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SILVER AGE SENTINELS (D20)
Talking Up Our Products With the weekly influx of new roleplaying titles, it’s almost impossible to keep track of every product in every RPG line in the adventure games industry. To help you organize our titles and to aid customers in finding information about their favorite products, we’ve designed a set of point-of-purchase dividers. These hard-plastic cards are much like the category dividers often used in music stores, but they’re specially designed as a marketing tool for hobby stores. Each card features the name of one of our RPG lines printed prominently at the top, and goes on to give basic information on the mechanics and setting of the game, special features that distinguish it from other RPGs, and the most popular and useful supplements available. The dividers promote the sale of backlist items as well as new products, since they help customers identify the titles they need most and remind buyers to keep them in stock. Our dividers can be placed in many ways. These are just a few of the ideas we’ve come up with: •A divider can be placed inside the front cover or behind the newest release in a line if the book is displayed full-face on a tilted backboard or book prop. Since the cards 1 are 11 /2 inches tall, the line’s title will be visible within or in back of the book. When a customer picks the RPG up to page through it, the informational text is uncovered. The card also works as a restocking reminder when the book sells. -
Threat Report: Doc Otaku
DOC OTAKU Originally perceived as a “wayward youth,” Doc Otaku REAL NAME: Solo Takashi has long since passed the point of adolescent pranks and OCCUPATION: Inventor, criminal youthful rebellion. Life as a young criminal has hardened BASE: Tokyo, Japan his anti-social tendencies and sharpened his eye for a Solo Takashi was a genius almost from the time he was deal. To Doc Otaku, life is a game, with him as the rogue born. He spoke several languages by the time he was hero, proving he can outwit the authorities and anyone seven years old and earned his first doctorate at the age who thinks they can stop him. of 12. Unfortunately, Takashi was bored. He lacked chal- Takashi is obsessed with manga and anime culture, a true lenges and he wanted to have peers, intellectual equals. otaku in that regard. He spends considerable time reading He also wanted to have some fun. and watching his favorite subjects, and is even the creator He jumped at the opportunity to study with Daedalus, of several hit “underground” publications and produc- one of the greatest scientific minds in the world. But he tions. In spite of the best efforts of the Japanese authori- quickly decided Daedalus was a scared old man unwilling ties, Doc Otaku has a considerable underground cult of to take risks or let anyone else take them, either. He didn’t personality in Japan, one that is spreading via the Internet encourage Takashi’s potential, he only tried to limit and to other parts of the world. control it. -
Emerald City Knights
EMERALD CITY KNIGHTS CHAPTER 1: LIFE IN THE AFTERMATH THIRD EDITION Andre Nutter (order #3018914) 178.76.130.9 MUTANTS & MASTERMINDS EMERALD CITY KNIGHTS PICKING UP THE PIECES This chapter picks up right where “The Silver Storm”—the COMFORTABLE WORDS prologue to Emerald City Knights—left off, with the heroes dealing with the aftermath of the strange explosion that Deeds normally count more than just talk, but when words has unleashed something new and dangerous in Emerald can calm a panic and get the many rubberneckers to City. disperse peacefully, speeches are worthwhile. If the heroes With the last of the berserk stormers defeated or in have demonstrated good, noble conduct thus far, they face retreat, the heroes have a number of options. As always, Indifferent crowds that depart once they’re sweet-talked there’s no telling for sure what the players are going to up to Favorable or better via the normal DC 15 Persuasion do, but this section provides some guidelines for the most check. Characters Behaving Badly thus far in the adventure likely possibilities. If they go beyond the scope of what’s (your typical ‘90s-refugee antihero, for instance) can use provided, feel free to mix and match these scenes, or wing Intimidation instead, treating the bystanders (Will defense it entirely, as the proper plot progression necessitates. 0) like minions. This isn’t exactly the best public relations move, but it does clear the scene as needed. SCENE 1: WE CAN BE HEROES THE WEIGHT Some downtown buildings and walls proved not to be Scene Type: Challenge up to super-fight code and collapsed, burying many Of the most obvious and critical concern are the innocent innocents alive. -
Threat Report: the Atom Family Threat Report: the Atom Family Sample File
Sample file THE ATOM FAMILY often buried himself in his research. He began to study MEMBERS: Maximus Atom, Tesla Atom, Victoria Atom, robotics and computers more in-depth, building robotic Chase Atom, Jack Wolf, Doctor Atom playmates and nannies to help care for Andrea and Jack. BASE: The Nucleus, atop the Goodman Building, She began attending the Hanover Institute of Technol- Freedom City ogy in 1976, and there saw the performance of a “men- MOTIVATIONS: Explorers talist” named Mentac, who debunked psychic research. The current generation of the world-famous Atom Family When she also discovered Mentac had actual psychic have been celebrities since the moment they were born. powers, she learned he pretended to be a stage mental- The Family is made up of adventurers and explorers who ist and debunker as a way for him to find con-artists as investigate strange phenomena and fight threats to the well as true paranormals who abused their abilities and safety of Freedom City and the world. The current team bring them to justice. Andrea introduced Mentac to her consists of the four grandchildren of Doctor Alexander father and he began a long association with the Atom Atom—Max, Tess, Vicky, and Chase—their friend and Family. legal guardian “Uncle” Jack Wolf, and their grandfather’s For the better part of a decade, the quartet of Doctor disembodied intellect, maintained within the computers Atom, Andrea, Mentac, and Jack Wolf explored strange of their headquarters, the Nucleus, atop the Goodman phenomena and fought hidden menaces. Andrea Building in Freedom City. became more and more attracted to the mysterious and aloof Mentac, while Jack silently carried a torch for the HISTORY lovely Andrea. -
Emerald City Knights
EMERALD CITY KNIGHTS PROLOGUE: THE SILVER STORM THIRD EDITION MUTANTS & MASTERMINDS EMERALD CITY KNIGHTS INTRODUCTION “The Silver Storm” is designed for six to eight Mutants & York Stock Exchange) by the flamboyant plutocrat and Masterminds heroes in the power level 8 to 10 range. It techno-wizard Maximilian Mars. As MarsTech and other can accommodate a power level 12 hero as part of the high-tech companies flourished, so did Emerald City, trans- group, but any more such powerful do-gooders are going forming the once-sleepy burgh into a leading center for the to require the Gamemaster to ratchet up the opposi- computer industry and other high-technology businesses. tion, either in numbers, power level, or both to provide a diverting enough challenge to the heroes. GOODBYE YELLOW BRICK ROAD This adventure is set in Emerald City during the present day. Nothing marks Emerald City newcomers more than It can, however, be used in the campaign city of the Game- making a Munchkin joke in public. They think it’s clever, master’s choice simply by changing the proper names. but to longtime residents (and in truth) they’re just being The adventure contains everything you need to run it using punch-ably obvious and annoying. It’s all an understand- just the Mutants & Masterminds Hero’s Handbook. Players able offshoot of the city’s 70-year-long love/hate relation- intending to participate in this adventure should read no ship with The Wizard of Oz. There are many businesses and further. The rest of the text is for the Gamemaster only! organizations that work overtime to avoid any association with the classic stories and legendary film, while others WELCOME TO THE BOOMTOWN embrace the eponymous association wholeheartedly. -
Fictional Reality Issue 12
TABLE OF CONTENTS Meet and Greet d20 Product Reviews (continued) Game / Product Reviews Reaper Miniatures 3 Reaper Miniatures Fast Forward Games / Fanpro / WK Games www.reapermini.com www.reapermini.com www.fastforwardgames.com Written by Mark Theurer and The Eldest Son 35 Classic Battletech 51 J. Michael Tisdel Review by Mark Theurer Review by J. Michael Tisdel RPG Objects Classic Battletech Miniature Rules 52 Miniature Reviews www.rpgobjects.com Review by J. Michael Tisdel 100 Kingdoms 6 GM Mastery, Volume 1 37 I-Kore www.100kingdoms.com Review by Mark Theurer www.i-kore.com Review by Mark Theurer Dream Pod 9 Void 1.1 Junkers Army Book 52 Excelsior Entertainment 9 www.dp9.com Review by Mark Theurer www.excelsiorgames.info d20 Mecha Compendium 37 Ghazpork Industrial Review by Mark Theurer Review by Mark Theurer www.ghazporkindustrial.com Reaper Miniatures 10 Bastion Press Dying Lights 53 www.reapermini.com www.bastionpress.com Review by John Robertson Reviews by J. Michael Tisdel and Airships 38 Privateer Press Mark Theurer Review by J. Michael Tisdel www.privateerpress.com Privateer Press 17 Faeries 38 IK: Warmachine Prime 54 www.ikwarmachine.com Review by Graham Platt Review by Mark Theurer Review by Mark Theurer Friends & Familiars 39 Pinnacle Entertainment Group I-Kore 18 Review by Mark Theurer Savage Worlds 55 www.i-kore.com United Playtest Review by J. Michael Tisdel Review by Mark Theurer and www.unitedplaytest.com Charon Productions J. Michael Tisdel Gaming Frontiers 4 39 www.battlepack2001.com Mithril 20 Review by Mark Theurer Skirmishpack 56 www.mithril.ie Mystic Eye Games Review by J. -
Monster Mash-Up
MONSTER MASH-UP THIRD EDITION HALLOWEEN SPECIAL 2017 MUTANTS & MASTERMINDS MONSTER MASH-UP As fall begins, All Hallow’s Eve approaches. Though once and again as a specter called the Silver Scream, taking out a yearly reminder that the dead linger just beyond the liv- the misery she knew in life on anyone who tarnishes her ing world, Halloween has now become a time of fun and memory or work. frivolity. Even in Freedom City, where genuine monsters Fifty years later, a very similar career arc led another young sometimes stalk the streets and sewers, Halloween is a actress, Lily Esther, into the exploitation horror films of the time for candy, parties, fun costumes, and laughter. Pro- 80s. She never found true stardom, but for years enjoyed tected by their spandex-clad heroes, many Freedonians moderate fame on the West Coast as “Madame Macabre,” feel downright invulnerable. Too invulnerable. a late-night monster movie hostess on television. As cable When a Halloween prank ends up calling down far more overtook network television and her years began to add trouble than anyone expected, Freedom City needs he- up, Lily likewise found herself destitute and forgotten. roes to protect it once again. Rather than end her life, though, she traded it to a myste- rious stranger for power and eternal youth, transforming Monster Mash-Up is a short adventure for a group of three herself into the real Madame Macabre, Hostess of Horror. to five PL 10 heroes. The adventure is set in Freedom City, but can easily be transplanted anywhere in the world that Both actresses are eternally linked to the roles they played celebrates Halloween and has a large, old theater to gath- in life, and share a common bitterness at the world that er an audience into. -
Mastermind's Manual
MUTANTS & MASTERMINDS SUPPLEMENT GRR2504e ISBNISBN 1-932442-55-31-932442-55-3 GRR 2504 Produced and Published by Green Ronin Publishing, LLC STEVE KENSON · GREEN RONIN PUBLISHING P.O. Box 1723, Renton WA 98057-1723 www.mutantsandmasterminds.com • www.greenronin.com MASTERMIND’S MANUAL A GREEN RONIN PRODUCTION Design & Development Steve Kenson Cover Art Udon with Chris Stevens Editing Steven Marsh Executive Producer Chris Pramas Graphic Design Hal Mangold Art Direction Hal Mangold & Steve Kenson Interior Art Attila Adorjany, Brett Barkley, Eric Canete, John Christopher, Storn A. Cook, Tom Feister, Tariq Hassan, Scott James, Georges Jeanty, “Rey” Lewis, Tony Parker, Ramon k Perez, Steve Scott, Kevin Stokes, Craig Taillifer, Udon with Chris Stevens, Dexter Vines Green Ronin Staff Chris Pramas, Nicole Lindroos, Hal Mangold, Steve Kenson, Evan Sass, Robert J. “ Dr. Evil” Schwalb and Marc Schmalz Playtesters Rui Anselmo, Dwyane T. Butchino and the Midnight Legion (Charity Ens-Butchino, Sara Dean, John Szczypien, Jamieson Long, James Taylor, Ralph Duell, David Laramie, James Kavanagh), Bob Huss, Tom Miskey, Jason “Valdier” Orman, Ben Robbins, Garth “The Shadow” Rose, Stephen Scholz, Robert Stehwien, Aaron Sullivan, Ron Willingham, and all the fans on the Atomic Think Tank forums \ who provided questions, feedback, and inspiration. MUTANTS & MASTERMINDS Special Thanks to AEG, Guardians of Order, Malhavoc Press, Sword & Sorcery Studios, Wizards of the Coast, and all the other publishers who have honored the spirit of the Open Game License by contributing content and helping to make this and other products more than just the sum of their parts. Mastermind’s Manual is ©2006 Green Ronin Publishing, LLC. -
Emerald City Knights: Chapter 2: out of Their League
EMERALD CITY KNIGHTS CHAPTER 2: OUT OF THEIR LEAGUE THIRD EDITION MUTANTS & MASTERMINDS EMERALD CITY KNIGHTS INTRODUCTION This is the second in an adventure series for Mutants & of old-school violence as the heroes stop the first set of Masterminds Third Edition. The presumption is that most organized stormer villains from making a name for them- players and GMs will be running this adventure as part of selves when they attack an AEGIS (the American Elite that series, though there is advice included in the Getting Government Intervention Service) transport. the Heroes Involved section of the first scene for those groups that enter the adventure through avenues other than starting with the Prologue and Chapter 1 of this GETTING THE HEROES INVOLVED series. Further assumptions are that the player charac- ters are relatively new heroes, are power level 10, and Assuming this chapter is run for the players immediately are operating in the same universe as the Freedom City following Chapter 1: Life in the Aftermath, the heroes setting material provided by Green Ronin Publishing should be at MarsTech, Inc. interrogating Maximillian Mars (and are familiar enough with the setting that references after driving away the villains of F.O.E. can be made to NPCs and other setting-related material without too much explanation needed); again, notes are provided with advice on how to deal with other kinds of PROLOGUE player groups and characters, but the text and adventure Read or paraphrase the following to the players. primarily reflects the aforementioned assumptions. Text intended for reading directly to players will be noted Wreckage lies all about you, the aftermath of a as such and will be entirely in italics.