The Tools of Webcomics: the “Infinite Canvas” and Other Innovations
Total Page:16
File Type:pdf, Size:1020Kb
Load more
Recommended publications
-
Magazines V17N9.Qxd
Feb COF C1:Customer 1/6/2012 2:54 PM Page 1 ORDERS DUE th 18FEB 2012 FEB E COMIC H T SHOP’S CATALOG 02 FEBRUARY COF Apparel Shirt Ad:Layout 1 1/11/2012 1:45 PM Page 1 DC HEROES: “SUPER POWERS” Available only TURQUOISE T-SHIRT from your local comic shop! PREORDER NOW! SPIDER-MAN: DEADPOOL: “POOL SHOT” PLASTIC MAN: “DOUBLE VISION” BLACK T-SHIRT “ALL TIED UP” BURGUNDY T-SHIRT PREORDER NOW! CHARCOAL T-SHIRT PREORDER NOW! PREORDER NOW! COF Gem Page February:gem page v18n1.qxd 1/11/2012 1:29 PM Page 1 STAR WARS: MASS EFFECT: BLOOD TIES— HOMEWORLDS #1 BOBA FETT IS DEAD #1 DARK HORSE COMICS (OF 4) DARK HORSE COMICS WONDER WOMAN #8 DC COMICS RICHARD STARK’S PARKER: STIEG LARSSON’S THE SCORE HC THE GIRL WITH THE DRAGON IDW PUBLISHING TATTOO SPECIAL #1 DC COMICS / VERTIGO SECRET #1 IMAGE COMICS AMERICA’S GOT POWERS #1 (OF 6) AVENGERS VS. X-MEN: IMAGE COMICS VS. #1 (OF 6) MARVEL COMICS COF FI page:FI 1/12/2012 10:00 AM Page 1 FEATURED ITEMS COMICS & GRAPHIC NOVELS Girl Genius Volume 11: Agatha Heterodyne and the Hammerless Bell TP/HC G AIRSHIP ENTERTAINMENT Strawberry Shortcake Volume 1: Berry Fun TP G APE ENTERTAINMENT Bart Simpson‘s Pal, Milhouse #1 G BONGO COMICS Fanboys Vs. Zombies #1 G BOOM! STUDIOS 1 1 Roger Langridge‘s Snarked! Volume 1 TP G BOOM! STUDIOS/KABOOM! Lady Death Origins: Cursed #1 G BOUNDLESS COMICS The Shadow #1 G D. E./DYNAMITE ENTERTAINMENT The Shadow: Blood & Judgment TP G D. -
Dowload PAX 2010 Photo Book
PAX year book 2010 by Nickeledge Photography, Pixel Art, Layout, Introduction by: Tom Dougherty (NickelEdge) Introduction Edited by: Chris Caruso thanks for the help DantePendragon PAX year book 2010 SECOND EDITION FIRST PRINTING on Demand printing pax.nickeledge.com Photography & Pixel Art: © Thomas Dougherty 2011 Speciacl thanks: all of Metroid Metal Grant Henry Kirbby Danimal Cannon Dan Talylor Kevin Lawrence Paul & Storm Shota Nakama Video Game Orchestra Jonathan Coulton Mc Frontalot Minibosses Protomen Anamanaguchi Mike, Jerry, Kiko & Khoo the ENFORCERS you guys rock AND everyone I got to meet while at PAX PAX Changes Everything I have games to play & thousands of friends to talk with. -NickelEdge For a few days we come together free of judgment and undaunted by what those outside think. A shared passion for video games makes the long lines bearable and we bond over ques- tions like “what DS game is that?” or “Did you play this?” PAX is like a sand box game, there is no one right way to enjoy it. You can bring your rig and enjoy a massive LAN party, or hit up the free play area. Be a rock god up on stage with Rock Band. Or maybe your just taking a nap on a Sumo Bag. We the loyal fans can catch trailers and demos scattered around the exhibit halls in search of the one game we must play, only to discover ten more that enthrall us. Spread throughout, like so many random encounters are the opportunities to pick up the gathering swag and the merch that will weigh our suitcases down on the journey home. -
It's Garfield's World, We Just Live in It
Bard College Bard Digital Commons Senior Projects Fall 2019 Bard Undergraduate Senior Projects Fall 2019 It’s Garfield’s World, We Just Live in It: An Exploration of Garfield the Cat as Icon, Money Maker, and Beast Iris B. Engel Bard College, [email protected] Follow this and additional works at: https://digitalcommons.bard.edu/senproj_f2019 Part of the American Art and Architecture Commons, Animal Studies Commons, Arts Management Commons, Business Intelligence Commons, Commercial Law Commons, Contemporary Art Commons, Economics Commons, Finance and Financial Management Commons, Folklore Commons, Historic Preservation and Conservation Commons, Modern Art and Architecture Commons, Operations and Supply Chain Management Commons, Social Influence and oliticalP Communication Commons, Social Media Commons, Strategic Management Policy Commons, and the Theory and Criticism Commons This work is licensed under a Creative Commons Attribution-Share Alike 4.0 License. Recommended Citation Engel, Iris B., "It’s Garfield’s World, We Just Live in It: An Exploration of Garfield the Cat as Icon, Money Maker, and Beast" (2019). Senior Projects Fall 2019. 3. https://digitalcommons.bard.edu/senproj_f2019/3 This Open Access work is protected by copyright and/or related rights. It has been provided to you by Bard College's Stevenson Library with permission from the rights-holder(s). You are free to use this work in any way that is permitted by the copyright and related rights. For other uses you need to obtain permission from the rights- holder(s) directly, unless additional rights are indicated by a Creative Commons license in the record and/or on the work itself. For more information, please contact [email protected]. -
Selecting a Topic
Lesson Comic Design: 1 Selecting a Topic Time Required: One 40-minute class period to share some of their topic ideas Materials: sample comic strips, Student Worksheet 1 with the class. At the end of the Comic Design: Story and Character Creation, blank class discussion, ask each student to paper, pens/pencils have a single topic in mind for their comic strip. LESSON STEPS 6 Download Student Worksheet 1 Comic Design: Story 1 Ask students to name some comic strips that they and Character Creation from www.scholastic.com like or read. Distribute samples of current comics. /prismacolor and distribute to students. Tell You can cut comics out of a newspaper or look for students that their comic should tell a story in three free comics online through websites such as panels that is related to their chosen topic. The www.gocomics.com. story should follow a simple “arc”—which has a 2 Have students read the comic samples. Then ask beginning (the first panel), a middle (the second students to describe what they think makes for a panel), and a conclusion (the final panel). Encourage good comic. Write their responses on the board. students to look at the comic samples and talk with Answers may include: funny, well-drawn, smart, fellow students about their story arcs for inspiration. or suspenseful. Tell students that comic strips are 7 Have students complete Part I of the student a type of cartoon that tells a story. As the students worksheet. This will help them to develop their topic have noted in their descriptions, these stories are and the story that they want to tell. -
Penny Arcade: Volume 8: Magical Kids in Danger PDF Book
PENNY ARCADE: VOLUME 8: MAGICAL KIDS IN DANGER PDF, EPUB, EBOOK Mike Krahulik,Jerry Holkins | 112 pages | 11 Sep 2012 | Oni Press,US | 9781620100066 | English | Portland, United States Penny Arcade: Volume 8: Magical Kids in Danger PDF Book The wares of the poor little match girl illuminate her cold world, bringing some beauty to her brief, tragic life. He has a fascination with unicorns , a secret love of Barbies , is a dedicated fan of Spider-Man and Star Wars , and has proclaimed " Jessie's Girl " to be the greatest song of all time. Thompson proceeded to phone Krahulik, as related by Holkins in the corresponding news post. The transformation of humanity through nano… More. PC Gamer. Jul 09, Kevin Gentilcore rated it really liked it. Anyway, people probably already know whether or not they like Penny Arcade. Retrieved March 23, Retrieved May 10, Unless you are a major geek like me, you have no idea what Penny Arcade is. Entertainment Weekly. Retrieved July 26, Retrieved May 9, The comics are from , the commentary from , and both are reflecting an industry that moves rapidly, so both are often unintentionally humorous just in regards to how things have fallen out since. To see what your friends thought of this book, please sign up. He has just enough fuel to reach the planet—then he finds that he has a sto… More. Some of these works have been included with the distribution of the game, and others have appeared on pre-launch official websites. Good collection, quick read. Published September 11th by Oni Press first published August 29th Want to Read Currently Reading Read. -
English-Language Graphic Narratives in Canada
Drawing on the Margins of History: English-Language Graphic Narratives in Canada by Kevin Ziegler A thesis presented to the University of Waterloo in fulfilment of the thesis requirement for the degree of Doctor of Philosophy in English Waterloo, Ontario, Canada, 2013 © Kevin Ziegler 2013 Author’s Declaration I hereby declare that I am the sole author of this thesis. This is a true copy of the thesis, including any required final revisions, as accepted by my examiners. I understand that my thesis may be made electronically available to the public. ii Abstract This study analyzes the techniques that Canadian comics life writers develop to construct personal histories. I examine a broad selection of texts including graphic autobiography, biography, memoir, and diary in order to argue that writers and readers can, through these graphic narratives, engage with an eclectic and eccentric understanding of Canadian historical subjects. Contemporary Canadian comics are important for Canadian literature and life writing because they acknowledge the importance of contemporary urban and marginal subcultures and function as representations of people who occasionally experience economic scarcity. I focus on stories of “ordinary” people because their stories have often been excluded from accounts of Canadian public life and cultural history. Following the example of Barbara Godard, Heather Murray, and Roxanne Rimstead, I re- evaluate Canadian literatures by considering the importance of marginal literary products. Canadian comics authors rarely construct narratives about representative figures standing in place of and speaking for a broad community; instead, they create what Murray calls “history with a human face . the face of the daily, the ordinary” (“Literary History as Microhistory” 411). -
The History of Web Comics Pdf Free Download
THE HISTORY OF WEB COMICS PDF, EPUB, EBOOK T. Campbell | 192 pages | 06 Jun 2006 | Antarctic Press Inc | 9780976804390 | English | San Antonio, Texas, United States The History of Web Comics PDF Book When Alexa goes to put out the fire, her clothes get burnt away, and she threatens Sam and Fuzzy with the fire extinguisher. Columbus: Ohio State U P. Stanton , Eneg and Willie in his book 'The Adventures of Sweet Gwendoline' have brought this genre to artistic heights. I would drive back and forth between Massachusetts and Connecticut in my little Acura, with roof racks so I could put boxes of shirts on top of the car. I'll split these up where I think best using a variety of industry information. Kaestle et. The Creators Issue. To learn more or opt-out, read our Cookie Policy. Authors are more accessible to their readers than before, and often provide access to works in progress or to process videos based on requests about how they create their comics. Thanks to everyone who's followed our work over the years and lent a hand in one way or another. It was very meta. First appeared in July as shown. As digital technology continues to evolve, it is difficult to predict in what direction webcomics will develop. The History of EC Comics. Based on this analysis, I argue that webcomics present a valuable archive of digital media from the early s that shows how relationships in the attention economy of the digital realm differ from those in the economy of material goods. -
Graphic Novels: Enticing Teenagers Into the Library
School of Media, Culture and Creative Arts Department of Information Studies Graphic Novels: Enticing Teenagers into the Library Clare Snowball This thesis is presented for the Degree of Doctor of Philosophy of Curtin University of Technology March 2011 Declaration To the best of my knowledge and belief this thesis contains no material previously published by any other person except where due acknowledgement has been made. This thesis contains no material which has been accepted for the award of any other degree or diploma in any university. Signature: _____________________________ Date: _________________________________ Page i Abstract This thesis investigates the inclusion of graphic novels in library collections and whether the format encourages teenagers to use libraries and read in their free time. Graphic novels are bound paperback or hardcover works in comic-book form and cover the full range of fiction genres, manga (Japanese comics), and also nonfiction. Teenagers are believed to read less in their free time than their younger counterparts. The importance of recreational reading necessitates methods to encourage teenagers to enjoy reading and undertake the pastime. Graphic novels have been discussed as a popular format among teenagers. As with reading, library use among teenagers declines as they age from childhood. The combination of graphic novel collections in school and public libraries may be a solution to both these dilemmas. Teenagers’ views were explored through focus groups to determine their attitudes toward reading, libraries and their use of libraries; their opinions on reading for school, including reading for English classes and gathering information for school assignments; and their liking for different reading materials, including graphic novels. -
Nettisarjakuvien Taloudelliset Mahdollisuudet
Nettisarjakuvien taloudelliset mahdollisuudet Minna Sundberg 2013 Graafisen suunnittelun kandidaatin opinnäytetyö, median laitos Taiteen ja suunnittelun korkeakoulu Aalto yliopisto 1 2 Nettisarjakuvien taloudelliset mahdollisuudet Minna Sundberg 2013 Graafisen suunnittelun kandidaatin opinnäytetyö, median laitos Taiteen ja suunnittelun korkeakoulu Aalto yliopisto 3 Sisältö Johdanto, määritelmä ja rajaus s. 3 1 Nettisarjakuvan luomisen perustat 1.1. Nettisarjakuvan julkaisemisen perustat s.7 1.2 Päivitystahdin tärkeys s. 7 1.3 Sivuston uloasu ja sisältö s.8 1.4 Lukijoiden huomion saanti s.13 1.5 Lukijoiden pitäminen sivulla s.14 1.6 Yhteisön rakentaminen sarjakuvan ympärille s.15 2. Nettisarjakuva tulonlähteenä 3.1 Mainokset s.19 3.2 Oheistuotteiden myynti s.21 3.3 Painettu kirja s.22 3.4 E-kirjat s.24 3.5 Ladattava lisämateriaali s.24 3.6 Lahjoitukset s. 25 3.7 Joukkorahoitus s.25 Yhteenveto s. 28 Liitteet s.29 4 Johdanto, Määritelmä, rajaus ja aineisto Opinnäytetyökseni olen tutkinut nykypäivän mahdollisuuksia toimia päätoimisesti nettisarjakuvanntekijänä ja miten ilmaisesti julkaistavan sarjakuvan avulla voi saada elantonsa. Valitsin tämän aiheen koska olen kiinnostunut luomaan sarjakuvaa omasta lähtökohdastani ja tienaamaan sillä elantoani ilman, että olisin riippuvainen kustanta- jista. Netissä on mahdollisuus saada kokoon suurikin lukijakunta aivan omin neuvoin ja lukijoiden kanssa on mahdollisuus aktiivisempaan vuorovaikutukseen kuin netin ulkopuolella. Olen myös vakuuttunut siitä, että tänä päivänä sarjakuvantekijöillä on paremmat -
Sailor Mars Meet Maroku
sailor mars meet maroku By GIRNESS Submitted: August 11, 2005 Updated: August 11, 2005 sailor mars and maroku meet during a battle then fall in love they start to go futher and futher into their relationship boy will sango be mad when she comes back =:) hope you like it Provided by Fanart Central. http://www.fanart-central.net/stories/user/GIRNESS/18890/sailor-mars-meet-maroku Chapter 1 - sango leaves 2 Chapter 2 - sango leaves 15 1 - sango leaves Fanart Central A.whitelink { COLOR: #0000ff}A.whitelink:hover { BACKGROUND-COLOR: transparent}A.whitelink:visited { COLOR: #0000ff}A.BoxTitleLink { COLOR: #000; TEXT-DECORATION: underline}A.BoxTitleLink:hover { COLOR: #465584; TEXT-DECORATION: underline}A.BoxTitleLink:visited { COLOR: #000; TEXT-DECORATION: underline}A.normal { COLOR: blue}A.normal:hover { BACKGROUND-COLOR: transparent}A.normal:visited { COLOR: #000020}A { COLOR: #0000dd}A:hover { COLOR: #cc0000}A:visited { COLOR: #000020}A.onlineMemberLinkHelper { COLOR: #ff0000}A.onlineMemberLinkHelper:hover { COLOR: #ffaaaa}A.onlineMemberLinkHelper:visited { COLOR: #cc0000}.BoxTitleColor { COLOR: #000000} picture name Description Keywords All Anime/Manga (0)Books (258)Cartoons (428)Comics (555)Fantasy (474)Furries (0)Games (64)Misc (176)Movies (435)Original (0)Paintings (197)Real People (752)Tutorials (0)TV (169) Add Story Title: Description: Keywords: Category: Anime/Manga +.hack // Legend of Twilight's Bracelet +Aura +Balmung +Crossovers +Hotaru +Komiyan III +Mireille +Original .hack Characters +Reina +Reki +Shugo +.hack // Sign +Mimiru -
Writing About Comics
NACAE National Association of Comics Art Educators English 100-v: Writing about Comics From the wild assertions of Unbreakable and the sudden popularity of films adapted from comics (not just Spider-Man or Daredevil, but Ghost World and From Hell), to the abrupt appearance of Dan Clowes and Art Spiegelman all over The New Yorker, interesting claims are now being made about the value of comics and comic books. Are they the visible articulation of some unconscious knowledge or desire -- No, probably not. Are they the new literature of the twenty-first century -- Possibly, possibly... This course offers a reading survey of the best comics of the past twenty years (sometimes called “graphic novels”), and supplies the skills for reading comics critically in terms not only of what they say (which is easy) but of how they say it (which takes some thinking). More importantly than the fact that comics will be touching off all of our conversations, however, this is a course in writing critically: in building an argument, in gathering and organizing literary evidence, and in capturing and retaining the reader's interest (and your own). Don't assume this will be easy, just because we're reading comics. We'll be working hard this semester, doing a lot of reading and plenty of writing. The good news is that it should all be interesting. The texts are all really good books, though you may find you don't like them all equally well. The essays, too, will be guided by your own interest in the texts, and by the end of the course you'll be exploring the unmapped territory of literary comics on your own, following your own nose. -
PDF Download Reinventing Comics How Imagination and Technology
REINVENTING COMICS HOW IMAGINATION AND TECHNOLOGY ARE REVOLUTIONIZING AN ART FORM 1ST EDITION PDF, EPUB, EBOOK Scott McCloud | 9780060953508 | | | | | Reinventing Comics How Imagination and Technology Are Revolutionizing an Art Form 1st edition PDF Book That said, this is a fascinating book for a number of reasons. TM: You made a point in Understanding Comics about how time equals space in comics. But there is a stunning jewel in the surrounding stone, and if you chipped away everything else the book would still be worth whatever you paid for it these days probably like a quarter for this chapter alone. We have in stock every item we list. This is a very long book, so people have time to adjust to my style. Whereas Understanding Comics was a timeless philosophical study for the sake of the art, Reinventing Comics moors itself firmly in the late 90s, exhaustively studying the history and industry of comics as it stood in the 90s and how it may shape up in the then-future. SM: I agree with you to an extent about there being a fundamental reader participation component to comics and that achieving that transparency in comics is a lot harder than it is in novels. But I was looking for a strong emotional effect. As others have noted, "Reinventing Comics" is more a product of its time and thus less timeless than McCloud's "Understanding Comics. May 09, zilby rated it it was ok Shelves: kw. That I put enough speed bumps [in] the growing complexity of those pages, that people would more naturally slow down.