Ar Spkini: Augmented Reality for Tourism (Muzium Arkeologi Lembah Bujang)

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Ar Spkini: Augmented Reality for Tourism (Muzium Arkeologi Lembah Bujang) AR SPKINI: AUGMENTED REALITY FOR TOURISM (MUZIUM ARKEOLOGI LEMBAH BUJANG) MOHAMAD HUZAINI BIN MOHAMAD YUSRI BACHELOR OF INFORMATION TECHNOLOGY INFORMATICS MEDIA WITH HONOURS UNIVERSITI SULTAN ZAINAL ABIDIN 2021 AR SPKINI : AUGMENTED REALITY APPS FOR TOURISM (MUZIUM ARKEOLOGI LEMBAH BUJANG) MOHAMAD HUZAINI BIN MOHAMAD YUSRI BACHELOR OF INFORMATION TECHNOLOGY INFORMATICS MEDIA WITH HONOURS Universiti Sultan Zainal Abidin 2021 DECLARATION I hereby declare that the report is based on my original work except for quotations and citations, which have been duly acknowledged. I also declare that it has not been previously or concurrently submitted for any other degree at Universiti Sultan Zainal Abidin or other institutions. _______________________________ Name: Mohamad Huzaini bin Mohamad Yusri Date: i CONFIRMATION This is to confirm that: The research conducted and the writing of this report were under my supervision. _______________________________ Name: En Sufian bin Mat Deris Date: ii DEDICATION In the Name of Allah, the Most Gracious and the Most Merciful. Alhamdulillah, I thank God for His grace and grace, I can prepare and complete this report successfully. First of all, I would like to thank my supervisor, En Sufian bin Mat Deris because with guidance, the advice, and the thoughtful ideas are given me the opportunity to prepare this report successfully. Besides, my gratitude is also to my colleagues who share ideas, opinions, knowledge, and reminders. They helped me answer every question that was important to me in completing this report. Thanks also to my beloved mother and father always support and motivated me to prepare for this report for Final Year Project. I would like to take the opportunity to thank all lecturers of the Informatics and Computing Faculty for their attention, guidance, and advice in helping and sharing ideas and opinions in making this report successful. May Allah SWT bless all the efforts that have been given in completing this report. Thank you. iii ABSTRACT AR SPKini is developed for those focused on the tourism sector. This application is specially developed for tourists and locals in the Kuala Muda Area. This project is based on two main things namely multiumedia and programming. Users need to use a mobile phone to gain access to this application. This AR SPKini application project is intended to make it easy for users to access and study at historical places, namely at the Lembah Bujang Archaeological Museum. With just a piece of map and mobile phone, users will experience an amazing 3D view of the historic building. Information and audio are also included in this application. The ADDIE method is divided into five main parts namely the beginning of the analysis phase, the design phase, the development phase, the implementation phase and the evaluation phase. The use of ADDIE method can ensure the development of the system runs smoothly and in accordance with the planning that has been set. iv ABSTRAK AR SPKini dibangunkan untuk yang tertumpu kepada sektor pelancongan. Aplikasi ini dibangunkan khas untuk pelancong dan penduduk setempat di Kawasan Kuala Muda. Projek ini berdasarkan dua perkara utama iaitu multiumedia dan pengaturcaraan. Pengguna perlu menggunakan telefon bimbit untuk mendapatkan akses aplikasi ini. Projek aplikasi AR SPKini ini adalah bertujuan untuk membuat pengguna senang untuk mengakses dan membuat kajian di tempat bersejarah iaitu di Muzium Arkeologi Lembah Bujang. Dengan hanya memerlukan sekeping peta dan telefon bimbit, pengguna akan merasai pengalaman yang menakjubkan dengan pemandangan 3D berkenaan bangunan bersejarah tersebut. Maklumat dan audio juga turut disertakan dalam aplikasi ini. Kaedah ADDIE dibahagikan kepada lima bahagian utama iaitu permulaan fasa analisis, fasa reka bentuk, fasa pembangunan, fasa pelaksanaan dan fasa penilaian. Penggunaan kaedah ADDIE dapat memastikan pembangunan sistem berjalan lancar dan mengikut perancangan yang telah ditetapkan. v CONTENTS PAGE DECLARATION i CONFIRMATION ii DEDICATION iii ABSTRACT iv ABSTRAK v CONTENTS vi LIST OF TABLES vii LIST OF FIGURES viii LIST OF ABBREVIATIONS ix CHAPTER 1 INTRODUCTION 1 1.1 Introduction 1 1.2 Project Background 2 1.3 Problem Statement 2 1.4 Objectives 3 1.5 Scope 3 1.6 Limitation of Work 3 1.7 Expected Result 3 1.8 Activities, Milestones (Gantt Chart) 4 1.9 Summary of the Chapter 5 CHAPTER 2 LITERATURE REVIEW 6 2.1 Introduction 6 2.2 Previous Research on The Application 7 2.2.1 Augmented Maps : The Capture by Small Video Camera to Visualization An Analogue Map. 7 2.2.2 Smartphone Augmented Reality Application for Tourism 12 2.2.3 AR Mapp – Augmented Reality Map Barcelona 13 2.2.4 AR Map World Peak 15 2.3 Comparison of Article 17 2.4 Comparison Existing Product 19 CHAPTER 3 METHODOLOGY 21 3.1 Introduction 21 3.2 ADDIE Model 22 3.3 Methodology Phase 23 3.3.1 Analysis 23 3.3.2 Design 25 3.3.3 Development 30 3.3.4 Implementation 30 3.3.5 Evaluation 31 3.4 Framework 31 3.5 Hardware and Software 33 3.5.1 Software Requirement 33 3.5.2 Hardware Requirement 34 3.6 Summary of The Chapter 35 REFERENCES 36 vi LIST OF TABLES Table No. Title Page Table 1.1 Gantt Chart 4 Table 2.1 Comparison of Article 17 Table 2.2 Comparison Existing Product 19 Table 3.1 Storyboard application 27 Table 3.2 List of Software Requirement 33 Table 3.4 List of Hardware Requirement 34 vii LIST OF FIGURES Figure No. Title Page Figure 2.1 Milgram’s Reality-Virtuality Continum 7 Figure 2.2 Working method of ARToolKit 8 Figure 2.3 Camera and HMD in see-through-mode 8 Figure 2.4 Layout of augmented map 9 Figure 2.5 Overlay with 3D-TIN 10 Figure 2.6 Augmented switch 10 Figure 2.7 Augmented pointer 11 Figure 2.8 AR view in commercial smartphone application 12 Figure 2.9 Augmented Reality Map Barcelona 13 Figure 2.10 AR Model on the Map 14 Figure 2.11 View from the smartphone 14 Figure 2.12 AR Map World Peaks Interface 15 Figure 2.13 Google Map View on Application 16 Figure 3.1 ADDIE model 22 Figure 3.2 Analysis Phase 24 Figure 3.3 Flowchart 26 Figure 3.4 Framework 31 viii LIST OF ABBREVIATIONS POI Point of Interest AR Augmented Reality 3D 3 Dimensional HMD Head Mounted Display AV Augmented Virtuality ix CHAPTER 1 INTRODUCTION Technology is a necessity in this day and age. The use of technology is not just for play alone. But, it is a necessity in channeling information related to something you are looking for. There are various developments in the world of technology and it has its own branch. With the current state of affairs being plagued by the Covid-19 pandemic that is forcing us to stay at home. Certainly the use of technology becomes very high because we need to keep in touch and continue the work that hasrus completed. In connection with this project, augmented reality technology was chosen to conduct research and its effectiveness on a place. This technology is very easy to find and use because it only uses smartphones that on average everyone already owns a smartphone. This study will be conducted in a selected place. 1.1 Introduction AR SPKini is an augmented reality application that involves interacting with users or using electronic devices such as smartphones. AR SPKini involves 3D models designed by themselves based on the place of study. Looking at the current modernization, technology has grown rapidly and most people or an organization needs to transform into the use of technology as soon as possible. So, one of them is the use of augmented reality in a place. The use of this augmented reality can give an idea of the object displayed in 3D. Consumers will feel different and sometimes it can save money to go to a place. 1 1.2 Project Background Tourism is one of the most important service industries for a country. The tourism industry has become a smart investment field that can drive the growth of related industries which all serve as drivers in the development of developed countries in this century. Thus, it can be said that the tourism sector is a sector that has great potential to contribute to the national economy and bring huge profits in the form of foreign exchange. For example, Kedah is one of the states that contributes to the tourism sector in Malaysia. Lots of interesting and historic places to visit and do questionnaires. Due to increasing the population and tourist in Kuala Muda, Kedah, technology plays a very important role nowadays to further boost the tourism sector. Therefore, we must take action by making a plan and building something creative for the tourism sector. 1.3 Problem Statement First problem statement is lack of tourist attraction because there is no change in strategy in attracting local and foreign tourist. Secondly, lack of emphasis on tourism activities in the area. If there is an emphasis on the tourism sector in the area, it will definitely be more advanced. Third, the use of technology still less prominent as one of the tourist attractions in the area. 2 1.4 Objectives The goal of this project is to make augmented reality that can be used on smartphone. This project will mainly focus on the following objectives. To design augmented reality mobile application related to Muzium Arkeologi Lembah Bujang. • To develop 3D models based on interesting places in Muzium Arkeologi Lembah Bujang to help further enhance the tourism sector in the district. To test the effectiveness of the AR SPKini application so that it can be developed carefully and successfully. 1.5 Scope A chapter may show which target user that my project aim.
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