Electribe Guide Des Paramètres

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Electribe Guide Des Paramètres 1 Sommaire 1. PARAMETRES DE MOTIF ...................................................3 2. PARAMETRES DE PARTIE ..................................................3 3. EDITION DE PAS ..................................................................4 4. FONCTIONS DE PARTIE .....................................................4 5. PARAMETRES GLOBAL ......................................................5 6. FONCTIONS LIEES AUX DONNEES ................................6 7. EVENT REC/PLAY ................................................................7 8. Appendice ...............................................................................7 OSC Type List .........................................................................8 Modulation Type List ..........................................................11 Filter Type List .....................................................................12 Scale List ................................................................................12 MFX Type List ......................................................................13 IFX Type List ........................................................................13 Groove Type List ..................................................................13 Pattern List ............................................................................14 2 Guide des paramètres ALTERNATE 13-14 ................................................................ [Off, On] 1. PARAMETRES DE MOTIF Active un mode alternatif pour le déclenchement de deux parties. Vous pouvez par exemple assigner un son de charley fermé à la BPM ............................................................................... [20.0...300.0] partie 13 et un son de charley ouvert à la partie 14, puis activer Définit la valeur de tempo (BPM). Tournez la commande de valeur ALTERNATE 13-14. Cela permet d’éviter que ces deux parties pour changer le tempo par pas d’une unité. Vous pouvez maintenir sonnent simultanément. Votre jeu gagne donc en réalisme. le bouton SHIFT enfoncé et tourner la commande de valeur pour régler la valeur de tempo par pas de 0,1. ALTERNATE 15-16 ................................................................ [Off, On] ASTUCE: Vous pouvez aussi régler le tempo en appliquant quelques → Voyez “ALTERNATE 13-14”. pressions successives sur le bouton Tap (c’est ce qu’on appelle la fonction “Tap Tempo”). 2. PARAMETRES DE PARTIE SWING ..........................................................................[-50%...+50%] LAST STEP ................................................................................[1...16] Définit le pourcentage (%) de décalage d’activation de note des pas Le paramètre Last Step permet de créer un motif d’un type de pairs par rapport au timing original. mesure irrégulière, pour lequel le nombre de pas ne correspond ni à ASTUCE: La valeur “+33%” produit généralement un rythme proche 16 ni à 12. d’un shuffle tout ce qu’il y a de plus parfait. En temps normal, la valeur 16 est assignée à ce paramètre. Choisis- sez une autre valeur pour créer un motif d’un type de mesure 1 2 3 4 5 6 7 8 9 irrégulière. Exemple: pour créer une partie comportant 11 batte- ments par mesure, réglez ce paramètre sur 11. Vous obtenez une partie dont la longueur équivaut à 11 pas. ASTUCE: Last Step est une fonction unique de cet instrument. Aussi, SWING –50 –25 +25 +50 quand vous synchronisez votre jeu avec un séquenceur externe ou un autre modèle d’Electribe, la portion compor- BEAT .................................................................... [16, 32, 8Tri, 16Tri] tant une mesure irrégulière n’est pas synchronisée. Définit le type de mesure du motif. ASTUCE: Si vous définissez une valeur Last Step plus courte que le Si ce paramètre est réglé sur “8Tri” ou “16Tri”, les pads de nombre de pas existants, toutes les données de note situées déclenchement 13~16 de la fonction Step Jump sont assignés dans la portion raccourcie sont préservées mais pas jouées. aux pas 1~4 de la mesure suivante. ASTUCE: Si le paramètre Beat est réglé sur “8Tri” ou “16Tri”, le LENGTH ..................................................................................... [1...4] nombre maximum de pas est de 12. Si vous définissez une Définit la longueur du motif. valeur supérieure, l’instrument n’en tient pas compte et adopte la valeur 12. PATTERN LEVEL .....................................................................[0...127] Règle le volume du motif entier. ASTUCE: Quand vous utilisez la fonction Step Jump, les pas 1 et consécutifs de la mesure suivante sont assignés successive- MFX TYPE ...............................................................................[01...32] ment aux pads de déclenchement des numéros supérieurs au Définit le type d’effet maître. Pour plus de détails sur les types pas choisi avec Last Step. d’effets maîtres disponibles, voyez la liste des effets maîtres. GROOVE TYPE .................................. [01 Conga1...25 Decrescendo] ASTUCE: Selon le type d’effet, il se peut que la fonction de séquence de Définit le type de groove. La fonction Groove fonctionne en modi- données de jeu ne soit pas disponible dans certains cas. Pour fiant les données de séquence rythmiquement précises afin de en savoir plus, voyez la liste des effets maîtres. conférer du “groove” au jeu et de reproduire le timing de jeu ty- pique d’un instrument particulier, ou encore l’humeur rythmique CLEAR MFX MOTION d’un morceau. Pour plus de détails, voyez la liste des types de Supprime la séquence de données de jeu de l’effet maître enregistrée grooves. dans le motif. GROOVE DEPTH ....................................................................[0...127] KEY .............................................................................................[C...B] Règle l’intensité de la fonction Groove. Définit la tonique (fondamentale) de la gamme choisie avec le paramètre Scale. VOICE ASSIGN ..................................[Mono1, Mono2, Poly1, Poly2] Règle la polyphonie de la partie sélectionnée. SCALE ................................................................[Chromatic...Octave] Mono1: La partie est jouée en monophonie (notes indivi- Définit la gamme assignée au pad tactile et aux pads de déclenche- duelles). ment. Si vous maintenez le premier pad de déclenchement enfoncé et Pour plus de détails sur les types de gammes disponibles, voyez la jouez d’autres notes, celles-ci ne redéclenchent pas l’enveloppe. liste des gammes. Utilisez ce mode pour jouer legato (lié). CHORD SET ................................................................................ [1...5] Mono2: La partie est jouée en monophonie (notes indivi- Définit la richesse de l’accord produit quand vous jouez un pad de duelles). déclenchement en mode Chord Scale. L’enveloppe est redéclenchée chaque fois que vous enfoncez le pad de déclenchement. ASTUCE: La plage dépend de la gamme sélectionnée. Poly1: La partie peut jouer des accords partageant un même générateur d’enveloppe, filtre, amplificateur et effet d’insertion GATE ARP .................................................................................[1...50] (mode “pseudo-polyphonique”). Un maximum de quatre voix Définit le type de motif pour la fonction Gate Arpeggiator. peuvent être produites. L’enveloppe n’est pas redéclenchée tant 3 que vous n’avez pas relâché tous les pads de déclenchement. le pad de déclenchement d’un pas cible vide, le numéro de note C4 Poly2: La partie peut jouer des accords partageant un même est défini. générateur d’enveloppe, filtre, amplificateur et effet d’insertion ASTUCE: Vous pouvez continuer vos éditions jusqu’au pas 4.16. Le (mode “pseudo-polyphonique”). Un maximum de quatre voix nombre maximum de pas joués dépend des réglages de peuvent être produites. L’enveloppe est redéclenchée chaque longueur, de temps, et du paramètre Last Step. fois que vous enfoncez le pad de déclenchement pour jouer une note. ASTUCE: Pour changer de pas cible en vous basant sur l’unité de longueur (Length), maintenez enfoncé le bouton Shift et PART PRIORITY ...........................................................[Normal, High] tournez la commande de valeur. Définit l’ordre de priorité des notes pour la partie sélectionnée. Pour un motif contenant de nombreuses notes qui se chevauchent, il NOTE ...........................................................................[---, C-1...G 09] se peut que dans certains cas, une note en cours de jeu soit coupée Définit le numéro de note du pas cible. Vous pouvez enregistrer avant la production de la note suivante. En réglant le paramètre jusqu’à quatre numéros de note pour chaque pas cible. PART PRIORITY sur “High”, vous diminuez le risque de coupure de Vous pouvez changer ce réglage par pas d’une octave en maintenant notes dans cette partie. Toutefois, l’efficacité de cette fonction le bouton Shift enfoncé et en tournant la commande de valeur. diminue quand vous choisissez la valeur “High” pour plusieurs Vous pouvez aussi changer de pas cible en enfonçant un pad de parties. Choisissez donc bien la ou les parties auxquelles vous déclenchement. accordez la priorité “High”. ASTUCE: Si “NOTE” apparaît à l’affichage, l’enfoncement d’un seul MOTION SEQ .........................................[Off, Smooth, Trigger Hold] bouton de pas ne modifie pas le paramètre de déclenche- Définit la manière dont la séquence de données de jeu fonctionne ment. pour la partie sélectionnée. ASTUCE: Même si vous changez le numéro de note d’un pas dont le Off: La séquence de données de jeu enregistrée est désactivée. déclenchement
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