<<

Management Fundamentals Wide Format Series

Kerry Moloney John Nate Field & Marketing Manager – Fiery Wide Format WW Technical Product Training Manager – Fiery Wide Format Session overview

fundamentals, including basic and management terms • Get the best out of all of color technologies, regardless of the technology type • Focus today on printing, with an emphasis on some wide format printing considerations • Take a quick poll

2 Topics to be covered

• Color management defined • • Color accuracy and Delta-E (ΔΕ or dE) • Device dependent and device independent color • • Rendering intents & point compensation • Color transforms • Calibration & profiling • Spot

3 What is color management?

And why do we need it?

4 Color management is…

• A process, not a task • Ensures color fidelity between devices • Limited by each device

5 Color management is…

• A process, not a task • Ensures color fidelity between devices • Limited by each device

6 Color management is…

• A process, not a task • Ensures color fidelity between devices • Limited by each device

7 Color management is…

…like making toast…

by Steve Upton

8 Color management is…

…like making toast…

by Steve Upton

9 Color management is…

…like making toast…

10 Color management is…

…like making toast… 1 2 3 4 5 6 7 8 9 10

1 2 3 4 5 6 7 8 9 10

11 Color management fundamentals

Basic terms

12 Color space (L*a*b*)

100

50 L*

0 13 Color space (L*a*b*)

-127 0 +127 a*

14 Color space (L*a*b*)

-128 0 +127 b*

15 Color space (L*a*b*)

L*

b*

a*

16 Color space (L*a*b*)

L* = 100

b*

-a* a* Gray

-b*

L* = 0 17 Black Color space (L*a*b*)

L* = 100 White

b* Yellow

-a* a* Gray Green Red

-b* Blue

L* = 0 18 Black Color inaccuracy

- color • Chroma - saturation • Luminance - brightness

19 Hue

Cooler Actual Warmer Color

20 Where is your color?

L* = 100 White

b* Yellow

-a* a* Gray Green Red

-b* Blue

L* = 0 21 Black Hue

L* = 100 White

b* Yellow

-a* a* Gray Green Red

-b* Blue

L* = 0 22 Black Hue

L* = 100 White

b* Yellow

-a* a* Gray Green Red

-b* Blue

L* = 0 23 Black Chroma - Saturation

Less Actual More Saturation Color Saturation

24 Chroma or Saturation

L* = 100 White

b* Yellow

-a* a* Gray Green Red

-b* Blue

L* = 0 25 Black Chroma or Saturation

L* = 100 White

b* Yellow

-a* a* Gray Green Red

-b* Blue

L* = 0 26 Black Chroma or Saturation

L* = 100 White

b* Yellow

-a* a* Gray Green Red

-b* Blue

L* = 0 27 Black Luminance

Darker Actual Lighter Color

28 Where is your color?

L* = 100 White

b* Yellow

-a* a* Gray Green Red

-b* Blue

L* = 0 29 Black Where is your color?

L* = 100 White

b* Yellow

-a* a* Gray Green Red

-b* Blue

L* = 0 30 Black Delta-E or ΔΕ or De

Original Color

Delta-E 3 Delta-E 7

31 Device dependent color

32 Device dependent color

R = 201 R = 206 G = 5 G = 3 B = 2 B = 7

33 Device dependent color

CMYK = 1/84/95/2 5/93/88/0 0/97/90/8

34 Device dependent color

CMYK = 1/84/95/2 5/93/88/0 0/97/90/8

L*a*b* = 56/95/54 35 Gamut

36 Gamut

37 Gamut

38 Gamut

39 Gamut

40 Gamut

41 Gamut

42 Gamut

43 Color space

SWOP

44 Color space

SWOP vs. GRACoL

45 Color space

SWOP vs. GRACoL vs. Inkjet

46 Color space

SWOP vs. GRACoL vs. Inkjet vs. Adobe RGB

47 Color space

SWOP vs. Toner vs. Inkjet

48 Gamut

Larger Smaller

49 Gamut

?

Larger Smaller

50 Spot colors

51 Spot colors – Bridge

52 Color management application

Decision time

53 Rendering intent

Larger Gamut

Smaller Gamut

In-Gamut Colors

4 5 6 1 3 2 Out-Of-Gamut Colors

54 Perceptual

1 3 4 5 6 2

55 Perceptual

1 3 4 5 6 2

56 Perceptual

1 3 4 5 6 2

57 Perceptual

1 3 4 5 6 2

58 Perceptual

1 3 4 5 6 2

59 Perceptual

1 3 4 5 6 2

60 Perceptual

1 3 4 5 6 2

61 Colorimetric

1 3 4 5 6 2

62 Saturation

1 3 4 5 6 2

63 Colorimetric – relative vs. absolute

Newsprint Absolute Colorimetric

Newsprint Relative Colorimetric

64 Banding

Original

Perceptual

Colorimetric

65 Banding

Original

Perceptual

Colorimetric

66 Banding

Original

Perceptual

Colorimetric

67 Banding

Original

Perceptual

Colorimetric

68 Black point compensation

Newsprint

69 Black point compensation

70 Black point compensation

71 Black point compensation

72 Graphic program defaults

73 Graphic program defaults

74 Assigning vs. converting

75 Assigning vs. converting

Assigning = Change the way the image looks/prints

Converting = Keep the look the same

76 Assigning vs. converting

Assign = Not the same taste

1 Tb. = 1 Tb.

77 Assigning vs. converting

Convert = The same taste

1 Tb. = 4 Tb.

78 Assigning vs. converting

Original Color in GRACoL 23/92/53/17 40/50/14

79 Assigning vs. converting

Original Color in GRACoL 23/92/53/17 40/50/14

Assign SWOP 5 23/92/53/17 41/51/10 80 Assigning vs. converting

Original Color in GRACoL 23/92/53/17 40/50/14

Assign SWOP 5 Convert SWOP 5 23/92/53/17 24/93/61/19 41/51/10 40/50/14 81 Converting

GRACoL SWOP 82 Assigning vs. converting

Assign

Assign Convert

83 Calibration and profiling

Controlling your color

84 Calibration

• Calibration is active

85 Calibration

• Calibration is active • Match a device to itself over time

86 Calibration

• Calibration is active • Match a device to itself over time • Bring to a repeatable state

87 Calibration

• Calibration is active • Match a device to itself over time • Bring to a repeatable state • Tuning the guitar

88 Calibration

• Sometimes called “linearization” • Linearization is only one part of calibration

89 Calibration –

speed • • White/gray balance

90 Calibration – monitors

• Brightness • Contrast • White point

91 Calibration – output devices

92 Calibration – output devices

• Per channel ink/toner limits • Per channel linearity • Total ink/toner limit • Ink gray balance

• Usually through the use of a RIP

93 Calibration – output devices

• Per channel ink limits

94 Calibration – output devices

• Per channel ink limits Wet

No additional saturation

No additional saturation

Wet

95 Calibration – output devices

• Per channel ink limits Wet 92% No additional saturation 89% No additional saturation 96% Wet 81% 96 Calibration – output devices

• Per channel linearity (ink or toner)

75%

97 Calibration – output devices

• Per channel linearity (ink or toner)

75%

25%

98 Calibration – output devices

• Per channel linearity (ink or toner)

Non-Linear 75%

25% Non-Linear

99 Calibration – output devices

• Per channel linearity (ink or toner)

Non-Linear 75%

25% Non-Linear

25% 50% 75% Linear

100 Calibration – output devices

• Total ink limit No darker

280% 290% 300% 310% 320% 330% 340% 350% 360% 370% 380% 390% 400%

101 Calibration – output devices

• Total ink limit No darker

280% 290% 300% 310% 320% 330% 340% 350% 360% 370% 380% 390% 400% TIL

102 Calibration – output devices

• Total ink limit No darker

280% 290% 300% 310% 320% 330% 340% 350% 360% 370% 380% 390% 400% TIL

Wet

280% 290% 300% 310% 320% 330% 340% 350% 360% 370% 380% 390% 400%

103 Calibration – output devices

• Total ink limit No darker

280% 290% 300% 310% 320% 330% 340% 350% 360% 370% 380% 390% 400% TIL

Wet

280% 290% 300% 310% 320% 330% 340% 350% 360% 370% 380% 390% 400% TIL

104 Calibration – output devices

• Ink gray balance

Poor gray balance

Questionable Gray Balance

Good Gray Balance

105 Calibration – output devices

• Ink gray balance

Poor gray balance

Questionable gray balance

Good Gray Balance

106 Calibration – output devices

• Ink gray balance

Poor gray balance

Questionable gray balance

Good gray balance

107 Profiling

• Profiling is passive

ICC Profile International Color Consortium

108 Profiling

• Profiling is passive • A snapshot of the device characteristics

109 Profiling

CMYK 0/100/66/0 0/51/24/0 66/36/24/0 92/0/81/23 0/0/0/30 L*a*b* 61/127/105 73/36/13 55/-10/-18 46/-55/16 78/0/0

110 Profiling

CMYK = 1/84/95/2 0/100/66/0 0/97/90/8 CMYK = 0/100/66/0 L*a*b* = 61/127/105

L*a*b* = 61/127/105 111 Color management is…

…like making toast… 1 2 3 4 5 6 7 8 9 10

1 2 3 4 5 6 7 8 9 10

112 Session summary

• What we learned – Basic color management concepts apply to getting the most out of all types of color technologies – Take charge of your color management setting and options – Color management is not a single task, rather a complete process • To learn more, we have some resources for you

113 Additional resources

• www.efi.com • ABCs of Color • Rendering Intent • Black Point Compensation articles • www.colorwiki.com • Glossary of color terms • www.xrite.com • Complete Guide to Color Management • A Guide to Understanding Color Communication • The Color Guide and Glossary

114 Additional World of Fiery sessions

• May 27 – Color Management Fundamentals • Learn the foundations of color theory and management to get the most from your design software and color technologies. • June 17 – Color Standards & Specifications • Gain knowledge of the latest industry standards and how they apply to wide and superwide format printing and proofing. • July 8 – Color Management Inside Fiery XF & Fiery proServer • Put your knowledge into practice and understand RIP-level color controls. • Production Series for wide format printing starting this September, you can register your interest for these on the World of Fiery Webinars home page

115 Color management fundamentals

Questions?

116 Color management fundamentals

Thank you!

117