Virtual Bass System with Fuzzy Separation of Tones and Transients
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Second Bassoon: Specialist, Support, Teamwork Dick Hanemaayer Amsterdam, Holland (!E Following Article first Appeared in the Dutch Magazine “De Fagot”
THE DOUBLE REED 103 Second Bassoon: Specialist, Support, Teamwork Dick Hanemaayer Amsterdam, Holland (!e following article first appeared in the Dutch magazine “De Fagot”. It is reprinted here with permission in an English translation by James Aylward. Ed.) t used to be that orchestras, when they appointed a new second bassoon, would not take the best player, but a lesser one on instruction from the !rst bassoonist: the prima donna. "e !rst bassoonist would then blame the second for everything that went wrong. It was also not uncommon that the !rst bassoonist, when Ihe made a mistake, to shake an accusatory !nger at his colleague in clear view of the conductor. Nowadays it is clear that the second bassoon is not someone who is not good enough to play !rst, but a specialist in his own right. Jos de Lange and Ronald Karten, respectively second and !rst bassoonist from the Royal Concertgebouw Orchestra explain.) BASS VOICE Jos de Lange: What makes the second bassoon more interesting over the other woodwinds is that the bassoon is the bass. In the orchestra there are usually four voices: soprano, alto, tenor and bass. All the high winds are either soprano or alto, almost never tenor. !e "rst bassoon is o#en the tenor or the alto, and the second is the bass. !e bassoons are the tenor and bass of the woodwinds. !e second bassoon is the only bass and performs an important and rewarding function. One of the tasks of the second bassoon is to control the pitch, in other words to decide how high a chord is to be played. -
Laker Drumline Marching Bass Drum Technique
Laker Drumline Marching Bass Drum Technique This packet is intended to define a base framework of knowledge to adequately play a marching bass drum at the collegiate level. We understand that every high school drumline has its own approach to technique, so it’s crucial that ALL prospective members approach their hands with a fresh mind and a clean slate. Mastery of the following concepts & terminology will dramatically improve your experience during the audition process and beyond. Happy drumming! APPROACH The technique outlined in this packet is designed to maximize efficiency of motion and sound quality. It is necessary to use a high velocity stroke while keeping your grip and your muscles relaxed. Keep these key points in mind as you work to refine the music in this packet. Tension in your upper body, lack of oxygen to your muscles, and squeezing the stick are good examples of technique errors that will hinder your ability to achieve the sound quality, efficiency, and control that we strive for. GRIP Fulcrum Place the mallet perpendicularly across the second segment of your index finger. Place your thumb on the mallet so that the thumbnail is directly across from your index finger. ** This is the essential point of contact between your hands and the stick. It should be thought of as the primary pressure point in your fingers and pivot point on the stick. The entire pad of your thumb should remain in contact with the mallet at all times. As a bass drummer, about 60% of the pressure in your hands should lie in the fulcrum. -
10 - Pathways to Harmony, Chapter 1
Pathways to Harmony, Chapter 1. The Keyboard and Treble Clef Chapter 2. Bass Clef In this chapter you will: 1.Write bass clefs 2. Write some low notes 3. Match low notes on the keyboard with notes on the staff 4. Write eighth notes 5. Identify notes on ledger lines 6. Identify sharps and flats on the keyboard 7.Write sharps and flats on the staff 8. Write enharmonic equivalents date: 2.1 Write bass clefs • The symbol at the beginning of the above staff, , is an F or bass clef. • The F or bass clef says that the fourth line of the staff is the F below the piano’s middle C. This clef is used to write low notes. DRAW five bass clefs. After each clef, which itself includes two dots, put another dot on the F line. © Gilbert DeBenedetti - 10 - www.gmajormusictheory.org Pathways to Harmony, Chapter 1. The Keyboard and Treble Clef 2.2 Write some low notes •The notes on the spaces of a staff with bass clef starting from the bottom space are: A, C, E and G as in All Cows Eat Grass. •The notes on the lines of a staff with bass clef starting from the bottom line are: G, B, D, F and A as in Good Boys Do Fine Always. 1. IDENTIFY the notes in the song “This Old Man.” PLAY it. 2. WRITE the notes and bass clefs for the song, “Go Tell Aunt Rhodie” Q = quarter note H = half note W = whole note © Gilbert DeBenedetti - 11 - www.gmajormusictheory.org Pathways to Harmony, Chapter 1. -
Pitch Shifting with the Commercially Available Eventide Eclipse: Intended and Unintended Changes to the Speech Signal
JSLHR Research Note Pitch Shifting With the Commercially Available Eventide Eclipse: Intended and Unintended Changes to the Speech Signal Elizabeth S. Heller Murray,a Ashling A. Lupiani,a Katharine R. Kolin,a Roxanne K. Segina,a and Cara E. Steppa,b,c Purpose: This study details the intended and unintended 5.9% and 21.7% less than expected, based on the portion consequences of pitch shifting with the commercially of shift selected for measurement. The delay between input available Eventide Eclipse. and output signals was an average of 11.1 ms. Trials Method: Ten vocally healthy participants (M = 22.0 years; shifted +100 cents had a longer delay than trials shifted 6 cisgender females, 4 cisgender males) produced a sustained −100 or 0 cents. The first 2 formants (F1, F2) shifted in the /ɑ/, creating an input signal. This input signal was processed direction of the pitch shift, with F1 shifting 6.5% and F2 in near real time by the Eventide Eclipse to create an output shifting 6.0%. signal that was either not shifted (0 cents), shifted +100 cents, Conclusions: The Eventide Eclipse is an accurate pitch- or shifted −100 cents. Shifts occurred either throughout the shifting hardware that can be used to explore voice and entire vocalization or for a 200-ms period after vocal onset. vocal motor control. The pitch-shifting algorithm shifts all Results: Input signals were compared to output signals to frequencies, resulting in a subsequent change in F1 and F2 examine potential changes. Average pitch-shift magnitudes during pitch-shifted trials. Researchers using this device were within 1 cent of the intended pitch shift. -
3-D Audio Using Loudspeakers
3-D Audio Using Loudspeakers William G. Gardner B. S., Computer Science and Engineering, Massachusetts Institute of Technology, 1982 M. S., Media Arts and Sciences, Massachusetts Institute of Technology, 1992 Submitted to the Program in Media Arts and Sciences, School of Architecture and Planning in Partial Fulfillment of the Requirements for the Degree of Doctor of Philosophy at the Massachusetts Institute of Technology September, 1997 © Massachusetts Institute of Technology, 1997. All Rights Reserved. Author Program in Media Arts and Sciences August 8, 1997 Certified by Barry L. Vercoe Professor of Media Arts and Sciences Massachusetts Institute of Technology Accepted by Stephen A. Benton Chair, Departmental Committee on Graduate Students Program in Media Arts and Sciences Massachusetts Institute of Technology 3-D Audio Using Loudspeakers William G. Gardner Submitted to the Program in Media Arts and Sciences, School of Architecture and Planning on August 8, 1997, in Partial Fulfillment of the Requirements for the Degree of Doctor of Philosophy. Abstract 3-D audio systems, which can surround a listener with sounds at arbitrary locations, are an important part of immersive interfaces. A new approach is presented for implementing 3-D audio using a pair of conventional loudspeakers. The new idea is to use the tracked position of the listener’s head to optimize the acoustical presentation, and thus produce a much more realistic illusion over a larger listening area than existing loudspeaker 3-D audio systems. By using a remote head tracker, for instance based on computer vision, an immersive audio environment can be created without donning headphones or other equipment. -
Keyboard Playing and the Mechanization of Polyphony in Italian Music, Circa 1600
Keyboard Playing and the Mechanization of Polyphony in Italian Music, Circa 1600 By Leon Chisholm A dissertation submitted in partial satisfaction of the requirements for the degree of Doctor of Philosophy in Music in the Graduate Division of the University of California, Berkeley Committee in charge: Professor Kate van Orden, Co-Chair Professor James Q. Davies, Co-Chair Professor Mary Ann Smart Professor Massimo Mazzotti Summer 2015 Keyboard Playing and the Mechanization of Polyphony in Italian Music, Circa 1600 Copyright 2015 by Leon Chisholm Abstract Keyboard Playing and the Mechanization of Polyphony in Italian Music, Circa 1600 by Leon Chisholm Doctor of Philosophy in Music University of California, Berkeley Professor Kate van Orden, Co-Chair Professor James Q. Davies, Co-Chair Keyboard instruments are ubiquitous in the history of European music. Despite the centrality of keyboards to everyday music making, their influence over the ways in which musicians have conceptualized music and, consequently, the music that they have created has received little attention. This dissertation explores how keyboard playing fits into revolutionary developments in music around 1600 – a period which roughly coincided with the emergence of the keyboard as the multipurpose instrument that has served musicians ever since. During the sixteenth century, keyboard playing became an increasingly common mode of experiencing polyphonic music, challenging the longstanding status of ensemble singing as the paradigmatic vehicle for the art of counterpoint – and ultimately replacing it in the eighteenth century. The competing paradigms differed radically: whereas ensemble singing comprised a group of musicians using their bodies as instruments, keyboard playing involved a lone musician operating a machine with her hands. -
Physical Modeling of the Singing Voice
Malte Kob Physical Modeling of the Singing Voice 6000 5000 4000 3000 Frequency [Hz] 2000 1000 0 0 0.5 1 1.5 Time [s] logoV PHYSICAL MODELING OF THE SINGING VOICE Von der FakulÄat furÄ Elektrotechnik und Informationstechnik der Rheinisch-WestfÄalischen Technischen Hochschule Aachen zur Erlangung des akademischen Grades eines DOKTORS DER INGENIEURWISSENSCHAFTEN genehmigte Dissertation vorgelegt von Diplom-Ingenieur Malte Kob aus Hamburg Berichter: UniversitÄatsprofessor Dr. rer. nat. Michael VorlÄander UniversitÄatsprofessor Dr.-Ing. Peter Vary Professor Dr.-Ing. JuÄrgen Meyer Tag der muÄndlichen PruÄfung: 18. Juni 2002 Diese Dissertation ist auf den Internetseiten der Hochschulbibliothek online verfuÄgbar. Die Deutsche Bibliothek – CIP-Einheitsaufnahme Kob, Malte: Physical modeling of the singing voice / vorgelegt von Malte Kob. - Berlin : Logos-Verl., 2002 Zugl.: Aachen, Techn. Hochsch., Diss., 2002 ISBN 3-89722-997-8 c Copyright Logos Verlag Berlin 2002 Alle Rechte vorbehalten. ISBN 3-89722-997-8 Logos Verlag Berlin Comeniushof, Gubener Str. 47, 10243 Berlin Tel.: +49 030 42 85 10 90 Fax: +49 030 42 85 10 92 INTERNET: http://www.logos-verlag.de ii Meinen Eltern. iii Contents Abstract { Zusammenfassung vii Introduction 1 1 The singer 3 1.1 Voice signal . 4 1.1.1 Harmonic structure . 5 1.1.2 Pitch and amplitude . 6 1.1.3 Harmonics and noise . 7 1.1.4 Choir sound . 8 1.2 Singing styles . 9 1.2.1 Registers . 9 1.2.2 Overtone singing . 10 1.3 Discussion . 11 2 Vocal folds 13 2.1 Biomechanics . 13 2.2 Vocal fold models . 16 2.2.1 Two-mass models . 17 2.2.2 Other models . -
Hooks and Riffs A
SECONDARY/KEY STAGE 3 M U S I C – H O O K S A N D R I F F S K NOWLEDGE ORGANISER Exploring Repeated Musical Patterns Hooks and Riffs A. Key Words B. Famous Hooks, Riffs and Ostinatos C. Music Theory HOOK – A ‘musical hook’ is usually the ‘catchy bit’ of REPEAT SYMBOL – A musical symbol the song that you will remember. It is often short and Bass Line Riff from “Sweet Dreams” – The Eurythmics used in staff notation used and repeated in different places throughout the consisting of two piece. HOOKS can either be a: vertical dots followed by MELODIC HOOK – a HOOK based on the instruments Riff from “Word Up” – Cameo double bar lines and the singers showing the performer RHYTHMIC HOOK – a HOOK based on the patterns in should go back to either the start of the drums and bass parts or a the piece or to the corresponding VERBAL/LYRICAL HOOK – a HOOK based on the Rhythmic Riff from “We Will Rock You” – Queen sign facing the other way and repeat rhyming and/or repeated words of the chorus. that section of music. RIFF – A repeated musical pattern often used in the TREBLE CLEF – A musical introduction and instrumental breaks in a song or piece Vocal and Melodic Hook from “We Will Rock You” – Queen symbol showing that of music. RIFFS can be rhythmic, melodic or lyrical, notes are to be short and repeated. performed at a higher OSTINATO – A repeated musical pattern. The same pitch. Also called the G Rhythmic Ostinato from “Bolero” - Ravel meaning as the word RIFF but used when describing clef since it indicates repeated musical patterns in “classical” and some that the second line up is the note G. -
Designing Empowering Vocal and Tangible Interaction
Designing Empowering Vocal and Tangible Interaction Anders-Petter Andersson Birgitta Cappelen Institute of Design Institute of Design AHO, Oslo AHO, Oslo Norway Norway [email protected] [email protected] ABSTRACT on observations in the research project RHYME for the last 2 Our voice and body are important parts of our self-experience, years and on work with families with children and adults with and our communication and relational possibilities. They severe disabilities prior to that. gradually become more important for Interaction Design due to Our approach is multidisciplinary and based on earlier studies increased development of tangible interaction and mobile of voice in resource-oriented Music and Health research and communication. In this paper we present and discuss our work the work on voice by music therapists. Further, more studies with voice and tangible interaction in our ongoing research and design methods in the fields of Tangible Interaction in project RHYME. The goal is to improve health for families, Interaction Design [10], voice recognition and generative sound adults and children with disabilities through use of synthesis in Computer Music [22, 31], and Interactive Music collaborative, musical, tangible media. We build on the use of [1] for interacting persons with layman expertise in everyday voice in Music Therapy and on a humanistic health approach. situations. Our challenge is to design vocal and tangible interactive media Our results point toward empowered participants, who that through use reduce isolation and passivity and increase interact with the vocal and tangible interactive designs [5]. empowerment for the users. We use sound recognition, Observations and interviews show increased communication generative sound synthesis, vibrations and cross-media abilities, social interaction and improved health [29]. -
Subwoofer Arrays: a Practical Guide
Subwoofer Arrays A Practical Guide VVVeVeeerrrrssssiiiioooonnnn 111 EEElEllleeeeccccttttrrrroooo----VVVVooooiiiicccceeee,,,, BBBuBuuurrrrnnnnssssvvvviiiilllllleeee,,,, MMMiMiiinnnnnneeeessssoooottttaaaa,,,, UUUSUSSSAAAA AAApAppprrrriiiillll,,,, 22202000009999 © Bosch Security Systems Inc. Subwoofer Arrays A Practical Guide Jeff Berryman Rev. 1 / June 7, 2010 TABLE OF CONTENTS 1. Introduction .......................................................................................................................................................1 2. Acoustical Concepts.......................................................................................................................................2 2.1. Wavelength ..........................................................................................................................................2 2.2. Basic Directivity Rule .........................................................................................................................2 2.3. Horizontal-Vertical Independence...................................................................................................3 2.4. Multiple Sources and Lobing ...........................................................................................................3 2.5. Beamforming........................................................................................................................................5 3. Gain Shading....................................................................................................................................................6 -
Fundamentals of the Bass Drum, David L. Collier
TBA Journal - December 2003 Volume 5, No. 2 Fundamentals of the Bass Drum by David L. Collier, Illinois State University Bass Drum, also known as die grosse trammel in German, la grosse caisse in French and la grancassa or gran cassa in Italian is a fantastic instrument once you get involved with it. It is one of the most important instruments in the band or orchestra because of the power it possesses to direct the entire ensemble. Everyone listens to the bass drum and follows it. This means you have incredible power over the music and you have an incredible responsibility. Bass drum players must have impeccable time, must always watch the conductor and must always listen to the ensemble. In addition, the percussionist on bass drum needs a large pallet of sound colors to use in various situations. How is this done? Through changes in technique, stroke, mallet selection and where the head is struck. Diagram 1 Prep & Stroke Techniques • The basic grip is the same as the French Grip that is used when playing timpani. • The thumb is facing toward the ceiling: back of the hand is perpendicular to the floor. • Grip firmly between the thumb and first fingers with the remaining fingers wrapped around the handle of the mallet. Follow Thru • The grip should be firm but not tense. • The Basic stroke should be from the wrist and not from the arm. • Draw a backwards C or a bass clef sign in the air and contact the head at the bottom. • This motion should have a moderate degree of snap to increase the velocity of the mallet. -
Pitch-Shifting Algorithm Design and Applications in Music
DEGREE PROJECT IN ELECTRICAL ENGINEERING, SECOND CYCLE, 30 CREDITS STOCKHOLM, SWEDEN 2019 Pitch-shifting algorithm design and applications in music THÉO ROYER KTH ROYAL INSTITUTE OF TECHNOLOGY SCHOOL OF ELECTRICAL ENGINEERING AND COMPUTER SCIENCE ii Abstract Pitch-shifting lowers or increases the pitch of an audio recording. This technique has been used in recording studios since the 1960s, many Beatles tracks being produced using analog pitch-shifting effects. With the advent of the first digital pitch-shifting hardware in the 1970s, this technique became essential in music production. Nowa- days, it is massively used in popular music for pitch correction or other creative pur- poses. With the improvement of mixing and mastering processes, the recent focus in the audio industry has been placed on the high quality of pitch-shifting tools. As a consequence, current state-of-the-art literature algorithms are often outperformed by the best commercial algorithms. Unfortunately, these commercial algorithms are ”black boxes” which are very complicated to reverse engineer. In this master thesis, state-of-the-art pitch-shifting techniques found in the liter- ature are evaluated, attaching great importance to audio quality on musical signals. Time domain and frequency domain methods are studied and tested on a wide range of audio signals. Two offline implementations of the most promising algorithms are proposed with novel features. Pitch Synchronous Overlap and Add (PSOLA), a sim- ple time domain algorithm, is used to create pitch-shifting, formant-shifting, pitch correction and chorus effects on voice and monophonic signals. Phase vocoder, a more complex frequency domain algorithm, is combined with high quality spec- tral envelope estimation and harmonic-percussive separation to design a polyvalent pitch-shifting and formant-shifting algorithm.