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Interfacing Apache HTTP Server 2.4 with External Applications
Interfacing Apache HTTP Server 2.4 with External Applications Jeff Trawick Interfacing Apache HTTP Server 2.4 with External Applications Jeff Trawick November 6, 2012 Who am I? Interfacing Apache HTTP Server 2.4 with External Applications Met Unix (in the form of Xenix) in 1985 Jeff Trawick Joined IBM in 1990 to work on network software for mainframes Moved to a different organization in 2000 to work on Apache httpd Later spent about 4 years at Sun/Oracle Got tired of being tired of being an employee of too-huge corporation so formed my own too-small company Currently working part-time, coding on other projects, and taking classes Overview Interfacing Apache HTTP Server 2.4 with External Applications Jeff Trawick Huge problem space, so simplify Perspective: \General purpose" web servers, not minimal application containers which implement HTTP \Applications:" Code that runs dynamically on the server during request processing to process input and generate output Possible web server interactions Interfacing Apache HTTP Server 2.4 with External Applications Jeff Trawick Native code plugin modules (uhh, assuming server is native code) Non-native code + language interpreter inside server (Lua, Perl, etc.) Arbitrary processes on the other side of a standard wire protocol like HTTP (proxy), CGI, FastCGI, etc. (Java and \all of the above") or private protocol Some hybrid such as mod fcgid mod fcgid as example hybrid Interfacing Apache HTTP Server 2.4 with External Applications Jeff Trawick Supports applications which implement a standard wire protocol, no restriction on implementation mechanism Has extensive support for managing the application[+interpreter] processes so that the management of the application processes is well-integrated with the web server Contrast with mod proxy fcgi (pure FastCGI, no process management) or mod php (no processes/threads other than those of web server). -
HTML5 Websocket Protocol and Its Application to Distributed Computing
CRANFIELD UNIVERSITY Gabriel L. Muller HTML5 WebSocket protocol and its application to distributed computing SCHOOL OF ENGINEERING Computational Software Techniques in Engineering MSc arXiv:1409.3367v1 [cs.DC] 11 Sep 2014 Academic Year: 2013 - 2014 Supervisor: Mark Stillwell September 2014 CRANFIELD UNIVERSITY SCHOOL OF ENGINEERING Computational Software Techniques in Engineering MSc Academic Year: 2013 - 2014 Gabriel L. Muller HTML5 WebSocket protocol and its application to distributed computing Supervisor: Mark Stillwell September 2014 This thesis is submitted in partial fulfilment of the requirements for the degree of Master of Science © Cranfield University, 2014. All rights reserved. No part of this publication may be reproduced without the written permission of the copyright owner. Declaration of Authorship I, Gabriel L. Muller, declare that this thesis titled, HTML5 WebSocket protocol and its application to distributed computing and the work presented in it are my own. I confirm that: This work was done wholly or mainly while in candidature for a research degree at this University. Where any part of this thesis has previously been submitted for a degree or any other qualification at this University or any other institution, this has been clearly stated. Where I have consulted the published work of others, this is always clearly attributed. Where I have quoted from the work of others, the source is always given. With the exception of such quotations, this thesis is entirely my own work. I have acknowledged all main sources of help. Where the thesis is based on work done by myself jointly with others, I have made clear exactly what was done by others and what I have contributed myself. -
Webgl™ Optimizations for Mobile
WebGL™ Optimizations for Mobile Lorenzo Dal Col Senior Software Engineer, ARM 1 Agenda 1. Introduction to WebGL™ on mobile . Rendering Pipeline . Locate the bottleneck 2. Performance analysis and debugging tools for WebGL . Generic optimization tips 3. PlayCanvas experience . WebGL Inspector 4. Use case: PlayCanvas Swooop . ARM® DS-5 Streamline . ARM Mali™ Graphics Debugger 5. Q & A 2 Bring the Power of OpenGL® ES to Mobile Browsers What is WebGL™? Why WebGL? . A cross-platform, royalty free web . It brings plug-in free 3D to the web, standard implemented right into the browser. Low-level 3D graphics API . Major browser vendors are members of . Based on OpenGL® ES 2.0 the WebGL Working Group: . A shader based API using GLSL . Apple (Safari® browser) . Mozilla (Firefox® browser) (OpenGL Shading Language) . Google (Chrome™ browser) . Opera (Opera™ browser) . Some concessions made to JavaScript™ (memory management) 3 Introduction to WebGL™ . How does it fit in a web browser? . You use JavaScript™ to control it. Your JavaScript is embedded in HTML5 and uses its Canvas element to draw on. What do you need to start creating graphics? . Obtain WebGLrenderingContext object for a given HTMLCanvasElement. It creates a drawing buffer into which the API calls are rendered. For example: var canvas = document.getElementById('canvas1'); var gl = canvas.getContext('webgl'); canvas.width = newWidth; canvas.height = newHeight; gl.viewport(0, 0, canvas.width, canvas.height); 4 WebGL™ Stack What is happening when a WebGL page is loaded . User enters URL . HTTP stack requests the HTML page Browser . Additional requests will be necessary to get Space User JavaScript™ code and other resources WebKit JavaScript Engine . -
Framework for Developing Offline HTML5 Applications
MASARYK UNIVERSITY FACULTY}w¡¢£¤¥¦§¨ OF I !"#$%&'()+,-./012345<yA|NFORMATICS Framework for Developing Offline HTML5 Applications DIPLOMA THESIS Petr Kunc Brno, 2013 Declaration Hereby I declare, that this paper is my original authorial work, which I have worked out by my own. All sources, references and literature used or excerpted during elaboration of this work are properly cited and listed in complete reference to the due source. Advisor: doc. RNDr. Tomás Pitner, PhD. ii Acknowledgement Above all, I would like to thank my advisor doc. RNDr. Tomáš Pitner, PhD. for leading not only this diploma thesis but also for leading me during my studies. I would also like to thank my colleagues in Laboratory of Software Architectures and Information Systems, especially Mgr. Filip Nguyen and Mgr. Daniel Tovarˇnákfor priceless advice on implementation and for providing their knowledge. Nevertheless, I would like to thank my colleagues in Celebrio Software company. iii Abstract The aim of this thesis is to provide detailed information about developing offline web ap- plications. The thesis presents important technologies in the development and mostly deals with Application cache technology. It summarizes advantages and also disadvantages and problems of the technology. Then, it offers solutions to some of the problems and introduces framework for build- ing offline web applications more sophisticatedly. At last, demonstration application is pre- sented which shows the benefits of proposed technology. iv Keywords HTML5, offline, web applications, application -
Audiocodes Webrtc Solution DATA SHEET
AudioCodes WebRTC Solution DATA SHEET Simplified Web Calling for Contact Centers and Service Providers The AudioCodes WebRTC solution is a quick and straightforward way for contact centers and service providers to supply intuitive and high-quality web calling functionality to their service centers. From implementing a simple click-to-call button on a consumer website or mobile app, right up to a fully featured agent client for voice and video calls, the AudioCodes WebRTC solution provides all the building blocks that you need to get web calling services up and running quickly and easily. Simple and scalable Powerful and robust Easy to install A single WebRTC device, either The WebRTC solution is fully integrated The Client SDK facilitates the quick virtual or hardware-based, in AudioCodes Mediant session border integration of the WebRTC solution seamlessly scalable from just a few controllers and inherits the SBCs’ into client websites or Android and sessions to several thousand strong security, high availability and iOS mobile apps transcoding capabilities Signaling AUDIOCODES Browser / Mobile WebRTC SDK WebRTC user Media Internet AudioCodes SBC Integrated WebRTC Gateway Carrier/Contact Center VoIP Network AudioCodes WebRTC Solution DATA SHEET Specifications WebRTC Gateway About AudioCodes AudioCodes Ltd. (NasdaqGS: AUDC) is a Deployment leading vendor of advanced voice networking VMWare KVM AWS Mediant 9000 Mediant 4000 method and media processing solutions for the digital workplace. With a commitment to the human 3,000 voice deeply embedded in its DNA, AudioCodes 5,000 WebRTC sessions 2,700 3,500 (20,000 on 1,000 enables enterprises and service providers (20K on roadmap) roadmap) to build and operate all-IP voice networks for unified communications, contact centers 3,000 1,050 integrated and hosted business services. -
Vasili Korol
Vasili Korol Senior Software Developer Odense, Denmark Age: 35 mob.: +45 20 68 50 23 Married, have son (born 2010) e-mail: [email protected] Personal Statement ⚬ Strong IT skills (16+ years of versatile experience) ⚬ Background in physics research ⚬ Work effectively both as team member and leader ⚬ Enthusiastic and committed ⚬ Spoken languages: Russian (native), English (fluent), Danish (Prøve i Dansk 3 / level B2) Education 2006–2008: Master’s degree (with distinction) in applied physics. 2002–2006: Bachelor’s degree (with distinction) in applied physics. Under- to postgraduate student at St. Petersburg State Polytechnical University, Faculty of Physics and Technology, Dept. of Cosmic Physics. The thesis “Search for possible space-time variations of the fine-structure constant and isotopic shifts” (a supervisor Prof. M.G. Kozlov). 1992-2002: School education in St. Petersburg, Russia and Belfast, UK (in 1993). Professional Career 2015 – Feb 2021: Software developer in the QuantBio research group at the University of Southern Denmark (SDU), Institute of Physics, Chemistry and Pharmacy (HPC section). I am the principal developer of VIKING, a service providing a web interface for configuring and running scientific computational tasks on supercomputers. I designed the software architecture, developed the system core and coordinated the work of several developers. 2014 – 2015: Lead programmer (Perl) at Internet Projects LLC, russian informational portals subscribe.ru and sendsay.ru (St. Petersburg, Russia). Worked with a team of developers on projects targeted at developing an API for news aggregation and content processing services. This involved integration with various online platforms (Facebook, Twitter, Vkontakte, LiveJournal, Google Analytics), web scraping and designing instruments for user publications at the portals and beyond. -
A Websocket-Based Approach to Transporting Web Application Data
A WebSocket-based Approach to Transporting Web Application Data March 26, 2015 A thesis submitted to the Division of Graduate Studies and Research of the University of Cincinnati in partial fulfillment of the requirements for the degree of MASTER OF SCIENCE in the Department of Computer Science of the College of Engineering and Applied Science by Ross Andrew Hadden B.S., University of Cincinnati, Cincinnati, Ohio (2014) Thesis Adviser and Committee Chair: Dr. Paul Talaga Committee members: Dr. Fred Annexstein, Professor, and Dr. John Franco, Professor Abstract Most web applications serve dynamic data by either deferring an initial page response until the data has been retrieved, or by returning the initial response immediately and loading additional content through AJAX. We investigate another option, which is to return the initial response immediately and send additional content through a WebSocket connection as the data becomes available. We intend to illustrate the performance of this proposition, as compared to popular conventions of both a server- only and an AJAX approach for achieving the same outcome. This dissertation both explains and demonstrates the implementation of the proposed model, and discusses an analysis of the findings. We use a Node.js web application built with the Cornerstone web framework to serve both the content being tested and the endpoints used for data requests. An analysis of the results shows that in situations when minimal data is retrieved after a timeout, the WebSocket method is marginally faster than the server and AJAX methods, and when retrieving populated files or database records it is marginally slower. The WebSocket method considerably outperforms the AJAX method when making multiple requests in series, and when making requests in parallel the WebSocket and server approaches both outperform AJAX by a tremendous amount. -
Webgl: the Standard, the Practice and the Opportunity Web3d Conference August 2012
WebGL: The Standard, the Practice and the Opportunity Web3D Conference August 2012 © Copyright Khronos Group 2012 | Page 1 Agenda and Speakers • 3D on the Web and the Khronos Ecosystem - Neil Trevett, NVIDIA and Khronos Group President • Hands On With WebGL - Ken Russell, Google and WebGL Working Group Chair © Copyright Khronos Group 2012 | Page 2 Khronos Connects Software to Silicon • Khronos APIs define processor acceleration capabilities - Graphics, video, audio, compute, vision and sensor processing APIs developed today define the functionality of platforms and devices tomorrow © Copyright Khronos Group 2012 | Page 3 APIs BY the Industry FOR the Industry • Khronos standards have strong industry momentum - 100s of man years invested by industry leading experts - Shipping on billions of devices and multiple operating systems • Khronos is OPEN for any company to join and participate - Standards are truly open – one company, one vote - Solid legal and Intellectual Property framework for industry cooperation - Khronos membership fees to cover expenses • Khronos APIs define core device acceleration functionality - Low-level “Foundation” functionality needed on every platform - Rigorous conformance tests for cross-vendor consistency • They are FREE - Members agree to not request royalties Silicon Software © Copyright Khronos Group 2012 | Page 4 Apple Over 100 members – any company worldwide is welcome to join Board of Promoters © Copyright Khronos Group 2012 | Page 5 API Standards Evolution WEB INTEROP, VISION MOBILE AND SENSORS DESKTOP OpenVL New API technology first evolves on high- Mobile is the new platform for Apps embrace mobility’s end platforms apps innovation. Mobile unique strengths and need Diverse platforms – mobile, TV, APIs unlock hardware and complex, interoperating APIs embedded – mean HTML5 will conserve battery life with rich sensory inputs become increasingly important e.g. -
Using Fastcgi with Apache HTTP Server 2.4
Using FastCGI with Apache HTTP Server 2.4 Jeff Trawick The world of FastCGI Using FastCGI with Apache HTTP Server 2.4 FastCGI with Apache httpd 2.4 Jeff Trawick Choosing mod fcgid http://emptyhammock.com/ mod proxy fcgi [email protected] mod authnz fcgi Other tools April 8, 2014 PHP Applications and FastCGI Future 1/97 Revisions Using FastCGI with Apache HTTP Server 2.4 Jeff Trawick The world of FastCGI 2014-04-10 FastCGI with Apache httpd Add Require expr ... to /www/tools/ 2.4 configuration in More classic CGI configuration Choosing slide to resolve a potential security hole. Thank mod fcgid mod proxy fcgi you Eric Covener! mod authnz fcgi Other tools PHP Applications and FastCGI Future 2/97 Get these slides... Using FastCGI with Apache HTTP Server 2.4 Jeff Trawick The world of FastCGI FastCGI with Apache httpd 2.4 http://emptyhammock.com/projects/info/slides.html Choosing mod fcgid mod proxy fcgi mod authnz fcgi Other tools PHP Applications and FastCGI Future 3/97 Table of Contents Using FastCGI with Apache HTTP Server 1 The world of FastCGI 2.4 Jeff Trawick 2 FastCGI with Apache httpd 2.4 The world of FastCGI 3 Choosing FastCGI with Apache httpd 4 mod fcgid 2.4 Choosing 5 mod proxy fcgi mod fcgid mod proxy fcgi 6 mod authnz fcgi mod authnz fcgi Other tools 7 Other tools PHP Applications 8 PHP Applications and FastCGI and FastCGI Future 9 Future 4/97 Introduction | Who am I? Using FastCGI with Apache HTTP Server 2.4 I've worked at Jeff Trawick several large corporations, for over two decades The world of FastCGI my own one-person company, Emptyhammock, for the FastCGI with last two years Apache httpd 2.4 I've worked on Choosing several products which were primarily based on or mod fcgid otherwise included Apache HTTP Server mod proxy fcgi lower-level networking products mod authnz fcgi web applications Other tools PHP I've developed or maintained some of the FastCGI Applications and FastCGI support in the Apache HTTP Server project. -
NGINX Modules Reference
Nginx, Inc. NGINX Plus Reference Guide NGINX Plus - release 11, based on 1.11.5 core October 19, 2016 Copyright Notice © 2012-2016 Nginx, Inc. All rights reserved. NGINX, NGINX Plus and any Nginx, Inc. product or service name or logo used herein are trademarks of Nginx, Inc. All other trademarks used herein belong to their respective owners. The trademarks and logos displayed herein may not be used without the prior written consent of Nginx, Inc. or their respective owners. This documentation is provided \AS IS" and is subject to change without notice and should not be interpreted as a commitment by Nginx, Inc. This documentation may not be copied, modified or distributed without authorization of Nginx, Inc. and may be used only in connection with Nginx, Inc. products and services. Nginx, Inc. assumes no responsibility or liability for any errors or inaccuracies that may appear in this documentation. 1 Preface About NGINX NGINX® (\engine x") is a high performance, high concurrency web server excelling at large scale content delivery, web acceleration and protecting application containers. Its precise integration with modern operating systems allows unprecedented levels of efficiency even when running on commodity hardware. Nginx, Inc. develops and maintains NGINX open source distribution, and offers commercial support and professional services for NGINX. About NGINX Plus • Offers additional features on top of the free open source NGINX version. • Prepared, tested and supported by NGINX core engineering team led by the original author Igor Sysoev. For more information • Find more details about NGINX products and support at https://www.nginx.com/. • For online NGINX documentation visit http://nginx.org/en/docs. -
Web Technologies VU (706.704)
Web Technologies VU (706.704) Vedran Sabol ISDS, TU Graz Nov 09, 2020 Vedran Sabol (ISDS, TU Graz) Web Technologies Nov 09, 2020 1 / 68 Outline 1 Introduction 2 Drawing in the Browser (SVG, 3D) 3 Audio and Video 4 Javascript APIs 5 JavaScript Changes Vedran Sabol (ISDS, TU Graz) Web Technologies Nov 09, 2020 2 / 68 HTML5 - Part II Web Technologies (706.704) Vedran Sabol ISDS, TU Graz Nov 09, 2020 Vedran Sabol (ISDS, TU Graz) HTML5 - Part II Nov 09, 2020 3 / 68 Drawing in the Browser (SVG, 3D) SVG Scalable Vector Graphics (SVG) Web standard for vector graphics (as opposed to canvas - raster-based) Declarative style (as opposed to canvas rendering - procedural) Developed by W3C (http://www.w3.org/Graphics/SVG/) XML application (SVG DTD) http://www.w3.org/TR/SVG11/svgdtd.html SVG is supported by all current browsers Editors Inkscape and svg-edit (Web App) Vedran Sabol (ISDS, TU Graz) HTML5 - Part II Nov 09, 2020 4 / 68 Drawing in the Browser (SVG, 3D) SVG Features Basic shapes: rectangles, circles, ellipses, path, etc. Painting: filling, stroking, etc. Text Example - simple shapes Grouping of basic shapes Transformation: translation, rotation, scale, skew Example - grouping and transforms Vedran Sabol (ISDS, TU Graz) HTML5 - Part II Nov 09, 2020 5 / 68 Drawing in the Browser (SVG, 3D) SVG Features Colors: true color, transparency, gradients, etc. Clipping, masking Filter effects Interactivity: user events Scripting, i.e. JavaScript, supports DOM Animation: attributes, transforms, colors, motion (along paths) Raster images may be embedded (JPEG, -
The Websockets Package
The websockets Package Bryan W. Lewis [email protected] December 18, 2012 1 Introduction HTML 5 websockets define an efficient socket-like communication protocol for the web. The websockets package is a native websocket implementation for R that supports most of the draft IETF protocols in use today by web browsers. The websockets package is especially well-suited to interaction between R and web scripting languages like Javascript. Multiple simultaneous web- socket server and client connections are supported. The package has few dependencies and is written mostly in R. Packages are available for all major R platforms including GNU/Linux, OS X, and Windows. Websockets are a particularly simple way to expose R to the Web as a service–they let Javascript and other scripts embedded in web pages directly interact with R, bypassing traditional middleware layers like .NET, Java, and web servers normally used for such interaction. In some cases, websockets can be much more efficient than traditional Ajax schemes for interacting with clients over web protocols. Websockets also simplify service scalability in many cases. The websockets package provides three main capabilities: 1. An websocket service. 2. An websocket client. 3. A basic HTTP service. This guide illustrates each capability with simple examples. The websockets Package 2 Running an R websockets server, step by step The websockets package includes a server function that can initiate and respond to websocket and HTTP events over a network connection (websockets are an extension of standard HTTP). All R/Websocket server applications share the following basic recipe: 1. Load the library. 2. Initialize a websocket server with create_server.