HTML5 3D Visualization
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X3DOM – Declarative (X)3D in HTML5
X3DOM – Declarative (X)3D in HTML5 Introduction and Tutorial Yvonne Jung Fraunhofer IGD Darmstadt, Germany [email protected] www.igd.fraunhofer.de/vcst © Fraunhofer IGD 3D Information inside the Web n Websites (have) become Web applications n Increasing interest in 3D for n Product presentation n Visualization of abstract information (e.g. time lines) n Enriching experience of Cultural Heritage data n Enhancing user experience with more Example Coform3D: line-up of sophisticated visualizations scanned historic 3D objects n Today: Adobe Flash-based site with videos n Tomorrow: Immersive 3D inside browsers © Fraunhofer IGD OpenGL and GLSL in the Web: WebGL n JavaScript Binding for OpenGL ES 2.0 in Web Browser n à Firefox, Chrome, Safari, Opera n Only GLSL shader based, no fixed function pipeline mehr n No variables from GL state n No Matrix stack, etc. n HTML5 <canvas> element provides 3D rendering context n gl = canvas.getContext(’webgl’); n API calls via GL object n X3D via X3DOM framework n http://www.x3dom.org © Fraunhofer IGD X3DOM – Declarative (X)3D in HTML5 n Allows utilizing well-known JavaScript and DOM infrastructure for 3D n Brings together both n declarative content design as known from web design n “old-school” imperative approaches known from game engine development <html> <body> <h1>Hello X3DOM World</h1> <x3d> <scene> <shape> <box></box> </shape> </scene> </x3d> </body> </html> © Fraunhofer IGD X3DOM – Declarative (X)3D in HTML5 • X3DOM := X3D + DOM • DOM-based integration framework for declarative 3D graphics -
Understanding Javascript Event-Based Interactions
Understanding JavaScript Event-Based Interactions Saba Alimadadi Sheldon Sequeira Ali Mesbah Karthik Pattabiraman Motivation • JavaScript – Event driven, dynamic, asynchronous • Difficult to understand the dynamic behavior and the control flow – Lower level events – Their interactions 1 Challenge 1: Event Propagation html Handler head body Triggered P div a div Handler p Triggered h1 table p Handler Triggered caption tr Handler User td Triggered Click label input table textarea button Handler 2 Triggered Challenge 2: Asynchronous Events Timeout for page expiry Server request for login Server response for login User logs in 3 Challenge 2: Asynchronous Events Timeout for page expiry Server request for login View Server response for login gallery Server request Server request Server response Server response 3 Challenge 2: Asynchronous Events Timeout for page expiry Server request for login Server response for login View Server request slideshow Server request Server response Server response Timeout for next image 3 Challenge 2: Asynchronous Events Timeout for page expiry Server request for login Server response for login Server request Server request Server response Server response Timeout for next image Server request image Server response Timeout callback Timeout callback page expiry 3 Challenge 3: DOM State function submissionHandler(e) { $('#regMsg').html("Submitted!"); var email = $('#email').val(); html if (isEmailValid(email)) { informServer(email); head Body $('#submitBtn').attr("disabled", true); } } P div a srvrMsg . function informServer(email) -
Practical Initialization Race Detection for Javascript Web Applications
Practical Initialization Race Detection for JavaScript Web Applications CHRISTOFFER QUIST ADAMSEN, Aarhus University, Denmark 66 ANDERS MØLLER, Aarhus University, Denmark FRANK TIP, Northeastern University, USA Event races are a common source of subtle errors in JavaScript web applications. Several automated tools for detecting event races have been developed, but experiments show that their accuracy is generally quite low. We present a new approach that focuses on three categories of event race errors that often appear during the initialization phase of web applications: form-input-overwritten errors, late-event-handler-registration errors, and access-before-definition errors. The approach is based on a dynamic analysis that uses a combination of adverse and approximate execution. Among the strengths of the approach are that it does not require browser modifications, expensive model checking, or static analysis. In an evaluation on 100 widely used websites, our tool InitRacer reports 1 085 initialization races, while providing informative explanations of their causes and effects. A manual study of 218 of these reports shows that 111 of them lead to uncaught exceptions and at least 47 indicate errors that affect the functionality of the websites. CCS Concepts: • Software and its engineering → Software testing and debugging; Additional Key Words and Phrases: event race detection, JavaScript, dynamic analysis ACM Reference Format: Christoffer Quist Adamsen, Anders Møller, and Frank Tip. 2017. Practical Initialization Race Detection for JavaScript Web Applications. Proc. ACM Program. Lang. 1, OOPSLA, Article 66 (October 2017), 22 pages. https://doi.org/10.1145/3133890 1 INTRODUCTION It is well known that event races are the cause of many errors in JavaScript web applications [Steen 2009]. -
WEB-BASED ANNOTATION and COLLABORATION Electronic Document Annotation Using a Standards-Compliant Web Browser
WEB-BASED ANNOTATION AND COLLABORATION Electronic Document Annotation Using a Standards-compliant Web Browser Trev Harmon School of Technology, Brigham Young University, 265 CTB, Provo, Utah, USA Keywords: Annotation, collaboration, web-based, e-learning. Abstract: The Internet provides a powerful medium for communication and collaboration through web-based applications. However, most web-based annotation and collaboration applications require additional software, such as applets, plug-ins, and extensions, in order to work correctly with the web browsers typically found on today’s computers. This in combination with the ever-growing number of file formats poses an obstacle to the wide-scale deployment of annotation and collaboration systems across the heterogeneous networks common in the academic and corporate worlds. In order to address these issues, a web-based system was developed that allows for freeform (handwritten) and typed annotation of over twenty common file formats via a standards-compliant web browser without the need of additional software. The system also provides a multi-tiered security architecture that allows authors control over who has access to read and annotate their documents. While initially designed for use in academia, flexibility within the system allows it to be used for many annotation and collaborative tasks such as distance-learning, collaborative projects, online discussion and bulletin boards, graphical wikis, and electronic grading. The open-source nature of the system provides the opportunity for its continued development and extension. 1 INTRODUCTION did not foresee the broad spectrum of uses expected of their technologies by today’s users. While serving While the telegraph and telephone may have cracked this useful purpose, such add-on software can open the door of instantaneous, worldwide become problematic in some circumstances because communication, the Internet has flung it wide open. -
Web Components in Action MEAP
MEAP Edition Manning Early Access Program Web Components in Action Version 2 Copyright 2018 Manning Publications For more information on this and other Manning titles go to www.manning.com ©Manning Publications Co. We welcome reader comments about anything in the manuscript - other than typos and other simple mistakes. These will be cleaned up during production of the book by copyeditors and proofreaders. https://forums.manning.com/forums/web-components-in-action welcome Thank you very much for purchasing the MEAP for Web Components in Action. I’ve been speaking and blogging for over a decade now, and the common thread throughout has been that there hasn’t really been a common thread. I get excited about new technologies and techniques, but ultimately move to the next new thing. Web Components have been a bit different for me. I spoke at a few conferences and wrote some blog posts about them, and I did move on to other new and exciting things, but the difference here is that I never stopped building with Web Components. They’ve been a staple of my web development workflow for four years now. Like many web developers, I too have cycled through many frameworks and libraries that help with application development. Most we really good! It’s easy to laugh at a three or four year old framework years later, but it’s been very interesting to see how we as web developers progress as we try to make better and better applications with better and better tools. I’ve also been fortunate enough to use many other programming languages and platforms as well. -
Michał Domański Curriculum Vitae / Portfolio
Michał Domański Curriculum Vitae / Portfolio date of birth: 09-03-1986 e-mail: [email protected] address: ul. Kabacki Dukt 8/141 tel. +48 608 629 046 02-798 Warsaw Skype: rein4ce Poland I am fascinated by the world of science, programming, I love experimenting with the latest technologies, I have a great interest in virtual reality, robotics and military. Most of all I value the pursuit of professionalism, continuous education and expanding one's skill set. Education 2009 - till now Polish Japanese Institute of Information Technology Computer Science - undergraduate studies, currently 4th semester 2004 - 2009 Cracow University of Technology Master of Science in Architecture and Urbanism - graduated 2000 - 2004 Romuald Traugutt High School in Częstochowa mathematics, physics, computer-science profile Skills Advanced level Average level Software C++ (10 years), MFC Java, J2ME Windows 98, XP, Windows 7 C# .NET 3.5 (3 years) DirectX, MDX SketchUP OpenGL BASCOM AutoCAD Actionscript/Flex MS SQL, Oracle Visual Studio 2008, MSVC 6.0 WPF Eclipse HTML/CSS Flex Builder Photoshop CS2 Addtional skills: Good understanding of design patterns and ability to work with complex projects Strong problem solving skills Excellent work organisation and teamwork coordination Eagerness to learn any new technology Languages: Polish, English (proficiency), German (basic) Ever since I can remember my interests lied in computers. Through many years of self-education and studying many projects I have gained insight and experience in designing and programming professional level software. I did an extensive research in the game programming domain, analyzing game engines such as Quake, Half-Life and Source Engine, through which I have learned how to structure and develop efficient systems while implementing best industry-standard practices. -
Document Object Model
Document Object Model CITS3403: Agile Web Development Semester 1, 2021 Introduction • We’ve seen JavaScript core – provides a general scripting language – but why is it so useful for the web? • Client-side JavaScript adds collection of objects, methods and properties that allow scripts to interact with HTML documents dynamic documents client-side programming • This is done by bindings to the Document Object Model (DOM) – “The Document Object Model is a platform- and language-neutral interface that will allow programs and scripts to dynamically access and update the content, structure and style of documents.” – “The document can be further processed and the results of that processing can be incorporated back into the presented page.” • DOM specifications describe an abstract model of a document – API between HTML document and program – Interfaces describe methods and properties – Different languages will bind the interfaces to specific implementations – Data are represented as properties and operations as methods • https://www.w3schools.com/js/js_htmldom.asp The DOM Tree • DOM API describes a tree structure – reflects the hierarchy in the XTML document – example... <html xmlns = "http://www.w3.org/1999/xhtml"> <head> <title> A simple document </title> </head> <body> <table> <tr> <th>Breakfast</th> <td>0</td> <td>1</td> </tr> <tr> <th>Lunch</th> <td>1</td> <td>0</td> </tr> </table> </body> </html> Execution Environment • The DOM tree also includes nodes for the execution environment in a browser • Window object represents the window displaying a document – All properties are visible to all scripts – Global variables are properties of the Window object • Document object represents the HTML document displayed – Accessed through document property of Window – Property arrays for forms, links, images, anchors, … • The Browser Object Model is sometimes used to refer to bindings to the browser, not specific to the current page (document) being rendered. -
Chapter 10 Document Object Model and Dynamic HTML
Chapter 10 Document Object Model and Dynamic HTML The term Dynamic HTML, often abbreviated as DHTML, refers to the technique of making Web pages dynamic by client-side scripting to manipulate the document content and presen- tation. Web pages can be made more lively, dynamic, or interactive by DHTML techniques. With DHTML you can prescribe actions triggered by browser events to make the page more lively and responsive. Such actions may alter the content and appearance of any parts of the page. The changes are fast and e±cient because they are made by the browser without having to network with any servers. Typically the client-side scripting is written in Javascript which is being standardized. Chapter 9 already introduced Javascript and basic techniques for making Web pages dynamic. Contrary to what the name may suggest, DHTML is not a markup language or a software tool. It is a technique to make dynamic Web pages via client-side programming. In the past, DHTML relies on browser/vendor speci¯c features to work. Making such pages work for all browsers requires much e®ort, testing, and unnecessarily long programs. Standardization e®orts at W3C and elsewhere are making it possible to write standard- based DHTML that work for all compliant browsers. Standard-based DHTML involves three aspects: 447 448 CHAPTER 10. DOCUMENT OBJECT MODEL AND DYNAMIC HTML Figure 10.1: DOM Compliant Browser Browser Javascript DOM API XHTML Document 1. Javascript|for cross-browser scripting (Chapter 9) 2. Cascading Style Sheets (CSS)|for style and presentation control (Chapter 6) 3. Document Object Model (DOM)|for a uniform programming interface to access and manipulate the Web page as a document When these three aspects are combined, you get the ability to program changes in Web pages in reaction to user or browser generated events, and therefore to make HTML pages more dynamic. -
A Trusted Infrastructure for Symbolic Analysis of Event-Driven Web
A Trusted Infrastructure for Symbolic Analysis of Event-Driven Web Applications Gabriela Sampaio Imperial College London, UK [email protected] José Fragoso Santos INESC-ID/Instituto Superior Técnico, Universidade de Lisboa, Portugal Imperial College London, UK [email protected] Petar Maksimović Imperial College London, UK [email protected] Philippa Gardner Imperial College London, UK [email protected] Abstract We introduce a trusted infrastructure for the symbolic analysis of modern event-driven Web applica- tions. This infrastructure consists of reference implementations of the DOM Core Level 1, DOM UI Events, JavaScript Promises and the JavaScript async/await APIs, all underpinned by a simple Core Event Semantics which is sufficiently expressive to describe the event models underlying these APIs. Our reference implementations are trustworthy in that three follow the appropriate standards line-by-line and all are thoroughly tested against the official test-suites, passing all the applicable tests. Using the Core Event Semantics and the reference implementations, we develop JaVerT.Click, a symbolic execution tool for JavaScript that, for the first time, supports reasoning about JavaScript programs that use multiple event-related APIs. We demonstrate the viability of JaVerT.Click by proving both the presence and absence of bugs in real-world JavaScript code. 2012 ACM Subject Classification Software and its engineering → Formal software verification; Software and its engineering → Software testing and debugging Keywords and phrases Events, DOM, JavaScript, promises, symbolic execution, bug-finding Digital Object Identifier 10.4230/LIPIcs.ECOOP.2020.28 Acknowledgements Fragoso Santos, Gardner, and Maksimović were partially supported by the EPSRC Programme Grant ‘REMS: Rigorous Engineering for Mainstream Systems’ (EP/K008528/1) and the EPSRC Fellowship ‘VetSpec: Verified Trustworthy Software Specification’ (EP/R034567/1). -
Juegos Avanzados En La Nube
INSTITUTO POLITÉCNICO NACIONAL ESCUELA SUPERIOR DE INGENIERA MECANICA Y ELECTRICA UNIDAD CULHUACÁN JUEGOS AVANZADOS EN LA NUBE EVOLUCIÓN DE LAS TELECOMUNICACIONES TESIS QUE PARA OBTENER EL TÍTULO DE INGENIERO EN COMPUTACIÓN PRESENTA: VENANCIO COLÓN ROBERTO ASESORES: DR. GABRIEL SANCHEZ PEREZ DR. GUALBERTO AGUILAR TORRES México, D.F. FEBRERO 2014 INSTITUTO POLITÉCNICO NACIONAL ESCUELA SUPERIOR DE INGENIERÍA MECÁNICA Y ELÉCTRICA UNIDAD CULHUACAN TESIS INDIVIDUAL Que como prueba escrita de su Examen Profesional para obtener el Título de Ingeniero en Computación, deberá desarrollar el C.: ROBERTO VENANCIO COLON “JUEGOS AVANZADOS EN LA NUBE, EVOLUCION DE LAS TELECOMUNICACIONES” La sociedad conectada, es como hoy en día se interactúa con otras personas a través del mundo, a través de muy variadas aplicaciones que demandan mejor calidad de servicio, portabilidad y accesibilidad en donde sea y como sea, en donde la experiencia del usuario requiere que no importando el dispositivo, se tenga el mismo despliegue de datos, video, voz; algo que en conjunto se puede ejemplificar en el entretenimiento, con los juegos, los cuales representan el mayor consumo de datos y requerimientos de sistema, el reto de las telecomunicaciones y de la computación en general hoy en día. En esta tesis se explican las nuevas tecnologías, tendencias en el consumo de datos, la calidad de servicios y evolución de diversos dispositivos para mantener una sociedad conectada, y permitir que la experiencia del usuario sea cada vez mayor y mejor, ejemplificando el uso de los juegos, su impacto mediático en la sociedad, con el ambiente, las nuevas posibilidades que abren a través del cómo de su desarrollo, integración y expectativas a mediano plazo. -
Cascading Style Sheet Web Tool
CASCADING STYLE SHEET WEB TOOL _______________ A Thesis Presented to the Faculty of San Diego State University _______________ In Partial Fulfillment of the Requirements for the Degree Master of Science in Computer Science _______________ by Kalthoum Y. Adam Summer 2011 iii Copyright © 2011 by Kalthoum Y. Adam All Rights Reserved iv DEDICATION I dedicate this work to my parents who taught me not to give up on fulfilling my dreams. To my faithful husband for his continued support and motivation. To my sons who were my great inspiration. To all my family and friends for being there for me when I needed them most. v ABSTRACT OF THE THESIS Cascading Style Sheet Web Tool by Kalthoum Y. Adam Master of Science in Computer Science San Diego State University, 2011 Cascading Style Sheet (CSS) is a style language that separates the style of a web document from its content. It is used to customize the layout and control the appearance of web pages written by markup languages. CSS saves time while developing the web page by applying the same layout and style to all pages in the website. Furthermore, it makes the website easy to maintain by just editing one file. In this thesis, we developed a CSS web tool that is intended to web developers who will hand-code their HTML and CSS to have a complete control over the web page layout and style. The tool is a form wizard that helps developers through a user-friendly interface to create a website template with a valid CSS and XHTML code. -
Resume Emmanuel Puybaret / Java Developer
Emmanuel PUYBARET 52, married, two children 35, rue de Chambéry French native, fluent in English 75015 PARIS FRANCE Tel +33 1 58 45 28 27 Email [email protected] EDUCATION 1992-1993 Master's degree in INDUSTRIAL DESIGN/PRODUCT DESIGN, U.T.C. (University of Technology of Compiègne). 1985-1991 AERONAUTICS ENGINEER, E.S.T.A.C.A. (Graduate School of Aeronautics Engineering and Cars Construction). 1988-1990 BS in COMPUTER SCIENCE, University of Paris 6 (specialization in 2D/3D graphics, Artificial Intelligence, signal processing). COMPUTER SKILLS Systems Windows XP/7/8/10, Mac OS X, Linux. Languages Java, JavaScript, HTML, XML, SQL, C, C++, C#, Objective C, UML. Java API J2SE / Java SE: AWT, Swing, Java 2D, JavaSound, JDBC, SAX, DOM, JNI, multi-threading. J2EE / Java EE: Servlet, JSP, JSF, JPA, JavaMail, JMS, EJB. Other API: Struts, Hibernate, Ant, JUnit/TestNG, Abbot, FEST, SWT/JFace, Java 3D, WebGL. WORK EXPERIENCE Since 1999 JAVA ENGINEER AND TRAINER, freelancer, eTeks. References: 1999-2019 • eTeks: Author of the web site http://www.eteks.com (more than 10,000 visits per month): 5 months o Writing in French of the tutorial From C/C++ to Java and programming tips. 8 years o Development of Java products available under GNU GPL Open Source license: Sweet Home 3D interior design application, Jeks Swing spreadsheet, PJA Toolkit graphical library. 1 month o Development of the navigation applet TeksMenu sold to ten web sites. 1999-2018 23 months • AFTI, BSPP, CAI, EFREI, ENSEA, ESIC, ESIGETEL, GRETA, ib, Infotel, Intrabases, ITIN, LTM, SmartFutur, SofTeam, Sun Educational: Trainings in Java, JDBC, JSP, Swing, Java 2D, Java 3D, C++.