Saturday Morning Basketball League Clinic and Practice Plans
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AHPD Youth Basketball Program Manual
AHPD Youth Basketball Program Manual Thank you for volunteering to coach an Arlington Heights Park District youth basketball team! Whether you are a beginning or returning AHPD coach, we appreciate your time and energy. Everyone in the program - coaches, referees, parents, and AHPD staff - should uphold the basic tenets included in the “Statement of Philosophy”. As adults, we are role models for young people in our community. It is our responsibility to create a safe and fun environment for our players. AHPD Contact Information • Camelot Park: Kevin Keister, [email protected] • Frontier and Recreation Park: Mark Grassi, [email protected] • Heritage and Pioneer Park: Tom Divello, [email protected] • Athletic Supervisor: Nick Wirth, [email protected] • AHPD website: www.ahpd.org AHPD Youth Sports Program Objectives Arlington Heights Park District sports programs strive to achieve the following: 1. Programs will be designed to promote positive learning experiences that enhance physical, psychological, and social development. 2. Programs will emphasize fun, developing new skills, fair play, and sporting behavior. 3. Programs will be conducted with the safety of all participants in mind. 4. Programs will be designed to promote positive self-esteem and self-confidence of the participants. 5. Programs will be comprehensive in nature and offer a variety of levels that match available resources. If resources or facilities are limited, accommodating the needs and interest of the majority of the participants will take priority. Programs first serve the need of the Arlington Heights Park District residents. Non-residents may participate if openings still exist after the residents have been served. Youth sports programs are competitive on both a team and individual level. -
How to Build a 2-3 Zone Defense
FIBAEUROPE COACHES DEFENSE HOW TO BUILD A 2-3 ZONE DEFENSE by Victorino Cunha For 20 years, he was head coach of the good outside shooters. Angolan national team and won three African I It is problematic against quick ball rota Championships, one Pan African Games, and tion, combined with splits and cuts in one Military Championship. Cunha, the for- the gaps of the zone. mer President of African Coaches Committee, participated with Angola in three World 4. MAIN PRINCIPLES Championships and one Olympic Games It is easy to teach zone defense, but it is very (Barcelona, 1992). Cunha is presently the difficult to do so efficiently. FIBA instructor for Africa and the National The zone defense has many weak points. I Technical Director of the Angolan Federation. The defensive players must D.1 recover quickly. 1. PHILOSOPHY I All defensive players must know exactly Zone defense challenges the offense to their position on the court and what are shoot well from the outside. The main goals theirresponsibilities. of the zone defenses are: I Each defender must know the position D.2 I Put pressure on the ball in all areas of the of the ball. half court, with the primary purpose being to I The defenders must go to certain prevent high-percentage shots, and offer rebound areas. help when one offensive player penetrates with or without the ball (dribbling penetra- 5. STUDIES ON REBOUND AREAS tion, cuts from the weakside of the ball, pass Based on research, diagr. 1 shows the ten to the centers). probable rebound areas that open when a I Prevent the penetration of the ball (by medium distance shot is taken and missed. -
2-1-2 ZONE DEFENSE to Follow Are the Features of Our Defense
COACHES - defense 2-1-2 by Giampiero Ticchi Zone Defense page 22 | 39 2009 | Fiba Assist Magazine Giampiero Ticchi began his professional won the A2 Coach of the Year award. In You must find a zone defense to teach, head coaching career in 2000/2001 with 2008, Ticchi was named head coach of based on your players’ technical and Rimini in A2 (the Italian second league). the Italian National women’s team and physical skills. He followed this with two years as the the squad won the gold medal at the Obviously, the zone defense can’t be your head coach of Castelmaggiore, also in 2009 Mediterranean Games. principal defensive set, but it can be a A2. For the 2005/2006 season, he coached fundamental weapon to utilize during the Faenza, a top team in the Italian wom- At the beginning of the season, when you game. ens’ first division. He returned to Rimini prepare your defensive system, you have Sometimes, during a game, you can use in 2006 and stayed at the helm until the to always think about the construction of the zone defense in tactical situations, end of the 2007/2008 season. In 2007, he one (or more) zone defenses. like throw-ins or after a free-throw, but other times you can use the zone defense when the man-to-man defense doesn’t work effectively. WHEN MUST THE ZONE DEFENSE BE USED? We can use the zone defense when: ! We want to change the game rhythm. Or: ! When there’s a big physical gap be- tween our players and the rivals and when we are in trouble with the mis- matches. -
Official Basketball Statistics Rules Basic Interpretations
Official Basketball Statistics Rules With Approved Rulings and Interpretations (Throughout this manual, Team A players have last names starting with “A” the shooter tries to control and shoot the ball in the and Team B players have last names starting with “B.”) same motion with not enough time to get into a nor- mal shooting position (squared up to the basket). Article 2. A field goal made (FGM) is credited to a play- Basic Interpretations er any time a FGA by the player results in the goal being (Indicated as “B.I.” references throughout manual.) counted or results in an awarded score of two (or three) points except when the field goal is the result of a defen- sive player tipping the ball in the offensive basket. 1. APPROVED RULING—Approved rulings (indicated as A.R.s) are designed to interpret the spirit of the applica- Related rules in the NCAA Men’s and Women’s Basketball tion of the Official Basketball Rules. A thorough under- Rules and Interpretations: standing of the rules is essential to understanding and (1) 4-33: Definition of “Goal” applying the statistics rules in this manual. (2) 4-49.2: Definition of “Penalty for Violation” (3) 4-69: Definition of “Try for Field Goal” and definition of 2. STATISTICIAN’S JOB—The statistician’s responsibility is “Act of Shooting” to judge only what has happened, not to speculate as (4) 4-73: Definition of “Violation” to what would have happened. The statistician should (5) 5-1: “Scoring” not decide who would have gotten the rebound if it had (6) 9-16: “Basket Interference and Goaltending” not been for the foul. -
Ranking the Greatest NBA Players: an Analytics Analysis
1 Ranking the Greatest NBA Players: An Analytics Analysis An Honors Thesis by Jeremy Mertz Thesis Advisor Dr. Lawrence Judge Ball State University Muncie, Indiana July 2015 Expected Date of Graduation May 2015 1-' ,II L II/du, t,- i II/em' /.. 2 ?t; q ·7t./ 2 (11 S Ranking the Greatest NBA Players: An Analytics Analysis . Iv/If 7 Abstract The purpose of this investigation was to present a statistical model to help rank top National Basketball Association (NBA) players of all time. As the sport of basketball evolves, the debate on who is the greatest player of all-time in the NBA never seems to reach consensus. This ongoing debate can sometimes become emotional and personal, leading to arguments and in extreme cases resulting in violence and subsequent arrest. Creating a statistical model to rank players may also help coaches determine important variables for player development and aid in future approaches to the game via key data-driven performance indicators. However, computing this type of model is extremely difficult due to the many individual player statistics and achievements to consider, as well as the impact of changes to the game over time on individual player performance analysis. This study used linear regression to create an accurate model for the top 150 player rankings. The variables computed included: points per game, rebounds per game, assists per game, win shares per 48 minutes, and number ofNBA championships won. The results revealed that points per game, rebounds per game, assists per game, and NBA championships were all necessary for an accurate model and win shares per 48 minutes were not significant. -
Zone Basketball Defense Summary
2-3 (2-1-2) Zone Basketball Defense Summary This zone is similar to the 2-3 zone that Jim Boeheim uses at Syracuse. This is can be a very effective zone defense, because it still covers the 3-point arc as well as the inside game. Youth Coaches: Even though, you CAN win more games, AVOID playing any type of zone defense, because it can teach bad habits and hinder the long-term development of your players. Our advice would be to focus on Man to Man Defense. If you would like to read a detailed explanation of why we advise youth coaches to avoid zone defenses, click here. Instructions This the original set on the 2-3 zone. The top two players will pinch towards the middle to stop dribble penetration. Pass to the Wing: Player 4 comes up to stop the outside shot and dribble penetration. Player 1 hustles over to the wing to guard the ball. Player 2 slides in front of the high post. Player 5 slides over a couple steps at first to cover the player on the low block. The transition to the next diagram should only take a split second. As soon as Player 1 recovers to guard the wing, he or she will push Player 4 down. Player 4 will slide down to cover the player in the short corner. Player 5 can step up towards the middle of the lane to guard the player in the high post if he receives the ball. Player 2 has two options: Breakthrough Basketball - If the player in the high post is hurting you, he'll probably want to sink down and deny the entry into the high post. -
YMCA Recreational Basketball Rules
YMCA Recreational Basketball Rules All players must play at least half a game or receive equal playing time. Allowances may be made if practices are missed or for behavioral problems. Team rules should be in place by coaches and team members. Grades 2-4 Both Head Coaches will meet at mid-court socially distance prior to game with official(s) to discuss game procedure, special rules and odd/even number behind back for possession of ball (no center jump). Grades 5-8 Both Head Coaches will meet at mid-court socially distance prior to game to meet with official(s) to discuss game procedures. Tip off at center court to begin game. PLAYING RULES In general, the league will be governed by the Nebraska High School Basketball rules. 1. Bench Area Only the Head Coach can stand during game play (if bench/chairs present). Maximum of 2 coaches on bench. NO PARENTS IN BENCH AREA. 2. Time Limits Two 20 minute Halves. 3 minute break between halves. Grade 2 & 3: Score is not kept; clock will only stop on time-outs/injuries. Grades 4-8: Clock will only stop on time-outs/injuries and on all whistles in the final minute of the game, only if game is within 5 points. 3. Game Time Game may be started and played with 4 players (5th player, upon arrival, can sub in at dead ball). 4. Time-outs Each team is allowed one(1) full time-out and one(1) 30 second time-out per half. Time-outs DO NOT carry over to second half. -
Measuring Production and Predicting Outcomes in the National Basketball Association
Measuring Production and Predicting Outcomes in the National Basketball Association Dissertation Presented in Partial Fulfillment of the Requirements for the Degree Doctor of Philosophy in the Graduate School of The Ohio State University By Michael Steven Milano, M.S. Graduate Program in Education The Ohio State University 2011 Dissertation Committee: Packianathan Chelladurai, Advisor Brian Turner Sarah Fields Stephen Cosslett Copyright by Michael Steven Milano 2011 Abstract Building on the research of Loeffelholz, Bednar and Bauer (2009), the current study analyzed the relationship between previously compiled team performance measures and the outcome of an “un-played” game. While past studies have relied solely on statistics traditionally found in a box score, this study included scheduling fatigue and team depth. Multiple models were constructed in which the performance statistics of the competing teams were operationalized in different ways. Absolute models consisted of performance measures as unmodified traditional box score statistics. Relative models defined performance measures as a series of ratios, which compared a team‟s statistics to its opponents‟ statistics. Possession models included possessions as an indicator of pace, and offensive rating and defensive rating as composite measures of efficiency. Play models were composed of offensive plays and defensive plays as measures of pace, and offensive points-per-play and defensive points-per-play as indicators of efficiency. Under each of the above general models, additional models were created to include streak variables, which averaged performance measures only over the previous five games, as well as logarithmic variables. Game outcomes were operationalized and analyzed in two distinct manners - score differential and game winner. -
Zone Defense
FIBA EUROPE COACHES - DEFENSE ZONE DEFENSE by Carlo Recalcati Carlo Recalcati coached the Divi- sion I Italian teams of Bergamo, Cantù, Reggio Calabria, Milan, Vare- se, and Fortitudo Bologna. He won two Italian Championships with Va- rese and Bologna. He has been the coach of the Italian Men’s National team since 2001 and won a bronze medal at last year’s European Cham- pionships. This defense is built after taking into consideration the particular talents of each player and then giving each a specific task they need to carry out on a particular area of the court (dia- gr. 1 and 2). ▼ X5 is the center and he guards both the high and low post. He guards the offensive center on the ball side, but I do not want him to go outside the lane to guard the players in the corners. ▼ X4 is the power forward (of the two big men he is the most reactive, and must be able to shut down the penetration of the players on the pe- rimeter). He covers the post and the players in the corners. When he is on the help side, he is in charge of gui- ding the defense. He must close the rebounding triangle and cover all cuts in the lane. ▼ X3 is the small forward and the be- st rebounder among the perimeter players. He guards the wing, and this D.1 D.2 D.3 allows X5 to stay in the lane. When he is on the help side, he has the same tasks as X4. -
Linebacker: Watch the QB and Don't Let Him Run. Roll to the Right When He Does, and Cut Off All Running Lanes. in Flag Football
Linebacker: Watch the QB and don't let him run. Roll to the right when he does, and cut off all running lanes. In flag football, QBs love running, and if no one is watching, the QB will get a lot of yards on you. The Linebacker will also have to pick up offensive linemen that go out for a pass. Danger: The QB may fake a run out to one side, drawing the linebacker with him, and then an offensive lineman releases for a pass on the other side. The safety will have to be watching this, and run up to make the play. Linebackers and safeties have to know their positions, coordinate and talk to each other. The game will be won or lost by the play of the Linebackers and Safety. Safety: The Safety is the defensive QB, especially in flag football. He is to lead the defensive team. His role is to cover anyone who get loose. If a wide receiver is getting open deep, he covers and helps out. If an offensive lineman goes out, he has to cover him if the line backer is busy. If he sees a nice blitz opportunity, he can tell a cornerback to blitz, while he picks up the slack. If a corner blitzes, the linebacker covers the now open wide receiver short, and safety covers him deep. Can a safety blitz? Sure, because he is the extra guy. Let the linebacker know you are blitzing, so he can pick up your zone. The Safety and Linebacker are the two most crucial position on defense. -
Junior/Senior Physical Education Floor Hockey Study Guide
Junior/Senior Physical Education Floor Hockey Study Guide Vocabulary Attackers: Players who bring the puck into the offensive zone. They can include only one player or all the skaters on a team. Attacking zone: Sometimes also called the offensive zone, the attacking zone is the one third of the rink that contains the defender’s goal. Back checking: When the puck changes hand, the offensive team becomes the defensive team. In order to slow the attack of the offensive team, each player on the defensive team is assigned an attacker and must come close to them and either strip them of the puck or intercept a pass intended for them. Backhand shot: A backhand shot is a shot, which originates from the backhand side of the stick. The backhand side of the stick is the side on the outside of the stick curve. Breakaway: When one attacking player manages to get by all defenders and is skating in on the goalie by him or herself. Center line: The center line bisects the middle of the rink. Check: A move used to gain the puck from the opponent in which a defensive player uses his or her stick or body to push the offensive player with the puck. It is an illegal move in physical education floor hockey. Defensive player: Players who are primarily used for defense. Defensive zone: The zone in which a team’s goalie is located. End zone: The portion of the rink behind the goal line. Face-off: The mechanism used by the official to restart play. -
Great Falls Basketball Synopsis of House League Playing Rules Boys Grade 3
Great Falls Basketball Synopsis of House League Playing Rules Boys Grade 3 Here is a brief outline of key House League playing rules. We strongly encourage you to review the complete rules so that you are fully aware of how we do things in Great Falls Basketball. The full rules can be found on the GF Hoops website. Key Rules Common to All Age Groups Players may not wear watches, rings, necklaces, earrings, bracelets, hard casts (even if wrapped) or other items that could present a safety hazard to themselves or other players. A game consists of 4 quarters of 8 minutes duration each. Each player MUST play in two (2) complete quarters, one in each half; no player may play more than three full quarters unless all other players will have played at least three full quarters. Substitutions can only occur at the midpoint of the 4th quarter or when there is an injury. Each team is allowed 2 one minute time-outs per half. Time-outs cannot be carried over from half to half. If needed, overtime periods are 3 minutes in duration. In overtime, each team is allowed 1 one minute time-out (no carryover of unused time-outs from regulation play or one overtime period to another). A team forfeits if the team is unable to field 4 players within 5 minutes of scheduled game start. If previous game runs late, next game starts five minutes after the previous game ends. Grade Group specific rules summary for Boys 3: There is no Zone Defense There is no Isolation Offense These groups must play man-to-man defense: there must be a reasonable “arm’s-length” distance between defender and the player they are covering.