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Web Security
CSE343/443 Lehigh University Fall 2015 Web Security Presenter: Yinzhi Cao Slides Inherited and Modified from Prof. John Mitchell Reported Web Vulnerabilities "In the Wild" 1200 1000 800 Input Validation 600 CSRF XSS SQLi 400 200 0 1999 2000 2001 2002 2003 2004 2005 2006 2007 2008 2009 2010 2011 2012 Web application vulnerabilities Goals of web security Safely browse the web n Users should be able to visit a variety of web sites, without incurring harm: w No stolen information (without user’s permission) w Site A cannot compromise session at Site B Secure web applications n Applications delivered over the web should have the same security properties we require for stand- alone applications Network security Network Attacker System Intercepts and controls network communication Alice Web security System Web Attacker Sets up malicious site visited by victim; no control of network Alice Web Threat Models Web attacker n Control attacker.com n Can obtain SSL/TLS certificate for attacker.com n User visits attacker.com w Or: runs attacker’s Facebook app Network attacker n Passive: Wireless eavesdropper n Active: Evil router, DNS poisoning Malware attacker n Attacker escapes browser isolation mechanisms and run separately under control of OS Malware attacker Browsers (like any software) contain exploitable bugs n Often enable remote code execution by web sites n Google study: [the ghost in the browser 2007] w Found Trojans on 300,000 web pages (URLs) w Found adware on 18,000 web pages (URLs) Even if browsers were bug-free, still lots of vulnerabilities -
Seamless Offloading of Web App Computations from Mobile Device to Edge Clouds Via HTML5 Web Worker Migration
Seamless Offloading of Web App Computations From Mobile Device to Edge Clouds via HTML5 Web Worker Migration Hyuk Jin Jeong Seoul National University SoCC 2019 Virtual Machine & Optimization Laboratory Department of Electrical and Computer Engineering Seoul National University Computation Offloading Mobile clients have limited hardware resources Require computation offloading to servers E.g., cloud gaming or cloud ML services for mobile Traditional cloud servers are located far from clients Suffer from high latency 60~70 ms (RTT from our lab to the closest Google Cloud DC) Latency<50 ms is preferred for time-critical games Cloud data center End device [Kjetil Raaen, NIK 2014] 2 Virtual Machine & Optimization Laboratory Edge Cloud Edge servers are located at the edge of the network Provide ultra low (~a few ms) latency Central Clouds Mobile WiFi APs Small cells Edge Device Cloud Clouds What if a user moves? 3 Virtual Machine & Optimization Laboratory A Major Issue: User Mobility How to seamlessly provide a service when a user moves to a different server? Resume the service at the new server What if execution state (e.g., game data) remains on the previous server? This is a challenging problem Edge computing community has struggled to solve it • VM Handoff [Ha et al. SEC’ 17], Container Migration [Lele Ma et al. SEC’ 17], Serverless Edge Computing [Claudio Cicconetti et al. PerCom’ 19] We propose a new approach for web apps based on app migration techniques 4 Virtual Machine & Optimization Laboratory Outline Motivation Proposed system WebAssembly -
Qumu HTML5 Multicast Extension Deliver Video Across the Enterprise—With No Plugins Required
DATASHEET Qumu HTML5 Multicast Extension Deliver video across the enterprise—with no plugins required What is it? The Qumu HTML5 Multicast Extension is a revolutionary solution to the problem introduced by modern browsers— delivering Multicast video behind the firewall, to users who no longer have browsers that support Microsoft Silverlight. The HTML5 Multicast Extension from Qumu provides a seamless way to play a Multicast live broadcast natively in newer versions of Google Chrome, Internet Explorer, Microsoft Edge and Firefox. How does it work? Deployed with Qumu’s on premise solution, enterprises simply install the extension on each desktop to allow employees to experience live streaming with Multicast on the browser of their choice. By working together with the Qumu VideoNet Edge that originates multicast throughout the corporate network, the HTML5 Multicast Extension provides a complete solution for delivering and rendering multicast video in corporate environment. What are the benefits? Organizations can leverage current infrastructure on the Network and WAN to support multicast in modern browsers The extension supports HTML5 with no additional requirements for Windows Media, Flash, or Silverlight The Qumu HTML5 Multicast Extension delivers high-quality video to the entire organization with minimal network impact Qumu on premise platform customers can expand their video delivery footprint to thousands of users—quickly and cost effectively The extension can be deployed and managed via a software- only solution, 100% behind the firewall. Playlist failover from RTP Multicast to RTSP Unicast is supported, and so are in-band slides and events What are the technical details? Client Support: Formats Supported: · Windows 7, 8.1 and 10 · IE11 (Win10) Live – RTP Multicast, RTSP Unicast · Google Chrome · Microsoft Edge · Firefox Want to Know More? Contact Us. -
Front 01: HTML Y
HTML Y CSS FRONT PRIMERA PARTE Guía para directivos y técnicos V.1 Front HTML y CSS Este documento forma parte de las guías de onboarding de Autentia. Si te apasiona el desarrollo de software de calidad ayúdanos a difundirlas y anímate a unirte al equipo. Este es un documento vivo y puedes encontrar la última versión, así como el resto de partes que completan este documento, en nuestra web. https://www.autentia.com/libros/ Esta obra está licenciada bajo la licencia Creative Commons Attribution ShareAlike 4.0 International (CC BY-SA 4.0) FRONT - HTML Y CSS Hoy en día el negocio está en la que se publican y organizan los red. Es en el mercado on-line contenidos, además del grado donde se producen la mayor parte de usabilidad y accesibilidad de de los intercambios comerciales los mismos, influye directamente entre clientes y proveedores. en el posicionamiento que los El primer contacto de nuestros motores de búsqueda asignan a usuarios con nuestro negocio, y las aplicaciones. en muchos casos el único, es a través de una aplicación web o móvil. No disponer de un diseño atractivo, una experiencia de usuario agradable, accesible y que se adapte de manera adecuada para ser usada en diferentes dispositivos (Responsive), es garantía de una pérdida masiva de potenciales clientes. De la misma manera, la forma en la FRONT - HTML Y CSS “No hay una segunda oportunidad para una primera impresión” Alcanzar la habilidad de realizar diseños profesionales y usables no es algo baladí y se necesita un conocimiento profundo en marketing digital, experiencia de usuario y en tecnologías front-end. -
WEB-BASED ANNOTATION and COLLABORATION Electronic Document Annotation Using a Standards-Compliant Web Browser
WEB-BASED ANNOTATION AND COLLABORATION Electronic Document Annotation Using a Standards-compliant Web Browser Trev Harmon School of Technology, Brigham Young University, 265 CTB, Provo, Utah, USA Keywords: Annotation, collaboration, web-based, e-learning. Abstract: The Internet provides a powerful medium for communication and collaboration through web-based applications. However, most web-based annotation and collaboration applications require additional software, such as applets, plug-ins, and extensions, in order to work correctly with the web browsers typically found on today’s computers. This in combination with the ever-growing number of file formats poses an obstacle to the wide-scale deployment of annotation and collaboration systems across the heterogeneous networks common in the academic and corporate worlds. In order to address these issues, a web-based system was developed that allows for freeform (handwritten) and typed annotation of over twenty common file formats via a standards-compliant web browser without the need of additional software. The system also provides a multi-tiered security architecture that allows authors control over who has access to read and annotate their documents. While initially designed for use in academia, flexibility within the system allows it to be used for many annotation and collaborative tasks such as distance-learning, collaborative projects, online discussion and bulletin boards, graphical wikis, and electronic grading. The open-source nature of the system provides the opportunity for its continued development and extension. 1 INTRODUCTION did not foresee the broad spectrum of uses expected of their technologies by today’s users. While serving While the telegraph and telephone may have cracked this useful purpose, such add-on software can open the door of instantaneous, worldwide become problematic in some circumstances because communication, the Internet has flung it wide open. -
HTML5 Indexeddb
HHTTMMLL55 -- IINNDDEEXXEEDDDDBB http://www.tutorialspoint.com/html5/html5_indexeddb.htm Copyright © tutorialspoint.com The indexeddb is a new HTML5 concept to store the data inside user's browser. indexeddb is more power than local storage and useful for applications that requires to store large amount of the data. These applications can run more efficiency and load faster. Why to use indexeddb? The W3C has announced that the Web SQL database is a deprecated local storage specification so web developer should not use this technology any more. indexeddb is an alternative for web SQL data base and more effective than older technologies. Features it stores key-pair values it is not a relational database IndexedDB API is mostly asynchronous it is not a structured query language it has supported to access the data from same domain IndexedDB Before enter into an indexeddb, we need to add some prefixes of implementation as shown below window.indexedDB = window.indexedDB || window.mozIndexedDB || window.webkitIndexedDB || window.msIndexedDB; window.IDBTransaction = window.IDBTransaction || window.webkitIDBTransaction || window.msIDBTransaction; window.IDBKeyRange = window.IDBKeyRange || window.webkitIDBKeyRange || window.msIDBKeyRange if (!window.indexedDB) { window.alert("Your browser doesn't support a stable version of IndexedDB.") } Open an IndexedDB database Before creating a database, we have to prepare some data for the data base.let's start with company employee details. const employeeData = [ { id: "01", name: "Gopal K Varma", age: 35, -
Coding Your First HTML5 Game
Coding Your First HTML5 Game Randy Hoyt @randyhoyt randyhoyt.com/launchgame @randyhoyt Overview • Code • HTML5 • Games @randyhoyt Overview • Games • HTML5 • Code @randyhoyt Games Games • Games are fun I love games! @randyhoyt A Theory of Fun (2004), by Ralph Koster Games • Games are fun • Games are everywhere I love games! @randyhoyt Homo Ludens (1938), by Johan Huizinga Games • Games are fun • Games are everywhere • Games exercise the brain I love games! @randyhoyt Play engages the prefrontal cortex, responsible for your highest-level cognitive functions – including self- knowledge, memory, mental imagery, and incentive and reward processing. Brain Workout, Life Optimizer, http://trhou.se/WHkaR7 Brain Workout, Life Optimizer, http://trhou.se/WHkaR7 Games • Games are fun • Games are everywhere • Games exercise the brain • Games are practice for the real world I love games! @randyhoyt 7 TED Talks on Gaming, http://trhou.se/gamesTED Games And Me @randyhoyt HTML5 Buzzword Alert! HTML5 and Related Technologies • Canvas @randyhoyt HTML5 and Related Technologies • Canvas • WebGL http://trhou.se/whyWebGL @randyhoyt HTML5 and Related Technologies • Canvas • WebGL http://trhou.se/whyWebGL • WebSocket http://trhou.se/introwebsockets @randyhoyt HTML5 and Related Technologies • Canvas • WebGL http://trhou.se/whyWebGL • WebSocket http://trhou.se/introwebsockets • SVG @randyhoyt HTML5 Games It’s official: with HTML5 today the browser has become a full- fledged gaming platform. HTML5 Gaming, http://html5rocks.com/gaming Behind the Scenes, http://www.cuttherope.ie/dev/ -
Chapter 10 Document Object Model and Dynamic HTML
Chapter 10 Document Object Model and Dynamic HTML The term Dynamic HTML, often abbreviated as DHTML, refers to the technique of making Web pages dynamic by client-side scripting to manipulate the document content and presen- tation. Web pages can be made more lively, dynamic, or interactive by DHTML techniques. With DHTML you can prescribe actions triggered by browser events to make the page more lively and responsive. Such actions may alter the content and appearance of any parts of the page. The changes are fast and e±cient because they are made by the browser without having to network with any servers. Typically the client-side scripting is written in Javascript which is being standardized. Chapter 9 already introduced Javascript and basic techniques for making Web pages dynamic. Contrary to what the name may suggest, DHTML is not a markup language or a software tool. It is a technique to make dynamic Web pages via client-side programming. In the past, DHTML relies on browser/vendor speci¯c features to work. Making such pages work for all browsers requires much e®ort, testing, and unnecessarily long programs. Standardization e®orts at W3C and elsewhere are making it possible to write standard- based DHTML that work for all compliant browsers. Standard-based DHTML involves three aspects: 447 448 CHAPTER 10. DOCUMENT OBJECT MODEL AND DYNAMIC HTML Figure 10.1: DOM Compliant Browser Browser Javascript DOM API XHTML Document 1. Javascript|for cross-browser scripting (Chapter 9) 2. Cascading Style Sheets (CSS)|for style and presentation control (Chapter 6) 3. Document Object Model (DOM)|for a uniform programming interface to access and manipulate the Web page as a document When these three aspects are combined, you get the ability to program changes in Web pages in reaction to user or browser generated events, and therefore to make HTML pages more dynamic. -
Amazon Silk Developer Guide Amazon Silk Developer Guide
Amazon Silk Developer Guide Amazon Silk Developer Guide Amazon Silk: Developer Guide Copyright © 2015 Amazon Web Services, Inc. and/or its affiliates. All rights reserved. The following are trademarks of Amazon Web Services, Inc.: Amazon, Amazon Web Services Design, AWS, Amazon CloudFront, AWS CloudTrail, AWS CodeDeploy, Amazon Cognito, Amazon DevPay, DynamoDB, ElastiCache, Amazon EC2, Amazon Elastic Compute Cloud, Amazon Glacier, Amazon Kinesis, Kindle, Kindle Fire, AWS Marketplace Design, Mechanical Turk, Amazon Redshift, Amazon Route 53, Amazon S3, Amazon VPC, and Amazon WorkDocs. In addition, Amazon.com graphics, logos, page headers, button icons, scripts, and service names are trademarks, or trade dress of Amazon in the U.S. and/or other countries. Amazon©s trademarks and trade dress may not be used in connection with any product or service that is not Amazon©s, in any manner that is likely to cause confusion among customers, or in any manner that disparages or discredits Amazon. All other trademarks not owned by Amazon are the property of their respective owners, who may or may not be affiliated with, connected to, or sponsored by Amazon. AWS documentation posted on the Alpha server is for internal testing and review purposes only. It is not intended for external customers. Amazon Silk Developer Guide Table of Contents What Is Amazon Silk? .................................................................................................................... 1 Split Browser Architecture ...................................................................................................... -
Webgl, Webcl and Beyond!
WebGL, WebCL and Beyond! Neil Trevett VP Mobile Content, NVIDIA President, Khronos Group © Copyright Khronos Group, 2011 - Page 1 Two WebGL-focused Sessions Today • Industry ecosystem and standards for 3D and compute - What is 3D anyway – jungle survival primer - Khronos and open standard acceleration APIs for native apps - The evolution of pervasive 3D on mobile platforms - WebGL and WebCL as part of HTML5 - Web apps and use cases beyond games – augmented reality • Hands-On with WebGL - Steve Baker - Intific WebGL Reference Cards at end of session! © Copyright Khronos Group, 2011 - Page 2 What is Real-time 3D Graphics? © Copyright Khronos Group, 2011 - Page 3 3D Pipeline Basics • The art of “faking” realistic looking scenes or objects using heuristic techniques learned over the years • The objects making up a scene are held in a database • Surfaces of objects are broken down into a grid of polygons • The vertices of the polygons are located in 3D coordinate space - x,y,z • Each vertex has a “material” – color and reflective properties • Vertices are positioned in 3D space – matrix math zooms and rotates y x2,y2,z2 x1,y1,z1 z x3,y3,z3 x © Copyright Khronos Group, 2011 - Page 4 3D Pipeline Basics – Pixel Shading • Project each polygon onto the screen Interpolate colors - Determine which pixels are affected between vertices • Smooth Shading Lighting - Run lighting equation at each vertex equation each - Compute vertex color depending vertex on how lights interact with surface angles and properties - Interpolate colors between the vertices -
Learning HTML5 Game Programming Addison-Wesley Learning Series
Learning HTML5 Game Programming Addison-Wesley Learning Series Visit informit.com/learningseries for a complete list of available publications. The Addison-Wesley Learning Series is a collection of hands-on programming guides that help you quickly learn a new technology or language so you can apply what you’ve learned right away. Each title comes with sample code for the application or applications built in the text. This code is fully annotated and can be reused in your own projects with no strings attached. Many chapters end with a series of exercises to encourage you to reexamine what you have just learned, and to tweak or adjust the code as a way of learning. Titles in this series take a simple approach: they get you going right away and leave you with the ability to walk off and build your own application and apply the language or technology to whatever you are working on. Learning HTML5 Game Programming A Hands-on Guide to Building Online Games Using Canvas, SVG, and WebGL James L. Williams Upper Saddle River, NJ • Boston • Indianapolis • San Francisco New York • Toronto • Montreal • London • Munich • Paris • Madrid Cape Town • Sydney • Tokyo • Singapore • Mexico City Many of the designations used by manufacturers and sellers to distinguish their products Associate are claimed as trademarks. Where those designations appear in this book, and the publish- Publisher er was aware of a trademark claim, the designations have been printed with initial capital Mark Taub letters or in all capitals. Senior Acquisitions The author and publisher have taken care in the preparation of this book, but make no Editor expressed or implied warranty of any kind and assume no responsibility for errors or omis- Trina MacDonald sions. -
Framework for Developing Offline HTML5 Applications
MASARYK UNIVERSITY FACULTY}w¡¢£¤¥¦§¨ OF I !"#$%&'()+,-./012345<yA|NFORMATICS Framework for Developing Offline HTML5 Applications DIPLOMA THESIS Petr Kunc Brno, 2013 Declaration Hereby I declare, that this paper is my original authorial work, which I have worked out by my own. All sources, references and literature used or excerpted during elaboration of this work are properly cited and listed in complete reference to the due source. Advisor: doc. RNDr. Tomás Pitner, PhD. ii Acknowledgement Above all, I would like to thank my advisor doc. RNDr. Tomáš Pitner, PhD. for leading not only this diploma thesis but also for leading me during my studies. I would also like to thank my colleagues in Laboratory of Software Architectures and Information Systems, especially Mgr. Filip Nguyen and Mgr. Daniel Tovarˇnákfor priceless advice on implementation and for providing their knowledge. Nevertheless, I would like to thank my colleagues in Celebrio Software company. iii Abstract The aim of this thesis is to provide detailed information about developing offline web ap- plications. The thesis presents important technologies in the development and mostly deals with Application cache technology. It summarizes advantages and also disadvantages and problems of the technology. Then, it offers solutions to some of the problems and introduces framework for build- ing offline web applications more sophisticatedly. At last, demonstration application is pre- sented which shows the benefits of proposed technology. iv Keywords HTML5, offline, web applications, application