MIKE SLEGEIR Austin, Texas [email protected] (903) 736-9561 mike.slegeir.com

Education B.S. in Computer Science from The University of Texas at Austin, Spring 2009 with a 3.48 GPA

Technical  Strong C++ and Java skills. Experienced with C#, Javascript, Perl, C, and more. Skills  Familiar with cross-platform development including Windows, Linux, OS X, and the web.  Strong skills and experience in several game engines including UE4, idTech, and IW Engine.  Experienced creating software to meet the needs of stakeholders across varied disciplines.  Strong understanding of low-level details of programming languages and operating systems.  Recognized for my ability to quickly ramp up in new environments and with new technologies.  Experienced working in real-time, multi-threaded environments with complex runtime systems.

Work Certain Affinity │ Software Engineer IV │ Austin, Texas │ May 2014 - Present History  Lead AI Engineer on an online co-op action game (in development).  AI Engineer on a VR military shooter title (in development) with a small team.  World of Tanks: Helped ramp up engineering team working on the 2017 Halloween event.  : Modern Warfare Remastered: AI feature work and fixes including pathing and animation as well as various tools for migrating content from the original game.  (2016): Quickly proved myself as an inexperienced game dev with large contributions to the playable demons in multiplayer, the networked glory kill system, and gore systems.  Created various systems within UE4 including a networked FSM "language" within Blueprint.  Discovered and fixed bugs in UE4, including an issue involving serialization of maps and sets.  Frequently participated in interviews and recruiting across technical and design disciplines.

National Instruments │ Staff Software Engineer │ Austin, Texas │ June 2011 – May 2014  Recognized for work on a central component of NI-RFmx including collaboration with teams across the world, and presenting demos at sales events and NI-Week.  Recognized for “outstanding work” porting NI-VNA from Windows to OS X (written in C++, C#, C++/CLI, and LabVIEW) within an extremely tight deadline.  Designed a key feature to handle new NI-RFSA hardware in an established driver stack, requiring substantial refactoring. The hand-off to complete implementation went smoothly.  Mentored other engineers; reviewed and contributed feedback to tech designs and code.  Frequently participated in engineering interviews and recruiting.

Liquid Litigation Management │ Software Developer │ Austin, Texas │ June 2009 – April 2011  Prototyped, designed, and led development of two distinct distributed systems for processing large collections of documents. Original documents were converted to PDF and/or HTML using an extensible plugin system for handling various file formats.  Contributed to front and back-end development of a large, complex web application.  Improved performance and security by pushing for use of String Builder and Prepared Statements.  Successfully advocated for use and contribution back to open source software (PoDoFo/Poppler).

IBM │ Software Development Intern │ Austin, Texas │ May 2008 – December 2008  Developed internal, interactive web application to help project leadership track and manage.  Worked with build infrastructure team and helped resolve bugs in customer releases.

Personal  Experimental emulation project lajit uses LLVM for translation of target machine code into host Projects code using high-level implementation of the target instruction set to save time and complexity.  Designed and programmed Android action / augmented reality game, Scavenger Quest utilizing GPS, gestures, and 2D animation. Completed in four months, but remains unpublished.  Lead Programmer, Designer, or Developer on several open source projects, particularly in the area of emulation / gaming (Wii64, WiiSX, OpenJazz-, and more).  Conducted independent research on implementing tail recursion in Python, with a working demo.