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REINVENTING FREE DOWNLOAD

Scott McCloud | 256 pages | 08 Jul 2011 | HarperCollins Publishers Inc | 9780060953508 | English | New York, NY, United States : How Imagination and Technology Are Revolutionizing an Art Form

What would be even better, though, would be an updated version - becuase I, for one, Reinventing Comics love to see where McCloud thinks we're going to be 17 years from now. I wish there was a wider field myself, and I can see McCloud's points that comics have so much potential. Some of his ideas on the ever-expanding canvas and the form online comics could and would take Reinventing Comics come to pass and seen fruition. Mar 05, Ashley Lambert-Maberly rated it liked it Shelves: yeararts-visual-artgenre-nf-cultural-historygenre-nf-designarts-literary- language. Part One of this fascinating and in-depth book includes: The life of comics as an art form and as literature The battle for creators' Reinventing Comics Reinventing the business of comics The volatile and shifting public perceptions of comics Sexual and ethnic representation on comics Then in Part Two, McCloud paints a breathtaking picture of comics' digital revolutions, including: The intricacies of digital production The exploding world of online delivery The ultimate challenges of the infinite digital canvas. The controversial page follow-up to advocates 12 different revolutions in the way comics are created, distributed and perceived with special emphasis on the potential of Online Comics. Dec 03, Lindsay rated it it was ok Shelves: adultgraphic-novel-comicsnon-fiction. Now it's 15 years later and are in a worse hole than ever. Rating details. Panels Read Harder item for a book about comics. The New York Times. So it's understandable that only a select few have really taken his message to heart. Now, McCloud takes comics Reinventing Comics te next leavle, charting twelve different revolutions in how comics are created, read, and preceived today, and how they're poised Reinventing Comics conquer the Reinventing Comics millennium. Members save with free shipping everyday! About the Author Scott McCloud has been writing, drawing, and Reinventing Comics comics since He identifies the problem specifically: "Whoops, we've been giving away all of our comics for free, how do we earn money off this now? Oct 26, Bowen rated it really liked it. Technology is integral in Reinventing Comics creation today. I'm fairly good at picking for myself so end up with a lot of 4s. No trivia or quizzes yet. I stumbled across this somehow while doing research at work and had to read it. In the first chapter, he outlines reasons why he's worried about the comics industry, but it's very clear he's writing from the 90's. I work in the games industry Read through it in the library today. Enlarge cover. If you want to gain a real appreciation for the craft and value of comics, McCloud is the one to guide you. But I don't think McCloud Reinventing Comics the answer in his book. So it was sort of interesting in that sense, he'd discuss an "exciting potential idea," and I'd Reinventing Comics "mm yeah I saw something like that once and it Reinventing Comics real annoying. Persuasive, thoughtful, and clear. The potential is there. What must have been an exciting and interesting read in the first few years after publication is Reinventing Comics largely a waste of time. I work in the games industry, and it was honestly rather interesting to hear the way he described the comics industry of the "bubble" time, in which it seemed the demand for comics was going up and up, but really it had reached its peak-- it a little bit Reinventing Comics me reflect on the games industry that I'm familiar with at this present moment. Understanding Comics needs an update just because I'm interested in his take on the subject matter now; this is in dire need of an update for it to maintain any measurable relevance. Details if other :. Infinite Canvas is a road not nearly as well traveled as it by rights aught to be, but that doesn't make it a flawed concept. Error rating book. Community Reviews. Most of the subject of this book is McCloud's hopes for his favourite art media - comics - it's filled with his bias for a wider field for comics to play. Even though the book was written inMcCloud's analysis of the internet with respect to publishi This is a prescient book that is relevant to all creative people, not just those who care about comics. Better as a cultural artefact than anything else though I did occasionally enjoy certain historical tidbits. Views Read Edit View history. Understanding Comics needs an update just because I'm interested in his take on the Reinventing Comics matter now; this is in Better as a cultural artefact than Reinventing Comics else though I did occasionally enjoy certain historical tidbits. Originally Reinventing Comics back init's also a tad more utopian about webcomics and digital media in general being the salvation of the comics form than really seems justified nearly two decades later for at that it's unusually clear-sighted about the inevitability of the dot-com crash that hit a year or so later. InScott McCloud tore down the wall between high and low culture with the acclaimed international hit Understanding Comicsa massive that explored the inner workings of the worlds most misunderstood art form. May 23, Loki rated it really liked it Shelves: graphic-novelsnon-fictionart. Part One of this fascinating and in-depth book includes: The life of comics as an art form and as literture The battle for creators' rights Reinventing the business of comics The volatile and shifting public percptions of comics Sexual and ethnic representation on comics Then in Part Two, McCloud paints a brethtaling picture of comics' digital revolutions, including: The intricacies of digital production The exploding world of online delivery The ultimate challenges of the infinite digital canvas Showing There are Reinventing Comics things to learn from it, like how the internet changed how comics are read and viewed and at times it seems that McCloud Reinventing Comics demonizing online retailers for selling comics instead of a physical copy. He described a kind of "bubble" of comics-creation that Reinventing Comics and then burst in the 90's. Understanding Comics is significantly better and definitely stands the test of time much better the half of this that discussed Technology seemed small-thinking in since it was written in ; I suppose it's exciting that many of McCloud's predictions definitely Reinventing Comics true -- Reinventing Comics it also left me wanting much Reinventing Comics because I wonder what predictions he has NOW for what comics will look like in but this was a fun and interesting read. That book was revolutionary in how it attempted to free comics from their cultural baggage and dig into what really made them tick, at the core. Lists with This Book. It will provoke a lot of arguments, it will make a lot of people think, and it may ultimately change the world a little—which is, after all, what a Reinventing Comics is for. Part Two explores comics and new technology, including digital production, digital distribution, and the design challenges of comics in a digital environment. I love the concept of the book, but damn, it's drrrrrrryyyyyyy. Let's do as Scott does, though, and separate form from content. It was a thematic Reinventing Comics to his critically acclaimed Understanding Comicsand was followed Reinventing Comics . In an interview with Joe ZabelMcCloud stated that he was so eager to get to the second half of the book that Reinventing Comics rushed through the first portion. Jun 12, Dustin Hanvey rated it it was ok. The Sculptor. There was no way he could have predicted the smart phone, but he did Reinventing Comics the idea of tablets and e-readers.