Double Attacks

Total Page:16

File Type:pdf, Size:1020Kb

Double Attacks Adapted from the Chess Skills leaflets, produced for the British Chess Federation by JE Littlewood and RA Furness. Developed from the Tactics for Juniors sheets originally prepared by RG Wade, R Bott and S Morrison. Double Attack or Fork When one of your pieces attacks not just one but two of your opponent’s pieces. &àç è' 767nJ76<6| m:7676767 7676:676z É6:676:67y 76D676:6x m8767 !767w #7m8767m88m8v %6K67nG767u ,*+,-./012 White plays his Queen to g5, with a double attack on the Black King and Rook. After the King moves, White plays, 2. Qxd8, winning the Rook. Find the Double Attack In these positions, the player to move has an immediate double attack. 1. White to move 2. White to move &àç è' &àç è' J676<347nJ| J67676<6| 67m:7gD:m:: m:7676:m:: :6:m:4oL76z 7m:767666z É676767377y É67676767y 76768676x 7676J676x 67oN76767w 67676767w #8m8867m88m8v #8m8767m88m8v %nG76=6GsK7u %nG7676GsK7u ,*+,-./012 ,*+,-./012 3. Black to move 4. Black to move &àç è' &àç è' 76767676| JoL4gD<346nJ| m:76767oL7 m::6:6:m:: 7nJ767s<76z 76767676z É6:676:67y É6767oN767y 76767nG:6x 767m:8676x 68676767w 67676767w #8sK767m886v #8m8867m88m8v %67676767u %nG837=sK76Gu ,*+,-./012 ,*+,-./012 5. White to move 6. White to move &àç è' &àç è' J67gD<346nJ| 7s<76J67nJ| m::m:7m::m:: 6:67676: 76664676z :676734:6z É67676767y É67676:67y 768m87676x 76767676x 67oN76767w 67m876767w #8m8767m88m8v #8m87 !7m88m8v %nG737=sK7oNGu %676G6GsK7u ,*+,-./012 ,*+,-./012 7. Black to move 8. Black to move &àç è' &àç è' 767nJ7nJ<6| 7nJ7676<6| m::m:734:m:: 6:676734: 76667676z :6:676:6z É67676767y ÉoN7666:377y 76767676x 76767686x m8867m8767w 68686768w #737768m88m8v #86867m8K6v %67nG76GsK7u %6767nG767u ,*+,-./012 ,*+,-./012 In these four positions, the player to move has a forcing move, with a double attack to follow. 9. White to move 10. White to move &àç è' &àç è' 7nJ767nJ<6| J67gD6nJ<6| m:76767m:: m::m:734:m:7 7m:76:676z 767m:767m:z É67m:76D67y ÉoL7686767y 76767m846x 76767676x 67oN7 !767w 67m876867w #8m886768m8v #86767m88m8v %67sK76GnG7u %nG737=nG7sK7u ,*+,-./012 ,*+,-./012 11. Black to move 12. Black to move &àç è' &àç è' 7676D6<6| J67gDJ6<6| m::oLJ347m:: m::676:6: 76:67m:76z 76:64oL:6z É676:6867y É67m87m:767y 8oN767686x 767oL8m876x 676767 !8w 68oN=6767w #7m88377m876v #867oN768m8v %6K67676Gu %nG7676GsK7u ,*+,-./012 ,*+,-./012 In these four positions, the double attack could be on the first, second or even third move! 13. White to move 14. White to move &àç è' &àç è' J64gD7nJ<6| 76767676| m:7m:734:m:: 67m:767m:7 7m:76:oL76z 767m:7nJ7s<z É676767377y É6767676Jy 767m87676x 76767m876x 67676867w 67676767w #8m886=m88m8v #7m87nG7686v %nG767sK76Gu %6K6G6767u ,*+,-./012 ,*+,-./012 15. Black to move 16. Black to move &àç è' &àç è' J64gD7nJ<6| 76<66676| m::6:34:m:: 6:3476:67 76:67oL76z :6:6767m:z É67676767y É67676767y 767m88676x 76867m87m8x 67676767w 67oN76G377w #8m886=m88m8v #8m88676J6v %nG73776GsK7u %67sK76767u ,*+,-./012 ,*+,-./012 Answers 1. Bxc6+ with a double attack on the Black King and Rook. 2. Bd5 forking the two Black Rooks. 3. Ke5 with a double attack on the White Rook and Bishop. 4. Qa5+ forking the White King and the Knight on e5. 5. d5 with a double attack on the Black Knight and Bishop. 6. Qd6+ attacking the King and Bishop. 7. Rd2 attacking the White Bishop and Knight. 8. Bc3 forking the White Rook and Knight. 9. 1 h3 attacks the Black Bishop, which moves to the safety of h5. White then forks the Bishop and Queen with 2 g4. 10. 1 Qa4 attacks the Knight on a5. It has no safe square to move to, so Black protects it by b6. White then plays 2 Qe4, threatening Qh7 checkmate and Qxe7, winning a bishop. 11. 1… Bxb4 2 Bxb4 Qe4 forking the White Bishop on b4 and the Rook. 12. 1… Nxe2+. If White replies 2 Nxe2, Black plays Qxd3. If White replies 2 Qxe2, Black plays Qd4+ forking the King and unprotected Knight on c3. 13. 1 Bxf6 Bxf6 (or gxf6) 2 Qe4 threatens mate on h7 and the Black rook on a8. 14. g4 attacks the Black rook. Where ever it moves, White then plays g5+, forking the King and other Rook. 15. 1… Nxe4 2 Qxe4 d5 forking the White Queen and Bishop (not 1… d5, else 2 Nxf6+ Bxf6 3 Bd3) 16. 1… Rxg3 2 Rxg3 Bxf4+ with a double attack on the White King and Rook. .
Recommended publications
  • Chess-Training-Guide.Pdf
    Q Chess Training Guide K for Teachers and Parents Created by Grandmaster Susan Polgar U.S. Chess Hall of Fame Inductee President and Founder of the Susan Polgar Foundation Director of SPICE (Susan Polgar Institute for Chess Excellence) at Webster University FIDE Senior Chess Trainer 2006 Women’s World Chess Cup Champion Winner of 4 Women’s World Chess Championships The only World Champion in history to win the Triple-Crown (Blitz, Rapid and Classical) 12 Olympic Medals (5 Gold, 4 Silver, 3 Bronze) 3-time US Open Blitz Champion #1 ranked woman player in the United States Ranked #1 in the world at age 15 and in the top 3 for about 25 consecutive years 1st woman in history to qualify for the Men’s World Championship 1st woman in history to earn the Grandmaster title 1st woman in history to coach a Men's Division I team to 7 consecutive Final Four Championships 1st woman in history to coach the #1 ranked Men's Division I team in the nation pnlrqk KQRLNP Get Smart! Play Chess! www.ChessDailyNews.com www.twitter.com/SusanPolgar www.facebook.com/SusanPolgarChess www.instagram.com/SusanPolgarChess www.SusanPolgar.com www.SusanPolgarFoundation.org SPF Chess Training Program for Teachers © Page 1 7/2/2019 Lesson 1 Lesson goals: Excite kids about the fun game of chess Relate the cool history of chess Incorporate chess with education: Learning about India and Persia Incorporate chess with education: Learning about the chess board and its coordinates Who invented chess and why? Talk about India / Persia – connects to Geography Tell the story of “seed”.
    [Show full text]
  • Chess Tactics: Double Attack & the Fork!
    Lesson 9 Chess Tactics: Double Attack & The Fork! Part 1: Essential Tactical Knowledge: Double Attacks & The Fork Concepts: • Learning to double attack in chess! • What is a “fork”? • “The Killer Knives”, “the Fearsome Forks” and “the Soft Spoons”! Now that you have learned the basic terminology of chess, some fundamental strategies, and received your introduction to the different “phases” a chess game might take – like the Opening stage – it is time to learn what 90% of chess is all about: Tactics! Two is Better Than One, “Double” Attacks are Simply More Fun! cuuuuuuuuC 90% of chess is tactics! The reason? All games are (wdRdwdwd} eventually decided by tactics. So, though it is true that 7gw8ndw0k} the different positional and long term strategies you will 6wdw0wdw0} learn later are just as important, you must first learn how to 5drdwdwdw} use tactics! Tactics win pieces, more pieces leads to a &wdwdwdwd} better chance at checkmating the enemy King, and 3dwd*dwdw} checkmating the enemy King is the goal of the game! 2wdwdwdP)} %dwdQdwdK} Our first tactic of discussion is the double attack, or fork in v,./9EFJMV some cases. Here white has two possible methods of 1.Rc7 and 1.Qd3+ are double attack, and they both win material! A double attack both “double attacks”! is simple: A move that attacks two pieces at the same time! Double Attacks Continued: The Fork! The Knight and Pawn Join the Fun! cuuuuuuuuC When a Knight and pawn double attack two enemy pieces, (wdwdwdwd} this is called a “fork”. Why the different name? Because 7dwdwdndn} the Knight and the pawn attack in such a way that is “split” 6wdpdbdPd} – just like the fork you use to eat! In our diagram both the 5dqdwdpdw} Knight and Pawn are “forking” at least two enemy pieces.
    [Show full text]
  • 1983 BCF Congress Programme, Southport
    ^Nsvfe*****''' ' Grieveson Grant The British Chess Championships K'“ The 70th Annual Championships of the British Chess Federation KING GEORGE V COLLEGE SCARISBRICK NEW ROAD, SOUTHPORT by kind permission of the Headmaster D. J. Arnold, Esq. M.A. and with the assistance of the Metropolitan Borough of Sefton MONDAY 8 to SATURDAY 20 AUGUST, 1983 Programme £1 Grieveson, Grant & Co. The Sponsors of the Congress Grieveson, Grant of the Stock Exchange, London, are sponsoring the British Chess Federation’s Annual Congress for the sixth consecutive year. The B.C.F. are grateful for the generous prize fund, and the benefits that have accrued to the Congress from a continuing relationship with Grieveson, Grant. With some 650 partners and employees, Grieveson, Grant is one of the largest firms of stockbrokers in the U.K., and it provides a wide range of services to many different types of customers both in this country and abroad. Many of its members service the large institutions, such as pension funds and insurance companies; others manage the portfolios of private investors; the research department studies companies, industries, and the economy as a whole; the clients’ orders must be executed by experienced dealers on the floor of The Stock Exchange itself; the corporate finance department brings legal and negotiating skills to advising companies on their stock market affairs; and the expansion and maintenance of the computer involves a major department of its own. The firm has put increasing emphasis on several areas in recent years: It runs eight unit trusts, of which three specialise in overseas markets (North America, the Pacific Area, and the Continent of Europe) and two in U.K.
    [Show full text]
  • A Beginner's Guide to Coaching Scholastic Chess
    A Beginner’s Guide To Coaching Scholastic Chess by Ralph E. Bowman Copyright © 2006 Foreword I started playing tournament Chess in 1962. I became an educator and began coaching Scholastic Chess in 1970. I became a tournament director and organizer in 1982. In 1987 I was appointed to the USCF Scholastic Committee and have served each year since, for seven of those years I served as chairperson or co-chairperson. With that experience I have had many beginning coaches/parents approach me with questions about coaching this wonderful game. What is contained in this book is a compilation of the answers to those questions. This book is designed with three types of persons in mind: 1) a teacher who has been asked to sponsor a Chess team, 2) parents who want to start a team at the school for their child and his/her friends, and 3) a Chess player who wants to help a local school but has no experience in either Scholastic Chess or working with schools. Much of the book is composed of handouts I have given to students and coaches over the years. I have coached over 600 Chess players who joined the team knowing only the basics. The purpose of this book is to help you to coach that type of beginning player. What is contained herein is a summary of how I run my practices and what I do with beginning players to help them enjoy Chess. This information is not intended as the one and only method of coaching. In all of my college education classes there was only one thing that I learned that I have actually been able to use in each of those years of teaching.
    [Show full text]
  • Pawn Combinations
    chapter 21 Contents Pawn combinations ü Underpromotion ü Two connected passed The famous French chess master François-André pawns on the 6th (3rd) rank Philidor called the pawn the soul of chess. In the ü The pawn phalanx chapters on ‘Combinations involving promotion’ ü The pawn fork and ‘The double attack’ we have already learned ü Mating motifs with pawns something about the capacities of the pawns. These pawns are very important tactical elements, as we shall also learn in this lesson. Underpromotion An especially spectacular tactic is an underpromotion, when the pawn does not promote to a queen, but to a rook, bishop or knight. The last case is the most frequent underpromotion, and is linked to a gain of tempo by check or to a knight fork. Diagram 21-1 r Diagram 21-1 Em.Lasker 1900 1.¦c8†! ¦xc8 If 1...¢xb7, then 2.¦xd8+–, but not 2.£xd8?? due to 2...£e1#. 2.£xa7†!! ¢xa7 Or 2...¢c7 3.bxc8£†+–. 3.bxc8¤†!!+– With a winning knight fork. 3.bxc8£?? would 7 allow 3...£e1#. Diagram 21-2 r Diagram 21-2 K.Richter – N.N. Berlin 1930 1.¤f5†!? White wants to employ his well-coordinated forces for a final attack on the black king, before Black can manage to bring his extra material into play. 1...¢f6! But apparently Black has found the only way to win. 1...¢e8 leads only to a repetition of moves: 2.¤d6† (but not 2.e7?? ¥xf5 3.¥a4† ¤c6–+) 7 2...¢e7 3.¤f5† 202 Pawn Combinations chapter 2.e7! ¥xf5?? 21 A fatal error in a won position.
    [Show full text]
  • Glossary of Chess
    Glossary of chess See also: Glossary of chess problems, Index of chess • X articles and Outline of chess • This page explains commonly used terms in chess in al- • Z phabetical order. Some of these have their own pages, • References like fork and pin. For a list of unorthodox chess pieces, see Fairy chess piece; for a list of terms specific to chess problems, see Glossary of chess problems; for a list of chess-related games, see Chess variants. 1 A Contents : absolute pin A pin against the king is called absolute since the pinned piece cannot legally move (as mov- ing it would expose the king to check). Cf. relative • A pin. • B active 1. Describes a piece that controls a number of • C squares, or a piece that has a number of squares available for its next move. • D 2. An “active defense” is a defense employing threat(s) • E or counterattack(s). Antonym: passive. • F • G • H • I • J • K • L • M • N • O • P Envelope used for the adjournment of a match game Efim Geller • Q vs. Bent Larsen, Copenhagen 1966 • R adjournment Suspension of a chess game with the in- • S tention to finish it later. It was once very common in high-level competition, often occurring soon af- • T ter the first time control, but the practice has been • U abandoned due to the advent of computer analysis. See sealed move. • V adjudication Decision by a strong chess player (the ad- • W judicator) on the outcome of an unfinished game. 1 2 2 B This practice is now uncommon in over-the-board are often pawn moves; since pawns cannot move events, but does happen in online chess when one backwards to return to squares they have left, their player refuses to continue after an adjournment.
    [Show full text]
  • Ashley Lynn Priore, ​[email protected]
    Main Office: 4716 Ellsworth Ave, Pittsburgh, PA 15213 ​ Media Contact: Ashley Lynn Priore, [email protected], 412-354-0996 ​ ​ ​ PIECES: Pawn: 8 pawns for white, 8 pawns for black (16 pawns total) Worth 1 point each (8 points in total) Move 2 squares forward on their first move and 1 move forward the rest of the game Only piece that doesn’t capture the way they move! Pawns capture diagonally Special Moves: ● When a pawn gets to the other side of the board, they are sacrificed for a queen, rook, knight, and bishop only. ● En passant: When a pawn uses the two-square advance to pass the opponent's adjacent pawn. Adjacent pawn gets to capture opponent’s pawn. Restrictions: Can only move up 1, can’t go backwards ​ Attributes: Typically start of the game to achieve the center, quantity over quality ​ Knight: 2 knights for white, 2 knights for black (4 knights total) Worth 3 points each Move 2 squares up, 1 square over or move 1 square up, 2 squares over (“L” shape) Capture the way they move, can go backwards Attributes: Only piece that can jump over other pieces ​ Bishop: 2 bishops for white, 2 bishops for black (4 bishops total) Worth 3 points each Can move anywhere between 2 and 8 squares diagonally Capture the way they move, can go backwards Restrictions: Can’t jump over other pieces ​ Rook: 2 rooks for white, 2 rooks for black (4 rooks total) Worth 5 points each Move forward, side to side anywhere between 2 and 8 squares Capture the way they move, can go backwards Special Moves: ● Queen-side, King-side castle: way to protect the king; king moves 2 squares vertically, rook moves 3 squares; king moves 2 squares vertically, rook moves 2 squares vertically (“the switch”).
    [Show full text]
  • MRNIP Is a Replication Fork Protection Factor
    This is a repository copy of MRNIP is a replication fork protection factor. White Rose Research Online URL for this paper: http://eprints.whiterose.ac.uk/163246/ Version: Published Version Article: Bennett, L.G., Wilkie, A.M., Antonopoulou, E. et al. (8 more authors) (2020) MRNIP is a replication fork protection factor. Science Advances, 6 (28). eaba5974. ISSN 2375-2548 https://doi.org/10.1126/sciadv.aba5974 Reuse This article is distributed under the terms of the Creative Commons Attribution-NonCommercial (CC BY-NC) licence. This licence allows you to remix, tweak, and build upon this work non-commercially, and any new works must also acknowledge the authors and be non-commercial. You don’t have to license any derivative works on the same terms. More information and the full terms of the licence here: https://creativecommons.org/licenses/ Takedown If you consider content in White Rose Research Online to be in breach of UK law, please notify us by emailing [email protected] including the URL of the record and the reason for the withdrawal request. [email protected] https://eprints.whiterose.ac.uk/ SCIENCE ADVANCES | RESEARCH ARTICLE CELL BIOLOGY Copyright © 2020 The Authors, some MRNIP is a replication fork protection factor rights reserved; exclusive licensee L. G. Bennett1, A. M. Wilkie1, E. Antonopoulou1, I. Ceppi2,3, A. Sanchez2, E. G. Vernon1, American Association 1 4 4 2,3 1 for the Advancement A. Gamble , K. N. Myers , S. J. Collis , P. Cejka , C. J. Staples * of Science. No claim to original U.S. Government The remodeling of stalled replication forks to form four-way DNA junctions is an important component of the Works.
    [Show full text]
  • How to Be Lucky in Chess
    HOW TO BE Somt pIayIta eeem to have an InexheuIIIbIetuppIy of dliliboard luck. No matI8r theywhat tn:dIII fh:Ilh8rnIeIves In, they somehow IIWIIQIIto 1IOIIIPe. Among wodcI c:hampIorB. 1.aIker.'nil end KMpanw1ft tamed tor PI8IfnG ., the aby8I bullOInehow making an It Ie their opponenII who fill. LUCKY ___ 10.... __ -_---"" __ cheeI. 10 make Iht moet oIlhaIr abMle8. UnIkemoll prIVku ....... on cheIa�, this II no heev,welghltheor8IIcaI . trMIIat but,...,.. IN pradIcII guide In how to MeopponenIIlnIo error- II'ld IhuI cntUI whllllI often -",*" DMd UIIoIr 18 an experienced cheu pII)W Ind wrIIBr. He twice won lie chanlplo ......'p cf the Welt of England and was � on four 0CCIII0I• . In CHESS 2000. he was County Champion 01 Norfolk. In alUCCB altai CMMH' ... .... _ ......... .. ... ___ ... ..... _ond __ _ ...... _by-- In encouraging your opponents to seH-destructl KMlI.eIIoIr II • nIdr8d I8chnlcalIIIuItraIor and. ....11nCe cartoon" whoM David LeMoir work hal appeared In 8 wtcIe IW'IgIt of magazIna and 0IhIr � Ofw ... __ a.ntrt�.tII:I1r.dI: ..... .......aI a-......, 'l1li. ... u.dIJet.._ -- -- n. ......a.. ..... '_ ........ ......,.a-n , ;11111 .... '111m__ .... - *" AnMd:"... a-.01ce­ -- .... -- -- ........_ .. a-............ .., a..TNInIna_....... O ,11• -- -"" __"ten, UIIIm ........ ---=.....".o.ndIwOM a.. CIIoIID': OrJIIhnHImOM I!dbIII '*-':.... -...n FU �...... .. � ..... ...� .. #I: -- '" ".0... ..." LGIIdonW14 G.If,!ngIInd. Or...cl.. ..... 1D:100117.D01t--...-.- �. ...,& .. "'- How to Be Lucky in Chess David LeMoir Illustrations by Ken LeMoir �I�lBIITI First published in the UK by Gambit Publications Ltd 2001 Contents Copyright © David LeMoir 2001 Illustrations © Ken LeMoir 2001 The right of David LeMoir to be identified as the author of this work has been asserted in accor­ dance with the Copyright, Designs and Patents Act 1988.
    [Show full text]
  • Seven Tips on How to Study for the UIL A+ Academics Chess Puzzles by Al Lawrence Former Director, Texas Tech Chess Program
    Seven Tips on How to Study for the UIL A+ Academics Chess Puzzles by Al Lawrence Former Director, Texas Tech Chess Program The Texas Tech Chess crew enjoys the challenge of putting together the UIL’s A+ Academics Chess Puzzles test. We’ve received a number of inquiries about how students can prepare for the tests. There’s a lot you can do in a relatively short time to improve student scores. First of all, it’s important to keep in mind that, although some of the puzzles ask the student to solve a checkmate problem, there are many other types of chess puzzles on the test. The puzzles test knowledge of all the chess rules. Playing skill is also tested, sometimes challenging the student to choose the best move in a position. Each main test consists of 20 puzzles (chess diagrams). Below each puzzle are four possible multiple-choice answers, a-d, to choose from. Students mark their answers on a separate answer sheet. Let’s go through some tips about what a student needs to know. We’ll give some online resources for study. In early November, we’ll provide some sample questions on these topics to check your progress. In the meantime, you can also see the UIL practice tests and puzzles online at the Texas Tech Chess Program website: http://www.depts.ttu.edu/ttuchess/ 1. Know how to read chess moves! The puzzles are diagrams that look like little chessboards. But to choose the right answer from the multiple choices below the diagrams, you have to be able to read chess moves! Experienced chess players can write down their games.
    [Show full text]
  • The Complete Chess Swindler
    David Smerdon The Complete Chess Swindler How to Save Points from Lost Positions New In Chess 2020 Contents Explanation of symbols . 6 Acknowledgements . 7 Introduction . 9 Part I What is a swindle? . 17 Chapter 1 When to enter ‘Swindle Mode’ . 30 Part II The Psychology of Swindles . 35 Chapter 2 Impatience . 38 Chapter 3 Hubris . 42 Chapter 4 Fear . 45 Chapter 5 Kontrollzwang . 50 Chapter 6 The Swindler’s Mind . 57 Chapter 7 Grit . 58 Chapter 8 Optimism . 62 Chapter 9 Training Your Mind . 68 Part III The Swindler’s Toolbox . 79 Chapter 10 Trojan Horse . 80 Chapter 11 Decoy Trap . 86 Chapter 12 Berserk Attack . 92 Chapter 13 Window-Ledging . 100 Chapter 14 Play the Player . 108 Part IV Core Skills . 121 Chapter 15 Endgames . 123 Chapter 16 Fortresses . .144 Chapter 17 Stalemate . 160 Chapter 18 Perpetual Check . 168 Chapter 19 Creativity . 183 Chapter 20 Gamesmanship . 195 Part V Swindles in Practice . 207 Chapter 21 Master Swindles . 208 Chapter 22 Amateur Swindles . 254 Chapter 23 My Favourite Swindle . 273 5 The Complete Chess Swindler Part VI Exercises . 277 Test 1 . 278 Test 2 . 289 Test 3 . 299 Solutions to exercises . 309 Epilogue . 349 Index of names . 355 Bibliography . 361 Explanation of symbols The chessboard with its coordinates: 8 TsLdMlSt 7 jJjJjJjJ 6 ._._._._ 5 _._._._. 4 ._._._._ 䩲 White stands slightly better 3 _._._._. 䩱 Black stands slightly better 2 IiIiIiIi White stands better 1 rNbQkBnR Black stands better a b c d e f g h White has a decisive advantage Black has a decisive advantage q White to move balanced position n Black to move ! good move ♔ King !! excellent move ♕ Queen ? bad move ♖ Rook ?? blunder ♗ Bishop !? interesting move ♘ Knight ?! dubious move 6 Introduction Chess is in the last resort a battle of wits, not an exercise in mathematics.
    [Show full text]
  • Copyrighted Material
    31_584049 bindex.qxd 7/29/05 9:09 PM Page 345 Index attack, 222–224, 316 • Numbers & Symbols • attacked square, 42 !! (double exclamation point), 272 Averbakh, Yuri ?? (double question mark), 272 Chess Endings: Essential Knowledge, 147 = (equal sign), 272 minority attack, 221 ! (exclamation point), 272 –/+ (minus/plus sign), 272 • B • + (plus sign), 272 +/– (plus/minus sign), 272 back rank mate, 124–125, 316 # (pound sign), 272 backward pawn, 59, 316 ? (question mark), 272 bad bishop, 316 1 ⁄2 (one-half fraction), 272 base, 62 BCA (British Chess Association), 317 BCF (British Chess Federation), 317 • A • beginner’s mistakes About Chess (Web site), 343 check, 50, 157 active move, 315 endgame, 147 adjournment, 315 opening, 193–194 adjudication, 315 scholar’s mate, 122–123 adjusting pieces, 315 tempo gains and losses, 50 Alburt, Lev (Comprehensive beginning of game (opening). See also Chess Course), 341 specific moves Alekhine, Alexander (chess player), analysis of, 196–200 179, 256, 308 attacks on opponent, 195–196 Alekhine’s Defense (opening), 209 beginner’s mistakes, 193–194 algebraic notation, 263, 316 centralization, 180–184 analog clock, 246 checkmate, 193, 194 Anand, Viswanathan (chess player), chess notation, 264–266 251, 312 definition, 11, 331 Anderssen, Adolf (chess player), development, 194–195 278–283, 310, 326COPYRIGHTEDdifferences MATERIAL in names, 200 annotation discussion among players, 200 cautions, 278 importance, 193 definition, 12, 316 king safety strategy, 53, 54 overview, 272 knight movements, 34–35 ape-man strategy,
    [Show full text]