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The Grim Reaper MIDNIGHT Warlock Otherworldly Patron TOWER

The Grim Reaper MIDNIGHT Warlock Otherworldly Patron TOWER

The Grim Reaper MIDNIGHT Warlock Otherworldly Patron TOWER

“Help!” I cried out. “Please help me!” I prayed to Tymora, the goddess of luck, but there was no answer. Darkness pulled me down into the cold abyss of oblivion and my life gradually faded away. With my last breath, I whispered, “Help me, anyone. I will do anything if you spare my life…” And from the great beyond someone replied. My life was saved, but for a price.

You have struck a bargain with Death itself. At one point in your life you – or someone you held very dear – came very close to dying. In desperation, you prayed to your god or anyone else who would listen…and someone did. Work with your DM to determine the true nature of your patron. It could be a powerful necromancer, a lich, a deity, or Death himself. Find out how your pact works and what the price for the deal is. Do you need to take another life for the one you have claimed? Do you need to carry out sacrifices or favours? Perhaps you bought an extension of your life for a certain time and can’t be resurrected if you die? expanded spell list Your patron lets you choose from an expanded list of spells when you learn a warlock spell. The following spells are added to the warlock spell list for you.

grim reaper expanded spells Spell Level Spells 1st inflict wounds, bane 2nd enthrall, darkvision 3rd animate dead, phantom steed (warhorse skeleton) 4th phantasm killer, confusion Sample5th raise dead, hallowfile

1 www.midnight-tower.com special features Until the end of your next turn you notice any Pact of the Chain. Your familiar is an undead creature with a heartbeat within 60 feet unless creature that has a Challenge rating of 1 or lower. they are magically invisible. You can use this Examples of undead familiars: A crawling claw, feature the same number of times as your a ghoulish imp, a skeleton pseudodragon, or a Charisma modifier (minimum of one) and you zombie cat. The familiar retains all attributes can’t use this feature again until you have finished of a normal familiar except it communicates a short or a long rest. telepathically, and as an undead creature it doesn’t need to eat, rest, or sleep. black magic Pact of the . Your weapon takes the form of Starting at 6th level, you can steal life from a ghostly scythe (which has the same stats as the another creature and transfer it to yourself. glaive on p.149 in the Player’s Handbook). When you hit a creature with an attack, you can transfer some of its life force to your own. You can Pact of the Tome. Your Book of Shadows is a regain the same HP as half of the damage you thick tome made out of black leather with silver dealt. Once you use this feature, you can’t use it corners, elaborate scrollwork decorations, and a again until you finish a short or long rest. hefty look. It is slightly cold to the touch. it has life abomination Starting at 10th level, you can conjure an undead Starting at 1st level, your patron has given you a creature to fight at your side. You summon an heightened ability to detect other living creatures. undead creature of a challenge rating 6 or lower, As an action, you can close your eyes and open e.g. a wraith, a vampire spawn, or a revenant. The your senses to magically detect any other living spell works the same as the 6th level conjuration creatures around you. spell conjure fey (including the possibility to lose control over your creation).

Sample file

2 www.midnight-tower.com of death steal life Starting at 14th level, you can show a creature Prerequisite: Pact of the Chain feature their own death. As an action, you can target You can cast false life once without using a warlock a creature within 60 feet of you. The creature spell slot if your familiar is within 100 feet of you. must make a Wisdom saving throw against your warlock spell save DC. On a failed save, the memento mori creature will be paralysed and experience the true Prerequisite: 5th level vision of its own death. The creature is paralysed As a reaction, if you take damage you can cast with shock up to one minute or until your vampiric touch once using a warlock spell slot. concentration is broken. The spell is automatically Once you use this invocation, you can’t use it again broken if the creature takes any damage. Once until you finish a short or long rest. you use this feature, you can’t use it again until you finish a long rest. hide from death Prerequisite: 7th level new eldritch invocations As a bonus action you can cast greater invisibility without expending a spell slot. Once you use this death’s hourglass invocation, you can’t use it again until you finish a short or long rest. Prerequisite: eldritch blast cantrip When you hit a creature with eldritch blast, the creature’s speed is reduced to half of their back from the grave movement for the rest of the turn. Prerequisite: 15th level You can cast resurrection once without expending a communicate with the other side spell slot, although you have to use the components listed on p.272 in the Player’s Handbook. You You can cast speak with dead at will, without regain the ability to use this invocation again expending a spell slot or material components. when you finish a long rest. Once you have used this invocation, you can’t do so again until you finish a long rest. dark grimoire Prerequisite: Pact of the Tome feature As a bonus action you can conjure an illusionary hourglass that grants you a +2 bonus to AC for the duration of the spell. (The spell works as the 1st-level abjuration spell shield of faith, except for its appearance.) You regain the ability to use this invocation again once you have finished a long rest. ghostly smite Prerequisite: Pact of the Blade feature When you hit a creature with your pact weapon, you can deal extra necrotic damage if you expend a warlock spell slot. You can deal an extra 1d8 necrotic damage to the target per level of the spell slot. You regain the ability to use this invocation againSample when you finish a long rest. file

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coming soon Call of the Wild You can sharpen your blade. You can prepare your spells. But can you survive the wilds? Sample file A 1st level adventure for 3 to 5 players and part of the Hunter’s Full Moon trilogy. Out in September 2019. 4