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Download the Booklet of Chessbase Magazine #199
THE Magazine for Professional Chess JANUARY / FEBRUARY 2021 | NO. 199 | 19,95 Euro S R V ON U I O D H E O 4 R N U A N DVD H N I T NG RE TIME: MO 17 years old, second place at the Altibox Norway Chess: Alireza Firouzja is already among the Top 20 TOP GRANDmasTERS ANNOTATE: ALL IN ONE: SEMI-TaRRasCH Duda, Edouard, Firouzja, Igor Stohl condenses a Giri, Nielsen, et al. trendy opening AVRO TOURNAMENT 1938 – LONDON SYSTEM – no reST FOR THE Bf4 CLash OF THE GENERATIONS Alexey Kuzmin hits with the Retrospective + 18 newly annotated active 5...Nh5!? Keres games THE MODERN BENONI UNDER FIRE! Patrick Zelbel presents a pointed repertoire with 6.Nf3/7.Bg5 THE MAGAZINE FOR PROFESSIONAL CHESS JANU 17 years old, secondARY / placeFEB at the RU Altibox Norway Chess: AlirezaAR FirouzjaY 2021 is already among the Top 20 NO . 199 1 2 0 2 G R U B M A H , H B M G E S DVD with first class training material for A B S S E club players and professionals! H C © EDITORIAL The new chess stars: Alireza Firouzja and Moscow in order to measure herself against Beth Harmon the world champion in a tournament. She is accompanied by a US official who warns Now the world and also the world of chess her about the Soviets and advises her not to has been hit by the long-feared “second speak with anyone. And what happens? She wave” of the Covid-19 pandemic. Many is welcomed with enthusiasm by the popu- tournaments have been cancelled. -
The Check Is in the Mail June 2007
The Check Is in the Mail June 2007 NOTICE: I will be out of the office from June 16 through June 25 to teach at Castle Chess Camp in Atlanta, Georgia. During that GM Cesar Augusto Blanco-Gramajo time I will be unable to answer any of your email, US mail, telephone calls, or GAME OF THE MONTH any other form of communication. Cesar’s provisional USCF rating is 2463. NOTICE #2 As you watch this game unfold, you can The email address for USCF almost see Blanco’s rating go upwards. correspondence chess matters has changed to [email protected] RUY LOPEZ (C67) White: Cesar Blanco (2463) ICCF GRANDMASTER in 2006 Black: Benjamin Coraretti (0000) ELECTRONIC KNIGHTS 2006 Electronic Knights Cesar Augusto Blanco-Gramajo, born 1.e4 e5 2.Nf3 Nc6 3.Bb5 Nf6 4.0–0 January 14, 1959, is a Guatemalan ICCF Nxe4 5.d4 Nd6 6.Bxc6 dxc6 7.dxe5 Grandmaster now living in the US and Ne4 participating in the 2006 Electronic An unusual sideline that seems to be Knights. Cesar has had an active career gaining in popularity lately. in ICCF (playing over 800 games there) and sports a 2562 ICCF rating along 8.Qe2 with the GM title which was awarded to him at the ICCF Congress in Ostrava in White chooses to play the middlegame 2003. He took part in the great Rest of as opposed to the endgame after 8. the World vs. Russia match, holding Qxd8+. With an unstable Black Knight down Eleventh Board and making two and quick occupancy of the d-file, draws against his Russian opponent. -
Draft – Not for Circulation
A Gross Miscarriage of Justice in Computer Chess by Dr. Søren Riis Introduction In June 2011 it was widely reported in the global media that the International Computer Games Association (ICGA) had found chess programmer International Master Vasik Rajlich in breach of the ICGA‟s annual World Computer Chess Championship (WCCC) tournament rule related to program originality. In the ICGA‟s accompanying report it was asserted that Rajlich‟s chess program Rybka contained “plagiarized” code from Fruit, a program authored by Fabien Letouzey of France. Some of the headlines reporting the charges and ruling in the media were “Computer Chess Champion Caught Injecting Performance-Enhancing Code”, “Computer Chess Reels from Biggest Sporting Scandal Since Ben Johnson” and “Czech Mate, Mr. Cheat”, accompanied by a photo of Rajlich and his wife at their wedding. In response, Rajlich claimed complete innocence and made it clear that he found the ICGA‟s investigatory process and conclusions to be biased and unprofessional, and the charges baseless and unworthy. He refused to be drawn into a protracted dispute with his accusers or mount a comprehensive defense. This article re-examines the case. With the support of an extensive technical report by Ed Schröder, author of chess program Rebel (World Computer Chess champion in 1991 and 1992) as well as support in the form of unpublished notes from chess programmer Sven Schüle, I argue that the ICGA‟s findings were misleading and its ruling lacked any sense of proportion. The purpose of this paper is to defend the reputation of Vasik Rajlich, whose innovative and influential program Rybka was in the vanguard of a mid-decade paradigm change within the computer chess community. -
Chessbase.Com - Chess News - Grandmasters and Global Growth
ChessBase.com - Chess News - Grandmasters and Global Growth Grandmasters and Global Growth 07.01.2010 Professor Kenneth Rogoff is a strong chess grandmaster, who also happens to be one of the world's leading economists. In a Project Syndicate article that appeared this week Ken sees the new decade as one in which "artificial intelligence hits escape velocity," with an economic impact on par with the emergence of India and China. He uses computer chess to illustrated the point. Grandmasters and Global Growth By Kenneth Rogoff As the global economy limps out of the last decade and enters a new one in 2010, what will be the next big driver of global growth? Here’s betting that the “teens” is a decade in which artificial intelligence hits escape velocity, and starts to have an economic impact on par with the emergence of India and China. Admittedly, my perspective is heavily colored by events in the world of chess, a game I once played at a professional level and still follow from a distance. Though special, computer chess nevertheless offers both a window into silicon evolution and a barometer of how people might adapt to it. A little bit of history might help. In 1996 and 1997, World Chess Champion Gary Kasparov played a pair of matches against an IBM computer named “Deep Blue.” At the time, Kasparov dominated world chess, in the same way that Tiger Woods – at least until recently – has dominated golf. In the 1996 match, Deep Blue stunned the champion by beating him in the first game. -
Determining If You Should Use Fritz, Chessbase, Or Both Author: Mark Kaprielian Revised: 2015-04-06
Determining if you should use Fritz, ChessBase, or both Author: Mark Kaprielian Revised: 2015-04-06 Table of Contents I. Overview .................................................................................................................................................. 1 II. Not Discussed .......................................................................................................................................... 1 III. New information since previous versions of this document .................................................................... 1 IV. Chess Engines .......................................................................................................................................... 1 V. Why most ChessBase owners will want to purchase Fritz as well. ......................................................... 2 VI. Comparing the features ............................................................................................................................ 3 VII. Recommendations .................................................................................................................................... 4 VIII. Additional resources ................................................................................................................................ 4 End of Table of Contents I. Overview Fritz and ChessBase are software programs from the same company. Each has a specific focus, but overlap in some functionality. Both programs can be considered specialized interfaces that sit on top a -
Move Similarity Analysis in Chess Programs
Move similarity analysis in chess programs D. Dailey, A. Hair, M. Watkins Abstract In June 2011, the International Computer Games Association (ICGA) disqual- ified Vasik Rajlich and his Rybka chess program for plagiarism and breaking their rules on originality in their events from 2006-10. One primary basis for this came from a painstaking code comparison, using the source code of Fruit and the object code of Rybka, which found the selection of evaluation features in the programs to be almost the same, much more than expected by chance. In his brief defense, Rajlich indicated his opinion that move similarity testing was a superior method of detecting misappropriated entries. Later commentary by both Rajlich and his defenders reiterated the same, and indeed the ICGA Rules themselves specify move similarity as an example reason for why the tournament director would have warrant to request a source code examination. We report on data obtained from move-similarity testing. The principal dataset here consists of over 8000 positions and nearly 100 independent engines. We comment on such issues as: the robustness of the methods (upon modifying the experimental conditions), whether strong engines tend to play more similarly than weak ones, and the observed Fruit/Rybka move-similarity data. 1. History and background on derivative programs in computer chess Computer chess has seen a number of derivative programs over the years. One of the first was the incident in the 1989 World Microcomputer Chess Cham- pionship (WMCCC), in which Quickstep was disqualified due to the program being \a copy of the program Mephisto Almeria" in all important areas. -
New Architectures in Computer Chess Ii New Architectures in Computer Chess
New Architectures in Computer Chess ii New Architectures in Computer Chess PROEFSCHRIFT ter verkrijging van de graad van doctor aan de Universiteit van Tilburg, op gezag van de rector magnificus, prof. dr. Ph. Eijlander, in het openbaar te verdedigen ten overstaan van een door het college voor promoties aangewezen commissie in de aula van de Universiteit op woensdag 17 juni 2009 om 10.15 uur door Fritz Max Heinrich Reul geboren op 30 september 1977 te Hanau, Duitsland Promotor: Prof. dr. H.J.vandenHerik Copromotor: Dr. ir. J.W.H.M. Uiterwijk Promotiecommissie: Prof. dr. A.P.J. van den Bosch Prof. dr. A. de Bruin Prof. dr. H.C. Bunt Prof. dr. A.J. van Zanten Dr. U. Lorenz Dr. A. Plaat Dissertation Series No. 2009-16 The research reported in this thesis has been carried out under the auspices of SIKS, the Dutch Research School for Information and Knowledge Systems. ISBN 9789490122249 Printed by Gildeprint © 2009 Fritz M.H. Reul All rights reserved. No part of this publication may be reproduced, stored in a retrieval system, or transmitted, in any form or by any means, electronically, mechanically, photocopying, recording or otherwise, without prior permission of the author. Preface About five years ago I completed my diploma project about computer chess at the University of Applied Sciences in Friedberg, Germany. Immediately after- wards I continued in 2004 with the R&D of my computer-chess engine Loop. In 2005 I started my Ph.D. project ”New Architectures in Computer Chess” at the Maastricht University. In the first year of my R&D I concentrated on the redesign of a computer-chess architecture for 32-bit computer environments. -
A Proposed Heuristic for a Computer Chess Program
A Proposed Heuristic for a Computer Chess Program copyright (c) 2013 John L. Jerz [email protected] Fairfax, Virginia Independent Scholar MS Systems Engineering, Virginia Tech, 2000 MS Electrical Engineering, Virginia Tech, 1995 BS Electrical Engineering, Virginia Tech, 1988 December 31, 2013 Abstract How might we manage the attention of a computer chess program in order to play a stronger positional game of chess? A new heuristic is proposed, based in part on the Weick organizing model. We evaluate the 'health' of a game position from a Systems perspective, using a dynamic model of the interaction of the pieces. The identification and management of stressors and the construction of resilient positions allow effective postponements for less-promising game continuations due to the perceived presence of adaptive capacity and sustainable development. We calculate and maintain a database of potential mobility for each chess piece 3 moves into the future, for each position we evaluate. We determine the likely restrictions placed on the future mobility of the pieces based on the attack paths of the lower-valued enemy pieces. Knowledge is derived from Foucault's and Znosko-Borovsky's conceptions of dynamic power relations. We develop coherent strategic scenarios based on guidance obtained from the vital Vickers/Bossel/Max- Neef diagnostic indicators. Archer's pragmatic 'internal conversation' provides the mechanism for our artificially intelligent thought process. Initial but incomplete results are presented. keywords: complexity, chess, game -
A Higher Creative Species in the Game of Chess
Articles Deus Ex Machina— A Higher Creative Species in the Game of Chess Shay Bushinsky n Computers and human beings play chess differently. The basic paradigm that computer C programs employ is known as “search and eval- omputers and human beings play chess differently. The uate.” Their static evaluation is arguably more basic paradigm that computer programs employ is known as primitive than the perceptual one of humans. “search and evaluate.” Their static evaluation is arguably more Yet the intelligence emerging from them is phe- primitive than the perceptual one of humans. Yet the intelli- nomenal. A human spectator is not able to tell the difference between a brilliant computer gence emerging from them is phenomenal. A human spectator game and one played by Kasparov. Chess cannot tell the difference between a brilliant computer game played by today’s machines looks extraordinary, and one played by Kasparov. Chess played by today’s machines full of imagination and creativity. Such ele- looks extraordinary, full of imagination and creativity. Such ele- ments may be the reason that computers are ments may be the reason that computers are superior to humans superior to humans in the sport of kings, at in the sport of kings, at least for the moment. least for the moment. This article is about how Not surprisingly, the superiority of computers over humans in roles have changed: humans play chess like chess provokes antagonism. The frustrated critics often revert to machines, and machines play chess the way humans used to play. the analogy of a competition between a racing car and a human being, which by now has become a cliché. -
Table of Contents
TABLE OF CONTENTS Table of Contents ......................................................................................................................................................181 Overchampion (H.J. van den Herik) ........................................................................................................................181 Welcome and Farewell (Editor)................................................................................................................................182 A New Heuristic Search Algorithm for Capturing Problems in Go (K. Chen and P. Zhang) ................................183 New Approximate Strategies for Playing Sum Games based on Subgame Types (M.M. Zaky, C.R.S. Andraos, and S.A. Ghoneim).....................................................................................................................................191 Notes: ............................................................................................................................................................ 199 On the Importance of Embracing Risk in Tournaments (D. Billings) ................................................ 199 Nim is Easy, Chess is Hard – But Why?? (A. Fraenkel)..................................................................... 203 Information for Contributors............................................................................................................................. 207 News, Information, Tournaments, and Reports: ................................................................................................ -
FIDE Chess Network 1 Introduction
AUSTRIAN JOURNAL OF STATISTICS Volume 40 (2011), Number 4, 225–239 FIDE Chess Network Kristijan Breznik1 and Vladimir Batagelj2 1 International School for Social and Business Studies, Celje, Slovenia 2 Faculty of Mathematics and Physics, Ljubljana, Slovenia Abstract: The game of chess has a long and rich history. In the last century it has been closely connected to the world chess federation FIDE1. This paper analyses all of the rated chess games published on the FIDE website from January 2008 to September 2010 with network analytic methods. We discuss some players and game properties, above all the portion of games played between the world’s best chess players and the frequency of games among countries. Additionally, our analysis confirms the already known advantage of white pieces in the game of chess. We conclude that some modifications in the current system should appear in the near future. Zusammenfassung: Das Schachspiel hat als Spiel eine lange, abwechslungs- reiche Geschichte, die im letzten Jahrhundert mit dem Weltschachbund FIDE eng verbunden ist. In diesem Artikel analysieren wir alle bewerteten und veroffentlichten¨ Spiele der FIDE Webseite von Januar 2008 bis September 2010 unter Verwendung von Netzwerkanalysen. Wir diskutieren einige Spie- ler und die Eigenschaften der Spiele, vor allem den Anteil der Schachspiele zwischen den besten Schachspielern der Welt und die Haufigkeit¨ der Spiele zwischen verschiedenen Landern.¨ Unsere Analyse bestatigt¨ den bekannten Vorteil im Spiel fur¨ denjenigen, der die weißen Figuren besitzt. Schließlich kommen wir zur Feststellung, dass in naher Zukunft einige Veranderungen¨ am aktuellen System verlangt werden sollten. Keywords: Chess, FIDE, Network Analysis, Elo Rating System. -
The Superstar Effect: Evidence from Chess
The Queen’s Gambit: Explaining the Superstar Effect Using Evidence from Chess * Eren Bilen† Alexander Matros‡ September 24, 2021 Abstract. Superstars exist in classrooms and workplaces. Superstars can either intimidate others by making their peers put in less effort, or they can encourage others by inspiring everybody to “step up” their game. In this study, we analyze direct and indirect effects of a superstar on their peers using evidence from chess. We find that the direct superstar effect is always negative. The indirect superstar effect depends on the intensity of the superstar: if the skill gap between the superstar and the rest is small (large), there is a positive (negative) peer effect. JEL classification: M52, J3, J44, D3 Keywords: superstar, tournament, effort, chess *We would like to thank seminar participants at Dickinson College, Laboratory Innovation Science at Harvard, Lan- caster University, Murray State University, Sabanci University, Southern Illinois University Edwardsville, University of Nebraska Omaha, and University of South Carolina, as well as, participants in the 6th Contests Theory and Evidence conference at the University of East Anglia and the 90th Southern Economic Association Meeting for their questions and suggestions. We thank the Darla Moore School of Business Research Grant Program for the financial support. †Department of Data Analytics, Dickinson College, Carlisle, PA 17013. Email: [email protected] ‡Department of Economics, University of South Carolina, Columbia, SC, 29208. Email: alexan- [email protected] and Department of Economics, Lancaster University, Lancaster, LA1 4YX, United Kingdom. Email: [email protected] 1. Introduction "When you play against Bobby [Fischer], it is not a question of whether you win or lose.