Motivation and Skill Reluctant Conscript The Leichte Panzerkompanie (pronounced liesht-er pant-serr kom-pan-ee) is the core of Confident Trained a German armoured division, with most Panzer battalions having three or even four of Fearless Veteran Light Armoured Company them. A Leichte Panzerkompanie is rated as Confident Veteran.

( Company) HAUPTmann HAUPTMANN s

r Headquarters You must field one platoon from each box shaded black and may field one platoon from each te

r box shaded grey. Company Command 2iC Command Panzer II C Panzerbefehlswagen Panzer II C (early) (early) A Leichte Panzerkompanie can have Luftwaffe platoons (marked ) as support options. Company HQ 67 Remember that Luftwaffe platoons retain their own ratings, and count as Allied Platoons (see Company HQ page 183 of the rulebook).

Leichte Panzerkompanie HQ Headqua

Leutnant LeutnantLeutnant Armour Armour Infantry 79 Leutnant Panzerschützen Platoon Command Panzerbefehlswagen 75 latoons latoons latoons Schützen Platoon CommandHQ Section Panzerbefehlswagen P P P 67 67 t 81 HQ Section Leichte Panzer Platoon Leichte Panzer Platoon r Kradschützen Platoon Unteroffizier Unteroffizier 67 ombat ombat uppo

C Panzer II Platoon Unteroffizier Unteroffizier S Armour Weapons Reconnaissance 82 Panzer II C (early) Panzer I Panzer II C (early) Panzer I Light Panzerspäh Platoon Reconnaissance Panzer Section Panzer Section 83 Panzer II C (early) Panzer I Panzer II C (early) Panzer I isional Mixed Panzerspäh Platoon v Panzer Section Panzer Section 67 i Leichte Panzer Platoon D 83 Leichte Panzer Platoon Heavy Panzerspäh Platoon Leichte Panzer Platoon 81 Kradschützen Platoon Armour Leutnant 104 Leutnant Infantry Motorised Light Artillery Battery 105 67 Motorised Heavy Artillery Battery Leichte Panzer Platoon Command Panzer III E 69 89 Panzer III Platoon Leichte Pionier Platoon HQ Section Anti-tank 106 Bunkerflak Platoon 107 Unteroffizier Unteroffizier Armour Heavy Anti-aircraft Gun Platoon

Panzer III E Panzer III E 67 Anti-aircraft 107 Panzer Section Panzer Section Panzer II Platoon Light Anti-aircraft 69 Gun Platoon Panzer III Platoon Panzer III Platoon

69 Mittlere Panzer Platoon Leutnant Aircraft 102 Leutnant Air Support

Command Panzer II C HQ Section

Unteroffizier Unteroffizier

Panzer II C Panzer II C Panzer II C Panzer II C Panzer Section Panzer Section Panzer II Platoon Army size: 1170 Points These special rules reflect the doctrine and training that give German soldiers their edge in battle. These special rules are the standard rules from the rulebook (on pages 166 to 168). Not all of the special rules in the rulebook apply as the German Army has not yet developed some of the equipment it would later use to good effect. Tank Teams

Armour Doctrine Name Mobility Front Side Top Equipment and Notes Weapon Range ROF Anti-tank Firepower

Kampfgruppe Stormtroopers The Kampfgruppe, or battle group, is an important part of German soldiers have inherited the Stormtrooper ethos from Panzer I A or B Half-tracked 1 1 1 Twin MG. German military operations. Leaders at every level form their fathers in the First World War. While other armies wait Panzerbefehlswagen Half-tracked 1 1 1 Hull MG. mission-specific task forces from any troops available. for orders, the Stormtroopers are racing ahead to take their Panzer II A to C (early) Fully-tracked 1 1 1 Co-ax MG, Protected ammo. objective. Before deploying your force at the start of the game, you may take 2cm KwK38 gun 16”/40cm 3 5 5+ up to half of the Sections or Squads (excluding the HQ Section) Any German platoon with a Platoon Command team may Panzer III E or F Fully-tracked 3 3 1 Twin co-ax MG, Hull MG, Protected ammo. from any Combat or Weapons platoons in the company and place attempt a Stormtroopers move in its Assault Step. 3.7cm KwK gun 24”/60cm 3 6 4+ them in a special Kampfgruppe Platoon. The 2iC Command Roll a Skill Test for each platoon. Vehicle Machine-guns team becomes the Platoon Command team for this platoon, Vehicle MG 16”/40cm 3 2 6 ROF 1 if other weapons fire. ceasing to be an Independent team and no longer counting • If the test is passed, the platoon treats the Assault Step as a Twin vehicle MG 16”/40cm 4 2 6 ROF 2 if other weapons fire. as a 2iC Command team. Teams placed in the Kampfgruppe Movement Step in which it can move up to another 4”/10cm, Platoon are no longer part of their original platoons. regardless of its normal movement distance. • If the test is failed, the platoon cannot move any further this The Kampfgruppe Platoon counts as a platoon for all purposes turn. including deployment and Company Morale Checks. Either way, a platoon that attempts to make a Stormtroopers Mission Tactics move cannot Launch an Assault in the same turn. Before battle, every soldier in the company is briefed on their Although it is not the Movement Step, teams making a mission and how it relates to the overall battle plan. Far from Stormtroopers move may mount and dismount as if it was a compromising security, this trust allows any soldier to take Movement Step. over when their superior is killed. Platoons cannot make Stormtroopers moves if they moved At If a Platoon Command Infantry team is Destroyed, another team the Double. Bogged Down or Bailed Out vehicles cannot make takes over immediately. Remove any other Infantry team in the Stormtroopers moves. platoon that is within Command Distance of the Command Only Armoured vehicles can make Stormtroopers moves team and replace it with the original Platoon Command team. if they are Pinned Down. Other types of team cannot make If a Platoon Command Tank team is Destroyed, another team Stormtroopers moves if they are Pinned Down. takes over immediately. Nominate any other Tank team in the Gun teams that shot earlier in the turn cannot make a platoon that is within Command Distance of the Destroyed Stormtroopers move. Teams of any type that have fired an artil- Command team to be the new Platoon Command team. lery bombardment cannot make a Stormtroopers move. If there is no team of an appropriate type within Command Distance, then the Platoon Command team is Destroyed and the platoon is left leaderless.

Armoured Infantry

Mounted Assault may fight as if it was a Tank team (remember that Tank teams cannot assault Tanks). The Transport teams themselves cannot Whereas most armoured infantry use their half-tracks as fight in the assault. battle taxis to get them close to the enemy, then dismount and assault on foot, German Panzerschützen assault light op- The passengers remain mounted in their half-tracks until the position still mounted in their half-tracks. platoon launches a Counterattack, whereupon they must dismount. A Transport team cannot normally Charge into Contact. However, a German Transport team from a platoon that is Infantry teams that started the Assault Step dismounted fight capable of making a mounted assault may do so. A Transport alongside the half-track-mounted teams using the normal team making a mounted assault must not have mounted or assault rules. dismounted passengers earlier in the turn. As the platoon is not made up entirely of Armoured Tank teams, In the first Assault Combat Round, one Infantry team carried it will fall back if Pinned Down by Defensive Fire, even if the as a passenger in each Transport team that is not Bailed Out vehicles’ armour protects the platoon from casualties.