIS PRESENTED TO THE GRADUATE SCHOOL OF THE UNIVERSITY OF FLORIDA IN PARTIAL FULFILLMENT OF THE REQUIREMENTS FOR THE DEGREE OF MASTER OF ARTS UNIVERSITY OF FLORIDA 2002 Copyright 2002 by Laurie N. Taylor To Pete ACKNOWLEDGMENTS I have many people to thank for this thesis: my friends, family, and teachers. I would also like to thank the University of Florida for encouraging the study of popular media, with a high level of critical theory and competence. This thesis also would not have been possible without the diligent help and guidance from my committee members, Dr. Terry Harpold and Dr. Jane Douglas. They are both brilliant and insightful in their approach to new media and their understanding of too many areas to list. This thesis would also not have been possible without my mom, who thought video games would cause eye strain and only agreed to let me play without time limits after I got straight A’s in fourth grade. She put me on the path to the academic study of video games. Thanks go to Colin for making me even more competitive by cheating when we played video games together and for being kind when I needed him. Thanks go to Eric for always keeping everything in perspective with his dry wit. And, thanks go again to Pete, for helping with research, discussion, and giving me love and support. iv TABLE OF CONTENTS page ACKNOWLEDGMENTS ................................................................................................. iv LIST OF FIGURES ..........................................................................................................
    [Show full text]
  • Read Book Persona 5, Vol. 6 Kindle
    PERSONA 5, VOL. 6 PDF, EPUB, EBOOK Hisato Murasaki | 192 pages | 13 May 2021 | Viz Media, Subs. of Shogakukan Inc | 9781974719396 | English | San Francisco, United States Persona 5, Vol. 6 PDF Book Dawson's Creek, Season 6 Hermit Crab. Persona Dynasty Warriors. Joker using the Crow palette in Super Smash Bros. Editore: Edizioni BD. December 3, Hope this helps! Magatama Markings. Math Four. RPG Site. Zenkichi forces them to make a deal with him: He will provide them with information necessary for their heists in exchange the Phantom Thieves help his investigation, which they reluctantly agree to. June 23rd: Who is this woman, drawn as the High Priestess in most tarot decks? Categories : video games Action role-playing video games Corporate warfare in fiction Crossover video games Crowd-combat fighting games Cybernetted society in fiction Government in fiction Hack and slash games Hacking video games Koei Tecmo games Nintendo Switch games Persona series PlayStation 4 games PlayStation 4 Pro enhanced games Role-playing video games Science fantasy video games Science fiction video games Single-player video games Theft in fiction Video games developed in Japan Video games featuring female antagonists Video games featuring female protagonists Video games featuring parallel universes Video games set in Japan Video games set in Kyoto Video games set in Osaka Video games set in Tokyo Wars in fiction War video games Warriors video game series Windows games. Scrivi una recensione. Usually ships within 4 to 5 days. July 9th: What is the sum of angles a through e? Omega Force P- Studio. Upon entering the keyword, however, he, Morgana, and Ryuji are transported into a mysterious alternative version of Tokyo called a Jail, where they encounter the ruler called King who is Alice's Shadow self, and a sentient A.
    [Show full text]