AMF GT3 Development Series 2018

1 Entries

1.1 Drivers

1.1.1 All drivers are expected to have read and fully understands the rules & regulations stated in this document.

1.1.2 Drivers can only drive for the team they have been registered to. Special permission may be given by stewards.

1.2 Teams

1.2.1 Each team combination may consist of a maximum of 2 drivers.

1.2.2 Points will be combined from the finishing positions of both drivers.

1.2.3 Any points deducted from a driver due to a racing or procedure infringement will be deducted from the team points as well

2 Eligible Cars

2.1 Class

2.1.1 The AMF GT3 Development Series CHAMPIONSHIPS 2018 will run only 1 class consisting of GT3 specification.

2.1.2 Eligible Cars for the 2018 series will be; Ferrari 488 GT3 Mercedes AMG GT3 Audi R8 LMS McLaren MP4-12C GT3 BMW Z4 GT3

2.1.3 Car selection will be locked from Round 1 or the first race you run of the 2018 series. Any driver who does not race with the correct car will be ineligible to score points for that round. Continual selection of the incorrect car may result in removal from the series.

3 Championship

3.1.0 Series Calendar

1. 18th March - Okayama International Circuit - Full Course Sprint Round 2. 25th March - Sebring International Raceway - International 3. 01st April - Racing Circuit - Grand Prix Sprint Round 4. 08th April - Suzuka International Racing Course - Grand Prix 5. 15th April - Summit Point Raceway - Summit Point Raceway 6. 22nd April - Autodromo Nazionale Monza - Grand Prix 7. 29th April - Circuit des 24 Heures du Mans Endurance Round 8. 6th May - Road America - Full 9. 13th May - Nürburgring Combined - Gesamtstrecke 24h Endurance Round 10. 20th May - - Grand Prix 11. 27th May - Autodromo Internazionale Enzo e Dino Ferrari -Grand Prix 12. 3rd June - Circuit - 300

3.1.1 AMF GT3 Development Series 2018 offers the following championship titles.

AMF GT3 Dev Series Champion AMF GT3 Dev Series Pro Champion AMF GT3 Dev Series AM Champion AMF GT3 Dev Series Rookie Champion AMF GT3 Dev Series Team Champion

3.1.2 There are 2 drop rounds per season

3.1.3 Dead Heat If at the end of the season, two or more teams finish with the same number of points, the higher result will go to the team with; a) The highest number of wins. b) If the number of first places is the same, the team with the highest number of second places and so on until a winner emerges. c) In case of a further tie the criterion for breaking the tie is by comparing the quickest race lap time in all races for both teams. The team with the most fastest lap times emerges as winner.

4 Events

4.1 Event Format Races will be every Sunday night.

4.2 Official Hosting All official events will be hosted using the Australian server

4.4 Practice Sessions

4.4.1 All race night practice sessions will be 90 minutes

4.4.2 Wednesday & Friday practices will start at 7pm ADT and run for 6hrs each.

4.5 Qualifying

30-minute qualifying

All qualifying will take place within the session. Qualifying will be open with all cars on track at once. Drivers who are not on an out-lap or not on a “hot lap” will need to give room for those who are. Penalties will be applied for those who have been deemed to have impeded a driver on their qualifying lap.

4.6 Race

Eight 45-minute races with 1 Mandatory pitstop

Two 80-minute Endurance races with 1 Mandatory pitstop

Two 2 x 20-minute sprint races with the reverse grid in place for race 2 (Reverse grid will be only for drivers that complete 70% of race 1)

4.6.1 Mandatory pit stops. The pit window for mandatory stops opens at the start of YOUR 3rd lap, the only time you are permitted down pit lane prior to this is if you are using a fast repair or serving and penalty.

4.9 Safety Car

4.9.1 Manual safety car will be driven by 1 of the race stewards and will only be out for 1 lap.ILL BE IN USE FOR THE ENTIRE SERIES 4.9.2 The safety car will be called at the discretion of Race Control when in its belief that an incident which blocks the track, involves a car rolling, renders a significant portion of the field requiring service (Fast-Repair)

4.9.3 No wave arounds will be given

4.9.4 After the safety car has been called all drivers are to remain in single file and return to the start finish line at 90% race speed until you catch the safety car. The safety car will then drive at 80kph until the stewards call the safety car in. At this point the leader will control the 80kph speed. The stewards will inform the leader when the safety is safely away and it up to the leader to restart the race at their choice, once taken of the stewards will then call green and you a free to race from that point.

4.10 Race Start Procedure

4.10.1 All race starts will be under rolling start conditions.

4.10.2 All drivers are required to maintain their position, including keeping as close as possible to the car in front until iRacing has called green.

4.10.3 Race stewards will ask the leaders to slow down to 80kph prior to the start and maintain that speed until green has been called.

4.11 Race Finish

4.11.1 When the scheduled time for the race has elapsed or the full race distance has been covered, the checkered flag will be shown to the car that is leading the general classification when it crosses the finish line on the race track.

4.11.2 After each driver takes the checkered flag, they should exit their car in a manner that doesn't impede the other drivers. We encourage drivers to finish the lap and stop in their pit stall.

4.11.3 The winner will be allowed to do burn-outs or donuts, as long they don’t impede other drivers.

4.11.4 At no point on the cool down lap may drivers cause contact with others with the intention of showing retaliation. Any driver found doing so will be penalised in the final results, at the discretion of the stewards.

4.12 In order to be classified, a car must have completed at least 50% of the distance covered by the class leader’s car. (Decimals will be rounded to the nearest whole number)

4.13 All results are provisional until they are confirmed by the series admins.

5 Stewards

5.1 Race Control

5.1.1 All series events will have live race control, consisting of multiple stewards monitoring on track activity.

5.1.2 Race control has the ability to hand out penalties to drivers who fail to drive in a clean, fair manner, act recklessly, or otherwise affect the spirit of competition within this championship.

5.1.3 Race control may remove drivers of the track if they pose a risk to other driver’s due to their driving or internet connection. In this case, a driver will first be warned and given time to correct this. In the event the issue persists, the driver shall be ordered to retire from the race.

5.1.4 Race control shall not reverse penalties generated by iRacing itself.

5.2 Race Penalties

5.2.1 A penalty may not be combined with a regular pit stop.

5.2.2 When a penalty is served incorrectly, the penalty must be served again, until it is served correctly.

5.2.3 Penalties must be served within three laps after being issued.

5.2.4 Warnings, Drive thru, Stop & Go or Stop & Hold penalties given during the race cannot be appealed during or after the race.

5.2.5 Timed penalties may be issued. These will be done by adding time to the drivers finishing time.

5.2.6 The post-race protest must be filed within 24 hrs after the race event race day. A written protest form must be completed. This means that if the race is taking place on a Sunday, the deadline for the post-race protest is the following Monday before 11:59pm AEST(AEDT). Protest form can be found here https://drive.google.com/open?id=1NeNd2A2F4ZtQXdigCQ_uVKMvqR3xCgDWiwmr WETpFog

5.2.7 The stewards will review the incident and publish the decision in the AMF GT3 Dev Series discord channel.

5.2.8 All Post-race protest results are final.

6 Briefing

6.1.1 Otherwise known as ‘Race Information’ in the discord channel And Facebook. This post will have information series related, and specific event related issues. Each driver and team are expected to read over this post, and fully understand it.

7 On Track Conduct

7.1.1 It is expected that all drivers within the series race in a fair, honest manner, paying consideration to other drivers on the race track, and do not commit any action that may bring the league into disrepute.

7.1.2 All drivers, and team members, should treat other drivers, team members, and race control with respect at all times. Not just on track, but also, outside the race sessions. Any driver failing to observe this may be penalised at the discretion of the stewards, which may go as far as exclusion of the driver.

7.1.3 Drivers are expected to treat other members within the series in a courteous manner at all times. Drivers using insulting, threatening, racist, sexist, homophobic, or any other form of derogatory behaviour, either in written or spoken format, in the league race server or otherwise will face severe penalties, up to and including exclusion from the league.

7.2 Passing

7.2.1 It is the responsibility of both the overtaking driver and the driver being overtaken to assure safe overtaking.

7.2.2 In case a car gains a position by an unfair manner, like exceeding track limits or car contact, a penalty may be avoided by giving back the position.

7.3 Blocking

7.3.1 A driver may not move in reaction, altering the line based on the actions of the pursuing car, or select a defensive line and move back to the racing line in the braking zone.

7.3.2 Only a single defensive move is allowed. A second move in the same direction whether reacting to another car or not is considered blocking. Returning to the racing line for the braking zone is not considered blocking unless it impedes the progress of the following car.

7.4 Incidents

7.4.1 Any driver who, in the opinion of race control, is responsible for: an incident where a car spins, or goes off-track, or suffers other mechanical difficulty requiring it to pit directly for repairs, or an incident of contact resulting in a change of position, may be warned or penalised. Requiring to pit may take up to 3 laps for the team to know, therefore RC would have to keep an eye on this. Netcode MAY be considered in relation to incidents and may or may not affect the outcome of RC’s decision.

7.5 Unjustifiable Risk

7.5.1 Any driver who creates a dangerous situation, e.g. unsafe re-join of the track after a spin or incident, may be warned or penalised.

7.6 Deliberate Contact

7.6.1 Making contact and collisions with another car on purpose will be penalised.

7.7 Track Limits

7.7.1 The racing surface is defined within the white lines, including the white lines.

7.7.2 The Curbs are NOT part of the racing surface unless otherwise stated by Race Control.

7.7.3 All cars must stay in contact with the racing surface with at least two wheels at all times. Drivers may not leave the racing surface on a consistent basis in the same corners or different places on the track.

NOTE: Consistently going of track is at discretion of the stewards. 1-2 incidents per lap is enough to get the attention of the stewards.

7.7.4 Going of the racing surface is only allowed when entering/leaving pit lane or to avoid an accident.

7.7.5 Drivers leaving the racing surface may not improve their position at any time over other running cars. Drivers must also concede position if leaving the racing surface stops another car from overtaking them in this short part of the track.

7.7.6 Teams can protest others for exceeding track limits. It must be very clear that the other car went outside the racing surface with more than two wheels on a consistent basis. This means that over the course of a few laps, of tracks occurred multiple times in the same corner or at other areas of the track. NOTE: Consistently going of track is at discretion of the stewards.

7.7.7 Cars on the racetrack may use any portion of the pit exit that is part of the track surface.

7.7.8 While a portion of pit exit may be part of the track surface, cars on the racetrack must be aware of cars re-joining while exiting the pits. Any contact that occurs as a result of a car entering/exiting the pit may be penalised and a penalty is at discretion of the stewards.

7.7.9 At the discretion of the organisation, exception zones may be added to certain areas of a track. At these exception zones drivers may leave the normal track limits and treat them as part of the racing surface.

8.7.10 In case exception zones are assigned, these will be documented and explained in the driver’s briefings.

7.8 Blue Flags

7.8.1 It is the responsibility of both the overtaking driver and the driver being overtaken to assure safe overtaking.

7.8.2 Blue fags are to be served as soon as it is safe. I.e. the next straight or heavy braking zone.

7.9 Re-joining the Track

7.9.1 Any car that leaves the racing surface must re-join the track in a safe manner as to not interfere with other cars. Penalties will apply for dangerous re-joins.

7.10 Pit Lane

7.10.1 There is only one “lane” in pitlane. This means if that the driver in front has right of way at all times, this stands for entering pits and on exit, up to and including pit entry lines and pit exit lines.

7.10.2 The only time it is acceptable to overtake while in the pits is if the car in front is heavily damaged and the driver or race stewards call you through.

8 Of Track Conduct

8.1 Forum Etiquette

While it’s easy to get frustrated on track and incidents do happen, the forum threads and Discord channels for the series is not the place to vent against or abuse any of the Organisers/Sponsors/League Members or any other user. If there is a serious breach of etiquette, then the Series Administrators and Race Control will determine the punishment for the individual or team involved up to and including exclusion from future races in the series and even possible future series.

For any issues with respect to this series don’t hesitate to contact any of the named Administrators and we’ll try to find a solution to the problem and hear any suggestions for improvements. We all want to enjoy our racing and we want to extend that enjoyment to all Participants, Spectators and Administrators for the series. MOST IMPORTANTLY HAVE FUN AND RESPECT EACH OTHER