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Media Knowledge Organiser
MEDIA KNOWLEDGE ORGANISER PUBLIC KEY TERMS -FUNDED BY TV LICENSE Conventions– what we expect to see in a TV crime drama CRIME DRAMA Hybrid Genre – some programmes share the conventions of more than one genre e.g. Jonathon Creek Crime drama is a sub-genre of drama that focuses on crimes, PRIVATE/COMMERCIAL Sub-Genre – programmes that share similar conventions e.g. detective -FUNDED BY TV & ONLINE lead shows the criminals that commit them and the police that catch ADVERTISING Watershed – After 9pm them. Prime time– The most popular programmes shown between 7pm8pm Enigma code – something within the narrative raises questions for TA There are many formats of Crime drama such as detective, REGULATION: Luther and The Sweeney were both Inverted Narrative— The criminal is identified to the audience early on, forensic/medical, procedural etc… there is no mystery around who the villain is and the story focuses on given a 15 certificate and were broadcast at 9pm – how the detective is going to catch the criminal. The Sweeny features elements of the action genre, while Lu- post watershed due to the violence and adult Action codes– progress the story quickly e.g showing a character packing ther includes conventions of different genres such as Thrill- themes which revolve a suitcase means they are leaving er…. around the serious crime Diegetic sound – natural sound that hasn’t been added unit settings for the drama. Non – diegetic sound– soundtrack that is added over the action Key Conventions of TV Crime Drama: High key lighting – bright light used Committing and solving of crime Low key lighting – dark light used Cliff-hanger – the narrative is left un- solved Medical/ Forensic/ Procedural Mise-en-Scene—What’s in a scene? Props, costumes, settings, composi- Fictional accounts of real life stories tion, lighting etc. -
Fortnite Friend Request Failed
Fortnite Friend Request Failed Plausible and optional Clive never decomposes his caninity! Counterclockwise and unqueenly Ibrahim always douches blusteringly and bopping his kosher. Staphylococcal and othergates Dickey conjoins so uncomplaisantly that Morlee intrigued his embryotomies. Creative game itself i friend request as a range The previous battlepass data. Solitaire card game and. This style overrides in fortnite friend request failed to. However, you might want to avoid publicly sharing anything or changing your profile picture, as the person in question may spot this activity if they return to your Facebook page in the future. Twitch accounts connected to your Epic Games account and the dates they were connected. An example of this could be performed by fortnite friend request failed. Sends a friendship request to this user or adds them if they have already sent one to the client. The issues with logins, matchmaking, the Item Shop, and other Fortnite services have been resolved. Santa Ana apartments already planned for construction as meeting future housing needs. Sending a fortnite services they are free time of fortnite friend request failed to look realistic, head off for fullerton, nintendo of fortnite. This emoji id to fortnite friend request failed to a server key has failed to delete their hands on fortnite mobile invite him to a fortnite are trying to know. The region to use. The current playlist data. Dragons have nightmares about this creature. Warzone map that is expected to be released in March to commemorate the first anniversary since Warzone launched across the globe. Epic Games sign in is correct. -
Redacted Version of Document Sought to Be Sealed
Case 4:20-cv-05640-YGR Document 777-3 Filed 05/28/21 Page 1 of 644 REDACTED VERSION OF DOCUMENT SOUGHT TO BE SEALED 1 CHRISTINE A. VARNEY (pro hac vice) [email protected] 2 KATHERINE B. FORREST (pro hac vice) [email protected] 3 GARY A. BORNSTEIN (pro hac vice) [email protected] 4 YONATAN EVEN (pro hac vice) [email protected] 5 J. WESLEY EARNHARDT (pro hac vice) [email protected] 6 LAUREN A. MOSKOWITZ (pro hac vice) [email protected] 7 JUSTIN C. CLARKE (pro hac vice) [email protected] 8 M. BRENT BYARS (pro hac vice) [email protected] 9 CRAVATH, SWAINE & MOORE LLP 825 Eighth Avenue 10 New York, New York 10019 Telephone: (212) 474-1000 11 Facsimile: (212) 474-3700 12 PAUL J. RIEHLE (SBN 115199) [email protected] 13 FAEGRE DRINKER BIDDLE & REATH LLP Four Embarcadero Center 14 27th Floor San Francisco, CA 94111 15 Telephone: (415) 591-7500 Facsimile: (415) 591-7510 16 Attorneys for Plaintiff and Counter-defendant 17 Epic Games, Inc. 18 UNITED STATES DISTRICT COURT 19 NORTHERN DISTRICT OF CALIFORNIA 20 OAKLAND DIVISION 21 EPIC GAMES, INC., Case No. 4:20-cv-05640-YGR-TSH 22 Plaintiff, Counter-defendant, 23 FINDINGS OF FACT AND CONCLUSIONS OF LAW 24 v. PROPOSED BY EPIC GAMES, INC. 25 APPLE INC., The Honorable Yvonne Gonzalez Rogers 26 Defendant, Counterclaimant. Trial: May 3, 2021 27 28 Case 4:20-cv-05640-YGR Document 777-3 Filed 05/28/21 Page 2 of 644 1 Epic Games, Inc. respectfully proposes the Findings of Fact and Conclusions of 2 Law submitted herewith. -
Epic Games*Free Fortnite Account Generator 2021 - PC, Mobile, PS4 and Xbox¶® Fortnite
*epic games*Free Fortnite Account Generator 2021 - PC, Mobile, PS4 and Xbox¶® Fortnite Account Generator Xbox free Fortnite accounts Email Sync Fortnite Account Generator, Free Fortnite Account, Generate Free Fortnite Accounts, Free Fortnite Account No Human Verification, Free Fortnite Account No Survey, Free Fortnite Account Generator, Fortnite Account Generator Free, How To Get Free Fortnite Accounts, Hello people, we are back with new updated version of Fortnite Free Skin Generator [No Human Verification] 2020, The easiest possible way to become rich in Fortnite skins 100% working |100% Free Fortnite ACCOUNT GENERATOR PS4. Generate thousands of free Fortnite skins per day ? All devices supported our new Fortnite hack tool. We called it Free Fortnite ACCOUNT GENERATOR PS4. Do you how to get free Fortnite Skins? Keep reading we will show you how. Welcome to our new tool the Free Fortnite ACCOUNT GENERATOR PS4, this is your all-in-one resource and guide to all the ways of earning Skins in Fortnite. [[Fortnite Skin Generator - Free Fortnite Skins]] No Human Verification Skins Generator, Skins Generators, Free Skins Generator, FREE Skins Fortnite, FREE Skins HACK, Fortnite Generator, Fortnite Skins HACK, Fortnite HACK, Fortnite ACCOUNT GENERATOR PS4, Fortnite FREE Skins GENERATOR, Skins Generator By using this method, you will have a way to get skins that aren't even yet in them shop. Codes which are being sold on sites like eBay can be found here for free! Before we enter into the skins generator let us brief you about the game. It is just a Battle Royale game that has various characters and each character can alter their outfit. -
Case 3:20-Cv-05671-JD Document 165-1 Filed 08/19/21 Page 1 of 85
Case 3:20-cv-05671-JD Document 165-1 Filed 08/19/21 Page 1 of 85 Paul J. Riehle (SBN 115199) 1 [email protected] FAEGRE DRINKER BIDDLE & REATH LLP 2 Four Embarcadero Center San Francisco, California 94111 3 Telephone: (415) 591-7500 Facsimile: (415) 591-7510 4 Christine A. Varney (pro hac vice) 5 [email protected] Katherine B. Forrest (pro hac vice) 6 [email protected] Gary A. Bornstein (pro hac vice) 7 [email protected] Timothy G. Cameron (pro hac vice) 8 [email protected] Yonatan Even (pro hac vice) 9 [email protected] Lauren A. Moskowitz (pro hac vice) 10 [email protected] Justin C. Clarke (pro hac vice) 11 [email protected] M. Brent Byars (pro hac vice) 12 [email protected] CRAVATH, SWAINE & MOORE LLP 13 825 Eighth Avenue New York, New York 10019 14 Telephone: (212) 474-1000 Facsimile: (212) 474-3700 15 Attorneys for Plaintiff Epic Games, Inc. 16 UNITED STATES DISTRICT COURT 17 NORTHERN DISTRICT OF CALIFORNIA 18 19 20 EPIC GAMES, INC., a Maryland Corporation, 21 Plaintiff, Case No. 3:20-CV-05671-JD 22 v. 23 24 GOOGLE LLC; GOOGLE IRELAND FIRST AMENDED COMPLAINT LIMITED; GOOGLE COMMERCE FOR INJUNCTIVE RELIEF 25 LIMITED; GOOGLE ASIA PACIFIC 26 PTE. LIMITED; and GOOGLE PAYMENT CORP., 27 28 Defendants. Case 3:20-cv-05671-JD Document 165-1 Filed 08/19/21 Page 2 of 85 1 TABLE OF CONTENTS 2 PRELIMINARY STATEMENT ..................................................................................... 1 3 PARTIES........................................................................................................................ 13 4 JURISDICTION AND VENUE .................................................................................... 15 5 INTRADISTRICT ASSIGNMENT .............................................................................. 17 6 RELEVANT FACTS ..................................................................................................... 17 7 I. -
Case 4:20-Cv-05640-YGR Document 407 Filed 04/08/21 Page 1 of 365
Case 4:20-cv-05640-YGR Document 407 Filed 04/08/21 Page 1 of 365 REDACTED VERSION OF DOCUMENT SOUGHT TO BE SEALED 1 CHRISTINE A. VARNEY (pro hac vice) 2 [email protected] KATHERINE B. FORREST (pro hac vice) 3 [email protected] GARY A. BORNSTEIN (pro hac vice) 4 [email protected] YONATAN EVEN (pro hac vice) 5 [email protected] LAUREN A. MOSKOWITZ (pro hac vice) 6 [email protected] JUSTIN C. CLARKE (pro hac vice) 7 [email protected] M. BRENT BYARS (pro hac vice) 8 [email protected] CRAVATH, SWAINE & MOORE LLP 9 825 Eighth Avenue New York, New York 10019 10 Telephone: (212) 474-1000 Facsimile: (212) 474-3700 11 PAUL J. RIEHLE (SBN 115199) 12 [email protected] FAEGRE DRINKER BIDDLE & REATH LLP 13 Four Embarcadero Center 27th Floor San Francisco, CA 94111 14 Telephone: (415) 591-7500 Facsimile: (415) 591-7510 15 Attorneys for Plaintiff and Counter-defendant 16 Epic Games, Inc. 17 UNITED STATES DISTRICT COURT 18 NORTHERN DISTRICT OF CALIFORNIA 19 OAKLAND DIVISION 20 21 EPIC GAMES, INC., Case No. 4:20-cv-05640-YGR-TSH 22 Plaintiff, Counter-defendant, FINDINGS OF FACT AND CONCLUSIONS OF LAW 23 PROPOSED BY EPIC GAMES, INC. v. 24 APPLE INC., 25 The Honorable Yvonne Gonzalez Rogers Defendant, Counterclaimant. 26 Trial: May 3, 2021 27 28 FINDINGS OF FACT AND CONCLUSIONS OF LAW PROPOSED BY EPIC GAMES, INC. Case No. 4:20-cv-05640-YGR-TSH Case 4:20-cv-05640-YGR Document 407 Filed 04/08/21 Page 2 of 365 1 Epic Games, Inc. -
The Impact of Cosmetic Items on Fortnite's Gameplay and Game Design
University of Wisconsin Milwaukee UWM Digital Commons Theses and Dissertations December 2020 Are They Really Just Cosmetic? the Impact of Cosmetic Items on Fortnite's Gameplay and Game Design John Joseph Fennimore University of Wisconsin-Milwaukee Follow this and additional works at: https://dc.uwm.edu/etd Part of the Mass Communication Commons, and the Psychology Commons Recommended Citation Fennimore, John Joseph, "Are They Really Just Cosmetic? the Impact of Cosmetic Items on Fortnite's Gameplay and Game Design" (2020). Theses and Dissertations. 2494. https://dc.uwm.edu/etd/2494 This Thesis is brought to you for free and open access by UWM Digital Commons. It has been accepted for inclusion in Theses and Dissertations by an authorized administrator of UWM Digital Commons. For more information, please contact [email protected]. ARE THEY REALLY JUST COSMETIC? THE IMPACT OF COSMETIC ITEMS ON FORTNITE’S GAMEPLAY AND GAME DESIGN by John Joseph “Jack” Fennimore A Thesis Submitted in Partial Fulfillment of the Requirements for the Degree of Master of Arts in Media Studies at The University of Wisconsin-Milwaukee December 2020 ABSTRACT ARE THEY REALLY JUST COSMETIC? THE IMPACT OF COSMETIC ITEMS ON FORTNITE’S GAMEPLAY AND GAME DESIGN by John Joseph “Jack” Fennimore The University of Wisconsin-Milwaukee, 2020 Under the Supervision of Professor Michael Newman Cosmetic microtransactions, the act of paying for virtual items that customize certain parts of video games and virtual worlds such as skins that change the appearance of the avatar, are looked upon more favorably in the gaming community than performance-enhancing microtransactions, where one pays for virtual items that enhance the abilities of avatars or speed up the progression of the game. -
Media Terminology (AM) ACTION CODE
Media Terminology (A-M) FAN - An enthusiast or aficionado of a particular media form or product. ACTION CODE - Something that happens in the narrative that tells the audience that some action will follow FEATURE - In magazine terms, the main, or one of the main, stories in an edition. Features are generally located in the middle of the magazine, and cover more than one or two pages. ACTIVE AUDIENCE - Audiences who actively engage in selecting media products to consume and interpret their meanings. FRANCHISE - An entire series of, for example, a film including the original film and all those that follow. ANCHORAGE - The words that accompany an image (still or moving) give the meaning associated with that image. If GATEKEEPERS - The people responsible for deciding the most appropriate stories to appear in newspapers. the caption or voiceover is changed, then so may be the way in which the audience interprets the image. An image They may be the owner, editor or senior journalists. They will only let the stories most appropriate for the with an anchor is a closed text; the audience are given a preferred reading. A text without an anchor is an open text as ideology of the paper 'through the gate'. the audience can interpret it as they wish. GENRE: Media texts can be grouped into genres that all share similar conventions. Science fiction is a APPEAL - The way in which products attract and interest an audience e.g. through the use of stars, familiar genre genre, as are teenage magazines, etc. conventions etc. HOUSE STYLE - What makes the magazine recognisable to its readers every issue. -
Social & Cultural Contexts
PRODUCTION CONTEXT GAMEPLAY SOCIAL & CULTURAL CONTEXTS • Produced by Epic Games, launched 2017 • Players, in groups of 100, are • The global videogame industry has been growing since the early days of Atari • Fortnite franchise is a series of multiplayer dropped via a flying bus onto a home entertainment in the 1980s. In recent years, the diversity of game genres free-to-play battleground games available on a deserted island that is about to be and platforms on which they can be played has meant an explosion in the gaming number of platforms and devices. hit by a natural disaster. industry. Based on a 2015 economic forecast videogame sales are expected to • The franchise includes Fortnite: Battle Royale, • The aim of the game is to fight to reach $90 billion by 2020. Fortnite: Save The World, and Fortnite: the death, with the last player • In 2014, it was calculated there were 1.8 billion gamers in the world - 25% of the Creative standing the winner. Players seek global population. This challenges the stereotype of gamers as young geeky men. • Fortnite: Battle Royale is the most successful out weapons and other materials, In 2018 in the USA, 28% of gamers were under 18, but 23% were over 50 years free-to-play videogame ever, making $1.2 billion but are also able to demolish old. There was a 66/44% male/female gender split. in the first 10 months of release. Initially, structures and rebuild them into • The range of genres - from first-person shooters to puzzles and learning tools – players had to buy ‘battle passes’ to play, but in forts, towers etc. -
SIGGRAPH 2020 Virtual Conference Survey Written Comments Complete
ACM SIGGRAPH 2020 Virtual Conference Survey Written Comments Data collected from 12-24 May 2020. These comments have only Been edited for spelling. 6-2-2020 Q6: Do you have suggestions for other activities or events we should offer as part of the virtual SIGGRAPH 2020? 198 Answers. Answers have been lightly edited for spelling. Answers that said “No,” or “None,” were eliminated. Pixar teapots for this year should be given as part of a raffle and due to shipping issues that might impede reaching to the owners I suggest keeping them for next year or finding a way to ship them after crisis ceases down. Have a slack channel Remote work setup for freelancers, small studios and large studios with security in mind. Texturing 3D Visualization (Aerospace/ Aeronautical/ Nautical/ Architectural/ Industrial/ Robotics/ etc.) Virtual classrooms or certification courses with key technology partners that could be offered on weekends and help new Job seekers add to their skill sets. Live fireside chats with, e.g., technical directors, paper authors, famous people, etc. Some chat forum or online platform where attendees can mingle and meet online during the conference. Job Fair, especially now. I am looking for work and planned on using SIGGRAPH to help me find work that aligns with my skill set. Also... I'd like to see a list of all companies/industries that do work that is related to SIGGRAPH. The big ones are obvious (Pixar, ILM, Disney, Autodesk, Nvidia, etc.), but there are lots of smaller companies that are harder/impossible to find if you don't know what to look for. -
Fortnite Skin Generator (2021) – Free Fortnite Skin
`{VMGZ1} 【【【FREE FORTNITE SKIN 2021 】】】## FORTNITE SKIN GENERATOR (2021) – FREE FORTNITE SKIN Updated [July 28, 2021}] - Users Online: 03722 [VERSION 4.42] 42 seconds ago. ` DY2Q1`-【【 FREE FORTNITE SKIN 2021】 】## FORTNITE SKIN GENERATOR (2021) – FREE FORTNITE SKIN Hello people, we are back with new updated version of Fortnite Free Skin Generator [No Human Verification] 2020, The easiest possible way to become rich in Fortnite skins 100% working |100% Free ` E8Vfp`-【FREE FORTNITE SKIN 2021 】## . Generate thousands of free Fortnite skins per day ? All devices supported our new Fortnite hack tool. We called it Free ` E8Vfp`-【FREE FORTNITE SKIN 2021 】## . Do you how to get free Fortnite Skins? Keep reading we will show you how. Welcome to our new tool the Free ` E8Vfp`-【FREE FORTNITE SKIN 2021 】## , this is your all-in-one resource and guide to all the ways of earning Skins in Fortnite. [[Fortnite Skin Generator - Free Fortnite Skins]] No Human Verification Skins Generator, Skins Generators, Free Skins Generator, FREE Skins Fortnite, FREE Skins HACK, Fortnite Generator, Fortnite Skins HACK, Fortnite HACK, ` E8Vfp`-【FREE FORTNITE SKIN 2021 】## , Fortnite FREE Skins GENERATOR, Skins Generator By using this method, you will have a way to get skins that aren't even yet in them shop. Codes which are being sold on sites like eBay can be found here for free! Before we enter into the skins generator let us brief you about the game. It is just a Battle Royale game that has various characters and each character can alter their outfit. You can change the outfits according to the categories like battle pass outfits, holiday outfits and promotional outfits. -
Alati I Platforme Za Razvoj Računalnih Igara
Alati i platforme za razvoj računalnih igara Šimović, Fran Undergraduate thesis / Završni rad 2020 Degree Grantor / Ustanova koja je dodijelila akademski / stručni stupanj: University of Zagreb, Faculty of Organization and Informatics / Sveučilište u Zagrebu, Fakultet organizacije i informatike Permanent link / Trajna poveznica: https://urn.nsk.hr/urn:nbn:hr:211:118772 Rights / Prava: Attribution 3.0 Unported Download date / Datum preuzimanja: 2021-09-29 Repository / Repozitorij: Faculty of Organization and Informatics - Digital Repository SVEUČILIŠTE U ZAGREBU FAKULTET ORGANIZACIJE I INFORMATIKE V A R A Ž D I N Fran Šimović ALATI I PLATFORME ZA RAZVOJ RAČUNALNIH IGARA ZAVRŠNI RAD Varaždin, 2020. i SVEUČILIŠTE U ZAGREBU FAKULTET ORGANIZACIJE I INFORMATIKE V A R A Ž D I N Fran Šimović Matični broj: 0246071172 Studij: Poslovni sustavi ALATI I PLATFORME ZA RAZVOJ RAČUNALNIH IGARA ZAVRŠNI RAD Mentor: Doc. dr. sc. Mario Konecki Varaždin, kolovoz 2020. ii Fran Šimović Izjava o izvornosti Izjavljujem da je moj završni/diplomski rad izvorni rezultat mojeg rada te da se u izradi istoga nisam koristio drugim izvorima osim onima koji su u njemu navedeni. Za izradu rada su korištene etički prikladne i prihvatljive metode i tehnike rada. Autor/Autorica potvrdio/potvrdila prihvaćanjem odredbi u sustavu FOI-radovi _______________________________________________________________________ iii Sažetak U ovome radu će se obraditi tema alata i platformi koje se koriste pri izradi računalnih igara. U početku rada će se proći kroz samu povijest računalnih igra, odnosno ukratko prikazati njihov napredak do danas i trendove koji su bili aktualni u raznim razdobljima. Zatim nakon povijesti računalnih igara, u radu će se prikazati povijesni ciklus alata i platformi, te sami sustav izrade računalnih igara kroz nekoliko desetljeća.