<<

Majesty® HD Manual Claimed Flags ...... 46 TABLE OF CONTENTS Using Spells ...... 46 REQUIREMENTS AND INSTALLATION ...... 4 Earning Gold ...... 48 System Requirements ...... 4 Tax Collection ...... 48 Playing ...... 6 Extortion ...... 50 Marketplaces ...... 50 Uninstalling ...... 6 Trading Posts ...... 52 Changing Game Resolution ...... 10 Gambling Hall ...... 50 THE README FILE ...... 7 Freestyle Scenarios ...... 52 ® MAJESTY Multiplayer Games ...... 55 WELCOME TO ARDANIA ...... 7 REFERENCE ...... 59 RULING YOUR KINGDOM ...... 10 Buildings ...... 59 Choosing a Quest ...... 14 Heroes ...... 82 The Sovereign Interface ...... 15 Henchmen ...... 92 Rulership in a Nutshell ...... 22 Monsters ...... 96 Your Palace ...... 24 Spells ...... 104

Constructing Buildings ...... 27 ® ™ Using Buildings ...... 30 MAJESTY : THE NORTHERN EXPANSION The Building Control Window ...... 30 WELCOME BACK TO ARDANIA ...... 112 Combat Damage ...... 33 USING THE NORTHERN EXPANSION FEATURES ...... 115 Repair Routes ...... 34 Choosing an Epic Quest ...... 115 Upgrading ...... 34 Build Tree Editor ...... 116 Structures You ’t Build ...... 35 Special Events ...... 118 Your Heroes ...... 36 REFERENCE ...... 119 Recruiting Heroes ...... 36 Buildings ...... 119 Hero Behavior ...... 36 Monster Lairs ...... 123 The Hero Control Window ...... 37 Monsters ...... 124 Improving Heroes ...... 39 Sovereign Spells ...... 126 Orphaned Heroes ...... 42 APPENDIX: KEYBOARD SHORTCUTS ...... 127 Caring for Dead Heroes ...... 42 MAJESTY ON THE WEB ...... 131 Reward Flags ...... 43 Placing Flags ...... 43 Managing Flags ...... 45

2 3 REQUIREMENTS AND INSTALLATION You can’t start playing until you install the game. Here’s how. SYSTEM REQUIREMENTS Before you can install the Majesty: Gold Edition game and start playing, check this list to make sure that your computer has everything you need: Operating System: Windows® XP, Vista, and 7 Processor: Pentium® II 233 MHz higher Memory: 32 MB RAM (64 MB RAM recommended, 128 MB for 3-4 player games) Hard Disk Space: 600 MB Free (minimum install) CD-ROM Drive: 4X Speed or faster Video: SVGA video card with 2 MB video memory Sound: Sound card DirectX®: DirectX® version 7.0 (8.0a included) or higher Modem: 28.8 kps (28,800 baud) for modem/Internet play (56 kps recommended) Internet Access: Required for Internet play

4 5 PLAYING THE README FILE Once the automated installation and setup are complete, The Majesty: Gold Edition Folder game has a the game is ready to play. To start: ReadMe file where you can view any updated information about the game.

• Click the Windows® Start button, then choose Programs/Majesty Gold HD/Majesty or Majesty the Nothern Expansion to run the game. MAJESTY® WELCOME TO ARDANIA Majesty offers you the throne of a fledgling kingdom in a fantastic world. As ruler, you make all the decisions that steer your kingdom — one of many in the land of UNINSTALLING Ardania — toward rise or ruin. If you decide to remove Majesty: Gold Edition from your computer, follow these easy instructions. Ardania is a land both majestic and ancient. It is filled with a variety of peoples, and its wilderness is ripe with ® • Click the Windows Start button. strange creatures — some curious, many deadly. The • Select Settings, then Control Panel. magic that flows through this land both enriches and complicates the lives of its inhabitants. From the • In the Control Panel window, double-click on desolate Northern Reaches to the pleasant Central Add/Remove Programs. Plains, Ardania is a land of shifting aspect. Many forces • Select Majesty: Gold Edition from the list of are at work here, and where magic is involved, there are programs and click the Add/Remove button. few limits to what is possible. This tendency toward constant change comes at a high price; Ardania is a land • Follow the on-screen instructions to remove the game without unity. While some kingdoms share relations and from your hard drive. have established , these, too, tend not to last. Note that the uninstall procedure does not remove files Ardania is without a central authority, making it a land you’ve created — things like saved game files. You can of danger and uncertainty. delete these leftover files manually, or keep them if you intend to reinstall the game later.

66 77 This is the arena in which you must operate. Some might His truth burned me. I could not deny his words, but in consider this land unstable and dangerous, but for a ruler speaking them, Juleck continued to cleave away any who thrives on the elements of uncertainty and expected pretense I’d brought with me. change, it can be a land of unending fascination. His eyes locked with mine. They narrowed as his gaze bored into my mind. He stared at me intensely for a few A SINGLE THRONE & seconds, and then his features relaxed. He had apparently MANY PATHS found what he was looking for. “Very well, young sovereign. Let us begin.” “So you think you are a worthy sovereign, eh?” While still staring at me, the seer began reaching behind him I was unsure of how to reply to the old seer’s unexpected and blindly retrieving an assortment of strange items and challenge. My vassals were commanded to wait outside artifacts from the walls of the small hut. Some skins, a the small dark chamber as Ardania’s most famed prophet, fistful of dried sonaba nuts, and a collection of other bits and Juleck, performed his invaluable services. This left me pieces — trinkets and charms — that I could not identify. feeling somewhat vulnerable, especially when faced with such a legendary power. As his hands arranged the gathered items, Juleck started waving his arms about in reflexive ritual. A throaty chant “I...,” my mind stopped spinning and landed on its feet. escaped his unmoving lips. With each repeated cycle of “That is what I’m here to find out.” sounds, it increased in speed. Faster and faster, until — “Humph,” Juleck muttered. He was one of the most distinc- just as suddenly as he had begun this bizarre exercise — he tive people I’d ever met. His lean, swarthy face was all stopped. His head snapped downward in an inhumanly pre- angles. It looked as if it had been carved from stone. While cise motion. His eyes focused on the cryptically arrayed his age showed clearly in his features, he moved with lithe artifacts before him. He began to speak, his words flowing precision about his disheveled hut. Piles of arcane oddities like a quick-moving spring torrent. were spread on the earthen floor and across wide tree “A sleeping evil awakes within your realm. The dead grow stumps that served as tables. restless in the earth. I see the Lady of Death extending Juleck’s voice was penetrating, effortlessly cutting through her bony fingers towards your Palace. Beware your the chaff of personality and ego to speak directly to the aspirations of northern expansion. The bargain that you soul. have struck is no bargain at all! Nothing is gained without “You came here seeking easy answers and obligatory praise. risk and investment.” But the future holds little of either for you.”

8 9 I was prepared for some ill predications, but this, well, how When you begin the game, you go to the Introduction could this be true? I asked, and Juleck replied, “It is what I screen. There are several options here. Briefly: see. You stand at a crossroads, but there are no easy Play Game Enter an unrecorded name to begin an paths.” entirely new game, or enter a recorded We sat in silence for minutes as I absorbed Juleck’s counsel. name to choose a new quest to pursue as Finally, I asked, “What can I do to prepare?” that sovereign. You can choose this option by clicking on either the Play Game button “If your heart and mind are one, they will know what to do. or the magical Map lying on the table. How to act. Whose services to call. I sense that you have it in you to rule wisely. It’s in your blood. Load Game To reload a game you previously saved, click on either the Load Game button or “I have done all I can. Now, I am tired.” His voice trailed the treasure Chest. with the last statement. “Your destiny awaits, Sovereign. Go.” Multiplayer To set up and play a multiplayer Majesty game, click on either the Multiplayer button or the Window to the open Ruling Your Kingdom countryside. Ardania offers you many challenges, in the form of preordained quests. Quests are detailed, single-player Adjust Settings If you want to modify the volume settings adventures with many for the game or change the resolution random elements. In click on either this button or the Horn addition to the existing hanging near the window. quests, you can also Credits To see the names of the people who create and play your worked so hard to bring you Majesty, own challenges by click on either the Credits button or the generating single open Book on its stand. player and multi- Cinematics This option re-plays the opening movie. player scenarios. You can choose this by clicking on either Changing Game Resolution the Cinematics button or the battle Select Adjust Settings on the Main Menu, then select Screen Painting hanging on the wall. Resolution. Recommended resolutions will show in . High Scores To view the best scores on each quest If the new resolution is not visible, wait 10 seconds for the (measured by several different previous resolution to return. parameters), click on either the High Scores button or the 10 glittering Chalice behind the 11 lit candles. Exit Game To close Majesty and go back to real life, The coronation was a solemn occasion. My mother elected click on the Exit Game button or the to step down from the throne and pass the to the Candles. next generation. In her wisdom, she chose to make sure that she was present for the transition of power in The most interesting choice right now is lying flat on the to help shepherd the next reign toward the goals that Map table. To look over the possible quests, click the (or were so important to her. While the popularity of my the Play Game button). Before you can see the quests, mother’s rule lent a bittersweet edge to the rite, the you must enter a name for yourself. This is the name revelry that followed made it clear that my subjects gave under which your scores and successes will be recorded, me their full support as the caretaker of their hopes and so feel free to be creative. Once you’ve entered a name, dreams for the future. click the Accept button to move on. From the great hall, we adjourned to the courtyard, where the mood quickly changed from solemn to celebratory. The ACCEPTING THE CROWN yard was filled to overflowing with tables full of rich foods, The great hall of my family’s Palace was alive with the skilled performers from around the realm, and joyous chatter of two score nobles and nearly as many servants. I visitors dressed in bright finery. The function lasted had never seen our fair Palace more alive than on this, my through the remainder of day and well into the evening. coronation day. While I understood that it was an occa- So engrossed was everyone in the festivities that few took sion of great celebration, the extent of the festivities still notice of the sudden agitation of the Palace Guards atop surprised me. the wall. Across the courtyard, I caught the Captain of the guard taking my Royal Advisor aside for a brief few The hall had been proudly adorned in the of my fami- seconds. Once they were done, the Captain quickly ly. Bright banners bearing our hawk and sunburst returned to his men on the walls, while the Royal Advisor hung from the highest beams of the lofty ceiling. The great made a direct course towards me. hall was filled with representatives from every one of our village’s guilds, as well as dignitaries from communities all It was then that I first heard my Advisor utter a phrase over Ardania — from the Valmorgens of the Central Plains which would become all too familiar before long. to Celdorinii from the furthest tip of the Western “Forgive the intrusion, Your Majesty, but a situation has Provinces. Along the boundaries of the space, the Palace arisen...” Guards stood silent vigil in their , halberds pol- The celebration was over, and the responsibilities only ished to a mirror-like sheen and held in the formal position beginning. of salute.

12 13 CHOOSING A QUEST To choose a quest, simply click on its icon. (If you decide not to select a quest at this time and would rather return Having clicked the map on the table and entered your to the Introduction screen, click the Cancel button.) name, you are now at the Quest Selection map. This is a Once you’ve chosen, your Royal Advisor briefs you on magical map of Ardania, on which the nineteen poten- the situation and the story surrounding that quest. Next, tial quests are marked with special icons. When you you get a boiled-down outline of your goals. When move your mouse cursor over one of these icons, the you’ve read this, click the Continue button. name of the quest appears in the title at the top of the map. Note that the map is larger than the screen. To Majesty includes a map generator that creates a new, reveal the portions of the map that are out of sight, different map for every quest each time you play it. move your cursor to the edge of the screen; the map will When you click Continue, you generate your map. scroll to show you more terrain — and more quests. Quests come in three difficulty levels: Beginner, THE SOVEREIGN INTERFACE Advanced, and Expert. You’re welcome to try any of Before we get into the day to day business of ruling your them, regardless of your experience, but don’t say you kingdom, we must digress for a moment to explain what weren’t warned. Once you have successfully completed a you see on the screen. The Sovereign Interface is a set of quest, a is added to the map next to that quest’s magical tools that help you to be everywhere and control icon. (If, for some reason, you wish to reset the game so nearly everything in your realm. Like any tools, however, they’re of no use to you if you don’t understand what that you have no completed quests, click the Erase they’re for. Victories button.) Note that you can replay a completed quest, and the random factors will make it a new chal- A K lenge each time. B L C M Some of the quests are not available when you first begin D N a new game. The corresponding locations are represent- E ed by question marks. These are hidden quests — challenges that are revealed only after F you have completed certain other quests. G O The prerequisites for a hidden quest H P are listed in the title bar, and those I pre-requisites you have already J completed are grayed out. A. Treasury I. Tracking Window B. Mini Map J. Tracking Buttons C. Terrain Toggle K. Time D. Map Toggles L. Title Bar E. Palace Button M. Main Map 14 F. Control Window N. Message Scrolls 15 G. Spell Bar O. ToolTip Bar H. Spell Bar Toggle P. Options Main Map This is the window in which all of the the area you clicked. Right-click in the action and most of your royal acts take same way to pick the focus of your place. It gives you the best overall view Tracking window. of your characters, buildings, and foes. Terrain Toggle Click this to switch the display of ter- Map Toggles These buttons control the view in the rain types on the Mini Map on and off. Main Map. You can zoom the view in or Palace Button This button is a handy shortcut; click it out, and you can choose to display or to quickly select your Palace as the hide the hit point bars and character active building. Even if your Palace is names. out of view, its functions become avail- Message Scrolls These handy notices serve many able in the Control window. You can purposes. Click on any Message Scroll double-click here to zoom the Main to see the message it contains. In Map to the Palace (and make the Beginner quests, these are often tips to Palace the active building, as well). help you better understand the game. Control Window Other than the Main Map, this feature Scrolls can also convey important infor- provides a ruler with the most varied mation about the current quest and the and important functions. The informa- characters and events behind it. tion displayed in the control window Title Bar This shows the name of your current changes depending on what building, quest. Click on the Title Bar to see the character, or other item you have goals of this quest. selected. For example, if a building is selected, that is the active building, for Treasury This number indicates how much gold which (if it is under your control) you your treasury currently holds. can give orders. The detailed descrip- Time Your elapsed time in game days is tions of how to use the various contents displayed here. This indicator is partic- and functions of the Control window ularly important during timed quests. are in the sections throughout this manual, especially Using Buildings and Mini Map The entire quest map is displayed in Your Heroes. this little window, though not in much Tracking Window This window is used to watch the detail. Characters and buildings are activities of specific heroes, buildings, represented by colored dots. The or ocations. Like a scrying spell, it rectangle represents the area your follows and stays focused on Main Map is currently showing, while whatever you choose. This can be the rectangle indicates the focus of 16 handy for keeping an eye on key 17 your Tracking window. Click anywhere areas, monsters, and so on. in this map to refocus the Main Map on Tracking Buttons These give you greater control over Options Button Takes you to the Options menu. The what’s displayed in the Tracking helpful features there include: window by letting you scan through all • Save Game: Lets you store your quest in progress the things of a specific type. The for future play. options include reward flags, heroes, henchmen, and buildings; plus, since • Load Game: This is how you play those saved these buttons are additive, you can quests-in-progress. select to scan any combination of types. Click the button that corresponds to • Restart: Scrap all your progress in the current the type of thing you want to select, quest and start over from scratch. then use the right and left arrows at the • Main Menu: Return to the Introduction screen. bottom of the Tracking window to scan • Game Info: Review the goals of the quest. through them. You can also click the Auto-scan button to have the Tracking • Adjust Levels: This not only lets you control the window cycle through them for you. various volume levels (like the Horn on the Introduction screen), but also provides control over Spell Bar All of the possible Sovereign spells are the game speed and the Fast Scrolling map option. represented as icons on this bar. Those • Quit Majesty: Exit the game completely. you can currently cast are highlighted. Clicking an icon readies the spell and • Resume Play: Go back to the quest in progress. changes your cursor. Now, clicking on Last but not least, here are a few important ways you a unit or location in the Main Map or can use the mouse: Tracking window casts the selected spell. When you’re done, right-click to • Right-click anywhere on the screen where right-click- leave spell casting mode. ing has no function. This cancels your current action- in-progress and deselects the current selection (unit, Spell Bar Toggle This controls whether the Spell Bar is building, or whatever). displayed. • Double-click in an appropriate place to set a Reward Tool Tip Bar As you run your cursor over the vari- Flag. ous parts of the interface, this area dis- • Double-click on an existing Reward Flag to remove it. plays information on what you’re pointing to and context-sensitive help • Double-click on a Message Scroll to dismiss the scroll. text. Error messages and chat messages • Double-click on a Gravestone to get rid of it. are shown just above this bar. 18 19 KEYBOARD SHORTCUTS 9 Toggles the display of unit names on and off. The mouse is a perfectly sensible way to control your 0 Toggles the display of hit point bars on and off. kingdom, but you can respond to challenges more quick- ly if you learn the keyboard shortcuts (also called “hot - Toggles the Main Map between the levels of keys”). These allow you to execute actions in one motion zoom. that might otherwise require multiple mouse clicks. = Toggles the display of terrain textures in the Majesty has two kinds of shortcuts: dedicated, which Mini Map. you cannot change, and customizable, which you can modify to suit your particular needs. q Opens the Options menu. There are some other dedicated keys that are available All of the following are dedicated hot keys: depending on what’s in your Control window. These hot e In a multiplayer game, this turns on the Chat keys generally correspond to the highlighted letters on feature. Pressing e after you’ve finished your chat buttons and other controls. For example, the letter ‘B’ message sends the message and exits chat. on the Build button tells you that B is the hot key alter- native to clicking the button. For a complete list of the keyboard shortcuts in Majesty, please refer to the Important Note Appendix. Use of the chat function is at your own The customizable hot keys are those you can program to risk. Users are strongly encouraged not to give out personal information perform repetitive tasks quickly and efficiently. These through chat transmissions. come in two types: the Spell keys and Focus keys. Spell keys You can assign each of the number keys (0 Kids, check with your parent or guardian before using the chat function or through 9) to a specific Sovereign spell. Select if you are concerned about any chat you receive. a spell from the Spell Bar, then press the c key and the number you choose. The next time you press that number key, the spell you Arrow keys These move (“scroll”) the map view. associated it with is instantly selected (it is not z While any enemy is selected, the z cast, of course, until you select a target). places an Attack Flag on that enemy. If that Focus keys You can assign the function keys 2 enemy already has an Attack Flag, however, through 8 to any unit or location in your pressing the z removes the flag. kingdom. Select a unit or center the Main 1 Makes your Palace the active building. Map on a location and make sure that no unit is selected. Next press c and the function key you choose. The 20 next time you press that function 21 key, the associated unit (if any) becomes selected and appears in the Control window. If you press S and the hot key, you As is true of any ruler, you cannot control your subjects both select the unit (if any) and center the Main Map on directly. All of your kingdom’s heroes have minds of their the assigned unit or location. Pressing a and the hot key own, and they act according to their own priorities and selects the associated unit or location and centers it in the goals. You can, however, motivate them to do what you Tracking window. want them to do. To guide your heroes, you rely on tools called Reward Flags. Reward Flags are bounties that you RULERSHIP IN A NUTSHELL set on monsters, buildings, or — in some cases — heroes. The details are important, but for the details to make These flags come in two types: Attack and Explore. One sense, it helps to have an understanding of the broad merely specifies that you want some hardy soul to reach strokes — an overview of the process of running the the place where the flag is set, and perhaps collect some- kingdom. That’s what this little section is, a brief look at thing there. The other is a price on the head (or hearth) the big picture. of the monster (or building) you’ve marked. You create flags using the Palace Control window. Click the Rewards Your first action in most quests should be to construct button to try it. You determine both what the reward is buildings. Guilds and Temples are the heart of your for and the amount of the reward. kingdom. From these buildings, you recruit the heroes you need to accomplish the goals of the quest. To begin There are twenty-two spells potentially at your disposal; building, click on your Palace, the seat of your power. It you gain access to them by building specific structures: becomes the active building, which means that the Wizards Guilds, Temples, and such. With these spells, Control window shows the Palace and the controls you can aid your heroes in their endeavors. As you build appropriate to it. and upgrade more Guilds and Temples and such, more spells become available. The Buildings button is what you use to begin construc- tion of a building. Click it, then select a building, then Constructing buildings, recruiting heroes, placing click the Build button. Now, you’re dragging an outline of rewards, and casting spells all cost gold. You begin each the potential building as your mouse pointer. Click in the quest with gold in your treasury. (The amount is shown Main Map to place it anywhere you like — except that if at the top left of your screen.) As you do these things, the outline is circled in red, you’re in a bad spot. Move to this total steadily drops. Before it hits bottom, you need a place where the circle is green, then try it. When you to gather more through your kingdom’s economy. Heroes place a building, a construction site appears. The building gain money for killing monsters or fulfilling reward flags. is gradually assembled either by Peasants (who come from They might also find gold in treasure chests. Eventually, your Palace), magical energies, or industrious heroes such your heroes return some of this money to their home as Gnomes or Dwarves. Guild or Temple. Commerce buildings like the Blacksmith and Marketplace make money in other ways, Once you’ve built a Guild or Temple, you can start to like selling improved or additional equipment to your recruit heroes. To recruit a hero, select the heroes. appropriate building, then click the Recruit 22 button. When the hero arrives, they immediately 23 start adventuring. Any gold stored in a building is fair game for an enter- Help prising . Your Palace employs Tax Collectors, who travel from building to building, collecting your Level Henchmen share of the profits these structures have made. The Upgrade Tax Collectors then return to the Palace or to a nearby Hit Points Guardhouse and add the collected funds to your treas- Add to Repair ury. This money allows you to continue building, Statistics Queue recruiting, casting Roster spells, and setting Buildings SOVEREIGN’S TIP rewards. (Be warned: Rewards To help reveal the ter- monsters can kill your ritory around your Tax Collectors.) Tracking/Focus kingdom quickly and Those are the basics. When the Palace is selected as the active building, the economically, choose a If you’d like to try rul- Control window includes: Rangers Guild as your ing with this little infor- first building. Rangers mation, Ardania is Henchmen Each Palace has the potential to support will naturally set out waiting. If you’d prefer three classes of henchmen: Tax Collectors, Peasants, and Palace Guards. The number to explore the unre- to be armed with more detailed information of henchmen supported by a Palace vealed regions of increases as the Palace is upgraded. These your kingdom. about how to wisely rule your kingdom, indicators tell you at a glance how many of please read on. each type your Palace is currently support- ing. Click on any of these to go to the YOUR PALACE Henchmen portion of the kingdom roster. Your Palace is the heart of your kingdom, from which you control most of your kingdom’s major functions. It’s also Hit Point Bar This shows the structural strength of the source of and home for most of your henchmen — your Palace in terms of “hit points” Peasants, Tax Collectors, and their ilk. These tenacious remaining. This number falls as the characters appear in your realm of their own accord and Palace takes damage and rises as it is spend their days taking care of the mundane maintenance repaired or upgraded. of your realm; adventuring is left to the heroes. There is a Statistics Click this button to see a statistical limit to how much gold the Palace can generate each overview of the key events in your quest economic cycle, and buildings without cost multipliers no so far. The report covers riches, build- longer add to the palace’s automatic income. A final ings, heroes, vice, and danger. It’s quite warning: if your Palace is ever destroyed, you useful for giving you a sense of 24 immediately fail the quest. what you’ve accomplished to date. 25 Roster This button takes you to a screen that Buildings Use this button to order your subjects to lists and allows you to quickly select construct a new building. This is discussed from all your heroes, henchmen, and in greater depth in the section Constructing buildings. Buttons at the top of this list let Buildings. you control which type is the focus. Other controls at the bottom let you sort the list Repair Queue With this toggle button, you determine by type, alphabetically, or by level. whether or not your Peasants should repair your Palace, should it be damaged. Building Level This indicator displays the current level of your Palace. Help The Palace Help feature gives you a brief overview of its function and abilities, as Upgrade This is what you use to order your Palace well as some insightful back ground upgraded to the next level. (There are information. three possible levels.) The Upgrade button is a feature common to many CONSTRUCTING BUILDINGS buildings, but the Palace has its own set The first step in trying to of unique upgrade requirements. To raise accomplish your quest your Palace to level two, you need SOVEREIGN’S TIP goals is to start building sufficient funds and four living heroes. There are three up your kingdom. To upgrade it to level three requires a ways to select your Without Guilds and total of twelve living heroes (along with Temples you cannot Palace and make it the sufficient gold). The amount of gold recruit the heroes neces- required to upgrade to the next level is active building: sary to complete your shown on the button — in red if you • Click on it in the quest. Through the can’t yet afford it. Tracking window or construction of support Main Map, buildings, you can offer Tracking/Focus Click the down arrow to put your Palace • Click the Palace these heroes the chance in the Tracking window. The right arrow to better equip and train focuses the Main Map on your Palace. button, • Press the keyboard themselves for the hostile Rewards This button takes you to the controls for shortcut 1. regions of Ardania. placing Reward Flags. These are dis- Every quest begins with, cussed in greater detail in the section at the very least, your Placing Flags. Palace on the map. The Palace is your key to constructing all the other major structures you’ll need. Select it, then click the Buildings button 26 in the Control window. The list that appears 27 includes all the buildings currently available for construction. (A toggle button lets you view all the and other terrain objects buildings that might become available throughout the (such as trees and rocks) do SOVEREIGN’S TIP quest.) Those you cannot yet afford to build have their not obstruct the placement When you place your cost listed in red. of your building. If there isn’t any available space for buildings, it’s wise to To order the construction of a building, select it from the keep in mind how their list, then click the Build button. (You can also simply you to place the building, locations affect your double-click the name of the building.) Now, your mouse you can quit trying by kingdom overall. For cursor represents the outline of the construction site. right-clicking anywhere. Drag it over the Main Map to the place you want to put Your heroes will need to example, if you spread this building. As you’re moving the cursor around to find explore further to clear your buildings out too a location, a few things become apparent. First, your room for the construction. widely, they can be potential construction site has a circle around it. This When you do find a suitable harder to defend, and circle indicates the building’s construction buffer. This location, click to place the your Tax Collector buffer area provides extra room beyond the walls of all building. Peasants automat- takes longer to com- buildings, allowing characters to travel between them. ically come to the construc- plete his rounds. Also notice that any buildings already placed on your map tion site and start to assem- However, some build- show their buffers — the total area they take up on the ble your chosen structure ings, like Inns and map — as a similar circular highlight. (or magical energies carry Trading Posts, need to If the image of your new building is red, this means that out the process, if the building is wizard-related). be built on the frontier you are over an area that is illegal for construction. in order to best fulfill Either there is an overlap between an existing building The more workers at the their potential. and the construction buffer of the building you are site, the faster the construc- placing, or there’s overlap between your new building’s tion occurs. When you buffer and the dark, hidden map area. Also, some build- place the construction ings, like Trading Posts, cannot be placed too close to order, the cost of the building is immediately deducted others (like Marketplaces). Some, like Wizards Towers, from your treasury. The first building of a type that you must be placed within a certain range from an existing build is always the cheapest. Once you start building structure (a Wizards Guild). All of these special place- multiples of any given building type, the successive ment rules are explained in the building entries in the duplicates normally become more and more expensive Reference section. to construct. (There are exceptions to this rule, like the Wizards Tower.) If you run into problems placing a building, try moving it to new locations until it’s no longer red. Note that hills

28 29 USING BUILDINGS Title Bar This is the name of the building. You can click here to rename it. Constructing a building provides some immediate benefits, but most buildings also have features you must choose to Hit Point Bar This shows the structural strength of use. While most buildings share similar types of functions, this building in terms of hit points the details differ from building to building. These differ- remaining. This number falls as the ences are reflected in the building’s Control window dis- structure takes damage and rises as it is play. You can see information on a specific building by repaired or upgraded. clicking the building’s Help button, and greater detail is available in the Reference section under Buildings. Building Level This indicator displays the current level of the building. The Building Control Window Upgrade This is what you use to order the build- Whenever you select a structure as the active building, it ing upgraded to the next level. The num- shows up in the Control window. If the building is one ber of possible levels depends on the that you own (have control over), you get more than type of building, but it is never more information in this window. What functions are avail- than three. Every structure has upgrade able depends on the type of building. You might have requirements. Once those have been any (or all) of these: met, you can purchase the upgrade. The amount of gold required to upgrade to A. Title Bar G. Tax Once M. Level the next level is shown on the button — B. Demolish H. Coffers N. Upgrade C. Number of I. Heroes O. Repair Queue in red if you can’t yet afford it. Recruits J. Recruit P. Tax Route Tracking/Upgrade Click the down arrow to put this site in D. Hero Type K. Special Q. Track/Focus E. Hit Points Ability the Tracking window. The right arrow F. Repair Once L. Help focuses the Main Map on it.

A Repair Queue With this toggle button, you determine B L whether or not your Peasants should C repair this building, should it be M D damaged E N Repair Once This button notifies your Peasants to F repair the building one time, and then to G O leave it alone until you give other H orders. I P 30 J 31 K Q Coffers This readout displays the amount of Heroes This button, available only for Temples gold awaiting tax collection. This infor- and Guilds, calls up a list of all the mation only appears on buildings that heroes associated with the building. It can contain or produce gold. includes their names, level, and cur- rent actions. A toggle button at the bot- Tax Route With this toggle button, you determine tom of this list changes the entries to a whether or not your Tax Collectors short form that shows only the heroes’ visit this building each time they make names. The Visitors button shifts the their rounds. This button only appears list to show the visitors in the building. on buildings that can contain or pro- duce gold. Recruit Heroes The main role of Guilds and Temples is to support the activities of your heroes. Tax Once This button temporarily adds the Click this button to add a new hero of building to your tax route. The next the appropriate type (Rangers from a time a Tax Collector makes his rounds, Rangers Guild, for example) to your he can stop here to collect taxes (pro- employ. The recruitment cost is sub- vided there is gold in its coffers). On tracted from your treasury and the subsequent rounds, however, he button turns into a progress bar show- bypasses this building unless you give ing you when the new hero will arrive. him other orders. This button only appears on buildings that can contain Special Ability Many buildings have special functions; or produce gold. for example, Guilds have guild skills and Temples have spells. The relevant Demolish Click this button to destroy the build- special ability buttons activate that ing. Your Peasants sell the materials skill, provided that you have the funds for salvage, so you get back a small to pay for it. The Spells button, for portion of the original construction instance, takes you to a list of that price. building’s spells. Help The Help feature gives you a brief overview of the building’s function and Combat Damage abilities, as well as some insightful Each building and lair can take only a certain amount of background information. damage before it collapses. This is represented by the Support This indicator shows how many heroes structures’ “hit points.” As a site takes damage from this building is currently supporting. attacks, these points are gradually lost. When the hit point total reaches zero, the building is destroyed. 32 33 You can have a damaged building under your control building’s Help text, and you can also find them in the repaired at any time before it reaches zero hit points. If Reference section. A missing prerequisite will be listed on you need a building that has been destroyed, however, the ToolTip Bar. your only option is to construct a replacement. Also, note that only fully repaired buildings can research new Once you meet the prereq- abilities or be upgraded; damaged sites must be brought SOVEREIGN’S TIP uisites for upgrading, just click the Upgrade button. into good repair first. If possible, surround This prompts your your Marketplace on Peasants to add the job to Repair Routes all sides with other their construction queue. Buildings damaged by attacks can be repaired. You can buildings. This Once they get to the site, choose to have a building repaired every time it’s prevents Sewers from they start to perform the damaged (it’s in the Repair Queue), or you can have it appearing immediately upgrade work. The more repaired only when you specifically order it (Repair adjacent to your workers are helping with Once). The advantage of having buildings in the queue is Marketplace. The the task, the quicker it is that you can focus your royal attention on other things completed. and let the business of repair go on in the background. frequent attacks your However, if you want to carefully manage your Peasants, market would suffer Structures You the Repair Once option comes in handy. from a nearby Sewer could put a significant Don’t Build You only have a limited number of Peasants, and they crimp in your income. Some buildings, like divide their time between constructing new buildings and Houses, Elven Lounges, repairing existing ones. For the most part, the Peasants and Gambling Halls, are aren’t as intelligent as their ruler, and in heated moments, generated without your involvement. They come about they might focus their efforts wrongly — for example, naturally as your settlement grows and certain require- repairing a minor structure while a more important one is ments are met. Infrastructure, such as Sewers and badly damaged and under attack. The Repair Once Graveyards, are also created for you. These structures option lets you manage this situation by taking less impor- cannot be demolished or destroyed. In addition, in some tant buildings off your Peasants’ Repair Queue, then quests your heroes might find existing buildings and add calling for them to be repaired when the situation allows. them to your kingdom. Upgrading As your settlement grows, the building roster comes in handy. To use it, select your Palace and then click the Many buildings may be upgraded one or two levels. Roster button. Now click the Buildings button in order (The number of possible levels depends on the type of to make the list display all your village’s structures. building, but no building goes above level From this list, you can quickly tell what buildings three.) In order to upgrade a building you are in your tax and repair queues and if any 34 must have the amount of gold indicated on its 35 34 building’s current status warrants attention. 35 upgrade button. Certain buildings also have upgrade prerequisites. These are detailed in the YOUR HEROES Skeleton with their arrows are slim. However, you can sometimes tempt them to consider such intimidating While it’s an important job to construct the buildings actions by offering a particularly high reward. that make up your kingdom, the real key to your success in any quest lies with your heroes. It is only through Likewise, don’t be surprised to see some heroes simply their courageous endeavors that your goals can be mill about. This is your cue to give them something to accomplished. do. Are your Wizards just walking around and resting from time to time? Maybe you should build a Library, so Recruiting Heroes they can go learn some new spells! Are your Warriors You recruit heroes through Guilds and Temples. Each of content to stay at home because there are no enemies to these produces a specific type (some have two or more hunt? Maybe it is time to have them explore the sur- types) of hero and can support up to a maximum num- rounding area for monsters by placing explore flags! ber. For instance, a Rangers Guild creates and supports Some heroes are smarter than others. For instance, the a maximum of four Rangers, while a Dwarven intelligent Wizards almost always equip themselves with Settlement creates and supports three Dwarves. any available Healing Potions, but thick-headed Each Guild and Temple has a Recruit button. This button Warriors of Discord almost never do. Likewise, some shows you the type of hero it can recruit and displays the heroes are more loyal than others. A Rogue’s only loyal- cost in gold for recruiting the next hero of that class. When ty is to gold and wealth. In a multiplayer game, your you click, the gold is subtracted from your treasury and own Rogues might attempt to satisfy a Reward Flag that the button becomes a recruitment timer. This timer shows another sovereign placed on your Palace. Paladins, on how long you have to wait before your new hero arrives. the other hand, can only be tempted to disloyalty by the most excessive rewards, if at all. Every hero carries a unique name and set of personal statistics, and all of them have minds of their own. Your These are but a few examples from a long list of behavioral new heroes spring immediately into action, pursuing differences between your heroes. It is one of the challenges their own priorities. Your challenge is to get them to facing any sovereign to figure out, understand, and work accomplish your goals. with these differences, ultimately manipulating them to your best interests in order to accomplish your goals. Hero Behavior The Hero Control Window Heroes are intelligent entities (with the occasional excep- tion). They have their own individual motivations and As is true of buildings, heroes have useful details and goals — goals that might not always coincide with your handy functions that show up in the Control window needs. For instance, no matter how high an attack when one is selected. reward you place on a Skeleton, there is very Name This is the name of the hero. If 36 little chance that a Ranger will try to attack it. a hero is level ten or higher, you 37 Rangers know that their chances of damaging a can click in this to change the name. Armor What armor the hero is currently wear- ing and its bonus (if any) are displayed here. Spells This button opens a list of all the spells the hero can currently cast and a list of the enchantments in effect on that hero. Statistics Click this to see the hero’s unique per- sonal statistics. Items This button opens the hero’s inventory list. Use this to find out how much gold Type The hero’s class — Ranger or Wizard, this hero has. for example — is displayed here. Tracking/Focus Click the down arrow to put this hero Hit Points This bar displays the hero’s maximum in the Tracking window. The right and current hit points. The bar rises arrow focuses the Main Map on the and falls as the hero takes damage and hero. heals. Once a hero’s hit points reach zero, the hero dies and leaves a Dismiss Click this button to dismiss the hero (or Gravestone. corresponding Gravestone) from your quest. The hero walks to the Palace, Level This indicator displays the current level enters, and then disappears from the of the hero. As characters gain more quest into early retirement. You can experience, they move up in level. then recruit a replacement. Experience This status bar shows how much more Help The Help feature gives you a brief experience is needed before the hero overview of the hero’s abilities, as well as attains the next level. some insightful background information. Current Action Your hero’s current activity — hunting or fighting, for example — is displayed here. Improving Heroes The longer they are out adventuring, the more your Weapon The weapon your hero is currently heroes increase in skill level. They do this by gaining wielding and its bonus (if any) are dis- experience (measured in points). Once a hero played here. If you move your cursor reaches a certain threshold of experience, that over this area and look at the ToolTip 38 hero’s level increases by one. Getting to higher 39 Bar, you see a description of the levels is more difficult, as each promotion weapon. requires progressively more time and experience. When heroes go up in level, they get more hit points, magical abilities. Using this building’s research features, they might get better at a particular skill, and they also you are able to train your Wizards to use new spells and can gain new spells or skills. The list of actions that improve their intelligence. You can also teach intelligent heroes can undertake to gain experience is quite long, characters new magic (even non-spellcasters), and afford and to some degree, it is unique for each hero class. In them the opportunity to increase their magic resistance. general, if heroes are in the field adventuring, they are gaining experience. However, there are ways that you Equipment can promote heroes and make them better at what they Heroes can improve their equipment as well as their statis- do without risking them in the field. tics and skills. This happens when they visit different buildings throughout your kingdom. Read theReference Fairgrounds section for all the details, but here are a few of the more The Fairgrounds provide two ways in which heroes can useful examples. seek self-improvement. First, heroes can purchase Blacksmiths sell better weapons and armor to your upgrades to their combat skills. Second, they can take heroes, but you have to spend gold in order to research part in tournaments. each new level of improvement. Tournaments are events held at the Fairgrounds. Each Wizards Guilds enchant your heroes’ weapons and type of tournament focuses on refining a different one of armor, as long as they are willing to pay for the service. your heroes’ combat skills. The focus might be melee, Enchanted weapons and armor add to damage and archery, or magic, and there are combination tourneys, protection. too. Heroes that use the relevant skills are attracted to If you have a level twoRogues Guild, heroes can pay to the Fairgrounds for practice. Combination tournaments have their weapons poisoned. A poisoned combatant are open to heroes using all types of combat skills. slowly loses hit points over a given amount of time. It is Heroes who perform admirably in a tournament stand to quite possible that the infected character will die before gain experience and possibly even some bonus gold. By the poison wears off. selecting the tournament type, you can guide specific Marketplaces also sell helpful items to heroes, though classes of heroes to improvement. You can also close you must research each item in order for it to be avail- down the tournaments to force your heroes into the able. At level one, you can get Healing Potions. Level field. two offers Rings of Protection, and the third level Library Marketplace introduces Amulets of Teleportation. Libraries have several positive effects on your heroes. Heroes might also find improved weapons and armor as For starters, just having a Library in your kingdom they adventure. Some lairs have hidden caches, which boosts the intelligence of all heroes recruited become available when the lair is destroyed. 40 after the Library has been built. However, the 41 40 Library’s most valuable role is in developing 41 Orphaned Heroes REWARD FLAGS If a Temple or Guild is destroyed and heroes supported An important key to success in your game is in learning by that building decide to return home, the heroes note how to motivate your heroes. Your main tools for doing the lack of a home to return to and assume that their this are Reward Flags. These are offers of gold to be services are no longer needed. The heroes then walk to awarded to any hero who successfully fulfills the terms the Palace, enter, and leave your kingdom. of the flag — explore or attack the indicated target. If, however, you build an appropriate replacement Guild There are two different types of flag, as seen here. or Temple before the homeless heroes reach the Palace, then the new structure adopts the orphaned heroes. This does not change the maximum number of heroes that the Guild or Temple can support. Attack Flag Explore Flag Caring for Dead Heroes An Attack Flag tells your heroes to defeat the marked When any hero dies, a Gravestone is left behind. These creature or destroy the marked building or lair. An markers remain on the map for a limited time after the Explore Flag offers a reward for reaching the marked hero’s death. Gravestones of higher level heroes last location. Note that Attack Flags can only be placed on longer than those of lower level heroes. If you have a visible things, while Explore Flags can be placed any- Resurrection or Re-animation spell available, you can where. Attack Flags travel with moving targets, but bring a hero back to life by casting that spell on the Explore Flags stay wherever you place them. Gravestone. Once the Gravestone has gone, however, Heroes don’t always respond to your Reward Flags. You there is no way to bring the hero back. have to appeal to their sense of greed — and each hero’s You should count the Gravestone of any hero you expect thirst for gold is different. Your reward must be high to bring back toward the maximum number of heroes a enough to outweigh the rigors of the distance to be trav- Guild or Temple can support. So, for example, if you eled and the dangers to be faced. have two Rangers and two Ranger Gravestones you plan Placing Flags to revive on the map, that Rangers Guild (which holds a maximum of four members) should be considered full. To place a Reward Flag, select You can immediately recruit new heroes to replace the your Palace. In the Control dead ones, but if you do this, the lowest-level Gravestone window, click the Rewards is dismissed and the newly recruited hero assumes that button to open the Reward membership slot. Thus, you would lose your opportunity Flags box. to revive the expired hero. To set the amount of the You can also manually dismiss Gravestones by reward, use the plus and minus signs next selecting the stone and clicking its Dismiss 42 to the type of flag you 43 button or by double-clicking on the Gravestone want — Explore or itself. Attack. Once that’s done, click the name of the type of Managing Flags flag, then move your cursor onto the Main Map. Notice Once you’ve set a Reward Flag, that can be the end of it that you are now “carrying” a Reward Flag on your mouse pointer. Move your cursor to the target and click until a hero claims the flag. However, you can also keep to place the flag. an eye on the flag and make changes if things aren’t Note that if you’re placing an Attack Flag, your cursor working out to your royal must be over a structure, character, or monster to be approval. Click on a placed placed. Otherwise, the flag has a red “Invalid Target” Reward Flag to get that flag marker over it. You can’t place Attack Flags just into the Control window. anywhere; they must be placed on valid targets. Once a flag has been placed, If you are trying to place a Reward Flag with a higher you can only make changes to reward amount than you currently have in your treas- it in this window. Naturally ury, your cursor shows a red “Disallowed” marker with the first thing you might be coins attached. This changes back to a normal cursor interested in is the flag’s once your treasury increases to cover the amount, or effectiveness. To check this, after you decrease the reward amount to within reach of look at the View Heroes button. It has a number indicat- your funds. You can right-click to cancel flag placement. ing how many heroes are presently responding to the Since placing flags is a vital part of success in a quest, bounty. If no heroes have been tempted by your reward, there are two shortcuts you can take — after you have you might consider increasing the amount. (Keep in set amounts on both types of flag — to speed this action. mind, however, that it does take a little time between • Double-click on the intended target. If the target is a when you place a flag and when heroes begin to take creature or building, you get an Attack Flag. If it’s note of it.) vacant land, you get an Explore Flag instead. The flag If you click the View Heroes button, you are presented bounty is dictated by the current reward amounts. You with a list of all the heroes who are currently trying to can set it manually after the fact; see Managing Flags. achieve that flag’s objective. Clicking on any entry in • Press the z when an enemy target is selected this list centers the Tracking window on the chosen hero. (you see it in the Control window). This sets an Attack Once a reward flag is placed, it cannot be moved. Flag on that target. Again, the flag bounty is dictated However, you can increase the bounty. To do this, click by the current reward amounts, and you can set it the plus sign in the Control window. Each click increas- manually after the fact. es the reward by 100 gold. The reward amount can not be decreased after a flag has been placed. You can also remove a flag completely from the 44 map. Be warned! If you remove a flag, the boun- 45 ty in gold it was carrying is lost — it does not get returned to your treasury. To remove a flag: • Select the flag, then click the Sovereign spells differ from hero spells not only in that you Remove button in decide when and where to cast them, but also in that each the Control window, or SOVEREIGN’S TIP Sovereign spell has a cost in gold • Double-click on the flag in When your kingdom is associated with it. That is, the the Main Map. under heavy attack, you Guild or Temple charges you for SOVEREIGN’S TIP might want to place Attack each use of the spell. This price is If you are trying to Claimed Flags Flags on the monsters deducted from your treasury when cast a spell in a Heroes claim a reward flag’s or heroes posing the you cast. For the details on each crowded area, you bounty only after they meet its greatest threat. Sovereign spell, please see the can make sure you requirements. In the case of an Referencesection. Explore Flag, that means the have the right the You can prepare to cast a hero must get to the location of the flag. In the case of an right target by Sovereign spell in two ways. The Attack Flag, the hero must destroy the flag’s target. Once the watching carefully first is to select the relevant reward is claimed, the flag disappears. If there are multiple until the target you Temple or Guild, then click the heroes in the vicinity, it is assumed that they all took part, and want is highlighted Spell button in the Control win- so they all divide the reward. In the case of claiming an Attack dow, then finally click on the and its name Flag during a multiplayer game, this includes the nearby desired spell in the list. The sec- appears in the heroes ofany player. ond, quicker, method is to use the ToolTip Bar. If you USING SPELLS Spell Bar. Each icon on the bar really want to be corresponds to a different spell. If a Magic is a potent force in the land of Ardania. The outcome of sure, you can also spell is not yet available, the icon is any quest is heavily influenced by spells — those you wield as cast the spell by gray. If you hold your cursor over well as those cast by your heroes and your opposition. There selecting the target, an icon, the name and cost of the are two major categories of spells Majestyin , Herospells and then clicking on its spell appears in the ToolTip Bar. Sovereignspells. While both are quite powerful, they are cast portrait in the in very different ways. Once you have selected your spell, Control window. its icon becomes your mouse point- Hero spellsare those cast by your heroes. Your heroes decide er. Move the cursor over the target for themselves when, where, and how to use them. The types of — whether it be a creature, building, or location — on which spells each can wield depends on the hero’s level and class. As a you want to cast the spell, then click. The spell is cast, and — hero gains levels, more spells become available for use. There is unlike reward flags — the spell remains on your mouse point- no limit to the number of times a hero can cast a spell. However, er until you right-click to cancel it. This way, you can easily there is a recharge time between castings. This period varies by cast a spell repeatedly. spell. For the details on each hero spell, please seeReference the section. As an aid in identifying them, Sovereign spell icons are - coded, based on the building that supplies them: Sovereign spellsare those that you can cast. These • : Wizards Guild 46 spells become available to you when you control cer- 47 • : Temple to Agrela tain Temples and Guilds, and higher level structures • Gray: Temple to Dauros tend to give you access to more potent spells. • Red: Temple to Krypta Wandering around to every • Green: Temple to Fervus building is not always the most • : Temple to Helia efficient means of collecting • : Temple to Lunord taxes. Especially in a large, Sovereign spells cast from Temples have no maximum spread out kingdom, you range. You may cast them at any valid target you can might want to streamline the see. Those cast from Wizards Guilds, however, have a process. There are a number limited range. They may only be cast within a certain of ways you can do this: distance from the closest Wizards Guild or Wizards Minimum Return is a thresh- Tower. The actual range is shown as a highlighted area old you set in a Tax Collector’s on the Mini Map when the appropriate Wizards Guild, Control window. This dictates Wizards Tower, or spell is selected. the minimum amount of gold that a Tax Collector must EARNING GOLD be carrying before he considers dropping it off at your Palace or aGuard House. He will ignore this and drop As a sovereign in Ardania, you must pay in gold for off anyway only if there is no more gold left anywhere to everything you do or order done. You begin each quest collect. You can adjust the value in this field by manipu- with some gold in your treasury, but you will need much lating the plus and minus buttons next to it. more in order to achieve your goals. There are several ways you can replenish your treasury, some better than Minimum Pickup is another threshold, set and adjusted others. And remember, there is a limit to how much gold in the same way. This dictates the minimum amount of the palace can generate. gold that must be in the coffers of a building on the Tax Route before the Tax Collector will consider visiting that Tax Collection building to collect it. This can save a lot of time that Most of the buildings in your realm generate some amount would otherwise be wasted on tiny sums. of gold, however small. Getting that gold from the various The Tax Route gives you complete control over which structures into your treasury is the job of the Tax buildings the Tax Collector travels to visit. This allows Collector. This rotund fellow is the workhorse of your eco- you to fine tune your collectors’ routes. If your build- nomic system. A Tax Collector starts his rounds from ings are widely spread, collecting money from every one either the Palace or a Guard House, and he visits every could take your Tax Collector a long time. If you take building on the Tax Route. Once he’s gone to each build- the less income-productive buildings off his route, it can ing, he returns with your gold. significantly speed up tax collection. Use the Tax Route Note that if a Tax Collector is killed while making his toggle in the Control window of each building to put it rounds, he drops whatever gold he’s carrying. If a hero on or off the route. Stay alert, because whenever a new is nearby to pick up the spilled treasure, all is building is created, it defaults to being on the route. 48 not lost. However, if no heroes are near when When a building is off the Tax Route, it might 49 eventually build up a nice amount of gold. You a Tax Collector is killed, the gold vanishes! can have taxes collected on demand using the Tax Once button. More Tax Collectors is a dependable way to speed up Marketplaces tax collection. You start the quest with one, and you can A dependable way to make sure your settlement is gain additional Tax Collectors by upgrading your creating a strong cash flow is to build one or more Palace. The base number of Tax Collectors you employ Marketplaces. Unlike most buildings, a Marketplace is the same as the level of your Palace, up to three. You generates a large can supplement this base number by constructing cer- amount of gold, which is tain buildings; for every five Fairgrounds, Blacksmiths, then gathered by your Royal Gardens, and Marketplaces you build, a SOVEREIGN’S TIP Tax Collectors on their will spontaneously appear in your city. Each Fountain Since your rounds. You might wish provides an extra Tax Collector. Marketplaces are so to build multiple Guard Houses have a passive but significant impact on Marketplaces, to make vital to the health of tax collection. Your Tax Collectors can drop off their sure you’re generating your economy, you gold at these outposts, rather than making the long trek solid revenue. However, should consider back to the Palace every trip. This generally results in more Marketplaces also placing at least one your treasury getting a boost more frequently. lengthen your Tax Guard House near Route, so you should each market. Not only Extortion strive for a balance. does this help to When you have a Rogues Guild in your kingdom, you Note that Marketplaces defend the have the option of collecting taxes in a hurry through must be built a certain Marketplace, but the Extortion. Click the Extort button in the Rogues Guild minimum distance from Guard Houses also Control window, and the Rogues pressure your entire both each other and present alternate tar- from any Trading Posts. populace into handing over their taxes immediately. All gets for monsters — so taxes are collected and delivered to your treasury, but Upgrading your that they won’t neces- there’s a catch — the Rogues keep a sizeable percentage Marketplaces is also very sarily head straight for of the take for themselves. A higher level important. The higher your vulnerable level markets bring in Rogues Guild takes out a smaller cash cows. percentage of the taxes, greater amounts of gold but the cost makes this from regular business collection technique per- and from Caravans, as well as having increased hit haps better kept in reserve as points. This is important, as you don’t want such vital an emergency measure. revenue generators to be easy targets for monsters. Another handy ability of the Marketplace is Market Day. After a Marketplace has successfully researched 50 this, you can get emergency cash into the coffers 51 when you need it most. You simply click the Market Day button to instantly create a large cache of challenges to face — carefully selecting the monsters, vic- gold in the Marketplace — but there are drawbacks. After tory conditions, the forces you begin with, and the region the Market Day, the Marketplace must put all its resources where you wish to rule. into resting and restocking for a time. Thus, it does not To start creating a sell any goods to heroes and ceases to generate new rev- freestyle scenario, enue until that time passes. click on the Play Game button or the Map on Trading Posts the Introduction Trading Posts are far-flung buildings that collect gold on screen. Next, click the the frontiers, far from any Marketplace or other compass in the bottom Trading Post. They occasionally send out Caravans to center of the Quest travel to the closest Marketplace. When the Caravan Selection map. This reaches the Marketplace, it drops off a load of gold. It’s takes you to the profitable to have your Trading Posts placed as remotely Freestyle Selection box. Here, you can begin a random as possible, as the farther a Caravan travels, the more scenario at any of the difficulty levels, or you can choose money it brings in. Of course, a long Caravan route to set up the scenario yourself. The Manual Settings but- makes a tempting target for wandering monsters. ton takes you to the Freestyle Settings screen. This screen has all the options you’ll need to customize your freestyle Gambling Hall scenario. While a Gambling Hall usually acts as little more than a distraction for your heroes, you can sometimes use it to Note that, when you’re setting up a multiplayer game, your advantage when you’re feeling desperate — and you will use this same screen to create the situation. lucky. The hall appears on its own after you have both a Player Forces This setting determines the heroic Rogues Guild and Elves in your kingdom. forces each sovereign player has in The Gambling Hall has a simple roulette wheel for your existence at the beginning of the sce- enjoyment. The odds are against you, but the payoff can nario. Select one of the force patterns be big if you win. Bring up the Gambling Hall in the from the pull-down list. Control window, enter the amount you wish to bet and Enemy Forces Use this to control what forces the - the color you wish to bet on, and then click the Spin but- sters start with — lairs and monsters ton. Good luck, and try not to bankrupt your kingdom! that are on the map at the beginning of the scenario. Select one of the enemy FREESTYLE SCENARIOS force patterns using the pull-down The ability to play your own freestyle scenarios menu. extends Majesty beyond the predefined situa- 52 Wandering Monsters During the scenario, monsters 53 tions. You can generate and play random wander onto the map from scenarios or create your own customized outside the realm. This setting • Last Palace Standing: This victory is how you determine exactly which condition is only available if you’re monsters will do so. Select from the setting up a multiplayer game. Under pull-down menu. this, all player sovereigns are at war with each other. The object is to wipe Landscape Use this to choose the terrain for this out all of the other players’ Palaces. freestyle scenario. The last player with an undemolished Starting Gold This determines the amount of gold each Palace wins the game. sovereign has in the royal treasury at the Map Number Normally, the map for every quest or start of the scenario. Select less gold to scenario is generated at random, based create a more difficult situation and more on the settings for that quest. However, gold to make things easier. if you create a scenario and it turns out Victory Conditions When is the scenario completed? You to be really fun, make sure to write decide using this setting. There are down the Map Number from that game four possible options: (it’s in the Game Info on the Options menu). If you want to re-create the map • Eliminate All Foes: To win, a sover- you played that game on, you can repro- eign must destroy all the monster duce it by entering that number in this lairs on the map. Any player whose field. Note that this control governs only Palace is still standing at the end of the landscape and unit placement. the scenario receives a victory. When all the settings are exactly as you want them, click • Gather Gold: If you select this victo- Start Game to give your quest scenario a try (or begin ry condition, you must enter a num- the multiplayer game you just set up). ber into the Limits box. Use the plus and minus buttons to set an amount. MULTIPLAYER GAMES The first player to accumulate the specified amount of gold immediately In a multiplayer game of Majesty, up to four kingdoms wins the game. can occupy a map. Each player starts with a Palace and, depending on the scenario, might have a few other struc- • Survive Specified Time: For this vic- tures or some forces in place. The goals for every player tory condition, like the previous one, depend on the victory condition the host selects. In some you must enter a number into the scenarios, the best approach is to band together to Limits box. This time, you’re setting thwart the evil that roams the land. In other cases, a time limit on the scenario. Every players might find themselves warring with 54 player whose Palace is still standing each other to achieve victory. 55 when the time limit is reached and the game ends receives a victory. A multiplayer scenario presents you with a different guest to join. If you’re joining, you must also verify experience than a single-player quest — what would the modem, then enter the telephone number of the happen if more than one kingdom occupied the same host. When all is ready, you move on to the realm. Since you do not control your heroes directly, Multiplayer Launch screen. do not be surprised when you see them responding to • Direct Serial if you intend to play via a serial cable another player’s Reward Flags or even spending money linked to another computer. You must choose whether in other players’ buildings! Some subjects are supremely you plan to host (create a game) or join, then verify loyal, while others follow the gold. the serial port configuration. When all is ready, you If you wish, you can place Attack Flags on your oppo- move on to the Multiplayer Launch screen. nent’s heroes and buildings. Be warned that if you do • LAN (TCP/IP) to play over a local area network that this, you are declaring war on that player. When you are supports the TCP/IP protocol. Majesty will automat- at war, your heroes and theirs fight whenever they come ically search the LAN for games and show them to into contact, and the fortifications of each side (Wizards you on the Multiplayer Setup Screen. Towers, for instance) view the other’s forces as hostile • Internet to play via the Internet. Please view the enemies. The state of war exists until all the Attack Flags ReadMe file for detailed instructions. between you are resolved — fulfilled or dismissed. Finally, click the Accept button to go to the Multiplayer Note: If another player places a reward flag on one of Setup screen, where you will either join a game that your ally’s buildings, your heroes will make a loyalty someone else is hosting or create your own game for check before deciding whether to go after the reward — others to join. just as though the flag was placed on one of your own buildings. LAN Multiplayer Setup To create (host) or join a multiplayer game, click the If you want to create and host a game, click the Create Multiplayer button on the Introduction screen. Just as in Game button on the Multiplayer Setup screen. You are single-player, you are prompted to enter the name by prompted to enter a session name to identify the game to which you want to be known. others on the network and to choose the number of play- ers you want in the game. When you have set both of After you’ve entered a name, you must select the type of these, click the Accept button. You are taken to the communications you want to use. This sounds more Multiplayer Launch screen. technical than it is. Just pick one of the options present- ed to you. They typically include: If you want to join a game, look at the open games — all of those available to you are listed on the Multiplayer Setup • Direct Modem to play over a modem-to-modem screen. When you’ve chosen one, simply select the game connection with another computer. You must choose and click the Join Game button when it appears. whether you plan to host (create a game) or You go to the Multiplayer Launch screen. 56 join. If you’re hosting, you must verify the 57 modem you want to use, then wait for your Creating a Game To chat during the game, press e, type your chat, then press e again. What you typed is broadcast to The Multiplayer Launch screen shows the currently all players in the game. Watch your screen for chat from selected multiplayer options and the players who have other players. Messages are displayed just above the already joined the game. There is also a Chat area for ToolTip Bar. communicating with other players. If the current scenario options do not meet with your Important Note approval, click the Adjust Settings button to change them. (See the Freestyle Quests section for the details.) Use of the chat function is at your own risk. Users are strongly encouraged not to give out personal information When you are happy through chat transmissions. with the settings you have chosen, click the Kids, check with your parent or guardian before using the chat function or Accept button. When all the other players if you are concerned about any chat you receive. have also signified that they are ready to play, you are given the REFERENCE option to Start Game. Majesty’s built-in Help features contain everything you’re likely to need to know, but there’s not always Joining a Game time during a quest to read through great stacks of information. It can be helpful to have a reference you When you are satisfied with the options that the host has can read in the spare moments between quests. Thus this selected on the Multiplayer Launch screen, click the con- section, filled with introductions to all of the important firmation checkbox next to your name. This signals to subjects. the host of the game that you are ready to play. Once everyone has clicked their confirmation boxes, the host can start the game. BUILDINGS The buildings under your command and protection can Chatting be divided into two broad categories: those you build and those that appear through the natural course of There is a Chat window on both the Multiplayer Setup things. and Multiplayer Launch screens. You can communicate with other players by entering text in the Chat field, then clicking the Send Chat button. What you typed is broadcast to all players in the game. All 58 chat (yours and theirs) shows up in the 59 chat window. THE CLOAKED MAN Eavesdropping on their conversation, he found that they The newly improved Palace dominated the center of the were on their way to visit Chod the Blacksmith. Both felt village and gleamed in the sunlight as the Cloaked Man compelled to invest their hard-earned gold in new weapon- strolled down the bustling main thoroughfare. Few took ry after a recent scuffle in the forest to the north. It notice of him, most were too busy to lend much notice seemed that more and more Trolls were showing up in that to a stranger. area since the building of the Boar’s Head Inn. The Cloaked Man continued down the unpaved street, The two adventurers entered the Blacksmith’s, and the strolling at a casual pace and taking in the activity around Cloaked Man proceeded on towards the heart of the him. As he approached the new Temple to Lunord, a pair of village. As a he approached the Palace, the guards did not Adepts ran down the steep steps of the -colored, challenge him. The Cloaked Man walked into the Palace stone ziggurat. Clothed in the characteristic red and courtyard and cast off his cloak. Almost immediately the white garb of their guild, the two split in different direc- Royal Advisor was at his side. tions as they reached the street, beginning their vigilant “Was your walk beneficial?” the Advisor inquired. patrol of the village. Few could match Lunord’s Adepts when it came to running with graceful speed. “Indeed. Send out the word. I offer six hundred gold pieces on the head of any Troll in the northern woods,” the Everywhere the Cloaked Man looked, something was Cloaked Man replied with uncommon authority. happening. Near the temple, a group of Peasants were hard at work on the new Library. The Cloaked Man could “Right away, Your Majesty!” catch snippets of their conversation, as the grumbled and groaned about “our lot in life” and how “we never get any Buildings You Construct rest.” Still, they tended their duties with unfailing dedica- Before you can begin recruiting, you need to start tion. They began hoisting up a pallet of shingles for the assembling your kingdom. When you select your Palace brick-red cupola roof as the stranger continued his walk and click the Buildings button, you see what construc- through the town. tion choices are currently available. Of course, not all of The Cloaked Man paced a slow-moving Caravan, travel- the possible buildings are available at any given time. ing into the village from one of the outlying Trading Posts. Many have prerequisites — they do not become avail- The driver looked relieved to be out of the monster-filled able until something else has been built — and others wilds and back in civilization. As the Caravan veered into might be unavailable due to the restictions placed on you the Marketplace, the stranger continued on toward the for the duration of your current quest. heart of the town. Ballista Tower The Cloaked Man soon found himself tailing two of the local adventuring heroes: a Ranger and Warrior. This is a defensive emplacement that Dwarves introduce to your kingdom. It’s an armored tower that fires heavy bolts at any nearby 60 monsters. It is very expensive 61 to build, but its defensive value is very high. Main Function: Defense Main Function: Home for Dwarves. Prerequisites: Your kingdom must contain a Dwarven Prerequisites: You must have a level two Palace and a Settlement. level three Blacksmith. In addition, you cannot build these if your kingdom Level One: Fires bolts at nearby enemies. contains any Elves or Gnomes. Blacksmith Level One: Lets you recruit up to three Dwarves. The existence of a local Blacksmith gives Fires defensive bolts at nearby enemies. your subjects the opportunity to Allows you to build Ballista Towers. upgrade their weapons and armor. Elven Bungalow Higher level Blacksmiths offer even bet- ter equipment. Another benefit of hav- The bright blue roof of an Elven ing a Blacksmith is that constructing Bungalow loudly proclaims the Elven new buildings in your kingdom becomes presence. Each Bungalow lets you less expensive, though multiple recruit and support two Elves. The Blacksmiths do not increase the savings. downside of hosting Elves is that they bring their Elven Lounges and Main Function: A shop where heroes can buy better Gambling Halls with them. weapons and armor. Main Function: Home for Elves. Prerequisites: None for level one. All available Blacksmith research must be completed Prerequisites: You must already have a level two before upgrading to level two. The Palace, a Marketplace, and an Inn. In same is true of level three. addition, you cannot build this if your kingdom contains any Dwarves or Level One: Reduces the cost of constructing new Gnomes. buildings. Level One: Lets you recruit up to two Elves. Can research +1 armor and +1 weapons Increases all Marketplace income. Level Two: Can research +2 armor and +2 weapons Causes an Elven Lounge to appear. Level Three: Can research +3 armor and +3 weapons Causes a Gambling Hall to appear, when combined with a Rogues Guild. Dwarven Settlement Fairgrounds Dwarves are driven to over-engineer. A place for festivals, jousts, and tour- Their basic settlements are tiny naments, the Fairgrounds can help- fortresses. Each one allows you to boost your heroes’ experience. recruit and support three Dwarven Heroes can visit the Fairgrounds heroes. The Dwarven Settlement has 62 to train and thus increase their 63 automated defenses that attack any combat statistics — for a price. monsters thatapproach too close. Main Function: Provides level advancement without the Guard House risks of real combat. These small forts can be placed any- Prerequisites: You must have a level three Palace. where in your domain to protect impor- tant areas of your kingdom. Once a Level One: Offers experience training to heroes in Guard House is built, a City Guard is exchange for payment. automatically hired to man it. He rou- Research Tournaments in order to tinely leaves the tiny fort to patrol the train heroes in hand-to-hand combat, nearby area. Guard Houses also pro- archery, magical warfare, or a combi- vide refuge for any Solarii who are nation of all forms of battle. patrolling the area. In addition, Tax Collectors can use them as drop off Gnome Hovel points for their gold, and Peasants can use them as temporary homes. This Gnomes live in what others call ‘struc- helps both of these types of henchmen tured piles of debris.’ These hovels do to carry out their duties without having little to beautify your kingdom, but the to walk back to the Palace. Gnomes’ contribution to your work- force makes up for their unsightly Main Function: Provides protection at strategic points abodes. Gnomes are prone to large in your settlement. families — after you’ve built your first Prerequisites: None for level one. Must research Gnome Hovel, others will begin to Arrows before upgrading to level two. appear in your kingdom. Level One: Supports one City Guard. Main Function: Home for Gnomes. Used as an auxiliary drop-off point for Prerequisites: You cannot build this if your kingdom Tax Collectors. contains any Elves or Dwarves. Used as a temporary home for Solarii. Used as a temporary shelter for Level One: Lets you to recruit up to three Gnomes. Peasants. Can research auto-firing Arrows. Level Two: Can research to promote the City Guard to Veteran Guard.

64 65 Inn Level One: Reduces the cost of researching new The Inn is a place where adventurers technologies. can rest and regain some of their health. Can research the Fire Blast spell, which By building Inns on the frontier, you is then available to Wizards. provide a place where weary heroes can Trains all heroes for magic resistance. recuperate without traveling all the way Trains Wizards for improved intelligence. back to their guild or temple. Inns also Improves the intelligence of all heroes generate a small flow of income. recruited after its construction. Main Function: An alternate refuge for heroes. Level Two: Further reduces the cost of researching new technologies. Prerequisites: None. Can research the Meteor Storm spell, Level One: Allows heroes to rest and recover health. which is then available to Wizards. Allows high-intelligence heroes to learn Library the Power Shock spell. Wizards can visit a Library to improve Allows high-intelligence heroes to learn their abilities. Here, they can purchase the Flame Shield spell. new spells and study to boost their Marketplace: intelligence. All heroes may visit to Marketplaces are your settlement’s improve their magic resistance. Having strongest sources of income. The amount a Library in your kingdom increases of gold each generates increases as you the intelligence of any heroes you upgrade its level. Adventurers can go to recruit. Another benefit of having a the Marketplace to equip themselves Library is that it slightly lowers the cost of researching technologies in your with useful magic items. If you’ve kingdom, though having multiple researched Market Day, it gives you the libraries does not increase the savings. ability to immediately generate a large sum of gold. However, the Marketplace Main Function: Offers improvement opportunities for will shut down for a period of time while Wizards and some improvement for a Market Day is held. Every Marketplace other folks. must be built a certain distance from Prerequisites: Wizards Guild. All level one research both other Marketplaces and Trading must be completed before upgrading to Posts. level two. 66 Main Function: Generates additional income for 67 your kingdom. Prerequisites: None. Rogues Guild Level One: Generates gold. The shabby appearance of the Rogues Can research, then sell, Healing Potions. Guild only proves that the Rogues Can research the Market Day function would rather pocket their gold than use to create a fast source of gold. it for renovations. This building lets you recruit up to four Rogues. Because Level Two: Generates a greater amount of gold. of their deceitful and greedy nature, Can research, then sell, Rings of this guild returns a smaller percentage Protection (to heroes). These add to the of its income to the Palace than others. defense factor a hero’s armor provides. Using the guild skill Extortion, the Level Three: Generates an even greater amount of gold. Rogues will (at your command) instant- Can research, then sell, Amulets of ly collect all of your taxes — minus a Teleportation (to heroes). See the stiff surcharge. A second level Rogues Teleport spell for details. Guild allows characters with high arti- fice to poison their weapons. While poi- Rangers Guild soned weapons are expensive, they are very helpful in combat. Rangers are always ready to set up camp and start exploring the realm. Main Function: Home for Rogues. The Rangers Guild lets you recruit and Prerequisites: None. sustain up to four Rangers. Once a Guild is placed, you can use the Move Level One: Lets you recruit up to four Rogues. Camp guild function to instantly relo- Can research the Extortion guild skill, cate the guild to a more strategic loca- which allows instant tax collection, tion — even while it is under attack! minus a fee. If there’s an Elven Bungalow in your Main Function: Home for Rangers. settlement, having a Rogues Guild Prerequisites: None. causes a Gambling Hall to spring up. Level One: Lets you recruit up to four Rangers. Level Two: Your heroes can purchase poisoned The Move Camp guild function allows weapons to improve their attacks. you to relocate this building — for a Royal Gardens price. Your heroes may visit the Royal Gardens to relax and 68 meditate. When they leave the 69 Garden, they gain the benefits of a random (always beneficial) spell. The Royal Gardens also generate Temple to Agrela: gold for you to collect, and can help The followers of Agrela, the Goddess of boost the loyalty of your heroes (which Life and the Good Mother, are the can be useful when there are other Healers of the land. Agrela’s temple is kingdoms vying for their allegiance). a peaceful sanctuary where the Healers Main Function: Provides a haven for meditation. learn their soothing arts. Prerequisites: Requires a third level Palace. Main Function: Home for Healers. Level One: Provides a location where your heroes Prerequisites: Requires a second level Palace. can gain a beneficial spell effect. Because of religious disputes, this tem- ple cannot coexist with a temple to Generates gold revenue. Fervus, Krypta, or Krolm. Increases the loyalty of your heroes in Level One: Lets you recruit up to four Healers. multiplayer games, thereby decreasing Grants the Sovereign spell Healing. the likelihood that they will respond to your opponent’s reward flags or use Level Two: Grants the Sovereign spell Blessing. your opponent’s buildings. Level Three: Grants the Sovereign spell Resurrection.

Statues Temple to Dauros Statues allow you to customize the look The gilded roof of the Temple to and feel of your kingdom — to beautify Dauros, god of law, belies the stoic it with public art. lifestyle of its resident Monks. When Main Function: Adds unique scenery to your kingdom. this temple is in your kingdom, right- eous Paladins become available at your Prerequisites: Requires a second level Palace. Warriors’ Guild. Level One: Enhances the personality of your Main Function: Home for Monks. kingdom. Prerequisites: Requires a second level Palace. Increases the loyalty of your heroes in Because of religious disputes, this tem- multi-player games, thereby decreasing ple cannot coexist with a temple to the likelihood that they will respond to Fervus, Krypta, or Krolm. your opponent’s reward flags or use Level One: Lets you recruit up to four Monks. your opponent’s buildings. Grants the Sovereign spell 70 Stoneskin. 71 Allows you to recruit Paladins at Level Three: Grants the Sovereign spell Vines. Warriors Guilds. Temple of Helia Level Two: Grants the Sovereign spell Vigilance. Helia, the goddess, imbues her Level Three: Grants the Sovereign spell Petrify. loyal Solarii with her own fiery spirit. Mystic devices within the temple Temple to Fervus grounds convert sunlight into magical Fervus, the god of chaos and frivolity, energy. is closely tied to natural elements. Main Function: Home for Solarii. Fervus’ temples look as if they’ve sprouted from the landscape. Through Prerequisites: Requires a third level Palace. Because a ritual of transformation, this temple of religious disputes, this temple cannot allows the creation of a Warrior of coexist with a temple to Lunord or Discord — one of the brutally random Krolm. “fists of Fervus.” Warriors of Discord make their home in the Warriors Level One: Lets you recruit up to four Solarii. Guild, where they complete their Grants the Sovereign spell Fire Strike. training in the destructive arts. Level Two: Grants the Sovereign spell Sun Scorch. Main Function: Home for Cultists. Temple to Krolm Prerequisites: Requires a second level Palace. The worship of Krolm is Ardania’s old- Because of religious disputes, this est religion, and the Barbarians still temple cannot coexist with a temple carry on the long tradition of worship- to Agrela, Dauros, or Krolm. ping this god of war. Temples dedicated Level One: Lets you recruit up to four Cultists. to Krolm are usually made from mono- Grants the Sovereign spell Healing. lithic stones and the bones of huge Increases the luck of all heroes recruited predators. Krolm’s temple provides the after construction. Rage of Krolm guild function, which Allows the creation of Warriors of temporarily boosts the statistics of all Discord at Warriors Guilds. your heroes. Level Two: Grants the Sovereign spell Illusionary Main Function: Home for Barbarians. Hero. Prerequisites: Requires a second level Palace. Because of religious disputes, 72 this temple cannot coexist with 73 any other type of temple. Level One: Lets you recruit up to six Barbarians. Level One: Lets you recruit four Adepts. Provides the Rage of Krolm guild Grants the Sovereign spell Winged function. Feet. Temple to Krypta Level Two: Grants the Sovereign spell Wind Storm. Krypta is the oft-misunderstood goddess Trading Post of death. The dark, ethereal chanting of the Priestesses and the odd smell of The Trading Post is a starting point for decay frequently signal there’s a Temple Caravans. On occasion, one of these to Krypta nearby. leaves the Trading Post and heads for the nearest Marketplace. If the Caravan Main Function: Home for Priestesses. makes it to its destination, it unloads a Prerequisites: Requires a second level Palace. cargo of gold. A Trading Post cannot be Because of religious disputes, this tem- built within a certain distance of a ple cannot coexist with a temple to Marketplace or other Trading Post. Agrela, Dauros, or Krolm. Main Function: Create added income by sending Level One: Lets you recruit up to four Priestesses. Caravans to Marketplaces. Grants the Sovereign spell Wither. Prerequisites: A Marketplace must be present. Level Two: Grants the Sovereign spell Animate Bones. Level One: Creates Caravans. Level Three: Grants the Sovereign spell Re-animate. Can research Healing Potions for sale to your heroes. Temple to Lunord Warriors Guild Lunord is Ardania’s god of the and the winds. With huge ornamental Few villages feel truly safe without the horns that hover over the rest of the protection of a Warriors Guild. The kingdom, Lunord’s temple is a less- guild’s unique Call to Arms skill than-subtle presence. instantly teleports all guild members home — in order to see to your local Main Function: Home for Adepts. needs. Prerequisites: Requires a third level Palace. Because Main Function: Home for Warriors. of religious disputes, this temple cannot coexist with a temple to Helia or Prerequisites: None. 74 Krolm. Level One: Recruits Warriors, Warriors of 75 Discord, and Paladins — up to a total of four. Provides the Call to Arms guild function. Level Two: Grants the Sovereign spell Lightning Combined with a Temple to Fervus, Bolt. allows you to recruit Warriors of Grants the Sovereign spell Anti-Magic Discord. Shield. Combined with a Temple to Dauros, Heroes can pay to have their armor allows you to recruit Paladins. and weapons enchanted to +2. Provides the ability to Enchant Wizards Guild Wizards Towers. The Wizards Guild is a forbidding Level Three: Grants the Sovereign spell Lightning spire visited only by those skilled in the Storm. most arcane arts and those seeking Grants the Sovereign spell Supercharge. their aid. Mere Peasants do not possess Heroes can pay to have their armor the needed skills to assemble this and weapons enchanted to +3. haven. Instead, the Wizards Guild is guided into being and improvement Wizards Tower through carefully controlled magical By building a Wizards Tower, you forces. With each level of improvement extend the reach of your Sovereign to the guild, you are granted two new spells. Enchanted towers automatically Sovereign spells. All spells are limited shoot energy bolts at nearby enemies. in range, but by adding Wizards This enchantment only lasts a set Towers you can expand your sphere of amount of time, after which you can magical influence. With a level two Enchant the tower again (and again). guild in place, you can Enchant your Like the Wizards Guild, this building is Wizards Towers to give them an offen- magically constructed. sive sting. Main Function: Extends the range to which Sovereign Main Function: Home for Wizards. spells can be cast (from the Wizards Guild). Prerequisites: Requires a second level Palace. Prerequisites: Requires a Wizards Guild. Must be Level One: Lets you recruit up to four Wizards. built within range of a Wizards Guild Grants the Sovereign spell Farseeing. or another Wizards Tower. You must Grants the Sovereign spell Invisibility. have a second level Wizards Guild in Heroes can pay to have their armor order to Enchant a Wizards Tower. and weapons enchanted to +1. Level One: Extends the range of Sovereign 76 Allows you to construct Wizards spells. 77 Towers and Libraries. Can be temporarily Enchanted to fire defensive energy spheres. Buildings That Appear Effects: Gives you another Tax Collector, which helps you gather your gold more effi- In addition to the buildings you build by choice, there ciently. are some that, given the right circumstances, spring up on their own. Some are vital, like your Palace. Others, Gambling Hall like the Sewer and Graveyard, are more akin to lairs than buildings. Most of these structures are necessary The games of chance available in this evils. They provide challenges to your settlement’s building, like the decadent thrills of the growth, but are in fact inescapable results of that growth Elven Lounge, can lure your heroes to as well. waste time that should be spent on adventure and money that could go Elven Lounge toward buying necessary equipment. Adventurers with low willpower can Main Function: Diverts heroes from their missions. find themselves wasting large amounts of gold and time at this den of decadent Cause: Appears once you have a Rogues Guild entertainment. You gather no gold from and have invited Elves to join your this building; all the money spent there kingdom. is lost. Effects: Attracts heroes and consumes their Main Function: Diverts heroes from their missions. time and money. Does not pay taxes. Cause: Appears once you have invited Elves to Allows you to gamble with gold from join your kingdom. your treasury if you so choose. Effects: Attracts heroes with low willpower and consumes their time and money. Gazebo Does not pay taxes. The Gazebo is just like an Inn, except that your heroes can visit it for free. Fountain Main Function: Gives heroes a free place to rest and Fountains represent the economic pros- seek refuge; beautifies your kingdom. perity of your kingdom. Cause: Appears automatically when you have Main Function: Gives you another Tax Collector and planted Royal Gardens. beautifies your kingdom. Effects: Allows heroes to rest and recover Cause: Appears once you have a certain num- health. ber of inns, blacksmiths, gardens and 78 marketplaces. 79 Houses Effects: Spawns undead monsters. Along with heroes come their families. Is indestructible. These proud folk refuse to live as long- term guests in your Palace. Rather, as Palace you recruit more heroes into your - Is the center of your authority. From dom, their families create their own here, you can set rewards for heroes housing outside the walls. who successfully complete quests and also choose which buildings you want to Main Function: Occupies land near your Palace — construct. Your Palace automatically land on which you could have put creates Peasants, Tax Collectors, and useful buildings. the Palace Guard. Without a Palace, Cause: Recruiting heroes causes Houses to be you can no longer rule the land. If your erected. Palace is ever destroyed, you’ve lost everything. Effects: Creates a small amount of taxable income. Main Function: Is the central control from which you run your kingdom; houses your vital Graveyards henchmen. As your heroes are killed, their Cause: Appears at the start of every quest. remains are interred in honored graves. When any area contains enough Level One: Supports two Peasants. of these graves, it is fenced off and Supports one Tax Collector. called a Graveyard. Unless you’re very Lets you build Gnome Hovels, Rangers good at keeping your heroes alive, one Guilds, Rogues Guilds, Warriors or more of these will eventually appear Guilds, Blacksmiths, Guard Houses, in your settlement — and thanks to Inns, and Marketplaces. Ardania’s legacy of residual necroman- Provided their other prerequisites are tic magical energies, evil undead might met, lets you build Trading Posts. occasionally rise from any Graveyard. Level Two: Supports four Peasants. Main Function: Spawns undead creatures to menace Supports two Tax Collectors. your kingdom. Supports one Palace Guard. Lets you build Wizards Guilds and Cause: Appears in your settlement after a cer- Statues. tain number of heroes have died. Provided their other prerequi- 80 sites are met, lets you build 81 Dwarven Settlements, Elven Bungalows, Ballista Towers, Libraries, THE SPIRIT OF THE LAND and Wizards Towers. All began with the World Birthing. Lets you build Temples to Agrela, Dauros, Fervus, Krolm, and Krypta. From the vast nothing, Krolm brought everything into being. He presided as the singular Master of Ardania’s Level Three: Supports six Peasants. dawn. While he was pleased with the endless details of this Supports three Tax Collectors. newly crafted wilderness, something was still missing. Self- Supports two Palace Guards. admiration for his accomplishments was not enough. He Lets you build Temples to Helia and brought humankind into the world so that they may take Lunord. joy in his creation and revere his might and skill. Lets you build Royal Gardens and Fairgrounds. Ardania’s countenance was still blanketed in darkness and tumult. To soothe this harsh realm of storm and fury, Sewer Entrance Krolm divided his essence. The result was Krolm’s two As your kingdom grows, so does its civil children: Helia, the eternal Sun, and Lunord, the ever- engineering needs. Sewers appear as changing moon. the population of your kingdom Helia and Lunord frolicked across the skies, and the people becomes larger. Unfortunately, these of Ardania watched with admiration. The new gods deliv- urban necessities also serve as homes ered many gifts — the gifts of civilization. Soon, many of for vicious creatures. These denizens of Ardania’s people turned away from Krolm, in favor of the the underground periodically emerge to promise of these new gods. Krolm grew jealous and menace your kingdom. instructed his remaining faithful to forever shun the trap- Main Function: Spawns dangerous vermin. pings of civilized life. Cause: Appears as your kingdom grows in size. As civilization evolved, so did the heavens. In the time of the Sydrian, four more deities vied for the Effects: Spawns monsters. spiritual allegiance of Ardania’s faithful. These children of Cannot be destroyed. the new gods included Krypta, Goddess of Death; Dauros, God of Law; Fervus, God of Chaos; and Agrela, Goddess of HEROES Life. And thus the seven gods and goddesses of Ardania Heroes are the extension of your power throughout the came to be. land. These loyal recruits wander about the kingdom, exploring uncharted land and looking for things to accom- Hero Statistics plish. They’re drawn to the Reward Flags you establish, Every individual hero has a set of unique statistics as well as to adventures of various types. — numbers that define that hero’s personal 82 characteristics for your understanding. These 83 statistics are largely dependent on class, but even within each class, heroes’ ratings vary. The Adepts (Followers of Lunord) General statistics represent a hero’s decision-making Trained in the use of both spells and ancient abilities; these influence the chances of success when martial techniques, these followers of the god attempting certain actions. Combat statistics describe a Lunord are a valued combat asset in any hero’s defensive and offensive prowess in combat. Some kingdom. Only the most fleet of foot are con- of these statistics are also applied to certain henchmen Mystic sidered for training as an Adept, because and monsters. Warriors they are required to be able to literally run General Statistics like the wind. Adepts avoid heavy armor, as it hinders their swift of combat. STR Strength The hero’s power; physical capacity. Primary Attack: Melee INT Intelligence The hero’s brain power. Usual Activity: Patrolling the settlement ART Artifice The hero’s stealth skill and craftiness. Base Armor: None Base Weapon: Staff VIT Vitality The hero’s overall constitution. WIL Willpower The hero’s ability to avoid Barbarians (Followers of Krolm) temptation; piety. Barbarians live by the Law of Steel. They have very high hit points and are almost Combat Statistics always berserk — strong, but somewhat thick in the head. Barbarians use two Hand-to-hand How proficient the hero is at melee Warriors weapons at once, favoring the axe and club, combat. of the and have high dodge and parry skills. These Wilds Ranged The hero’s proficiency at ranged brutes equate armor with fear and weak- combat. ness, and as such they avoid using it. Primary Attack: Melee Parry How well a hero can deflect melee Usual Activity: Berserking attacks. Base Armor: None Dodge The hero’s skill at evading missiles. Base Weapon: Axe & club Resist How likely the hero is to be able to Cultists (Followers of Fervus) avoid harmful magical spells. Cultists revel in the apparent chaos of the natural world around them. They favor using two daggers at once when 84 melee fighting, and often throw 85 Chaotic their knives for a short ranged Druids attack. Cultists sow the seeds of poisonous plants that can later be harvested Gnomes by Rogues to provide poison for weapons. As Gnomes are stunted, gnarly, weak, and Primary Attack: Ranged somewhat pacifistic, they make rather lack- Usual Activity: Sowing poisonous plants luster adventurers, but they provide a valu- Base Armor: None able supplement to your Peasant workforce. Base Weapon: Throwing daggers Diminutive When Gnomes are part of your kingdom, all Workers newly recruited heroes are given a slight Dwarves bonus to their luck. Gnomes are a bit like Dwarves are stocky, strong, and a little slow of vermin, in that once you establish one foot. They attack with their trusty hammers. Gnome camp in your kingdom, the number Dwarves are the master engineers of Ardania, of such camps rapidly increases on its own and they bring a number of mechanical ingenu- (to a maximum of three per kingdom). If, Skilled ities to your settlement. Their engineering however, you somehow manage to burn Craftsmen instincts also drive them to assist in any of down all their homes, the Gnomes will leave your construction projects. Their melee your kingdom. combat skills are quite formidable. Primary Attack: Melee Primary Attack: Melee Usual Activity: Construction Usual Activity: Construction Base Armor: None Base Armor: Chain mail Base Weapon: Dagger Base Weapon: Hammer Healers (Followers of Agrela) Elves The Healers are compassionate and self-sacri- This swift and slightly built race has a ficing, and therefore are terrible at fighting. weakness for the pleasure-drenched lifestyle. They have higher than average willpower and Elves have an excellent ranged attack with the can cast healing and blessing spells. When a Spiritual they find themselves in combat, Healers use a bow and are strongly attracted to financial oppor- Caregivers Hedonistic tunities. They also enjoy earning extra gold by dagger. Their faith prohibits them from don- Heroes performing music for the local population. ning any sort of armor. Primary Attack: Ranged Primary Attack: Melee Usual Activity: Performing at Inns and Usual Activity: Healing others Marketplaces Base Armor: None Base Armor: Leather Base Weapon: Dagger 86 Base Weapon: Long bow 87 Base Armor: Leather Base Weapon: Throwing daggers Monks (Followers of Dauros) Priestesses (Followers of Krypta) Monks have very high willpower and will Priestesses are poor at fighting, suffer from almost never go into Gambling Halls or lower than average willpower, but have Elven Lounges. They are good at fighting, fairly high intelligence. Their selection of though they tend to be rather cautious. spells revolves around the dead (necroman- Masters of Their spells are generally protective in Mistresses cy), which skill allows them to survive dan- Spiritual nature. Monks abhor weapons and armor, of Death gerous encounters — but oft-times in a and Physical preferring to use their deadly fists and men- chilling fashion. For a weapon, a Priestess Discipline tal spells in battle. will always choose a staff. At the insistence of Krypta, they never use armor. Primary Attack: Melee Usual Activity: Praying Primary Attack: Ranged Spells Base Armor: None Usual Activity: Summoning skeletal Base Weapon: Open hand familiars Base Armor: None Paladins Base Weapon: Staff You can recruit Paladins at a Warriors’ Guild, but only if there is a Temple to Rangers Dauros in your kingdom. Paladins are Rangers generally choose exploration as excellent warriors, but they are very expen- their means of increasing experience, along Righteous sive to hire. They’re very high in willpower, with a fair dose of fighting wandering mon- Crusaders use two-handed swords, and have a protec- sters. Rangers move quickly and enjoy a tive spell they can cast upon themselves. Rugged good distance vision. After the whole realm Frontiersmen has been mapped, they sometimes journey Primary Attack: Melee to distant lands, disappearing off the edge Usual Activity: Hunting of the map and appearing again later — if Base Armor: Plate mail they have survived. Base Weapon: Two-handed sword Primary Attack: Ranged Usual Activity: Exploring Base Armor: Leather Base Weapon: Long bow

88 89 Rogues Warriors Rogues generally have high luck. They are Warriors have high initial hit points and useful for generating revenue for your king- enjoy big hit point increases when they gain dom, since they are obsessed with finding levels, but these simple fighters often have and stealing gold and treasure. They have difficulty defeating monsters that use pow- Nefarious the highest artifice rating of all the classes, Armored erful magic. Warriors have mediocre arti- Swindlers low willpower, and fairly high dodge and Champions fice and lower intelligence than most heroes, parry skills. Rogues fight with a hand-held but a higher strength — which perhaps crossbow. In order to keep themselves quick, explains their choice of career. quiet, and unhindered, they refuse to wear Primary Attack: Melee chain or plate armor. Usual Activity: Hunting monsters Primary Attack: Ranged Base Armor: Plate mail Usual Activity: Stealing Base Weapon: Sword Base Armor: Leather Base Weapon: Crossbow Wizards Wizards have low initial hit points and Solarii (Followers of Helia) strength, but as they gain levels, they can Every Solarus fights well with a huge, learn powerful spells that make them formi- crushing mace. Solarii have average speed dable in battle. Wizards tend to be cau- and dodging skills, but very high strength Masters of tious; they have high intelligence but low the Arcane strength. They shun armor, as it interferes and damage bonuses. In addition, they Arts Fiery wield a dangerous Fire Spell. with their spell casting. Warriors Primary Attack: Melee Primary Attack: Ranged spells Usual Activity: Exploring Usual Activity: Research Base Armor: Chain mail Base Armor: None Base Weapon: Mace Base Weapon: Staff Warriors of Discord You can recruit these characters at a Warriors’ Guild, but only if there is a Temple to Fervus in your kingdom. They are excellent warriors but very 90 Deranged expensive. Warriors of Discord 91 Soldiers of generally are quite strong, but Chaos have poor dodge and parry skills. In addition, they have a special attack that “He smelled awful!” commented the , wrinkling his can damage multiple enemies at once or nose in obvious displeasure. flat-out kill an enemy in one blow. Their “Be thankful your mother did not enlist Gnomes,” Doralass blade of choice is a gruesome, two-handed replied. “Though industrious little folk, they carry a stench weapon of their own devising. Warriors of unmatched in Ardania.” Discord prefer to wear a type of armor also of their own design, which consists of “When I am sovereign,” mused the prince “I will have noth- leather straps, bits of chain, and large, ing but heroes in my kingdom!” The prince knew all too well razor-sharp spikes. the disappointed furrow that now crossed Doralass brow. A lecture was sure to follow. Primary Attack: Melee Usual Activity: Hunting “And who will build this kingdom of yours? While Warriors Base Armor: Leather harness swing a blade with considerable skill, they are not so deft Base Weapon: Chaos blade with a carpenter’s hammer, I assure you. And even should you manage to erect some semblance of a kingdom, remem- ber that heroes require rewards to perform service. The HENCHMEN Palace and City Guards defend you and your kingdom with While your heroes wander the land doing adventurous steadfast loyalty.” deeds, your humble henchmen go about the business of keeping the kingdom running from day to day. Without “But...” the prince interjected, only to be cut short again. their unceasing labors, your rule would soon end, as the “And let us not forget the very life blood of your kingdom,” infrastructure would fall from under it. the seasoned advisor continued, skipping past the interrup- tion. “Gold is gathered for you by your Tax Collectors, so HOW THE WORK GETS DONE that you may continue to influence these heroes of which The young prince lunged at the Royal Advisor, but the elder- you speak so fondly.” ly nobleman parried the wooden sword with ease. Doralass The prince sighed his resignation, seating himself on a the Advisor chuckled. “Worry not fair prince, for when you nearby stump as Doralass continued to recite the are sovereign of this land, the heroes of the Warriors Guild virtues and necessities of maintaining a capable force will do your fighting for you.” of henchmen subjects. The lesson ran well through the The pair’s moment of levity was interrupted by a Peasant afternoon. reporting on the progress of upgrades to the local Marketplace. After answering several of Doralass’ ques- Caravan tions, the Peasant was dismissed. Trading Posts generate income for you by sending Caravans from the more remote sections of your settlement 92 into your Marketplaces. Once a 93 Caravan reaches a Marketplace, it drops off its load of goods, which translates Palace Guard into gold for your Tax Collectors to pick up. As part of the process of upgrading your The further a Caravan has to travel, the Palace beyond level one, it is a matter of more gold it generates. course that you recruit a Palace Guard to defend the improved stronghold. These elite City Guard fighting men may look similar to the City Every time you build a Guard House, part Guard, but they are much better at what of the construction cost goes toward recruiting they do. a City Guard to be stationed in the structure. These untiring sentinels patrol the area near Primary Attack: Melee the Guard House and attack any monsters Usual Activity: Defending the Palace that approach. (Note that killed City Guards Armor: Chain mail are replaced automatically.) Weapon: Halberd Primary Attack: Melee Peasant Usual Activity: Patrolling Peasants are the foundation on which and Armor: Chain mail by which your kingdom is built. These Weapon: Halberd hardy souls populate the less grandiose portions of your Palace, venturing forth Veteran Guard when needed to construct or repair build- When you upgrade a Guard House, part of ings. When their work is complete, they the gold is spent on either training the City return either to the Palace or to the near- Guard to veteran status or replacing him est Guard House for refuge. with a Veteran Guard hired from elsewhere. The veteran — like a City Guard, but Tax Collector tougher — garrisons the upgraded Guard Tax Collectors walk from building to build- House. ing gathering gold, stopping only at those Primary Attack: Melee you’ve left on their routes (or assigned for a Usual Activity: Patrolling one-time collection). They start out from Armor: Chain mail your Palace, then return there to deposit Weapon: Halberd the collected gold in your treasury. Tax Collectors can also operate out of a Guard House; the taxes they deliver there are instantly transferred to 94 your treasury. 95 MONSTERS some encounter between the Minotaur and humans. Garbash was filled with unease and superstition, believing As your heroes and henchmen wander the land of some dark curse had been cast over him, marking him for Ardania, they cannot help but encounter the dangerous suffering. Now the humans built great stone piles within creatures that lurk all about the countryside. Though his territory! Rage began to well within his bestial heart many of these beasts are of natural origin, we use the as Garbash considered the human incursions and followed broad term ‘monsters’ as a category to describe them all. the scent to its origin. With a thunderous bellow, the Minotaur broke into a determined toward the human building. “Garbash will destroy humans and all their piles of stone!” he thought, visions of battle and destruction playing out in his primitive mind. Moment’s later, Sir Daran Swiftblade pulled his sword from the lifeless Minotaur who had come charging at the Dancing Inn from the wood . “It appears that my hunt for this beast will not take as long as I imagined,” he commented to the Peasant who was busily repairing the damaged Inn. “The bounty on this one THE AXE OF GARBASH will be enough to purchase that set of plate armor I’ve been eyeing over at Ogerd’s Smithy.” Garbash brayed uneasily at the scent on the chill autumn wind. Fire — and...humans! They were close now, moving With a chuckle at his good fortune, Sir Daran begin his into territory clearly marked by the Minotaur as his own. journey to see the famed Blacksmith. All through the past summer, more and more humans had plagued Garbash. Humans had settled in this region earlier MONSTER LAIRS in the spring. At first, only the weak ones with stinging Most of the monsters of Ardania breed in arrows had ventured into the wilds claimed by Garbash as lairs scattered throughout the wilderness. his own. Those had fallen quickly to the Minotaur’s pow- These lairs range in quality from primitive erful axe. animal dens and warrens to elaborate, dark Monsters castles. If you want to get to the root of Lately, things were different. Humans appeared bearing all Shelter in your monster problems, your best bet is manners of weapons and magic. A day did not pass without All Sorts to destroy any lairs you can find. of Havens The less lairs there are, the less 96 monsters you’ll encounter. 97 Some righteous (some might say crazed) heroes will Evil Oculus attempt to search out and destroy these lairs on their Creatures of unknown origin, Oculi are a own. However, you can also offer rewards to tempt the relatively new menace to Ardania. Some more timid populace into attacking and eventually rid- scholars believe they are somehow related to ding the land of these monster spawning grounds. . Oculi cast the Paralytic Gaze and It is worth noting that there are some monsters that do Electrical Fury spells in combat. not spring from lairs. Instead, these adversaries cross into your realm from neighboring lands. Since you can- Flowering Strangleweed not attack the source of these creatures, your only This vine is a twisted strain of plant life recourse is to slay as many as you can in hopes of dis- resulting from the misguided magic of a couraging future monster immigration. twisted Wizard. It is rumored that multiple Daemonwood Strangleweeds in a small vicinity share a collective, almost animal intelligence. These ancient tree spirits hark back to the time of the World Birthing, before Humanity walked the land now called Goblins Ardania. They despise Humans, probably Be careful not to underestimate the threat posed by Goblins, because humans use wood for building and for while they are not very powerful as individuals, in num- burning. bers they quickly form an overwhelming war-band. Goblins, though rather weak, are vicious warriors that will fight to the death using Dragons seldom stir from their under- their short swords. ground nests. When they do, they take to the air in a fury of fire and death. Goblin Archers are hunters; they wield poorly crafted bows that launch crude — Dryad but dangerously heavy — arrows. These woodland spirits pass over from the realm of Fey to pursue their unknown agen- Goblin Priests worship Grum-Gog, the lord das. They prey on Humans, though none of pestilence. They seek the destruction of know why. Ardania through a plague of insects, using their Insect Swarm spell. Goblin Champions are veteran war- 98 riors who wield two weapons at once 99 as they wade into their opponents. Giant Rat Medusa Giant Rats are present in all the kingdoms These hideous creatures formed the core of of Ardania. The common wisdom is that the queen Scrylia’s dreaded legions. they are spies for their larger bipedal The Medusae joined the in their cousins, the Ratmen. rebellion, helping to end Scrylia’s reign of terror. They are now seeking to bring their Giant Spider own reign of terror to Ardania. A secretive tribe of Goblins once selectively bred these deadly arachnids. Though they Minotaur were brought into being for use as guardian Minotaurs are twisted creatures, but fear- beasts, the spiders swiftly devoured their some warriors. Legend has it that an ancient would-be masters and are now loose in the zealot created the first of them to serve in forests of Ardania. his army as shock troops. Minotaurs now roam throughout the land in raiding parties, and woe betide their victims. These foul abominations are the spawn of Scrylia, the serpent queen. Ultimately, the Ratmen harpies rebelled against their dark mis- Ratmen are greedy thieves that leap forth tress, destroying her vast empire from with- from sewers to waylay Tax Collectors and in. Now they seek perverse joy by spread- raid unsuspecting settlements. These giant ing suffering and pain in the world. vermin might be the result of magical discharges seeping into the sewers of the Hell kingdom, mutating the rats that dwell there- Foul tempered and malicious, Hell in. Rumor holds that these creatures all savagely attack any heroes who stray too trace their lineage back to a gigantic central close to the bears’ lairs. The remnants of warren with a population rivaling that of their many victims are strewn about their the greatest kingdoms of Ardania. dens. Rock Golem These are nature spirits similar in essence to the Daemonwood. When aroused, the stone titans relentlessly battle against Human settlements, which greatly 100 fear them-for good reason. 101 Roc Vampire These large, malicious birds are magically Vampires are the most feared of all the twisted, evil parodies of the noble Ardanian undead. According to legend, Krypta created . They tend to prey on the weak and these horrible monsters when she was first infirm. born-in the flush of her powers, but before she had the experience or maturity to control Rust Spitter their effects. In combat, Vampires employ the spells Life Leech and Magic Mirror. In a process similar to that used by some insects, Rust Spitters dissolve their food Varg externally with projected acid before con- Vargs are cunning and evil relatives of the suming it. They are extremely territorial common wolf. They attack with viciously and rarely encountered in groupings of less sharp claws and fangs. than three. Skeleton Werewolf These are animated bones raised through necromantic spells of dark origin. While A Werewolf is the misshapen creature that Skeletons are not particularly strong, they results when a Human is infected with a are resistant to magic and missiles. rare lycanthropic disease. The unceasing pain and rage of the condition drives even Troll the gentlest person into a permanent state of homicidal mania. Trolls are tough; they slowly regenerate any damage they have sustained. Trolls enjoy treasure as much as the average Rogue, and Zombie are often found waylaying Caravans or Zombies are corpses animated by evil magic attacking Marketplaces. while still in an early state of decay. They are slow, but attack with surprising force.

102 103 SPELLS Extending his hands above his head, Theonus began to manipulate the sphere through his great powers. Invisible Magic is a powerful force in Ardania. Not only do many to the naked eye, the runes of alignment began shifting to of your heroes have the ability to cast spells, both offen- their charged positions. The great orb crackled audibly as sive and defensive, but you as the sovereign hold the it drew energy from the ether winds. The stuff of magic power of a set of spells reserved for your use alone — was visible in bending away from the arcane the Sovereign Spells. sphere. In his mind’s eye, Theonus could see all of the land through the many Wizard Towers still standing. He centered his focus on the pack of Minotaurs now rampaging through the newly built Marketplace. In that moment, Theonus became a living conduit for the tremendous magical storm growing around the Bellanus Orb. The furor of a hundred lightning bolts coursed through Theonus’ mind. Miles away, a destructive lightning storm sprang into being above the nearly destroyed Marketplace. POWER FOR A PRICE A fury of piercing white bolts shot down from the heavens. A portly apprentice ran breathlessly into the great circular Each bolt was guided to strike only Minotaur flesh. chamber of the Wizards Guild. “Minotaurs have sacked the outer Tower and are heading for the Marketplace!” A chorus of inhuman howls boomed from the attacking herd. The air was filled with the smoke and smell of burn- “Yes, we are aware of this,” replied Theonus, the guild’s ing fur. A few herd members dropped to the ground, dead. unflappable High Wizard. “The Sovereign has asked for us The remaining members were critically wounded and would to activate the Bellanus Orb — and of course sent along the be easy targets for the City Guards already dispatched to appropriate payment.” He then closed his eyes, began to the site. concentrate, and lifted his face towards the ceiling. Theonus recoiled from the tremendous effort of the cast- High above their heads hung the foreboding Bellanus Orb, a ing. Exhausted, he slumped into a nearby chair. The magical instrument that worked with the distant Wizards apprentice could do little more than quietly leave the room Towers. The Orb’s surface was an ever-shifting of gray and ponder the day when his skills would finally qualify him and blue. Electricity arced to nearby supports, and a haze of to join the ranks of Ardania’s Guild Wizards. blue smoke drifted in a tight orbit around the sphere.

104 105 Hero Spells Aura of Peace 7 Makes the caster temporarily Certain classes of heroes use magic in the defense of your impervious to all attacks. kingdom. Each class studies magic from a different view- point, however, and so your heroes are each versed in Monk very different spells. The listings herein include a brief description of what spells every able class of hero can use, Hands of Steel 1 Adds to the damage done the effects of each spell, and the level of experience a hero by the caster and makes an must reach before being able to cast the spell. instant kill possible. Stone Skin 4 Boosts the caster’s defenses Adept (armor rating). Teleport 4 Instantly transports the caster a short distance. Iron Will 7 Boosts the caster’s resist- ance to poison, magic, and Cultist diseases. Charm Monster 1 Causes one animal monster to become friendly and aid Paladin the caster. Shield of 4 All evil creatures have a Camouflage 4 The caster blends into the more difficult time hitting background and remains the caster. hidden unless he attacks Priestess Change Shape 7 The caster takes the form Drain Life 1 This ranged spell transfers of an animal monster. hit points from the target to Healer the caster’s party. Animate Skeleton 1 Summons a Skeleton to aid Healing 1 Heals the target. the caster.

Meditation 4 Temporarily increases the Control Undead 7 Causes undead monsters to caster’s sight, rate of heal- aid the caster. ing, dodge and parry skills. 106 107 Solarus All Classes (Library Spells) Sun Scorch 4 All enemies within a radius Power Shock 1 Similar to Energy Blast, around the caster are dam- but available to all magic aged by fire. using heroes.

Wizard Flame Shield 1 Similar to Fire Shield, but available to all magic using Energy Blast 1 A simple blast of energy heroes. (ranged spell) causes minor damage. Sovereign Spells Fire Shield 2 Partially protects the cast- Unlike hero spells, the Sovereign Spells are under your er from both physical and direct control. Once you have completed the requisite magical attacks. building and done the required research in that build- ing, the spells listed here become available. Each listing Fire Blast 3 This ranged spell is a quick includes a brief description of the spell’s effects, the icon burst of flame that can dam- that represents the spell, and the level at which the par- age multiple opponents. ticular building makes that spell available.

Teleport 4 Teleports the caster to a Temple To Agrela location within the explored part of your kingdom. Healing 1 Restores hit points to the target. Fire Ball 5 A powerful fire attack that can harm many targets in a Blessing 2 Gives combat bonuses to large area. the target. Resist Magic 6 Temporarily boosts the caster’s resistance to magic. Resurrection 3 Cast on the grave of a Meteor Storm 7 A tremendously powerful recently dead hero, brings spell that damages every- that hero back to his home thing in a wide area. guild.

108 109 Temple To Dauros Temple To Lunord Stone Skin 1 Increases the target’s Winged Feet 1 Increases the target’s speed. defenses (armor value). Vigilance 2 Briefly boosts the target’s Wind Storm 2 A gale moves and damages willpower, speed, and everything in the target attack skills. area. Petrify 3 Immobilizes the target for Temple To Krypta a short time. Wither 1 Lowers the target’s strength Temple To Fervus and poison and disease attack skills. Healing 1 Restores hit points to the target. Animate Bones 2 Summons a Skeleton that follows and aids the target. Illusionary Hero 2 Confuses enemies with an Re-Animate 3 Cast on the grave of a illusory replica of the target. recently dead hero, brings that hero back with some of Vines 3 Entangles the target. his hit points healed.

Wizards Guild Temple To Helia Farseeing 1 Illuminates hidden sections Fire Strike 1 Fire does damage to the of the land. target; does not damage buildings. Invisibility 1 The target becomes unde- Sun Scorch 2 Causes burn damage to tectable by its enemies for a every creature in the short time. target area. Lightning Bolt 2 Damages the target.

110 111 “No, Sire.” Old Venn was looking quite shaken. “It is the Anti-Magic Shield 2 Temporarily protects the prophet Juleck. He is dying.” target from magic by removing most negative Juleck lay shriveled in a bed, his only remaining fire shining spell effects and protecting dimly from his eyes. His words shook out with great effort, “Sovereign, come here.” against them. I knelt by his side and gently took his hand. Juleck had Super Charge 3 Temporarily doubles the warned me of so many dangers; counseled me during times range of Wizards Towers of such duress. He was the seer to generations of Sydrian and Guilds. rulers — his death was never even considered. Lightning Storm 3 Causes lightning damage to “You have done well. . . for such a young ruler.” His eyes all enemies in the target locked with mine and for a moment I saw the same old area. Juleck. “Stop resting on your laurels, for your enemies do not. They grow stronger with each passing of the sun. ® Gorgons are coming back. . . towers fire arrows at your MAJESTY : THE NORTHERN heroes. . . a monster approaches, far more powerful than ™ anything you have fought before!” He paused to catch his EXPANSION shallow breath. “You must melt the northern ice with the warmth of your heart and the strength of your resolve.” Juleck closed his eyes and I was a little child again, destined WELCOME BACK TO ARDANIA for great things but feeling very alone. “Tell me... tell me “Your. . . Majesty,” called out Venn Fairweather, my what to do,” I stammered. rather winded Royal Advisor. He slumped against the wall “Wear a winter coat,” he said. “Sovereign. It will be cold at the top of the steps, “Bad news. . . come quickly!” where you are going.” These were the great seer’s last “What is it? A band of marauding Minotaurs? A lost words; an era was slipping away before my eyes. I would artifact to retrieve? A terrible sickness washing over the now rule without benefit of a seer. land again?” My heart soared at the prospect of con- After some time in silence my Royal Advisor hesitantly fronting new dangers. spoke, “Sire, what should I do?” “Call the tailor. Apparently I need a warmer coat.”

112 113 Majesty: The Northern Expansion enhances Majesty in many ways. This is a quick list of the improved UUSINGSING THETHE NONORRTHERNTHERN features for you to explore and enjoy. EEXPXPANANSISIONON FEAFEATURETURESS • The map of Ardania Choosing an Epic Quest has been expanded to All of Ardania’s known lands include many new epic are now shown on the quest quests as well as the map. In Majesty, the north- original ones. In addi- ern border of the map ended tion, quests are avail- at Hellfire Mountains. Now able for downloading you have access to realms from www.majestyquest.com. farther to the north, with the • There are new kingdom buildings for you to build, new epic quest icons avail- new Sovereign spells for you to use, and new magic able there. The new special items for your heroes to purchase. events feature also works • There is a collection of new monsters assaulting your with the original Majesty kingdom, many of whom work together to cause greater quests — giving further reason to tackle them again! mayhem. From casting spells on each other to using a Downloading an Epic Quest nasty siege weapon, you’ll be pushed to develop new strategies ]efense and new paths to victory. Cyberlore is creating quests for you to download over the Internet. Periodically check the web site • As requested by fans in the official Majesty forum, mul- www.majestyquest.com for updates. When one is avail- tiplayer has also had some major additions. The Build able, follow the instructions on the site for downloading Tree Editor is used to allow, disallow, or limit-by-type and installing it. After the quest is installed, it can be the number of specific buildings that players may con- accessed in one of two ways, which will be indicated on struct. In addition, the Embassy building gives you a the site: shared field of view with your allies. Also, the freestyle setup screen lets you choose special events to occur dur- • It will have an icon on the Ardania map similar ing your game, such as waves of monster attacks. to the other quests. Lastly, there are tons of new freestyle patterns for you • A button will appear in the northwest of the quest to enjoy — some of them on huge maps! map. Click on it to access a list of the additional The Northlands are a dangerous place, Sovereign. quests. Prepare well! 114 115 Build Tree Editor • Wizards Guilds cannot upgrade past level two and you can only have one of them. Buildset Name • Only two Trading Posts are available to each player. Mark here to Use these buttons allow building to increase or • Only six Wizards Towers are available to each player. Building List decrease the number of buildings allowed Click here to delete your buildset After making your selection, you can name your buildset Return to the and save it. Click here to save previous menu and Save and Load your buildset under discard changes Freestyle the current name made to this screen Settings Special Events Build Tree The Build Tree Editor is a powerful tool that greatly Editor enhances multiplayer play. People like to play multiplayer Majesty in many different ways. We have created this tool to allow you to modify the game to fit your own play Buildsets Terrain Code style. From the Freestyle Menu, choose Building Edit Menu. When you are playing a freestyle or multiplayer game, your This tool lets you allow, disallow, and limit the number buildsets are shown under the Building Limitations drop- and level of the buildings that each player can create dur- down selection in the Freestyle Menu. There are some sets ing a game. included with the game, and you can submit yours to the For buildings with multiple levels, you select how many of Majesty web page and download them from other players as that building type are allowed using the level one field. well. The level two and level three fields can then be turned on During play, if you have reached the limit of a certain or off to allow or disallow the building to increase to that type of building, it appears in red in the build list and level. the tool tip window explains the reason. For example, you could provide the following rules for The Freestyle Menu has also been enhanced to let you your own multiplayer game: save and load freestyle options so that you can easily • No Gnome Hovels, Elven Bungalows or Dwarven access your favorite play combinations. In addition, if Settlements are available. you find a certain terrain layout that you like, enter its unique terrain code in the Map Number field and make the identical choices in the freestyle dropdowns to use it again. The code number can be found 116 during play by clicking the title bar. 117 Special Events REFERENCE While playing quests many events take place, such as REFERENCE coordinated waves of monster attacks or a hero arriving Buildings from distant lands to help in your struggle. A selection of Embassy these events is now available in freestyle and multiplayer The Embassy recruits veteran heroes at ran- play. dom intervals from distant lands into any In the Freestyle Menu, use the drop-down selections and open guild spots in your kingdom. The inter- choose the events that you’d like to have running during val is displayed with a timer bar in the your quest. Some of these will really keep you on your Embassy’s Control Window. If an Outpost is toes! present, the Embassy has a chance of recruit- ing any type of hero to fill its slots. In addition, when you have achieved victory in an epic quest, you are always given a choice to continue playing. The Embassy has a simple on/off button. If the Embassy If you do, special events are automatically enabled for is on, it generates heroes and deducts the indicated that epic quest. This applies to all of the original amount of gold from your treasury every time it does so. Majesty epic quests as well. If it is off, then the building does not recruit heroes or charge any gold. Special scripts that continue the spawning of monsters automatically run after you have won an epic quest. Up to two heroes in your kingdom who are without guilds Also, you can enter commands that spawn monster (either being summoned by the Embassy or having their attacks by doing the following: Hit e while playing, guild destroyed) can use the Embassy as their home. type in the command (just like a chat message), and hit Additionally, in multiplayer play, the Embassy gives you e again. The commands are: “NIGHT OF THE a shared vision of the map with all of your allies. If an LIVING DEAD,” “PREPARE TO DIE,” “PUMP UP ally becomes an enemy during play, the shared vision is THE VOLUME,” “GOBLIN RUSH” and “GIVE ME lost and you cannot see any new areas that they discover. ACTION.” Main Function: Automatic Hero Recruitment. Prerequisites: You must have a level two Palace or an Outpost. Level One: Recruits new heroes automatically. Heroes that are recruited at the Embassy typically start out higher than first level. Provides shared vision with allies in multiplayer play. 118 Two heroes of any type can use 119 the Embassy as their home. Hall of Champions Magic Bazaar The Hall keeps track of all creature types slain The Magic Bazaar is a collection of small shops by your heroes. You can select any one type of that sell magical items. It features a total of six creature from this list and place a bounty on all new magic items that your heroes can purchase. of its kind for a one-time cost. This makes all of It is useful for giving your heroes a wider range your heroes regard that creature type as a more of powers to use against the greater dangers found in the Northlands. attractive target. A timer in the Hall of Champions’ Control Window displays how long Main Function: Market for magic items. the bounty lasts. While in effect, all creatures of Prerequisites: You must have a level two Palace or an that type are marked with a small medallion. In Outpost. addition, visiting heroes gain a temporary health bonus. Level One: Can research Tonic of Speed and Fire Balm. Main Function: Gives the ability to designate one crea- ture type that you would like your Level Two: Can research Potion of Dirgo Strength and Elixir of Regeneration. heroes to focus their attacks upon. Level Three: Can research Invisibility Brew and Prerequisites: You must have a level three Palace or Shapeshift . Outpost, and you can only have one Hall of Champions in your kingdom. Mausoleum The Mausoleum is a graveyard for your Level One: Select one monster type from the list heroes. It can only hold a certain number of for your heroes to give preference to in dead heroes, but unlike Graveyards, the their attacks. Mausoleum does not spawn undead. Heroes Visiting heroes gain a temporary boost buried here can be brought back to life using to their maximum hit points and to the Mausoleum. Be careful, though, for if their healing rate. there is not space for them at their guild, or a room at an Outpost or Embassy, they will sim- ply leave your kingdom. If the Mausoleum is destroyed, it releases a horde of undead. Heroes affiliated with Agrela or Dauros do not go to the Mausoleum.

120 121 Main Function: Storage for slain heroes. Provided the other prerequisites are met, lets you build Sorcerers Abode and Trading Posts. Prerequisites: You must have a level two Palace or an Outpost. Sorcerers Abode Level One: Resurrect a hero from this building The Sorcerers Abode provides you with up to long after they are slain. The higher the six new Player Cast Spells — for a price. The level hero, the more it costs to do so. spells can be cast any distance, but after any spell is cast, the sorcerer must rest before cast- Outpost ing any other. Upon casting of a spell, a timer The Outpost is an alternate command center to begins to advance in the Sorcerers Abode the Palace. It works like the Palace, but is Control Window. This timer needs to complete smaller and more vulnerable. If your Palace is before any other spell can be cast from the destroyed, you automatically escape to a nearby building. Outpost and continue ruling from there. In Main Function: Provides powerful spells for you to cast. some quests you start with an Outpost instead of a Palace. Prerequisites: You must have a Magic Bazaar and you Main Function: Alternate center of operations to the can only have one Sorcerers Abode in Palace. your kingdom. Prerequisites: You must have a level two Palace. Level One: Grants the Sovereign Spell Change of Heart. Level One: Supports two Peasants. Grants the Sovereign Spell Frost Field. Supports one Tax Collector. Level Two: Grants the Sovereign Spell Dismiss. Supports two Palace Guards. Grants the Sovereign Spell Chain Serves as a gold drop off point for Tax Lightning. Collectors. Level Three: Grants the Sovereign Spell Gate. Serves as a home for up to six heroes. Grants the Sovereign Spell Earthquake. Allows construction of Blacksmiths, Monster Lairs Embassy, Guard Houses, Hall of There are many new Monster Lairs to be found Champions, Inns, Marketplaces, Magic in the Northlands. Some are seen frequently, Bazaars, Mausoleums, Rangers Guilds, others only in particular epic quests. The Rogues Guilds, Temples to Agrela, following two require a special note: 122 Temples to Dauros, Temples to Fervus, 123 Temples to Krolm, Temples to Krypta, and Warriors Guilds. The Ancient Graveyard is a wilderness lair Greater Gorgons that spawns undead. Unlike the Graveyard Greater Gorgons are strong, half-human, that automatically appears in your kingdom, serpentine creatures that often travel with the Ancient Graveyard can be destroyed. Medusae. It is rumored that they can petrify The Broken Sewer Main automatically appears humans with their terrible magic. in your kingdom in a similar manner to the Ice Dragons Sewers. However, the Broken Sewer Main can be destroyed — and should be quickly! These northern serpents dwell in glacial caves of ice and rock. Although related to the Ardanian Dragon, they breathe a freezing blast instead of fire. Ratapults The Ratmen have built rickety siege engines down in the sewers and wheel them to the sur- face to aid in their conquest. The Ratapult is Monsters controlled by a small driver and launches This is a listing of the known monsters that inhabit Balefire, an explosive magical projectile. the Northlands. As you have found in southern Ardania, it is likely that there are even more powerful Ratman Champions creatures to be found guiding the actions of the ones These are rumored to be the elite soldiers of detailed below. the Ratman King and are usually seen leading Ratmen raiding parties. Big and tough, they In addition, some monsters from Majesty have learned have lethal weapons and impressive armor. new tricks from monsters in the Northlands. Keep your eyes open for a couple of surprises. Ratman Shamans Ratmen bands that feature female Shamans as Goblin Overlords one of their participants are especially danger- Goblin Overlords are big (for Goblins), highly ous. Ratman Shamans cast enchantments on intelligent (for Goblins) and aid in concentrat- their compatriots and disease-inflicting spells ed attacks on your kingdom. They also protect on their adversaries. specific Goblin lairs. Beasts These nearly undetectable, undead creatures run swiftly and can claw through the 124 strongest armor. It is rumored that they 125 are pets — though of whom no one knows (or wants to find out). Yeti APPENDIX:IX: d Cancel current One of the deadliest creatures of the Northlands, action the massive Yeti is a formidable match for even a KEYBOARD , Decrease game small group of competent heroes. Its icy fists can SHORTCUTS speed crush plate armor like paper. . Increase game Sovereign Spells GENERAL speed q Open Options Sorcerers Abode Level needed to cast menu OPTIONS MENU E Quest Info Change of Heart 1 Makes a fleeing hero go 1 Select Palace berserk and a non-fleeing S Save Game 9 Toggle unit hero run away. names on/off L Load Game Frost Field 1 Provides a temporary frost A Adjust Levels 0 Toggle hit field around the target unit. point bars R Restart Quest The field damages enemies on/off M Return to that come within range. - Toggle Main Main Menu Dismiss 2 Teleports the target unit far Map Zoom Q Quit Majesty away from its current position, Level or near another kingdom’s Options Sub-menus = Mini-map Palace in multiplayer play. Terrain Y Yes Chain Lightning 2 Damages the target unit, then Toggle N No springs from it to the next clos- z Toggle Attack PALACE est enemies, doing less damage Flag on/off in with each successive strike. Main Map Control Window Gate 3 Heroes near your Sorcerers B Center Main S Statistics Abode are teleported, one by Map on the B Buildings Hero who one, to a visible location that O Roster you specify. The teleporting Spoke Last R Rewards does not begin until you click ` Dismiss on the destination. Selected Earthquake 3 This powerful spell damages Message Scroll all buildings in a large radius. t Back to Previous Screen or Page 126 (where applicable) 127 Building Selection BUILDINGS Temple to Krolm M Make New I Toggle Icons K Rage of Bet on/off Control Windows Krolm + Increase Bet U Toggle R Recruit - Decrease Bet Hero or Wizards Tower Unavailable ? Help Buildings Research E Enchant on/off Tower SPELLS LISTS ? Help ? Help Wizards Guild B Choose U Upgrade Marketplace F Farseeing Selected H Hero Building R Research I Invisibility S Spells X Destroy L Lightning Roster X Destroy Building Bolt Building H Heroes List ? Help A Anti-Magic B Buildings ? Help Shield List Fairgrounds Heroes and Visitors S Lightning E Henchmen H Hand to Storm M Members Hand List C Supercharge D Detailed List V Visitors A Archery A Sort D Detailed M Magic Temple to Agrela Alphabetically Hero Info C Combo H Healing L Sort by Level Z Zoom to N No Contest B Blessing Hero T Sort by Type V Visitors R Resurrection S Select Hero S SelectHero/ R Research Temple to Dauros Building/ Warriors Guild X Destroy Henchman S Stone Skin C Call to Arms Building V Vigilance Rewards ? Help Rogues Guild P Petrify A Attack Flag E Extort Gambling Hall E Explore Flag B Blue Rangers Guild R Red M Move Camp G Gold 128 S Spin 129 Temple to Fervus S Meteor MAJESTY ON THE WEB Storm H Healing Cyberlore Studios Inc., the developer of Majesty and I Illusionary P Power Shock Majesty: The Northern Expansion, has its own site ded- Hero L Flame Shield icated to the Majesty world: V Vines Marketplace http://www.majestyquest.com Temple to Krypta M Market Day This site includes: W Wither H Healing • New quests for you to download and play Potions A Animate • Space for sharing your buildsets with other players Bones P Protecion • The Majesty Sound Editor, which you can download R Reanimate Rings to put your own voice lines and sound effects into the T Teleport game, and then share these sound files with other Temple to Helia Amulet players F Fire Strike • Majesty merchandise Guardhouse S Sun Scorch • Ardania world information A Arrows • And much more Temple to Lunord V Veteran Guard W Winged Feet For more information on Cyberlore, please visit its web S Wind Storm site at: Blacksmith http://www.cyberlore.com RESEARCH W Weapons A Armor Fairgrounds Majesty , the game Majesty, and the game Majesty : The Northern Expansion T Tournaments © 2002 Cyberlore Studios, Inc. “Majesty”, the Majesty , “Majesty: The Northern HERO CONTROL WINDOW Expansion”, the Majesty: The Northern Expansion logo, “Cyberlore”, and the Cyberlore logo are trademarks and/or registered trademarks of Cyberlore Studios, Inc. All Rights Library E Spells Reserved. F Fire Blast I Items Windows and DirectX are either registered trademarks or trademarks of Microsoft Corporation in the and/or other countries. M Magic T Statistics Resistance Pentium is a trademark or registered trademark of Intel Corporation X or its subsidiaries in the United States and other countries. T Train Dismiss Intelligence Hero Uses Bink Video Technology. Copyright ©1997-2002 by RAD Game Tools, Inc. ? Help

130 131