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Upholding the Disney Utopia Through American Tragedy: a Study of the Walt Disney Company’S Responses to Pearl Harbor and 9/11
Upholding the Disney Utopia Through American Tragedy: A Study of The Walt Disney Company's Responses to Pearl Harbor and 9/11 Lindsay Goddard Senior Thesis presented to the faculty of the American Studies Department at the University of California, Davis March 2021 Abstract Since its founding in October 1923, The Walt Disney Company has en- dured as an influential preserver of fantasy, traditional American values, and folklore. As a company created to entertain the masses, its films often provide a sense of escapism as well as feelings of nostalgia. The company preserves these sentiments by \Disneyfying" danger in its media to shield viewers from harsh realities. Disneyfication is also utilized in the company's responses to cultural shocks and tragedies as it must carefully navigate maintaining its family-friendly reputation, utopian ideals, and financial interests. This paper addresses The Walt Disney Company's responses to two attacks on US soil: the bombing of Pearl Harbor in 1941 and the attacks on September 11, 200l and examines the similarities and differences between the two. By utilizing interviews from Disney employees, animated film shorts, historical accounts, insignia, government documents, and newspaper articles, this paper analyzes the continuity of Disney's methods of dealing with tragedy by controlling the narrative through Disneyfication, employing patriotic rhetoric, and reiterat- ing the original values that form Disney's utopian image. Disney's respon- siveness to changing social and political climates and use of varying mediums in its reactions to harsh realities contributes to the company's enduring rep- utation and presence in American culture. 1 Introduction A young Walt Disney craftily grabbed some shoe polish and cardboard, donned his father's coat, applied black crepe hair to his chin, and went about his day to his fifth-grade class. -
Facebook Timeline
Facebook Timeline 2003 October • Mark Zuckerberg releases Facemash, the predecessor to Facebook. It was described as a Harvard University version of Hot or Not. 2004 January • Zuckerberg begins writing Facebook. • Zuckerberg registers thefacebook.com domain. February • Zuckerberg launches Facebook on February 4. 650 Harvard students joined thefacebook.com in the first week of launch. March • Facebook expands to MIT, Boston University, Boston College, Northeastern University, Stanford University, Dartmouth College, Columbia University, and Yale University. April • Zuckerberg, Dustin Moskovitz, and Eduardo Saverin form Thefacebook.com LLC, a partnership. June • Facebook receives its first investment from PayPal co-founder Peter Thiel for US$500,000. • Facebook incorporates into a new company, and Napster co-founder Sean Parker becomes its president. • Facebook moves its base of operations to Palo Alto, California. N. Lee, Facebook Nation, DOI: 10.1007/978-1-4614-5308-6, 211 Ó Springer Science+Business Media New York 2013 212 Facebook Timeline August • To compete with growing campus-only service i2hub, Zuckerberg launches Wirehog. It is a precursor to Facebook Platform applications. September • ConnectU files a lawsuit against Zuckerberg and other Facebook founders, resulting in a $65 million settlement. October • Maurice Werdegar of WTI Partner provides Facebook a $300,000 three-year credit line. December • Facebook achieves its one millionth registered user. 2005 February • Maurice Werdegar of WTI Partner provides Facebook a second $300,000 credit line and a $25,000 equity investment. April • Venture capital firm Accel Partners invests $12.7 million into Facebook. Accel’s partner and President Jim Breyer also puts up $1 million of his own money. -
U.S. China Entertainment Summit 2018 Publicity Report
U.S. CHINA ENTERTAINMENT SUMMIT 2018 PUBLICITY REPORT Prepared by Maxine Leonard PR November 2018 PUBLICITY PRESS RELEASES • Michelle Yeoh Release: Crafted, circulated for approval and placed exclusively with Variety. Released on 10/5, sent wide and additional breaks serviced. • Xu Zheng Release: Crafted, circulated for approval and released wide on 10/11. • Billy Bob Thornton: Crafted, circulated for approval and placed exclusively with Deadline. Released on 10/29, sent wide and additional breaks serviced. ATTENDING PRESS Below is a list of registered press who attended the summit: • Dora Wu China Television Corporation • Carrie Li China Television Corporation • Ben Ma China Television Corporation • Paul Huang China Television Corporation • Danielle Ho China Television Corporation • Zichen Tang China Television Corporation • Tao Xu Phoenix Satellite TV • Jingjing Guo Phoenix Satellite TV • Darren Gao Entertainment Capital • Keyang Pang US News Express • Suzanne Kai StudioLA.TV; AsianConnections.com • Keping Qiu China Film News • Maggie Ma World Journal • Julia Pierrepont Xinhua News Agency of China • Alison De Souza The Straits Times • Wakako Rollinger Okinawa Times Columnist • Aaliyah Lee Charming TV China • Stephanie Wu Mtime • TianRui Tong Charming China • Sichun Chen Charming China • Chandler Toffa US-China Today • Mengyu Zhuang Entertainment Capital • Yiming Zhu Entertainment Capital • Sydney Liu Thrive Global • Berenice Reynaud SENSES OF CINEMA • Jeff Locker Forbes • Anthony Dalessandro Deadline • Dawn Chmielewski Deadline • Victoria -
Bodies, Current Vehicles, Or Embodied Agents? an Anthropological Study of the Human Body and the Human Condition in an Age of Transhumanism
ISSN 1653-2244 INSTITUTIONEN FÖR KULTURANTROPOLOGI OCH ETNOLOGI DEPARTMENT OF CULTURAL ANTHROPOLOGY AND ETHNOLOGY Bodies, current vehicles, or embodied agents? An anthropological study of the human body and the human condition in an age of Transhumanism By Ingrid Bäckström Supervisor: Docent Claudia Merli 2020 MASTERUPPSATSER I KULTURANTROPOLOGI Nr 100 Abstract Transhumanism is a philosophy and a contemporary movement dedicated to improving the human condition in various ways. This thesis explores how the transhumanist movement contributes to the contemporary conceptualization or reconceptualization of the human body and the human condition. Furthermore, this thesis discusses three transhumanist key concepts, namely Mind Uploading, Cryonics, and the Primo Posthuman, and how these ideas might affect the research participants’ understanding and enactment of the human body and the human condition. By relying on ethnographic methods, including semi-structured interviews and participant observations from a 12-week fieldwork in Arizona, the ethnographic material is then discussed with the use of Annemarie Mol’s body multiple theory. In addition to this, the material is also analyzed with literature discussing the three main themes of this thesis, namely the re-conceptualization of the body, the mind, and body dualism, and the re- definition of death and the dying body. The ethnographic material and the accounts made from the research participants illustrate that the body is enacted and understood as insufficient and fragile, cartesian, a current vehicle readable and quantifiable through numbers and graphs, and a body whose mind can be uploaded into a computational substrate by the transhumanist community. It also describes how the body can be enacted as alive, an anatomical object, and a body with agency and personhood. -
Disney Stories Krystina Madej • Newton Lee
Disney Stories Krystina Madej • Newton Lee Disney Stories Getting to Digital 2nd ed. 2020 “An affectionate portrait of how ‘the mouse’ learned to use the mouse.” –Dr. Alan Kay Krystina Madej Newton Lee School of Literature, Media and Institute for Education, Research, and Communication Scholarships Georgia Institute of Technology Los Angeles, CA, USA Atlanta, GA, USA Vincennes University Vincennes, IN, USA ISBN 978-3-030-42737-5 ISBN 978-3-030-42738-2 (eBook) https://doi.org/10.1007/978-3-030-42738-2 © Springer Nature Switzerland AG 2020, Corrected Publication 2021 This work is subject to copyright. All rights are reserved by the Publisher, whether the whole or part of the material is concerned, specifcally the rights of translation, reprinting, reuse of illustrations, recitation, broadcasting, reproduction on microflms or in any other physical way, and transmission or information storage and retrieval, electronic adaptation, computer software, or by similar or dissimilar methodology now known or hereafter developed. The use of general descriptive names, registered names, trademarks, service marks, etc. in this publication does not imply, even in the absence of a specifc statement, that such names are exempt from the relevant protective laws and regulations and therefore free for general use. The publisher, the authors, and the editors are safe to assume that the advice and information in this book are believed to be true and accurate at the date of publication. Neither the publisher nor the authors or the editors give a warranty, expressed or implied, with respect to the material contained herein or for any errors or omissions that may have been made. -
The Transhumanism Handbook Newton Lee Editor
The Transhumanism Handbook Newton Lee Editor The Transhumanism Handbook Editor Newton Lee California Transhumanist Party Los Angeles, CA, USA Institute for Education Research, and Scholarships Los Angeles, CA, USA ISBN 978-3-030-16919-0 ISBN 978-3-030-16920-6 (eBook) https://doi.org/10.1007/978-3-030-16920-6 © Springer Nature Switzerland AG 2019, corrected publication 2019 This work is subject to copyright. All rights are reserved by the Publisher, whether the whole or part of the material is concerned, specifically the rights of translation, reprinting, reuse of illustrations, recitation, broadcasting, reproduction on microfilms or in any other physical way, and transmission or information storage and retrieval, electronic adaptation, computer software, or by similar or dissimilar methodology now known or hereafter developed. The use of general descriptive names, registered names, trademarks, service marks, etc. in this publication does not imply, even in the absence of a specific statement, that such names are exempt from the relevant protective laws and regulations and therefore free for general use. The publisher, the authors, and the editors are safe to assume that the advice and information in this book are believed to be true and accurate at the date of publication. Neither the publisher nor the authors or the editors give a warranty, express or implied, with respect to the material contained herein or for any errors or omissions that may have been made. The publisher remains neutral with regard to jurisdictional claims in published maps and institutional affiliations. This Springer imprint is published by the registered company Springer Nature Switzerland AG The registered company address is: Gewerbestrasse 11, 6330 Cham, Switzerland To peace, love, and freedom About the Book Modern humanity with some 5,000 years of recorded history has been experiencing growing pains, with no end in sight. -
An Interview with Roy E. Disney
Chapter 1 An Interview with Roy E. Disney In May 2002 I approached Mark Mandelbaum at the Association for Comput- ing Machinery (ACM) about publishing a new nonprofit magazine Computers in Entertainment (CiE) to cover a wide range of theoretical and practical computer applications in the field of entertainment. Instead of singularly addressing game de- sign, computer graphics, or other specialized areas, the complexity of entertainment nowadays and in the future requires inter-disciplinary technological advances and integrated applications. The magazine offers a broad as well as an in-depth view of computer technology that can be applied to existing entertainment and that can create new genres of entertainment. The first editorial board meeting was held on March 12, 2003 with Disney Fellow Dr. Alan Kay, Kim Rose, Disney corporate vice president Bob Lambert, and myself at the famous Rotunda restaurant located at the Team Disney building (aka the “Seven Dwarfs Building”) at the Walt Disney Studios in Burbank, California (see Fig. 1.1). We discussed the scope of the new magazine, outlined the first issues, and suggested new board members to invite and to interview (among them were Quincy Jones, Seymour Papert, and Roy E. Disney). In October 2003 the inaugural issue of ACM Computers in Entertainment was published with the theme “Educating Kids through Entertainment.” My first inter- viewee for the magazine was Roy E. Disney, Vice Chairman of The Walt Disney Company at the time of the interview. In the morning of May 28, 2003, my colleagues Eric Huff, John Michael Ferrari, and Jessica Chavez arrived at the Walt Disney Studios to assist me with the lighting equipment and video camera. -
The Walt Disney Company from Wikipedia, the Free Encyclopedia "Disney" Redirects Here
The Walt Disney Company From Wikipedia, the free encyclopedia "Disney" redirects here. For other uses, see Disney (disambiguation). The Walt Disney Company Type Public Traded as NYSE: DIS Dow Jones Industrial Average Component S&P 500 Component Industry Mass media Founded Los Angeles, California, U.S.[1] (October 16, 1923) Founder(s) Walt Disney and Roy O. Disney Headquarters Walt Disney Studios, 500 S. Buena Vista Street, Burbank, California, United States Area served Worldwide Key people Bob Iger (Chairman and CEO) Products Cable television, publishing, movies, theme parks,broadcasting, radio, web portals Services Licensing [2]:26 Revenue US$ 45.041 billion (2013) [2]:27 Operating US$ 9.620 billion (2013) income [2]:27 Net income US$ 6.136 billion (2013) Total assets [2]:65 US$ 81.241 billion (2013) [3] US$ 74.898 billion (2012) [2]:65 Total equity US$ 45.429 billion (2013) Employees 175,000 (2013)[2]:1 Divisions Divisions[show] Subsidiaries Subsidiaries[show] Website www.thewaltdisneycompany.com The Walt Disney Company, commonly known as Disney, is an American diversified multinational mass media corporation headquartered at the Walt Disney Studios in Burbank, California. It is the largest media conglomerate in the world in terms of revenue. [4] Disney was founded on October 16, 1923, by Walt Disney and Roy O. Disney as the Disney Brothers Cartoon Studio, and established itself as a leader in the American animation industry before diversifying into live-action film production, television, and theme parks. The company also operated under the names Walt Disney Studio andWalt Disney Productions. Taking on its current name in 1986, it expanded its existing operations and also started divisions focused upon theater, radio, music, publishing, and online media. -
Open CV and Bio of My Career Development
| Natasha Vita-More, PhD CV 480-734-8861 www.natashavita-more.com [email protected] [email protected] www.natasha.cc HUMANITY / FUTURE ETHICAL TECHNOLOGY / EVIDENCE-BASED SCIENCE DESIGN SOLUTIONS FOR REAL WORLD ISSUES CV Natasha Vita-More, PhD Professor Vita-More holds a PhD, University of Plymouth, School of Media Arts, Design and Architecture; a MPhil, University of Plymouth, School of Communications and Media Studies; an MSc, University of Houston, School of Sciences and Technology - Future Studies; a BFA, University of Memphis, School of Fine Arts. She was filmmaker- in-residence, University of Colorado; and holds Certificates as Paralegal, Blackstone School of Law, and Nutrition and Sports Training, American Muscle & Fitness Association. Called an “early adapter of revolutionary changes” (Wired magazine, 2000) and a “role model for superlongevity” (Village Voice, 2001), her conceptual whole-body prototype received international recognition. While her media design works have been honored at Women in Video, the Moscow Film Festival, her most recent scientific research has been a breakthrough within the field of cryonics and long-term memory of the simple animal, the C. elegans. Vita-More was invited to the International SportAccord Convention, St. Petersburg, Russia (2013) for Olympic and non-Olympic sports to talk about human enhancement in sports and introduced the concept of a Super Olympics. At the Fujitsu Research s3i Topos Conference in Tokyo, Japan (2014), she consulted about the worlds aging population and introduced the concept of the Regenerative Generation. As a guest speaker at the Global Leader’s Forum, Seoul, South Korea (2017), Natasha introduced trans-humanity as a necessary human evolution to understand and adjustment to exponential technological advances, especially in relation to artificial intelligence.