Digital Marketing Yearbook 2010 “ Stay Engaged with Your Customer and Flexibly “ Follow the Trends Across Multiple Platforms
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Uila Supported Apps
Uila Supported Applications and Protocols updated Oct 2020 Application/Protocol Name Full Description 01net.com 01net website, a French high-tech news site. 050 plus is a Japanese embedded smartphone application dedicated to 050 plus audio-conferencing. 0zz0.com 0zz0 is an online solution to store, send and share files 10050.net China Railcom group web portal. This protocol plug-in classifies the http traffic to the host 10086.cn. It also 10086.cn classifies the ssl traffic to the Common Name 10086.cn. 104.com Web site dedicated to job research. 1111.com.tw Website dedicated to job research in Taiwan. 114la.com Chinese web portal operated by YLMF Computer Technology Co. Chinese cloud storing system of the 115 website. It is operated by YLMF 115.com Computer Technology Co. 118114.cn Chinese booking and reservation portal. 11st.co.kr Korean shopping website 11st. It is operated by SK Planet Co. 1337x.org Bittorrent tracker search engine 139mail 139mail is a chinese webmail powered by China Mobile. 15min.lt Lithuanian news portal Chinese web portal 163. It is operated by NetEase, a company which 163.com pioneered the development of Internet in China. 17173.com Website distributing Chinese games. 17u.com Chinese online travel booking website. 20 minutes is a free, daily newspaper available in France, Spain and 20minutes Switzerland. This plugin classifies websites. 24h.com.vn Vietnamese news portal 24ora.com Aruban news portal 24sata.hr Croatian news portal 24SevenOffice 24SevenOffice is a web-based Enterprise resource planning (ERP) systems. 24ur.com Slovenian news portal 2ch.net Japanese adult videos web site 2Shared 2shared is an online space for sharing and storage. -
Miniclip Free Games to Download
Miniclip free games to download Downloadable Games. Play 3 Foot Ninja 3 Foot Ninja Download · Play 3FootNinja 2 3FootNinja 2 Download · Play Slacking Slacking Download · Play Alien. Play Free Online Games, fun games, puzzle games, action games, sports you can try the games for free on Miniclip and then download them to your iPhone. 8 Ball Pool - Miniclip, free and safe download. 8 Ball Pool - Miniclip latest version: Free and addictive Multiplayer Pool Game. 8 Ball Pool - Miniclip is one of. Download 8 Ball Pool - Miniclip for Windows now from Softonic: % safe Free pool game with realistic physics A Full Version Sport game for Windows. Top Download Free Games by , Free Online Games, Adventure Games, Shooting Games, Action Games, Arcade Games, Sports Games, Racing. Find Miniclip software downloads at CNET , the most games are extremely popular because they are fun, free, high quality. Miniclip Roll on Miniclip War on Angry Gran Toss Free Run, Free Kick Expert. Free Board, 3G Free Kick, Free Kicker, A Game About Kingdoms CCG. All Games from Miniclip. Games from Miniclip. Sorted by date | Sorted by total downloads | Sorted by last week downloads Miniclip Alien Attack Updated: 07/29/ Miniclip FREE GAMES DOWNLOAD - PC Games Free Download. How to Download Miniclip Games. You can download Miniclip games, free and legitimately. Downloading "Miniclip games" is simple to do on a computer or on. This video is showing how to Download Miniclip Games Link: If you want to use the. Free download. Vote: 1 2 3 4 5 As a single player "practice" game, 8 Ball Pool stands up quite well. -
Clickscapes Trends 2021 Weekly Variables
ClickScapes Trends 2021 Weekly VariableS Connection Type Variable Type Tier 1 Interest Category Variable Home Internet Website Arts & Entertainment 1075koolfm.com Home Internet Website Arts & Entertainment 8tracks.com Home Internet Website Arts & Entertainment 9gag.com Home Internet Website Arts & Entertainment abs-cbn.com Home Internet Website Arts & Entertainment aetv.com Home Internet Website Arts & Entertainment ago.ca Home Internet Website Arts & Entertainment allmusic.com Home Internet Website Arts & Entertainment amazonvideo.com Home Internet Website Arts & Entertainment amphitheatrecogeco.com Home Internet Website Arts & Entertainment ancestry.ca Home Internet Website Arts & Entertainment ancestry.com Home Internet Website Arts & Entertainment applemusic.com Home Internet Website Arts & Entertainment archambault.ca Home Internet Website Arts & Entertainment archive.org Home Internet Website Arts & Entertainment artnet.com Home Internet Website Arts & Entertainment atomtickets.com Home Internet Website Arts & Entertainment audible.ca Home Internet Website Arts & Entertainment audible.com Home Internet Website Arts & Entertainment audiobooks.com Home Internet Website Arts & Entertainment audioboom.com Home Internet Website Arts & Entertainment bandcamp.com Home Internet Website Arts & Entertainment bandsintown.com Home Internet Website Arts & Entertainment barnesandnoble.com Home Internet Website Arts & Entertainment bellmedia.ca Home Internet Website Arts & Entertainment bgr.com Home Internet Website Arts & Entertainment bibliocommons.com -
Crowdsourcing Indie Movies
Chicago-Kent College of Law Scholarly Commons @ IIT Chicago-Kent College of Law All Faculty Scholarship Faculty Scholarship 9-1-2012 Crowdsourcing Indie Movies Henry H. Perritt Jr. IIT Chicago-Kent College of Law, [email protected] Follow this and additional works at: https://scholarship.kentlaw.iit.edu/fac_schol Part of the Entertainment, Arts, and Sports Law Commons Recommended Citation Henry H. Perritt Jr., Crowdsourcing Indie Movies, (2012). Available at: https://scholarship.kentlaw.iit.edu/fac_schol/449 This Article is brought to you for free and open access by the Faculty Scholarship at Scholarly Commons @ IIT Chicago-Kent College of Law. It has been accepted for inclusion in All Faculty Scholarship by an authorized administrator of Scholarly Commons @ IIT Chicago-Kent College of Law. For more information, please contact [email protected], [email protected]. Crowd sourcing indie movies Henry H. Perritt, Jr. 1 Table of Contents I. Introduction ........................................................................................................................... 3 II. The project: make a feature-length movie ......................................................................... 4 A. Goals ................................................................................................................................ 6 1. Enlist productive collaborators ................................................................................... 6 2. Minimize capital requirements .................................................................................. -
The Mobile Games Landscape in 2015 | Newzoo
© 2015 Newzoo NEWZOO TREND REPORT The Mobile Gaming Landscape 2015 And the power users who shaped it INCLUDES CONTRIBUTIONS FROM What I believe we’ve seen in mobile gaming in 2015 is the beginning of a broader trend toward convergence. As shown by the success of FOREWORD Bethesda’s Fallout Shelter on mobile in June 2015 and Fallout 4 on PC, PS4 and Xbox One, game companies are beginning to realize that consumers desire gaming content to fit the various contexts that form It has been another big year for mobile gaming. In fact, it has been the their lives. biggest year in the history of the industry so far. With the sector generating revenues of over $30 billion and King, arguably the biggest As a result, we’ll be seeing in 2016 onward a move player in the market, valued at $6 billion, it’s fair to say that mobile gaming has reached heights in 2015 that few of us would have expected away from defining games by their platform toward a decade ago. Unfortunately, what this means for the industry now and models that allow game content to be played and, in the future has been clouded by antagonistic models of thinking. Whether deliberately or otherwise, mobile gaming’s success has tended equally important, viewed everywhere. to be framed as a battle with console or PC. Sony’s announcement that PS4 Remote Play, which allows console When I unpacked the data from this report, a different picture emerged. owners to play content without carrying the product around, comes hot In contrast to the usual narratives about mobile versus console or PC on the tail of Microsoft allowing Xbox One titles to run on Windows. -
Siriapreconregoleedivieti
LUNEDÌ 27 APRILE 2020 www.corriere.it In Italia EURO 1,50 ANNO 59 - N. 16 Milano, Via Solferino 28 - Tel. 02 62821 Servizio Clienti - Tel. 02 63797510 Roma, Via Campania 59/C - Tel. 06 688281 DEL LUNEDÌ mail: [email protected] Il romanziere de Giovanni Il libro con il Corriere «Nonscrivo,sognolapizza Un nuovo illuminismo eguardolamiaNapoli» digitale etecnologico di Candida Morvillo di Maurizio Ferrera a pagina 19 a pagina 27 Bar, ristoranti eparrucchieri: via libera il primo giugno. Esame di maturità in presenza. «Contagi ancora alti, serve cautela» Tagli, infezioni Si riapre con regole edivieti epochi tamponi: imedici passano Annuncio di Conte: inegozi ripartono dal 18 maggio. Niente messe, l’ira dei vescovi alle denunce di Monica Guerzoni di Milena Gabanelli SULLA CINA e Fiorenza Sarzanini ●GIANNELLI IL DECRETO IN ARRIVO LE PARTITE IVA e Rita Querzè TROPPE iavvicina la fase 2. Il pre- Il bonus salirà a800 euro ascherine inadatte, S mier Giuseppe Contean- M pochi tamponi, tagli: AMBIGUITÀ nuncia le misureche entre- di Claudia Voltattorni l’accusa di non aver tutelato ranno in vigorenelle prossi- chi lavora in ospedale. L’Italia di Paolo Mieli me settimane. Con un avverti- onus per gli autonomi che sale a 800 è il Paese dove da anni la mento forte e chiaro: «Non è B euro e di 600 per le baby sitter. Un piano probabilità di prendersi crive il New York un libera tutti». Tra una setti- di circa 55 miliardi. un’infezione negli ospedali è Times, uno dei mana aprono il manifatturie- a pagina 10 la più alta: il 6 per cento. -
Thesis Cheuk Hang AU
Competing in the Networked Economy: The Development, Sustenance and Strategic Implications of Digital Platforms A thesis submitted in partial fulfilment of requirements for the degree of Doctor of Philosophy Cheuk Hang Au The Discipline of Business Information Systems The University of Sydney Business School 2020 Supervised by Associate Professor Barney Tan, Business Information Systems Statement of Originality This is to certify that to the best of my knowledge, the content of this thesis is my own work. This thesis has not been submitted for any degree or other purposes. I certify that the intellectual content of this thesis is the product of my own work and that all the assistance received in preparing this thesis and sources have been acknowledged. Signature Cheuk Hang Au Name i Publications Associated with this Thesis Chapter 2 draws on material published as "Au, C. H., Tan, B., and Sun, Y., 2020. "Developing a P2P Lending Platform: Stages, Strategies and Platform Configurations," in Internet Research • I designed the study, analysed the data and co-wrote the paper. Authorship is based on contribution. Chapter 3 draws on material submitted as "Au, C. H., and Ho, K. K. W., 2020. "The Anti-Aging Secret of Massively Multiplayer Online Game (MMOG): Managing its Lifecycle," to Australian Journal of Management, currently under advanced round review. • I designed the study, analysed the data and co-wrote the paper. Authorship is based on contribution. Chapter 4 draws on material published as "Au, C. H., Tan, B., Leong, C., Ge, C., 2018. "Disrupting the Disruptor: The Role of IS in Facilitating Second-Mover Advantage," in Thirty-Ninth International Conference on Information Systems (ICIS), San Francisco, USA • I designed the study, analysed the data and co-wrote the paper. -
Nz Gdc 2013 Programme Keynote Speakers
NZ GDC 2013 PROGRAMME KEYNOTE SPEAKERS 9:00 Registration Open at WG Building, AUT University The Next Big Thing Alex St John, Co-creator Direct-X, Founder of Wild Tangent.com, Former GM Entertainment 10:00 Opening by Stephen Knightly, NZGDA for Microsoft, Former President of Hi5.com 10:20 The Next Big Thing, Alex St John, Founder Wild Tangent Alex St. John (AKA The Saint) was the Microsoft executive 10:40 The Future of Gaming, Jason Harwood, Producer, Halfbrick responsible for leading the effort to create the DirectX gaming APIs Room WG 403 Room WG 404 Room WG 126 and Windows Media platforms which lead to the introduction of the 'DirectXBox'. St. John went on to found WildTangent which became 11:00 Path of Exile Open Animate Technologies Cross Platform Indie Tools of the largest online game network in the US and the third largest in Beta Post Mortem the Trade the world through 2011. He went on to become CTO of Hi5.com 11:30 Bloons Monkey City - RPG item design for Windows Phone 8 the world’s third largest social network and by cloning Facebooks The Evolution of IP Different player types API’s was able to publish hundreds of Facebook compatible social 12:00 Lunch (thanks IGEA) games before selling the company in late 2012. Alex has over 23 patents in online game publishing, DRM, streaming, compression 1:00 Panel: Best Practical Motion Capture Month of Hell: Launching Path and online business models. Practices in Mobile for Gaming (Room of Exile 1:30 Customer Acquisition WG212) Gamified Beta Testing No matter who the big players are in the market or how tightly they seem to have the and Monetisation platforms and gaming audiences sewn up, there is always an upstart out there that 2:00 Panel: The Future of Jane Austen Post- Defining the post-modern completely disintermediates them and succeeds wildly in spite of the barriers. -
Paradox Interactive Listing Attracts Tencent As Fan and Long-Term Investor
FOR IMMEDIATE RELEASE Paradox Interactive listing attracts Tencent as fan and long-term investor Leading online games publisher and platform to contribute to Paradox’s future journey (May 27, Stockholm) Tencent Holdings Limited, which operates China’s largest social network and online games platform, has subscribed to and been allocated shares in the initial public offering of Paradox Interactive (”Paradox”) on Nasdaq First North Premier. Tencent has been allocated 5.28 million shares at the offering price of SEK 33 per share, and hold 5% equity interest in Paradox Interactive post transaction. Fredrik Wester and Spiltan will continue to be key shareholders in Paradox with 33.3 % and 30.5 % shareholdings, respectively. A long-time fan of Paradox games, Tencent will work to explore opportunities with Paradox to build up the emerging grand strategy, simulation, and story-driven RPG fan bases in China. Tencent has a history of supporting new game genres in China, where it operates globally renowned titles such as League of Legends, Cross-Fire, Dungeon & Fighter, Call of Duty Online, FIFA Online and Need for Speed, as well as many popular locally-developed games. Tencent also has a track record of building strong partnership with game industry leaders, such as Activision Blizzard, Riot Games, CJ Netmarble and Miniclip, via equity investment and support in distribution and operations. Fredrik Wester, CEO and principal owner of Paradox, said: “Tencent approached us as big fans of our grand strategy games and with a genuine interest in Paradox and our onward journey. It has always been very important for us that any partners we bring on board can contribute in a unique and attractive way to Paradox and have a long term commitment to the company. -
KARELIA UNIVERSITY of APPLIED SCIENCES Degree Programme in Business Information Technology
KARELIA UNIVERSITY OF APPLIED SCIENCES Degree Programme In Business Information Technology Teemu Kokkonen MICROTRANSACTIONS IN AN ANDROID GAME Thesis June 2014 THESIS June 2014 Degree Programme In Business Information Technology Karjalankatu 3 80220 JOENSUU FINLAND 013 260 600 Author(s) Teemu Kokkonen Title Microtransactions in an Android Game Commissioned by - Abstract The objective of this thesis is to explore the products sold within mobile applications and games, called in-app purchases or microtransactions. The thesis studies the history and nature of these microtransactions and examines their positive and negative effects on game design, as well as analyzes their usage in modern mobile games. To reinforce the research, a mobile game codenamed TownBuilder was developed alongside the thesis. The game paid attention to the designs explored in the earlier chapters and incorporated design choices that attempted to optimize the effectiveness of the microtransactions. In addition to the design, a portable code package was set to be developed to simplify the usage of the in-app purchases in conjunction with Google Play services. The game that was developed during the thesis reached an early alpha stage, with the microtransaction functionality demonstrably in place and some gameplay to go with it. The design of the game was inspired by several successful examples on the field, and even though it is not finished, the design was set a solid foundation for including microtransactions in a player-friendly way. With all its perks and disadvantages, it remains still yet to be seen if microtransactions are the way of the future for the games industry. Despite the success stories, there are a lot of alternatives, some of which yet undiscovered. -
Supported Sites
# Supported sites - **1tv**: Первый канал - **1up.com** - **20min** - **220.ro** - **22tracks:genre** - **22tracks:track** - **24video** - **3qsdn**: 3Q SDN - **3sat** - **4tube** - **56.com** - **5min** - **6play** - **8tracks** - **91porn** - **9c9media** - **9c9media:stack** - **9gag** - **9now.com.au** - **abc.net.au** - **abc.net.au:iview** - **abcnews** - **abcnews:video** - **abcotvs**: ABC Owned Television Stations - **abcotvs:clips** - **AcademicEarth:Course** - **acast** - **acast:channel** - **AddAnime** - **ADN**: Anime Digital Network - **AdobeTV** - **AdobeTVChannel** - **AdobeTVShow** - **AdobeTVVideo** - **AdultSwim** - **aenetworks**: A+E Networks: A&E, Lifetime, History.com, FYI Network - **afreecatv**: afreecatv.com - **afreecatv:global**: afreecatv.com - **AirMozilla** - **AlJazeera** - **Allocine** - **AlphaPorno** - **AMCNetworks** - **anderetijden**: npo.nl and ntr.nl - **AnimeOnDemand** - **anitube.se** - **Anvato** - **AnySex** - **Aparat** - **AppleConnect** - **AppleDaily**: 臺灣蘋果⽇報 - **appletrailers** - **appletrailers:section** - **archive.org**: archive.org videos - **ARD** - **ARD:mediathek** - **Arkena** - **arte.tv** - **arte.tv:+7** - **arte.tv:cinema** - **arte.tv:concert** - **arte.tv:creative** - **arte.tv:ddc** - **arte.tv:embed** - **arte.tv:future** - **arte.tv:info** - **arte.tv:magazine** - **arte.tv:playlist** - **AtresPlayer** - **ATTTechChannel** - **ATVAt** - **AudiMedia** - **AudioBoom** - **audiomack** - **audiomack:album** - **auroravid**: AuroraVid - **AWAAN** - **awaan:live** - **awaan:season** -
Undermining Freedom of Expression in China the Role of Yahoo!, Microsoft and Google
UNDERMINING FREEDOM OF EXPRESSION IN CHINA The role of Yahoo!, Microsoft and Google Amnesty International ‘And of course, the information society’s very life blood is freedom. It is freedom that enables citizens everywhere to benefit from knowledge, journalists to do their essential work, and citizens to hold government accountable. Without openness, without the right to seek, receive and impart information and ideas through any media and regardless of frontiers, the information revolution will stall, and the information society we hope to build will be stillborn.’ KofiA nnan, UN Secretary General Published in July 2006 by Amnesty International UK The Human Rights Action Centre 17-25 New Inn Yard London EC2A 3EA United Kingdom www.amnesty.org.uk ISBN: 187332866 4 ISBN: 978-1-873328-66-8 AI Index: POL 30/026/2006 £5.99 CONTENTS Executive summary 4 1. Freedom of expression 8 1.1 A fundamental human right 8 1.2 Internet governance and human rights 8 2. Human rights responsibilities of companies 10 2.1 Responsibilities of Internet hardware and software companies 11 3. The human rights situation in China: an overview 13 3.1 The crackdown on human rights defenders 13 3.2 Curtailment of freedom of expression 14 3.3 Internet censorship in China 16 4. The role of Yahoo!, Microsoft and Google 17 4.1 Mismatch between values and actions 17 4.2 Contravening their principle that users come first 23 4.3 Uncovering their defences 23 4.4 From denial to acknowledgement 26 5. Recommendations for action 28 EXEcutIVE SuMMARY Amnesty International has produced many reports documenting the Chinese government’s violations of human rights.1 The expansion of investment in China by foreign companies in the field of information and communications technology puts them at risk of contributing to certain types of violation, particularly those relating to freedom of expression and the suppression of dissent.