Brief Industry Trends Report 2H 2008
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The Mobile Games Landscape in 2015 | Newzoo
© 2015 Newzoo NEWZOO TREND REPORT The Mobile Gaming Landscape 2015 And the power users who shaped it INCLUDES CONTRIBUTIONS FROM What I believe we’ve seen in mobile gaming in 2015 is the beginning of a broader trend toward convergence. As shown by the success of FOREWORD Bethesda’s Fallout Shelter on mobile in June 2015 and Fallout 4 on PC, PS4 and Xbox One, game companies are beginning to realize that consumers desire gaming content to fit the various contexts that form It has been another big year for mobile gaming. In fact, it has been the their lives. biggest year in the history of the industry so far. With the sector generating revenues of over $30 billion and King, arguably the biggest As a result, we’ll be seeing in 2016 onward a move player in the market, valued at $6 billion, it’s fair to say that mobile gaming has reached heights in 2015 that few of us would have expected away from defining games by their platform toward a decade ago. Unfortunately, what this means for the industry now and models that allow game content to be played and, in the future has been clouded by antagonistic models of thinking. Whether deliberately or otherwise, mobile gaming’s success has tended equally important, viewed everywhere. to be framed as a battle with console or PC. Sony’s announcement that PS4 Remote Play, which allows console When I unpacked the data from this report, a different picture emerged. owners to play content without carrying the product around, comes hot In contrast to the usual narratives about mobile versus console or PC on the tail of Microsoft allowing Xbox One titles to run on Windows. -
Google Enterprise for Manufacturing: Become a Connected Manufacturer
Google Enterprise for Manufacturing: Become a Connected Manufacturer By Doug Bartholomew Over the past two decades, manufac- productivity and email; mapping software turing enterprises have installed numerous for visualizing geographic business data; a types of systems to help run their businesses. cloud-based infrastructure for software devel- These include enterprise resource planning, opment, computing, data storage and query; customer relationship management, manu- and a comprehensive search capability that facturing execution systems, Web portals, leads the industry. groupware, email, search, mapping software, Google Enterprise enables manufacturers to and on and on. work together more easily; visualize their busi- Yet, some of the most basic functions—such ness data; build, store, and scale applications as enabling employees around the globe to and websites on Google’s cloud; and find the communicate and collaborate securely and information they need when they need it. reliably from any location—continue to pose challenges for manufacturers. Similarly, the WORK BETTER TOGETHER ability to search an ERP system for sales leads, More than 5 million businesses depend on or to create a geographic view of customer Google Apps for Business to help employees concentration in a specific region, should be collaborate and be more productive, wher- easy for most business users, but often requires ever and whenever they work. With hosted an IT specialist. documents including text, spreadsheets and For manufacturers struggling with the presentations, Web-based video access and complexity and cost of these systems, Google easy site-building tools, Google Apps makes Enterprise offers a simple, yet elegant, suite information accessible from just about any of applications and tools designed to make browser or smartphone. -
Visitbyroad.Com Creates Australia's Most Comprehensive Online Tourism Platform with Google Maps & Google Search Appliance
Case Study | Google Maps API and Google Search Appliance Visitbyroad.com creates Australia’s most comprehensive online tourism platform with Google Maps & Google Search Appliance Company With the tagline ”Enjoy the Journey,” Visitbyroad, which began operations in 2013, is arguably Australia’s best online trip-planning website. Users can search, create, save, edit, and share personalised itineraries via At a Glance Twitter, Facebook, print, or emailed PDFs that include dynamic, map- What they wanted to do based planning, photos, and the quickest route-driving directions. • Create Australia’s most comprehensive They can customise their own journeys, including attractions, events, online tourism platform • Unite supply with demand for operators business listings, daily deals, and accommodations available along the way. and tourists on the road Unlike other sites, Visitbyroad does not charge for booking; instead, the • Provide users with a high functionality, goal is to become the website of choice for those who want to make user friendly, map-based digital every journey a memorable experience. travel platform • Use the world’s leading search and Challenge mapping technology provider to Co-founders Randall Walker and Peter Hale have more than 50 years of ensure market-leading capabilities combined experience in regional tourism, and conducted two years of • Run the business efficiently research before embarking on Visitbyroad. They found that the most What they did common feedback from people arriving at a destination for a short stay was • Partnered with DMSBT to integrate Google that they did not understand all that was available to see and do in the area. Maps API and the Google Search Appliance If they had, they may have stayed longer or enjoyed the experience more. -
Download on Our Platform and We Have Obtained Licenses from Many Content Providers
Table of Contents UNITED STATES SECURITIES AND EXCHANGE COMMISSION Washington, D.C. 20549 Form 20-F (Mark One) ¨ REGISTRATION STATEMENT PURSUANT TO SECTION 12(b) OR 12(g) OF THE SECURITIES EXCHANGE ACT OF 1934 or x ANNUAL REPORT PURSUANT TO SECTION 13 OR 15(d) OF THE SECURITIES EXCHANGE ACT OF 1934 For the fiscal year ended December 31, 2013. or ¨ TRANSITION REPORT PURSUANT TO SECTION 13 OR 15(d) OF THE SECURITIES EXCHANGE ACT OF 1934 For the transition period from to or ¨ SHELL COMPANY REPORT PURSUANT TO SECTION 13 OR 15(d) OF THE SECURITIES EXCHANGE ACT OF 1934 Date of event requiring this shell company report Commission file number: 000-51469 Baidu, Inc. (Exact name of Registrant as specified in its charter) N/A (Translation of Registrant’s name into English) Cayman Islands (Jurisdiction of incorporation or organization) Baidu Campus No. 10 Shangdi 10th Street Haidian District, Beijing 100085 The People’s Republic of China (Address of principal executive offices) Jennifer Xinzhe Li, Chief Financial Officer Telephone: +(86 10) 5992-8888 Email: [email protected] Facsimile: +(86 10) 5992-0000 Baidu Campus No. 10 Shangdi 10th Street, Haidian District, Beijing 100085 The People’s Republic of China (Name, Telephone, Email and/or Facsimile number and Address of Company Contact Person) Securities registered or to be registered pursuant to Section 12(b) of the Act: Title of Each Class Name of Each Exchange on Which Registered American depositary shares (ten American depositary shares representing one Class A ordinary share, The NASDAQ Stock Market LLC par value US$0.00005 per share) (The NASDAQ Global Select Market) Class A ordinary shares, par value US$0.00005 per share* The NASDAQ Stock Market LLC (The NASDAQ Global Select Market) * Not for trading, but only in connection with the listing on The NASDAQ Global Select Market of American depositary shares. -
Gap Analysis”
“The research leading to these results has received funding from the European Community's Seventh Framework Programme (FP7/2007-2013) under grant agreement n° 249025” “Gap Analysis” Deliverable number D3.2 D3.2_Mobile Game Arch_Gap Analysis-V.1.0 Version: 1.0 Last Update: 02/04/2013 Distribution Level: PU Distribution level PU = Public, RE = Restricted to a group of the specified Consortium, PP = Restricted to other program participants (including Commission Services), CO= Confidential, only for members of the Mobile GameArch Consortium (including the Commission Services) Partner Name Short Name Country JCP-CONSULT JCP FR European Game Developers Federation EGDF SW NCC SARL NCC FR NORDIC GAME RESOURCES AB NGR SW Abstract: This document seeks to identify the Gaps in the European mobile games content industry, in view to use these findings in the Recommendations paper, to be published in the last months of this project (June 2013). “The research leading to these results has received funding from the European Union's Seventh Framework Programme (FP7/2007-2013) under grant agreement n° 288632” Mobile Game Arch Page: 2 of 95 FP7 – ICT– GA 288632 Document Identity Title: Gap Analysis Subject: Report Number: File name: D3.2_Mobile Game Arch_Gap Analysis-v.1.0 Registration Date: 2013.04.02 Last Update: 2013.04.02 Revision History No. Version Edition Author(s) Date 1 0 0 Erik Robertson (NGR) 27.02.2013 Comments: Initial version 2 0 2 Kristaps Dobrajs (JCP-C) 29.03.2013 Comments: Formatting and editing 3 1 0 Kristaps Dobrajs, Jean-Charles Point -
White Paper on Mobile Gaming Evolution Candidate – 25 Jun 2007
White Paper on Mobile Gaming Evolution Candidate – 25 Jun 2007 Open Mobile Alliance OMA-WP-MGPC-20070625-C 2007 Open Mobile Alliance Ltd. All Rights Reserved. Used with the permission of the Open Mobile Alliance Ltd. under the terms as stated in this document. [OMA-Template-WhitePaper-20060101-I] OMA-WP-MGPC-20070625-C Page 2 (17) Use of this document is subject to all of the terms and conditions of the Use Agreement located at http://www.openmobilealliance.org/UseAgreement.html. Unless this document is clearly designated as an approved specification, this document is a work in process, is not an approved Open Mobile Alliance™ specification, and is subject to revision or removal without notice. You may use this document or any part of the document for internal or educational purposes only, provided you do not modify, edit or take out of context the information in this document in any manner. Information contained in this document may be used, at your sole risk, for any purposes. You may not use this document in any other manner without the prior written permission of the Open Mobile Alliance. The Open Mobile Alliance authorizes you to copy this document, provided that you retain all copyright and other proprietary notices contained in the original materials on any copies of the materials and that you comply strictly with these terms. This copyright permission does not constitute an endorsement of the products or services. The Open Mobile Alliance assumes no responsibility for errors or omissions in this document. Each Open Mobile Alliance member has agreed to use reasonable endeavors to inform the Open Mobile Alliance in a timely manner of Essential IPR as it becomes aware that the Essential IPR is related to the prepared or published specification. -
Google's Management Change and the Enterprise
STEPHEN E ARNOLD APRIL 20, 2011 Google’s Management Change and the Enterprise Google completed its management shift in April 2011 with several bold moves. The story of founder Larry Page’s move to the pilot’s seat appeared in most news, financial, and consumer communication channels. American business executives have a status similar to that accorded film and rock and roll stars. An aspect of the changes implemented in his first week on the job as the top Googler included some surprising, and potentially far reaching shifts in the $30 billion search and advertising giant. First, a number of executive shifts took place. Jonathan Rosenberg, the senior vice president of product management, left the company on the day Mr. Page officially assumed Mr. Schmidt’s duties. Mr. Rosenberg, a bright and engaging professional, was not a technologist’s technologist. I would characterize Mr. Rosenberg as a manager and a sales professional. The rumor that Mr. Rosenberg and Mr. Schmidt would write a book about their experiences at Google surfaced and then disappeared. The ideas was intriguing and reinforced the Charlie Sheen-magnetism senior business executives engender in the post-crash US. The echo from the door snicking shut had not faded when Mr. Page announced a shift in the top management of the company. For example, Sundar Pichai http://www.thechromesource.com/sundar-pichai- chrome-and-chrome-os-vp-being-courted-by-twitter/ (who has been at Google since 2004 and was allegedly recruited by Twitter) took over Chrome, Google’s Web browser and possible mobile device operating system alternative to Android. -
The Visual Arts EVA 2012 Florence 9 – 11 May 2012
Proceedings e report 88 Electronic Imaging & the Visual Arts EVA 2012 Florence 9 – 11 May 2012 edited by Vito Cappellini Firenze University Press 2012 Electronic Imaging & the Visual Arts : EVA 2012 Florence / edited by Vito Cappellini. – Firenze : Firenze University Press, 2012. (Proceedings e report ; 88) http://digital.casalini.it/9788866551300 ISBN 978-88-6655-127-0 (print) ISBN 978-88-6655-130-0 (online) Peer Review Process All publications are submitted to an external refereeing process under the responsibility of the FUP Editorial Board and the Scientific Committees of the individual series. The works published in the FUP catalogue are evaluated and approved by the Editorial Board of the publishing house. For a more detailed description of the refereeing process we refer to the official documents published on the website and in the online catalogue of the FUP (http://www.fupress.com). Firenze University Press Editorial Board G. Nigro (Coordinatore), M.T. Bartoli, M. Boddi, F. Cambi, R. Casalbuoni, C. Ciappei, R. Del Punta, A. Dolfi, V. Fargion, S. Ferrone, M. Garzaniti, P. Guarnieri, G. Mari, M. Marini, M. Verga, A. Zorzi. © 2012 Firenze University Press Università degli Studi di Firenze Firenze University Press Borgo Albizi, 28, 50122 Firenze, Italy http://www.fupress.com/ Printed in Italy PROGRAM Electronic Imaging the Visual Arts ‘The Foremost European Electronic Imaging Events in the Visual Arts’ Forum for Users, Suppliers & Researchers The key aim of this Event is to provide a forum for the user, supplier and scientific research communities to meet and exchange experiences, ideas and plans in the wide area of Culture & Technology. -
Vendor Contract
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How to Launch Mobile Games in China Table of Content
LOOKING EAST: HOW TO LAUNCH MOBILE GAMES IN CHINA TABLE OF CONTENT INTRODUCTION ································································································································· 1 SECTION I GETTING TO KNOW CHINA FACTS AND FICTION ABOUT LAUNCHING MOBILE GAMES IN CHINA ······································· 4 EIGHT USEFUL TIPS FOR SUCCESS IN CHINA ··········································································· 10 SECTION II ENTERING CHINA SUCCESSFULLY LOCALIZING YOUR GAME················································································ 11 Localizing for language ···································································································· 14 Localizing the art style····································································································· 15 Localizing your customer support and community ························································· 18 PUBLISHING YOUR GAME IN CHINA ······················································································· 19 Third-party publishers ····································································································· 19 Platform-based publishers ······························································································ 21 Case study: How Kabam drove higher quality users for 2 major titles in China?············ 21 Case study: How Featherweight Games released Rodeo Stampede in China?··············· 22 MARKETING YOUR GAME ······································································································· -
EDUCATIONAL MOBILE GAME Math Jump, from Concept to a Published Title
Bachelor’s thesis Information technology Digital Media 2013 Laine Tatu EDUCATIONAL MOBILE GAME Math Jump, from concept to a published title BACHELOR´S THESIS | ABSTRACT TURKU UNIVERSITY OF APPLIED SCIENCES Information Technology | Digital Media March 2013 | Total number of pages 43 Instructors: Principal Lecturer, Ph. D. Mika Luimula & Keijo Leinonen , B. Eng. Tatu Laine EDUCATIONAL MOBILE GAME The innovative use of gameplay mechanics to drive effective learning is a hot topic despite the scarcity of practical examples. The game produced in this thesis is an innovative attempt to develop an engaging multiplication math game for kids aged 7 to 12. This thesis presents an overview of game theory, gamification, and business opportunity as the reasoning for the development of Math Jump, a game idea generated by the educational game company NordicEdu. A multitude of game development tools were used to develop a minimum viable product for the purpose of learning about the mobile educational game market. The iterative design and technical process is documented from different aspects with practical examples provided. The game also went through a field test which resulted in some feature polishing before release. The outcome of this thesis “Math Jump” was published in the most common digital distribution platforms in the early spring 2013. KEYWORDS: game, gaming, gamification, learning, mobile, game design, business models, game theory OPINNÄYTETYÖ (AMK) | TIIVISTELMÄ TURUN AMMATTIKORKEAKOULU Tietotekniikka | Mediatekniikka Maaliskuu 2013 | Sivumäärä 43 Ohjaajat: Yliopettaja, FT Mika Luimula & Ins. (AMK) Keijo Leinonen Tatu Laine OPETTAVAINEN MOBIILIPELI Pelillistäminen on globaalisti kiinnostava kehitysalue, vaikka käytännön onnistuneita ratkaisuja on vähän. Pelillistämisellä katsotaan olevan monia hyötytarkoituksia perinteisen teollisuuden ja opetuksen alalla. -
Biohazard 4 Mobile Edition English Version Free Download Biohazard 4 Mobile Edition English Version Free Download
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