0. Table of Contents

1. Overview of Quarterly Consolidated Financial Results

2. Business Forecast for FY2016

3. Internet Advertisement Business

4. Game Business

5. Media Business

6. Up-front Investment

7. Summary

1 1. Overview of Quarterly Consolidated Financial Results

Overview of Quarterly Consolidated Financial Results (October 2015-December 2015)

2 1. Overview of Quarterly Consolidated Financial Results

[Highlights] FY2016 1Q

Consolidated Marked a record high. Financial Sales: 74.0 billion yen up 16.7% year-on-year Results OP: 12.9 billion yen up 3.6% year-on-year

Sales and profit growth rates remained high. Ad Business Sales: 39.2 billion yen up 17.8% year-on-year OP: 3.3 billion yen up 16.5% year-on-year

The performance of major titles is favorable. Game Sales: 29.7 billion yen up 50.7% year-on-year Business OP: 8.8 billion yen up 84.9% year-on-year

Release of AmebaFRESH! in Jan. and AbemaTV in Apr. Media Sales: 5.8 billion yen down 4.1% year-on-year Business OP : 0.6 billion yen up 2.1x year-on-year

3 1. Overview of Quarterly Consolidated Financial Results

[Quarterly Consolidated Sales]

Unit: billion yen 74.0

69.2

Record high results 63.4 60.5 61.1 60.0 Up 16.7% year-on-year 57.7 52.4 51.2

43.7 42.2 40.8 41.3 39.2 40.0 38.0 35.9 33.7 32.1 30.6 30.9 28.7 29.1 26.3 24.2 24.6 21.4 20.0

0.0 1Q 2Q 3Q 4Q 1Q 2Q 3Q 4Q 1Q 2Q 3Q 4Q 1Q 2Q 3Q 4Q 1Q 2Q 3Q 4Q 1Q 2Q 3Q 4Q 1Q FY2010 FY2011 FY2012 FY2013 FY2014 FY2015 FY2016

4 1. Overview of Quarterly Consolidated Financial Results

[Quarterly OP] 3 92 4 Unit: billion yen 12.9 0.09 Marked a record high, 12.5 exceeding the result for 1Q FY2015, in which

the shares of Kakao* were sold. 10.0 4.8 9.3 9.2

8.1

2.0 0.03 125

Earnings Incentives

3.4

Investment Development Business OP 6.5 6.2 12.9 6.1 48 OP (Excluding Investment Development Business) 0.1 2.6 0.009

4.9 5.0 4.5 4.2 6.7 4.0 4.3 0.05 4.0 8.1 3.5 0.05 1.0 3.6 0.2 7.6 3.4 3.4 0.7 3.2 0.02 0.1 3.2 6.2 0.02 6.1 2.7 0.5 5.7 0.8 4.9 2.1 2.2 4.7 3.5 3.4 4.0 1.6 4.2 3.8 3.6 3.6 3.4 1.5 3.2 2.9 2.8 2.3 0.6 2.1 2.2 1.7 0.9 0.0 -0.06 -0.1 -0.06 -0.06 -0.06 -0.07 -0.1 -0.07 -0.07 -0.1 -0.05 -0.1 1Q 2Q 3Q 4Q 1Q 2Q 3Q 4Q 1Q 2Q 3Q 4Q 1Q 2Q 3Q 4Q 1Q 2Q 3Q 4Q 1Q 2Q 3Q 4Q 1Q

FY2010 FY2011 FY2012 FY2013 FY2014 FY2015 FY2016

*Kakao: shares of Daum Kakao Corporation 5 1. Overview of Quarterly Consolidated Financial Results

[Quarterly SG&A Expenses]

Unit: billion yen 18.8

3.4 15.6 15.0 Earnings Incentives 14.4 Advertisement costs 13.3 13.5 13.4 4.4 Other 13.0 12.7 4.0 3.6 11.8 2.0 Sales related costs 11.6 11.5 11.1 3.1 Office costs 11.0 2.6 0.5 4.3 10.7 3.5 10.2 0.7 2.8 1.9 10.0 Personnel 9.5 2.9 9.1 2.1 2.4 2.2 1.8 1.7 3.1 3.5 3.5 3.0 2.9 8.0 1.0 8.1 1.7 2.5 7.5 2.5 2.6 2.5 7.0 7.2 1.4 1.2 2.5 2.3 2.4 2.4 6.6 1.7 2.5 2.5 1.2 1.3 1.4 0.8 2.0 1.2 5.8 6.0 1.2 1.2 1.3 1.3 1.0 1.7 1.2 1.1 1.4 1.8 1.2 1.2 1.2 0.7 0.6 1.5 1.7 1.7 1.5 1.5 1.0 1.0 5.0 1.5 1.1 1.2 1.7 0.9 1.0 1.0 1.5 1.4 0.9 1.2 1.5 1.3 0.8 0.5 0.7 0.6 0.6 0.8 0.8 0.8 0.9 0.5 0.5 0.4 0.5 0.5 0.7 0.8 0.3 0.3 0.3 0.4 0.4 0.4 0.5 0.4 0.3 0.4 5.0 5.3 5.1 5.0 4.3 4.6 4.6 4.6 3.7 3.7 4.0 3.9 3.6 3.7 3.6 3.8 3.8 3.9 3.0 3.0 3.2 3.1 3.3 3.3 3.5

0.0 1Q 2Q 3Q 4Q 1Q 2Q 3Q 4Q 1Q 2Q 3Q 4Q 1Q 2Q 3Q 4Q 1Q 2Q 3Q 4Q 1Q 2Q 3Q 4Q 1Q FY2010 FY2011 FY2012 FY2013 FY2014 FY2015 FY2016

6 1. Overview of Quarterly Consolidated Financial Results

[No. of Employees] On a plateau (segmentalization of businesses changed)

Unit: People

3,5663,623 3,511 Headquarters 303 296 Investment Development 302 3,183 3,165 3,168 3,168 18 Other 33 35 121 404 288 3,000 Internet Ad 34 308 322 2,825 2,862 582 2,777 2,764 574 Game 393 34 33 33 103 107 117 110 Media 33 32 2,511 510 2,479 2,489 30 30 523 505 2,423 373 372 93 92 111 348 358 92 27 24 22 1,255 25 328 331 336 337 957 1,121 1,993 1,098 2,000 1,875 72 807 1,835 1,806 711 717 772 23 985 70 977 981 65 62 1,630 22 303 621 637 19 20 635 1,551 1,544 1,554 604 1,526 72 326 349 341 75 1,428 70 71 71 18 12 74 16 18 13 359 642 526 490 510 12 394 387 367 543 567 526 530 473 405 439 474 437 822 865 1,149 751 697 1,000 688 703 737 329 674 635 291 628 631 597 581 265 259 1,081 1,039 1,018 926 936 954 948 1,001 977 201 139 141 168 740 682 120 636 638 624 630 667 110 494 392 421 231 236 282 298 295 306 0 1Q 2Q 3Q 4Q 1Q 2Q 3Q 4Q 1Q 2Q 3Q 4Q 1Q 2Q 3Q 4Q 1Q 2Q 3Q 4Q 1Q 2Q 3Q 4Q 1Q FY2010 FY2011 FY2012 FY2013 FY2014 FY2015 FY2016 *For the details of the new segments used from FY2016, please see the reference material. 7 ***The number of employees of BEENOS Inc. (former netprice.com Ltd.), VOYAGE GROUP, Inc., and FX Business, whose shares were transferred, is not included. 1. Overview of Quarterly Consolidated Financial Results

[PL]

FY2015 1Q FY2015 4Q Unit: million yen FY2016 1Q YoY Change QoQ Change Oct-Dec 2015 Oct-Dec 2014 Jul-Sep 2015

Net sales 74,030 63,451 16.7% 69,265 6.9%

Gross margin 28,676 25,284 13.4% 24,641 16.4%

SG&A expenses 15,690 12,748 23.1% 18,878 -16.9%

Operating profit 12,986 12,535 3.6% 5,763 125.3%

Operating profit margin 17.5% 19.8% -2.3points 8.3% 9.2points

Ordinary profit 12,814 12,694 0.9% 5,038 154.4%

Extraordinary income 703 1 55890.7% 3,069 -77.1%

Extraordinary loss 1,344 1,106 21.6% 1,761 -23.6%

Current net pretax profit 12,173 11,589 5.0% 6,346 91.8%

Current net profit 5,913 6,361 -7.0% 2,504 136.2%

8 1. Overview of Quarterly Consolidated Financial Results

[BS]

Unit: million yen End of Dec 2015 End of Dec 2014 YoY Change End of Sep 2015 QoQ Change

Current assets 85,143 72,033 18.2% 93,532 -9.0%

Cash deposits 25,172 27,262 -7.7% 38,723 -35.0%

Fixed assets 37,856 32,902 15.1% 37,656 0.5%

Total assets 123,000 104,936 17.2% 131,188 -6.2%

Current liabilities 42,321 34,492 22.7% 52,013 -18.6%

(Income tax payable) 2,634 4,081 -35.4% 10,605 -75.2%

Fixed liabilities 1,749 1,410 24.0% 1,472 18.8%

Net assets 78,929 69,032 14.3% 77,702 1.6%

*Due to the application of the Accounting Standard for Business Combination, etc., the initial balance for the term ending Sep. 2016 was partially changed from that at the end of the term ended Sep. 2015. (Goodwill amount and retained earnings decreased 3.1 billion yen and 3.2 billion yen, respectively, while capital surplus increased 98 million yen.) 9 2. Business Forecast for FY2016

Business Forecast for FY2016 (October 2015-September 2016)

10 2. Business Forecast for FY2016

[Sales] 300.0 billion yen [OP] 28.0 billion yen

Unit: billion yen Unit: billion yen 300.0 300.0 32.7

4.9 254.3 28.0 Sales 28.0 Investment Development OP

Consolidated OP (Excluding Investment Development) YonY 205.2 22.2 200.0 17.9% 2.7 162.4 17.4 18.0 141.1 14.3 119.5 27.7 28.0 96.6 10.3 100.0 9.3 0.6 19.4 17.6 8.0 14.5 9.6 9.6

0.0 -0.3 -0.2 -0.2 FY2010FY2011FY2012FY2013FY2014FY2015FY2016 FY2010FY2011FY2012FY2013FY2014FY2015FY2016 -2.0 11 2. Business Forecast for FY2016

[Progress rates toward earnings forecast] Steady progress

Sales 74.0 billion yen 25% 300.0 billion yen

OP 12.9 billion yen 47% 28.0 billion yen

Ordinary profit 12.8 billion yen 47% 27.4 billion yen

Net profit 5.9 billion yen 43% 14.0 billion yen

0% 50% 100%

Progress rate Forecast

12 2. Business Forecast for FY2016

[Progress rate of OP for each business] Full-scale up-ftont investment from Apr.

AdAd BusinessBusiness 3.3 billion yen 24% 14.0 billion yen

GameGame BusinessBusiness 8.8 billion yen 45% 20.0 billion yen

MediaMedia BusinessBusiness 0.8 billion yen 28% 3.0 billion yen

Up-frontUp-front Investment -0.1 billion yen 2% -9.0 billion yen

0% 50% 100%

進捗率Progress rate業績予想 Forecast FY2016 Business Forecast 28.0 billion yen

13 3. Internet Advertisement Business

Internet Advertisement

14 3. Internet Advertisement Business

[Quarterly Sales] 1Q: 39.2 billion yen (up 17.8% year-on-year ) Smartphone Ad 1Q: 25.6 billion yen (up 23.3% year-on-year )

Unit: billion yen

40.0 38.8 39.2 0.5 0.8

35.1 35.5 0.3 0.2 33.3 0.4 30.9 12.7 13.1 29.9 0.1 30.0 0.3 28.5 12.4 0.2 13.1 Others(Featurephone etc.) 12.1 24.4 PC 11.7 22.8 0.3 Smartphone 0.2 14.4 11.8 20.7 19.6 19.9 20.0 18.9 0.4 0.6 0.3 17.5 17.8 0.7 16.8 16.8 17.0 12.5 16.0 1.4 16.0 1.1 12.0 3.4 2.7 1.7 2.9 2.8 12.0 11.2 11.9 25.3 25.6 12.5 22.7 20.7 21.7 10.0 12.8 12.1 12.1 18.9 12.0 16.4 13.6 15.1 12.9 12.2 10.5 11.5 8.1 8.3 7.0 5.6 3.5 3.7 2.0 2.9 0.0 0.1 0.4 0.8 1Q 2Q 3Q 4Q 1Q 2Q 3Q 4Q 1Q 2Q 3Q 4Q 1Q 2Q 3Q 4Q 1Q 2Q 3Q 4Q 1Q FY2011 FY2012 FY2013 FY2014 FY2015 FY2016 *The results for FY2015 were retroactively revised, according to the new segments adopted in FY2016. (Sirok, Inc. and Shibuya Clip Create, New segment Inc. were added.) 15 **From FY2015, the expenses for featurephone, event promotion sales, etc. are included in Others. 3. Internet Advertisement Business

[Quarterly OP] 1Q: 3.35 billion yen (up 16.5% year-on-year)

Unit: billion yen

4.0 3.80

3.3540.0%

3.02 2.88 2.88 2.79

30.0% 2.47 2.30 2.17 2.17 2.18 2.10 2.07 2.0 1.94 OP 1.75 OP Margin 20.0% 1.49 1.36 1.34 1.20 1.13 11.4% 10.7% 10.9% 10.8% 10.8% 10.5% 8.8% 10.1% 8.6% 8.5% 0.85 8.8% 8.1% 8.1% 8.5% 8.1% 7.2% 10.0% 7.0% 8.0% 6.9% 7.1% 5.4%

0.0 0.0% 1Q 2Q 3Q 4Q 1Q 2Q 3Q 4Q 1Q 2Q 3Q 4Q 1Q 2Q 3Q 4Q 1Q 2Q 3Q 4Q 1Q FY2011 FY2012 FY2013 FY2014 FY2015 FY2016 New segment

*The OP and OP margin of Internet Advertisement Business does not include earnings incentives. ** The results FY2015 were retroactively revised, according to the new segments adopted in FY2016. (Sirok, Inc. and Shibuya Clip Create, Inc. were added.) 16 3. Internet Advertisement Business

[Fortified field] Results were favorable, grasping trends.

■ Sales of in-feed ads (up 2.3x year-on-year)* ■ Sales of video ads (up 4.2x year-on-year)**

Unit: billion yen Unit: billion yen

6.08 2.00 1.92 6.00 5.80

1.54

3.48 3.13 1.00 3.00 2.69 0.81 0.83

1.93 0.50 0.48 0.46 1.37 0.37 1.08 0.97 0.25

0.00 0.00 1Q 2Q 3Q 4Q 1Q 2Q 3Q 4Q 1Q 1Q 2Q 3Q 4Q 1Q 2Q 3Q 4Q 1Q FY2014 FY2015 FY2016 FY2014 FY2015 FY2016

*In-feed ads: Ads posted in websites, the timelines of apps, etc. Ad method used for SNS, curation, news media, etc. **Video ads: Ads in YouTube, LINE videos, digital signage, etc. 17 3. Internet Advertisement Business

[Fortified field] We offer a variety of services for video ads.

Video AD menu DMP Video production [DSP] [SSP] Casting

Real behavioral targeting

[Ad Network] [Others]

Multi-device distribution PDCA solution HAYABUSA Analysis tool Filming studio Creative optimization package Smartphone-specialized Performance Video Package

Reward Video package for Twitter Video Analytics play STUDIO

*The above AD products are exclusively for video ads or related to video ads. 18 4. Game Business

Game (Game Business and game)

19 4. Game Business

[Quarterly Sales] 1Q: 29.7 billion yen (up 50.7% year-on-year) The sales of major native games are healthy.

Unit: billion yen

30.0 29.7 1.3 0.2 26.0

25.0 1.4 0.3 10.3 20.4 20.8 19.7 20.0 1.4 1.4 10.0 1.6 0.4 0.3 0.4

15.0 8.1 13.7 8.5 12.7 12.9 12.7 12.6 1.1 8.4 Other * 11.7 11.3 11.1 11.4 1.3 1.0 0.8 Overseas browser, native games 3.9 3.1 1.4 1.6 1.1 10.0 browser games 4.4 2.3 1.9 1.6 5.0 Japan native games 17.7 7.7 2.8 1.8 4.7 6.4 2.8 2.5 4.8 14.2 2.0 4.0 4.7 10.8 5.0 5.1 10.0 3.3 4.2 9.1 4.9 5.6 5.1 6.7 0.6 4.6 5.6 17 17 17 18 0.04 5.1 3.0 2.6 3.5 1.9 2.1 1.6 1.7 1.7 1.8 0.02 1.0 1.0 1.2 0.0 0.1 0.2 0.1 0.2 0.5 1Q 2Q 3Q 4Q 1Q 2Q 3Q 4Q 1Q 2Q 3Q 4Q 1Q 2Q 3Q 4Q 1Q 2Q 3Q 4Q 1Q FY2011 FY2012 FY2013 FY2014 FY2015 FY2016 New segment *Other: Those of the games for featurephones, etc. *The results for FY2015 were retroactively revised, according to the new segments adopted in FY2016. (The games of the Ameba Business and Goodroid, Inc. were added.) 20 4. Game Business

[Quarterly OP] 1Q: 8.83 billion yen (up 84.9% year on year)

Unit: billion yen 8.83

7.6

6.07

5.6

4.77 4.60

3.66 3.6 2.99 2.80 2.69 2.30 2.11 1.94 2.05

1.6 1.47 1.06 0.81 0.91 0.62 0.29 0.19

-0.01 -0.4 -0.12 1Q 2Q 3Q 4Q 1Q 2Q 3Q 4Q 1Q 2Q 3Q 4Q 1Q 2Q 3Q 4Q 1Q 2Q 3Q 4Q 1Q FY2011 FY2012 FY2013 FY2014 FY2015 FY2016 New segment * The OP of the Game Business does not include earnings incentives. **The results for FY2015 were retroactively revised, according to the new segments adopted in FY2016. (The games of the Ameba Business and Goodroid, Inc. were added.) 21 4. Game Business

[Sales ranking] Sales have been favorable, satisfying the demand in the year-end and New-year period. THE iDOLM@STER CINDERELLA GIRLS STARLIGHT STAGE* 1st * 10th

Dragon Quest Monsters 30th Super Light**

50th GRANBLUE FANTASY

Joker 100 Sleeping Gang Road Princes and the Kingdom of Dreams 100th

Sengoku Enbu -KIZNA-

6Jun.月 Dec.12 月 6Jun.月 Dec.12 月 6Jun.月 Dec.12 月 2013 2014 2015 2016 * ©BANDAI NAMCO Inc. It was jointly developed and is operated by ©BANDAI NAMCO Entertainment Inc. and Inc. ** © 2014,2015 ARMOR PROJECT/BIRD STUDIO/ All Rights Reserved. Developed by Cygames, Inc. *** Sales ranking calculates the App Store top sales ranking from AppDB. Monthly avg. values in ranking is used. 22 4. Game Business

[Sales comparison]

mixi, Inc.

GungHo Online Entertainment, Inc.

COLOPL Inc.

KLab Inc. . gumi Inc. CROOZ, Inc. CAVE Interactive CO., LTD. FY2013 FY2014 FY2015 FY2016

*Mentioned based on the reference materials for the briefing session for account settlement of each company. **Our sales for FY2015 were retroactively revised, according to the new segments adopted in FY2016. 23 4. Game Business

[New titles] 14 games to be released in the term ending Sep. 2016.

Shadowverse

To be released for spring 2016

Provided by Cygames, Inc.

Endride Girlfriend(♪) ~X fragments~

In 2016, the native Released game is to be in Dec. 2015 released and TV is to be aired.

Joint project between CA Provided by and Nippon Television CyberAgent, Inc. Network Corp.

24 5. Media Business

Media (Ameba and up-front Investment)

25 5. Media Business

[Quarterly Sales] [Quarterly OP] 1Q: 5.8 billion yen (down 4.1% year-on-year) 1Q: 0.68 billion yen (up 2.1x year-on-year)

Unit: billion yen Unit: billion yen 6.0 6.0 5.9 5.8 1.0 5.7 5.5

1.2 1.8 1.6 1.3 1.3

0.5 0.83

0.76 0.68 0.60 0.59 1.7 1.6 1.5 1.6 1.7

3.0 0.0 1Q 2Q 3Q 4Q 1Q

-0.20 -0.44 -0.14 -0.71

2.7 2.8 -0.91 2.6 2.6 2.5 -0.5

AD Fees Others * Ameba Business 0.0 Up-front Investment 1Q 2Q 3Q 4Q 1Q -1.0 FY2015 FY2016 FY2015 FY2016

* The OP of Media Business does not include earnings incentives. *** Other sales: platform commission fees, etc. ** The results for FY2015 were retroactively revised, according to the new segments adopted in FY2016. 26 (Games are included in the Game Business. AbemaTV, Inc., 7gogo, Inc. and other 6 firms added.) 5. Media Business

[Business contents Ameba]

Advertisement Charges

■ Ameba Pigg ■ ■ Ameba Blog No.1 in Japan store for smartphones

■ Spotlight curation media ■PIGG PARTY ■Ameba Used Clothes Shop smartphone avatar service the largest used platform in Japan

23.37 million MUB

■ PIGG BRAVE online action RPG ■ Tapple ■ by.S curation media focused on women Spouse hunting with hobbies

10.65 million MUB

*MUB: No. of monthly unique browsers from Google Analytics (including multi-device overlap) . 27 6. Up-front Investment (Video,Music )

Up-front Investment

28 1

6. Up-front Investment (Video,Music )

[Up-front Investment]

1 2 3

Live broadcasting TV via Smartphones New sensation platform talk app

*Music Business : AWA Co. Ltd. Is an equity method affiliate established in a joint investment with Avex Digital Inc. 29 6. Up-front Investment (Video,Music )

People in their 10s to 40s watch TV less frequently than before. ■ Internet video audience ** 2010 2015 ■ Do not watch ■ Watch

13% ■ Trend in TV watching time * 16~29 33% (1996 = 100) years old 60% 67% 87% 60s

70s 50s 80s and 19% over all 30s 50% 50% 40s 81%

30s

30% 41% 40s 59% 20s 59% Teens 70% 1996 2001 2006 2011

28% 50s 47% 53 72% % *Source: 30 **Source: per week. 6. Up-front Investment (Video,Music )

Live broadcasting platform released on Jan. 21. A broad range of programs, including entertainment and politics, can be watched free of charge. Started with 200 channels and 1,000 programs

End of Dec. 2016 1,000 channels

31 6. Up-front Investment (Video,Music )

[AmebaFRESH!] Overview of various channels

32 6. Up-front Investment (Video,Music )

[AmebaFRESH!] Live streaming platform

Contents providers (supply of channels)

Income from charges Ad revenue share

Income from charges Income from ads Video distribution platform

(Partially charged)

Users

33 6. Up-front Investment (Video,Music )

Passive watching type TV station with a smartphone

Start up App screen List of tweets for the aired channel

Channel feed screen Channel feed screen

34 6. Up-front Investment (Video,Music )

To be launched in Apr. 2016.

Launch of Launch of the Beta ver. main station (scheduled) Start sales of ads about10 ch about 20ch

Jan. Mar. May Jun. Jul. Aug. Dec. 2016 2016 Feb. Apr Partially . Full-scale open period open

35 6. Up-front Investment (Video,Music )

Initial lineup of channels

to

To be added more.

36 6. Up-front Investment (Video,Music )

Can be watched with more than one device

Apple Apple Android iPhone/iPod touch iPad Smartphone/tablet

Android TV Apple TV

PC Chromecast

37 6. Up-front Investment (Video,Music )

Assumed ad products

SPOT Original Tie-up 1 2SPOT* 3SPOT

Sponsor Infomercial program

4 5 *Original Spot is an advertisement made by our creative team 38 6.3 Up-front Investment (Video,Music )

Subscription-type music streaming service

Monthly listening time ranking: No. 1 in Japan* #1 #2 Apple #3 Amazon #4 Google #5 LINE

Rate of shift to charged services (The rate in Sep. 2015 is set at 100.)** 250

Rate of shift to charged services

200

150

100 Sep. Oct. Nov. Dec. Jan. *Source: Data for Android terminals only provided by AppAnnie As of Dec. 2015 **Monthly charging started on Aug. 27, 2015. 39 6. Up-front Investment (Video,Music )

Renew 755 service at the beginning of Feb. Enrich person-to-person communication

Redesigned my page Strengthen user flow Add footprint function Hot Talk topics

40 7. Summary

Summary

41 7. Summary

Develop Media Business as a main pillar in the mid/long term

Steady progress. Its share is estimated to expand. Ad Business

Game The performance of major titles remains healthy. Business

Regard video business as a first year, and will Media enhance the up-front investment. Business

42 References

References

43 References

[New segment (FY2016)]

(1) The game section of the Ameba Business is categorized into the Game Business (2) New Business (Video businesses & 755) is categorized into the media business (Ameba)

Media Business Other Internet Ad Business Game Business VC (Ameba) Business

① ② Former Segment (FY2015)

New media Existing Game Media Business Internet Ad Business Game Business Business VC

Ameba Business Media and Other Businesses

44 References

[New segment (FY2016)]

Media Business Internet Ad Business

* Major subsidiaries, businesses, etc. in new segments 45 References

[New segment (FY2016)]

Game Business Investment Development Business

Other Business

(Special subsidiary for promoting the employment of the disabled)

* Major subsidiaries, businesses, etc. in new segments 46 The financial results for 2Q of FY2016 are scheduled to be released at 15:00 or later on Thursday, April 21, 2016.

[Notes]

The future information, such as earnings forecast, written in this document was produced based on the available information at that time, and our company does not guarantee that they will come true. Actual performance, etc. may be different according to various factors. We would appreciate your understanding.

47