Y86 Programming
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X86 Instruction Set 4.2 Why Learn Assembly
4.1 CS356 Unit 4 Intro to x86 Instruction Set 4.2 Why Learn Assembly • To understand something of the limitation of the HW we are running on • Helpful to understand performance • To utilize certain HW options that high-level languages don't allow (e.g. operating systems, utilizing special HW features, etc.) • To understand possible security vulnerabilities or exploits • Can help debugging 4.3 Compilation Process CS:APP 3.2.2 void abs(int x, int* res) • Demo of assembler { if(x < 0) *res = -x; – $ g++ -Og -c -S file1.cpp else *res = x; • Demo of hexdump } Original Code – $ g++ -Og -c file1.cpp – $ hexdump -C file1.o | more Disassembly of section .text: 0000000000000000 <_Z3absiPi>: 0: 85 ff test %edi,%edi 2: 79 05 jns 9 <_Z3absiPi+0x9> • Demo of 4: f7 df neg %edi 6: 89 3e mov %edi,(%rsi) 8: c3 retq objdump/disassembler 9: 89 3e mov %edi,(%rsi) b: c3 retq – $ g++ -Og -c file1.cpp Compiler Output – $ objdump -d file1.o (Machine code & Assembly) Notice how each instruction is turned into binary (shown in hex) 4.4 Where Does It Live • Match (1-Processor / 2-Memory / 3-Disk Drive) where each item resides: – Source Code (.c/.java) = 3 – Running Program Code = 2 – Global Variables = 2 – Compiled Executable (Before It Executes) = 3 – Current Instruction Being Executed = 1 – Local Variables = 2 (1) Processor (2) Memory (3) Disk Drive 4.5 BASIC COMPUTER ORGANIZATION 4.6 Processor • Performs the same 3-step process over and over again – Fetch an instruction from Processor Arithmetic 3 Add the memory Circuitry specified values Decode 2 It’s an ADD – Decode the instruction Circuitry • Is it an ADD, SUB, etc.? 1 Fetch – Execute the instruction Instruction System Bus • Perform the specified operation • This process is known as the ADD SUB Instruction Cycle CMP Memory 4.7 Processor CS:APP 1.4 • 3 Primary Components inside a processor – ALU – Registers – Control Circuitry • Connects to memory and I/O via address, data, and control buses (bus = group of wires) Bus Processor Memory PC/IP 0 Addr Control 0 op. -
Jump-Oriented Programming: a New Class of Code-Reuse Attack
Jump-Oriented Programming: A New Class of Code-Reuse Attack Tyler Bletsch, Xuxian Jiang, Vince W. Freeh Zhenkai Liang Department of Computer Science School of Computing North Carolina State University National University of Singapore {tkbletsc, xuxian_jiang, vwfreeh}@ncsu.edu [email protected] ABSTRACT to redirect control flow to the attacker-supplied code. How- Return-oriented programming is an effective code-reuse at- ever, with the advent of CPUs and operating systems that tack in which short code sequences ending in a ret instruc- support the W⊕X guarantee [3], this threat has been mit- tion are found within existing binaries and executed in ar- igated in many contexts. In particular, W⊕X enforces the bitrary order by taking control of the stack. This allows property that \a given memory page will never be both for Turing-complete behavior in the target program without writable and executable at the same time." The basic premise the need for injecting attack code, thus significantly negat- behind it is that if a page cannot be written to and later ex- ing current code injection defense efforts (e.g., W⊕X). On ecuted from, code injection becomes impossible. the other hand, its inherent characteristics, such as the re- Unfortunately, attackers have developed innovative ways liance on the stack and the consecutive execution of return- to defeat W⊕X. For example, one possible way is to launch oriented gadgets, have prompted a variety of defenses to a code-reuse attack, wherein existing code is re-purposed to detect or prevent it from happening. a malicious end. -
X86 Assembly Language Reference Manual
x86 Assembly Language Reference Manual Sun Microsystems, Inc. 901 N. San Antonio Road Palo Alto, CA 94303-4900 U.S.A. Part No: 805-4693-10 October 1998 Copyright 1998 Sun Microsystems, Inc. 901 San Antonio Road, Palo Alto, California 94303-4900 U.S.A. All rights reserved. This product or document is protected by copyright and distributed under licenses restricting its use, copying, distribution, and decompilation. No part of this product or document may be reproduced in any form by any means without prior written authorization of Sun and its licensors, if any. Third-party software, including font technology, is copyrighted and licensed from Sun suppliers. Parts of the product may be derived from Berkeley BSD systems, licensed from the University of California. UNIX is a registered trademark in the U.S. and other countries, exclusively licensed through X/Open Company, Ltd. Sun, Sun Microsystems, the Sun logo, SunDocs, Java, the Java Coffee Cup logo, and Solaris are trademarks, registered trademarks, or service marks of Sun Microsystems, Inc. in the U.S. and other countries. All SPARC trademarks are used under license and are trademarks or registered trademarks of SPARC International, Inc. in the U.S. and other countries. Products bearing SPARC trademarks are based upon an architecture developed by Sun Microsystems, Inc. The OPEN LOOK and SunTM Graphical User Interface was developed by Sun Microsystems, Inc. for its users and licensees. Sun acknowledges the pioneering efforts of Xerox in researching and developing the concept of visual or graphical user interfaces for the computer industry. Sun holds a non-exclusive license from Xerox to the Xerox Graphical User Interface, which license also covers Sun’s licensees who implement OPEN LOOK GUIs and otherwise comply with Sun’s written license agreements. -
X86 Instruction Set Architecture
x86 Instruction Set Architecture Comprehensive 32/64-bit Coverage First Edition Also by Tom Shanley HEAVEN’S FAVORITE —A Novel of Genghis Khan— Book 1, ASCENT: THE RISE OF CHINGGIS KHAN Book 2, DOMINION: DAWN OF THE MONGOL EMPIRE MINDSHARE TECHNICAL TRAINING Please visit www.mindshare.com for a complete description of Mind- Share’s technical offerings: • Books • eBooks • eLearning modules • Public courses • On-site course • On-line courses Intel Core 2 Processor (Penryn) Intel Nehalem Processor Intel Atom Processor AMD Opteron Processor (Barcelona) Intel 32/64-bit x86 Software Architecture AMD 32/64-bit x86 Software Architecture x86 Assembly Language Programming Protected Mode Programming PC Virtualization IO Virtualization (IOV) Computer Architectures with Intel Chipsets Intel QuickPath Interconnect (QPI) PCI Express 2.0 USB 2.0 USB 3.0 Embedded USB 2.0 Workshop PCI PCI-X Modern DRAM Architecture SAS Serial ATA High Speed Design EMI / EMC Bluetooth Wireless Product Development SMT Manufacturing SMT Testing x86 Instruction Set Architecture Comprehensive 32/64-bit Coverage First Edition MINDSHARE, INC. TOM SHANLEY MindShare Press Colorado Springs, USA Refer to “Trademarks” on page 5 for trademark information. The author and publisher have taken care in preparation of this book but make no expressed or implied warranty of any kind and assume no responsibility for errors or omissions. No liability is assumed for incidental or consequential damages in connec- tion with or arising out of the use of the information or programs contained herein. ISBN: 0-9770878-5-3 Copyright © 2009 by MindShare, Inc. All rights reserved. No part of this publication may be reproduced, stored in a retrieval system, or transmitted, in any form or by any means, electronic, mechanical, photocopy- ing, recording, or otherwise, without the prior written permission of the publisher. -
A Simple Computer March, 2012
Cmpt 150 A Simple Computer March, 2012 A Simple Computer It’s time to assemble some pieces and create a computer. We’re not going to cover this in depth — many details will be swept under the rug — but at the end we should have a pretty good idea of how assembly language connects with the underlying hardware. Instruction Set Architecture The true specification for a CPU is the instruction set architecture (ISA). In plain language, the set of instructions that the CPU hardware is capable of recognising and executing. In the roughly 70 years since the first digital computers were constructed1 hardware and software have co-evolved to their present state. Today there are two broad classes of ISAs: e Complex Instruction Set (CISC) ISAs are the older class, evolved from the pe- riod when the guiding philosophy was a rich set of machine instructions that facilitated assembly language programming by humans and closely matched the requirements of evolving higher-level programming languages (e.g., For- tran and Cobol). The dominant CISC ISA today is the Intel x86 instruction set. e Reduced Instruction Set (RISC) ISAs are the newer class, evolving from the observation that the vast majority of assembly language today is written by compilers. RISC ISAs have a bare minimum of instructions, chosen to min- imise hardware complexity and maximise speed of execution. Multiple RISC instructions are often required to do the work of a single CISC instruction, but even so can be executed more quickly. Compilers and assemblers do the tedious work of translating programs in high-level language into machine instructions. -
Registers Memory Segmentation and Protection
Intel x86 Assembly Language Programming CIS 450 { Computer Organization and Architecture c Copyright 2001 Tim Bower The Intel x86 line of CPUs use the accumulator machine mo del. Registers Note that each register has 32 bit, 16 bit and 8 bit names. We will usually use just the 32 bit names for the registers. See the diagrams of the registers on the following pages. The primary accumulator register is called EAX. The return value from a function call is saved in the EAX register. Secondary accumulator registers are: EBX, ECX, EDX. EBX is often used to hold the starting address of an array. ECX is often used as a counter or index register for an array oraloop. EDXis a general purp ose register. The EBP register is the stack frame pointer. It is used to facilitate calling and returning from functions. ESI and EDI are general purp ose registers. If a variable is to have register storage class, it is often stored in either ESI or EDI. A few instructions use ESI and EDI as p ointers to source and destination addresses when copying a blo ck of data. Most compilers preserve the value of ESI and EDI across function calls | not generally true of the accumulator registers. The ESP register is the stack p ointer. It is a p ointer to the \top" of the stack. The EFLAGS register is sometimes also called the status register. Several instructions either set or check individual bits in this register. For example, the sign ag bit 7 and the zero ag bit 6 are set by the compare cmp instruction and checked by all the conditional branching instructions. -
IBCM: the Itty Bitty Computing Machine
Chapter 1 IBCM: The Itty Bitty Computing Machine The child receives data through the sense organs; the child also has some inborn processing capacities – otherwise it would not be able to learn – but in addition, some “information” or “programs” are built-in at birth . there is a working memory . and there is a permanent memory . so there must be some inner “language” or medium of representation . Jerry Fodor . has discussed this inbuilt “language of thought,” which is similar conceptually to the “machine language” that is built into the personal computer. – John Cleverly, in “Visions of childhood: Influential models from Locke to Spock” [3] 1.1 Introduction Machine language, or machine code, is the set of instructions that a computer’s central processing unit (CPU) understands. It is the binary 0’s and 1’s that form instructions for the CPU to execute. When we compile a program, that program is eventually converted to binary machine code, which we can then run. Each different CPU has a different machine language that it understands, although CPU families tend to understand a very similar language. Programming in machine language requires one to write the code in hexadecimal notation, manually encoding the instructions one at a time. For this reason, machine language can often be difficult to pro- gram in. This is especially true with the complexities of modern instruction sets on processor families such as the x86 and MIPS. One will often write a program in assembly language, which is a (somewhat) higher-level manner to create a program. In assembly language, one can specify to add two values together through a command such as sub esp, 24, and need not write it in the hexadecimal notation of 0x83ec20.