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Advances in Social Science, Education and Humanities Research, volume 289 5th International Conference on Education, Language, Art and Inter-cultural Communication (ICELAIC 2018) A Review of Paul Auster Studies* Long Shi Qingwei Zhu College of Foreign Language College of Foreign Language Pingdingshan University Pingdingshan University Pingdingshan, China Pingdingshan, China Abstract—Paul Benjamin Auster is a famous contemporary Médaille Grand Vermeil de la Ville de Paris in 2010, American writer. His works have won recognition from all IMPAC Award Longlist for Man in the Dark in 2010, over the world. So far, the Critical Community contributes IMPAC Award long list for Invisible in 2011, IMPAC different criticism to his works from varied perspectives in the Award long list for Sunset Park in 2012, NYC Literary West and China. This paper tries to make a review of Paul Honors for Fiction in 2012. Auster studies, pointing out the achievement which has been made and others need to be made. II. A REVIEW OF PAUL AUSTER‘S LITERARY CREATION Keywords—a review; Paul Auster; studies In 1982, Paul Auster published The Invention of Solitude which reflected a literary mind that was to be reckoned with. I. INTRODUCTION It consists of two sections. Portrait of an Invisible Man, the first part, is mainly about his childhood in which there is an Paul Benjamin Auster (born February 3, 1947) is a absence of fatherly love and care. His memory of his growth talented contemporary American writer with great is full of lack of fatherly attention: ―for the first years of my abundance of voluminous works. -
Bioshock 2 Game
WARNING Before playing this game, read the Xbox 360 B I O S H O C K 2 accessory manuals for important safety and health information.® Keep console all manualsand for future reference. For replacement console and accessory manuals, go to CONTENTS www.xbox.com/support. Xbox LIVE 2 Main Menu 2 Important Health Warning About Playing Video Games Photosensitive seizures SINGLE PLAYER GAME A very small percentage of people may experience a seizure when exposed to certain visual images, including flashing lights or patterns that may appear in video games. Rapture’s Nightmare 3 Even people who have no history of seizures or epilepsy may have an undiagnosed Story 3 condition that can cause these “photosensitive epileptic seizures” while watching video games. Controls 4 Little Sisters 5 These seizures may have a variety of symptoms, including lightheadedness, altered vision, eye or face twitching, jerking or shaking of arms or legs, disorientation, HUD 6 confusion, or momentary loss of awareness. Seizures may also cause loss of Weapons & Plasmids 7 consciousness or convulsions that can lead to injury from falling down or striking nearby objects. Gene Tonics . 9 Immediately stop playing and consult a doctor if you experience any of these Finding Items . 9 symptoms. Parents should watch for or ask their children about the above symptoms— Threats 10 children and teenagers are more likely than adults to experience these seizures. The risk Devices & Machines . .12 of photosensitive epileptic seizures may be reduced by taking the following precautions: Sit farther from the screen; use a smaller screen; play in a well-lit room; do not play Hacking 14 when you are drowsy or fatigued. -
2K Games and Irrational Games Announce Bioshock(R) Infinite
2K Games and Irrational Games Announce BioShock(R) Infinite August 12, 2010 2:01 PM ET Creators of original BioShock(R) look to the sky in the next chapter of the award-winning franchise NEW YORK, Aug 12, 2010 (BUSINESS WIRE) -- 2K Games announced today that BioShock(R) Infinite, a first-person shooter, is currently in development at Irrational Games, the studio behind the original BioShock(R) which has sold over 4 million units worldwide. Set in 1912, BioShock Infinite introduces an entirely new narrative experience that lifts players out of the familiar confines of Rapture and rockets them to Columbia, an immense city in the sky. BioShock Infinite is currently planned for release during calendar 2012. Originally conceived as a floating symbol of American ideals at a time when the United States was emerging as a world power, Columbia is dispatched to distant shores with great fanfare by a captivated public. What begins as a brand new endeavor of hope turns drastically wrong as the city soon disappears into the clouds to whereabouts unknown. The player assumes the role of former Pinkerton agent Booker DeWitt, sent to the lost city to rescue Elizabeth, a young woman imprisoned there since childhood. He develops a relationship with Elizabeth, augmenting his abilities with hers so the pair may escape from a city that is literally falling from the sky. DeWitt must learn to fight foes in high-speed Sky-Line battles, engage in combat both indoors and amongst the clouds, and harness the power of dozens of new weapons and abilities. "We are excited to expand the world of BioShock, which is one of the industry's most critically acclaimed and beloved franchises," said Christoph Hartmann, president of 2K. -
An Analysis Of" City of Glass" by Paul Auster in Terms of Postmodernism
International Journal of Languages’ Education and Teaching Volume 5, Issue 1, April 2017, p. 478-486 Received Reviewed Published Doi Number 17.01.2017 16.02.2017 24.04.2017 10.18298/ijlet.1659 AN ANALYSIS OF CITY OF GLASS BY PAUL AUSTER FROM A POSTMODERNIST PERSPECTIVE1 Mehmet Cem ODACIOĞLU 2 & Chek Kim LOI3 & Fadime ÇOBAN4 ABSTRACT This study analyzes City of Glass, a postmodernist detective novella (or anti-detective) of the New York Trilogy by Paul Auster in terms of postmodernist elements and techniques such as metafiction, parody, intertextuality, irony. In doing so, some information about Auster’s life and the plot of the work are also offered to the reader to make the analysis more concrete. Last but not least, this study is also thought to be useful for students enrolled in English Language and Literary Departments for them to understand the movement of postmodernism. Key Words: City of Class, postmodernist detective fiction, anti-detective, metafiction, parody, irony, intertextuality, pastiche. 1.Short Biography of Paul Auster Paul Auster is an American-Jewish essayist, novelist, translator, poet, screenwriter and memoirist, who was born in Newark, New Jersey on February 3, 1947. Auster lived in a middle class family and spent some of his childhood in the Newark suburbs of South Orange and Maplewood. However, in 1959, his family moved into a large Tudor house. Auster's uncle, Allen Mandelbaum was a translator and left his books for him to read there when he decided to make a journey to Europe. Auster read all of these books which encouraged him to be interested in writing and in literature. -
Everyman, All at Once Formatted 4.10.18
Ben Phelan Brigham Young University, United States Everyman, All at Once Baptism and the Liberal Subject in BioShock Infinite Even as liberalism has penetrated nearly every nation on earth, its vision of human liberty seems increasingly to be a taunt rather than a promise. —Patrick J. Deneen, Why Liberalism Failed Abstract The 2013 video game BioShock Infinite stages baptism as a way to place the player within a liminal space where he or she is ostensibly a free subject, able to choose from an array of political options, but who will inevitably choose liberalism. In order to get the player to the point where they make—or rather confirm—their choice, the game must also force the player to arrive there. This conundrum mirrors the paradox of liberalism, following theorists like Patrick J. Deneen: that we supposedly choose among a realm of infinite possibly and yet those possibilities are forced upon us. This paradox is also the mode within which BioShock Infinite operates. The game uses self-referential and metatextual techniques to call attention to its gameness, and yet, it still asks the player to accept its liberal ideology. Althusser argues that the role of “Ideological State Apparatuses” (or ISAs) is to convince us that we are subjects who freely choose the dominant ideology, as opposed to any other system. ISAs do this through confirming us as subjects through rituals of ideological recognition enacted through, among other things, theatre, film, and video games. BioShock Infinite places the player in a position where they confirm that they are, indeed, a liberal subject, and then asks that liberal subject to choose the very order from which their (mis)recognition occurs. -
Non-Optional Choice and Libertarian Idealism in New Media
The Rapture at the World’s End: Non-optional Choice and Libertarian Idealism in New Media Stephen Joyce Abstract Central to the experience of new media is the idea of interactivity, even though this dovetails problematically with both arguments for grassroots agency and neo-liberal economic philosophies alike. This paper examines the 2007 computer game Bioshock in relation to its thematic employment of the ideals of market libertarianism as depicted in the novels of Ayn Rand and its strategic use and withholding of agency at critical moments in the gameplay. It argues that Bioshock not only uses the techniques of traditional narrative forms to address the culturally significant issue of the impossible alliance between traditionalism and libertarianism under a conservative banner but also uses the interactive medium to generate a genuinely new aesthetic experience in which the logic of free choice in the narrative, ideology, and medium are simultaneously brought into juxtaposition. This moment marks a landmark development in digital narrative and opens new possibilities for the art form. You didn‘t come here to make the choice. You‘ve already made it. You‘re here to try to understand why you made it. The Matrix In The Matrix trilogy, from which the above quote is taken, humanity has been forced into unwitting slavery by machines and all hope rests with the hero, Neo, who must make the decisions that will save or damn the world. Yet in seeking to make people free, Neo confronts the paradox that his own path is fixed; choice, the hallmark of liberty, is denied the one who offers it to others. -
Critics on White Noise and Moon Palace. on Classification and Genre
Universiteit Utrecht MA – Westerse Literatuur en Cultuur: English Sarah Scholliers (3104591) Critics on White Noise and Moon Palace. On Classification and Genre Hans Bertens Onno Kosters July 2007 Table of Contents Introduction: On Classification 1 CHAPTER ONE: Genre(s) and Critics 4 Contemporary Criticism with Regard to Genre 5 Genres, Auster and DeLillo 9 Two Stories 10 Playing with Genres? 11 Moon Palace 11 White Noise 13 Conclusion 14 CHAPTER TWO: French Influences? 16 Derrida and the Instability of Language 17 Derridean Language in Auster and DeLillo 18 Lacan’s Theory of Language and the Unconscious: in Search of the Sublime 19 Lyotard and the Unpresentable 21 Auster’s and DeLillo’s Sublime: Echoes of Lacan and Lyotard, and Derridean examples 23 Baudrillard’s Simulation 27 A Baudrillardean Auster and DeLillo? 28 Conclusion 30 CHAPTER THREE: American Approaches 32 Postmodern Sublime 32 The Romantic Sublime 32 Space 32 Magic and Dread – The Question of Language 35 Systems Theory 39 Conclusion 42 General Conclusion 43 Bibliography 46 I would like to thank Professor Hans Bertens and Dr. Onno Kosters, my supervisor and co-supervisor respectively, for the careful reading of the first versions of my thesis. INTRODUCTION On Classification Most people have clear ideas about the nature of a work of art. They tend to classify it within a particular category with which they are familiar. They do so, based on their own experience with this (and other) artwork, on critics’ opinion, popular media or hearsay. In general, people approach works of art with an unambiguous view, and they classify a film as a comedy or a book as a thriller. -
Edward Hopper the Light and the Fogg: Edward Hopper and Paul Auster
“Hotel Room” Edward Hopper The Light and the Fogg: Edward Hopper and Paul Auster James Peacock University of Edinburgh Auster contributed an extract from Moon Palace to the collection “Edward Hopper and the American Imagination,” and it is clear that Hopper’s images of alienated individuals have had a profound resonance for him. This paper employs two main ideas to compare them. First, a pivotal moment in American literature: the hotel room drama watched by Coverdale in Hawthorne’s Blithedale Romance. Secondly, Aby Warburg’s concept of the “pathos formula” in art, which bypasses the problematic issue of influence, choosing instead to posit sets of inherited cultural memories. It therefore allows discussion of the re-emergence of Hawthorne’s puritan tropes of paranoid specularity and transcendence in the work of Hopper and Auster. I was never able to paint what I set out to paint. (Edward Hopper, quoted in O’Doherty 77) Words are transparent for him, great windows that stand between him and the world, and until now they have never impeded his view, have never even seemed to be there. (G 146) Somewhere in New England in the nineteenth century, a man resumes his “post” (Hawthorne 168) at his hotel room window, there to observe the boarding house opposite. Before long, a “knot of characters” enters one of the rooms, appearing before our observer as if projected onto the physi- cal stage, having been “kept so long upon my mental stage, as actors in a drama.” Longing for “a catastrophe,” some moment of high theatre to fill the epistemological void of his own soul, our voyeur gazes with increasing intensity, fabricating scenarios which, he admits, “might have been alto- gether the result of fancy and prejudice in me.” When, in one of the most compelling and influential moments in all American literature, he is spot- ted by the female protagonist and barred from the scene by the dropping of a curtain, his appetite for narrative resolution remains unsated and he is condemned to brood on his isolation once more. -
“Then Catastrophe Strikes:” Reading Disaster in Paul Auster's Novels and Autobiographies « Then Catastrophe Strikes
Université Paris-Est Northwestern University École doctorale CS – Cultures et Sociétés Weinberg College of Arts & Sciences Laboratoire d’accueil : IMAGER Institut des Comparative Literary Studies Mondes Anglophone, Germanique et Roman, EA 3958 “T HEN CATASTROPHE STRIKES :” READING DISASTER IN PAUL AUSTER ’S NOVELS AND AUTOBIOGRAPHIES « THEN CATASTROPHE STRIKES » : LIRE LE DÉSASTRE DANS L’ŒUVRE ROMANESQUE ET AUTOBIOGRAPHIQUE DE PAUL AUSTER Thèse en cotutelle présentée en vue de l’obtention du grade de Docteur de l’Université de Paris- Est, et de Doctor of Philosophy in Comparative Literature de Northwestern University, par Priyanka DESHMUKH Sous la direction de Mme le Professeur Isabelle ALFANDARY et de M. le Professeur Samuel WEBER Jury Mme Isabelle ALFANDARY , Professeur à l’Université Paris-3 Sorbonne Nouvelle (Directrice de thèse) Mme Sylvie BAUER , Professeur à l’Université Rennes-2 (Rapporteur) Mme Christine FROULA , Professeur à Northwestern University (Examinatrice) Mme Michal GINSBURG , Professeur à Northwestern University (Examinatrice) M. Jean-Paul ROCCHI , Professeur à l’Université Paris-Est (Examinateur) Mme Sophie VALLAS , Professeur à l’Université d’Aix-Marseille (Rapporteur) M. Samuel WEBER , Professeur à Northwestern University (Co-directeur de thèse) In memory of Matt Acknowledgements I wish I had a more gracious thank-you for: Mme Isabelle Alfandary , who, over the years has allowed me to experience untold academic privileges; whose constant and consistently nurturing presence, intellectual rigor, patience, enthusiasm and invaluable advice are the sine qua non of my growth and, as a consequence, of this work. M. Samuel Weber , whose intellectual generosity, patience and understanding are unparalleled, whose Paris Program in Critical Theory was critical in more ways than one, and without whose participation, the co-tutelle would have been impossible. -
Music, Time and Technology in Bioshock Infinite 52 the Player May Get a Feeling That This Is Something She Does Frequently
The Music of Tomorrow, Yesterday! Music, Time and Technology in BioShock Infinite ANDRA IVĂNESCU, Anglia Ruskin University ABSTRACT Filmmakers such as Kenneth Anger, David Lynch and Quentin Tarantino have taken full advantage of the disconcerting effect that pop music can have on an audience. Recently, video games have followed their example, with franchises such as Grand Theft Auto, Fallout and BioShock using appropriated music as an almost integral part of their stories and player experiences. BioShock Infinite takes it one step further, weaving popular music of the past and pop music of the present into a compelling tale of time travel, multiverses, and free will. The third installment in the BioShock series has as its setting the floating city of Columbia. Decidedly steampunk, this vision of 1912 makes considerable use of popular music of the past alongside a small number of anachronistic covers of more modern pop music (largely from the 1980s) at crucial moments in the narrative. Music becomes an integral part of Columbia but also an integral part of the player experience. Although the soundscape matches the rest of the environment, the anachronistic covers seem to be directed at the player, the only one who would recognise them as out of place. The player is the time traveller here, even more so than the character they are playing, making BioShock Infinite one of the most literal representations of time travel and the tourist experience which video games can represent. KEYWORDS Video game music, film music, intertextuality, time travel. Introduction For every choice there is an echo. With each act we change the world […] If the world were reborn in your image, Would it be paradise or perdition? (BioShock 2 launch trailer, 2010) Elizabeth hugs a postcard of the Eiffel Tower. -
Download the Story of My Typewriter, Paul Auster, Sam Messer, D.A.P
The story of my typewriter, Paul Auster, Sam Messer, D.A.P., 2002, 1891024329, 9781891024320, 63 pages. This is the story of Paul Auster's typewriter. The typewriter is a manual Olympia, more than 25 years old, and has been the agent of transmission for the novels, stories, collaborations, and other writings Auster has produced since the 1970s, a body of work that stands as one of the most varied, creative, and critcally acclaimed in recent American letters. It is also the story of a relationship. A relationship between Auster, his typewriter, and the artist Sam Messer, who, as Auster writes, "has turned an inanimate object into a being with a personality and a presence in the world." This is also a collaboration: Auster's story of his typewriter, and of Messer's welcome, though somewhat unsettling, intervention into that story, illustrated with Messer's muscular, obsessive drawings and paintings of both author and machine. This is, finally, a beautiful object; one that will be irresistible to lovers of Auster's writing, Messer's painting, and fine books in general.. DOWNLOAD http://bit.ly/1bs6nlL Hand to Mouth A Chronicle of Early Failure, Paul Auster, Aug 1, 2003, Biography & Autobiography, 169 pages. From the streets of Manhattan to Paris, a poignant memoir explains a series of ingenious and farfetched attempts to survive on next to no money, showing both the humor and .... Office Collectibles 100 Years of Business Technology, Thomas A. Russo, Jun 1, 2000, , 224 pages. This book presents the most comprehensive collection of antique and collectible office technology that has appeared to date. -
In Search of Self: Explorations of Identity in the Work of Paul Auster
In Search of Self: Explorations of Identity in the Work of Paul Auster THESIS Submitted in fulfilment of the requirements for the Degree of MASTER OF ARTS in the Department of English at Rhodes University, Grahamstown, South Africa by Andrew Edward van der Vlies 1998 II ABSTRACT Paul Auster is regarded by some as an important novelist. He has, in a relatively short space of time, produced an intriguing body of work, which has attracted comparatively little critical attention. This study is based on the premise that Auster's art is the record of an entertaining, intelligent and utterly serious engagement with the possibilities of conceiving of the identity of an individual subject in the contemporary, late-twentieth century moment. This study, focussing on Auster's novels, but also considering selected poetry and critical prose, explores the representation of identity in his work. The short Foreword introduces Paul Auster and sketches in outline the concerns of the study. Chapter One explores the manner in which Auster's early (anti-),detective' fiction develops a concern with identity. It is suggested that Squeeze Play, Auster's pseudonymous 'hard-boiled' detective thriller, provided the author with a testing ground for his subsequent appropriation and subversion of the detective genre in The New York Trilogy. Through a close consideration of City of Glass, and an examination of elements in Ghosts, it is shown how the loss of the traditional detective's immunity, and the problematising of strategies which had previously guaranteed him access to interpretive and narrative closure, precipitates a collapse which initiates an interrogation of the nature and construction of ideas about individual identity.