The 5Th Annual North American Conference on Video Game Music
THE 5TH ANNUAL NORTH AMERICAN CONFERENCE ON VIDEO GAME MUSIC Saturday, January 13, 2018 & Sunday, January 14, 2018 E. V. Moore Building, 1100 Baits Dr., Britton Recital Hall Te Original Cottage Inn, 512 E. Williams St., Te Michigan Room Duderstadt Center, Computer & Video Game Archive, 2281 Bonisteel Blvd, Room B 474 THE NORTH AMERICAN CONFERENCE ON VIDEO GAME MUSIC 5 Made possible by support from THE U-M SCHOOL OF MUSIC, THEATRE & DANCE THE U-M OFFICE OF RESEARCH and THE BENARD L. MAAS FOUNDATION twitter: #nacvgm Wif access: MGuest Please turn of all cell phones and pagers or set ringers to silent mode. www.smtd.umich.edu NACVGM 5 SCHEDULE All events are in the E. V. Moore building, Britton Recital Hall, except where noted Saturday, January 13, 2018 8:00 am Registration, Cofee & Breakfast Hors d’Oeuvres (Brehm Pavillion) 9:00 am Welcome and announcements 9:15 am Session I: Space, Presence, Place, Karen Cook, chair “Sound and Semiosis in the Selenitic Age: Navigating Presence and Absence in the Soundscapes of Myst,” Stephen Armstrong “Sensing Toreau’s Maps, Tracks, and Trails: Spatial Listening and Game Audio in Walden,” Kate Galloway “120 Shrines which are Related Only with One Another: Modernist Style and Neo- Narrative in Te Legend of Zelda: Breath of the Wild,” Wesley Bradford 10:45 am Break 11:00 am Session II: Medievalisms FTW, Steven Reale, chair “On Adaptation, Ayres, and Assembly Language: Paul Webb’s Score for Robin Hood: Prince of Tieves (1991),” Dana Plank “‘Te Tings I Do For Lust …’: Humor and Subversion in ‘Te Bard’s Tale’
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