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Using These Spell Lists Alternate Mystic Spell List When using the alternate mystic spell lists provided herein, please make the following adjustments to the By Joe Mashuga mystic core class:

1. Primary Sphere: Instead of a domain, the 1st- The Campaign Setting introduces the level mystic selects one of the nine spheres of mystic core class for those players seeking to explore mysticism listed below. The mystic immediately the power of the heart. Some players may find that gains that sphere’s granted power and can select the mystic’s domains do not convey the same feel for spells from that sphere when choosing her spells mysticism that was present in the SAGA system, known. The mystic must add at least one spell while others may seek additional options for mystics. from her primary sphere to her list of spells known. When the mystic gains access to another This article makes use of a “mystic spell” list as well spell level, she must add at least one spell from as nine specialized spheres of mysticism. The spheres her primary sphere to her new spell level. were first presented in the SAGA rules system and have been updated to the current version of the d20 2. Secondary Spheres: At 9th and 13th level, the system. The “mystic spell” list represents a category mystic learns how to access another sphere of of general spells that do not fall under the other nine mysticism. The mystic is not required to add spheres of mysticism. spells from her secondary spheres to her list of spells known, and she does not gain the granted Note: Some spells in the “mystic spells” list affect powers of her secondary spheres. non-living things, which is normally the province of wild sorcery. This was done intentionally, so as to 3. Spells Known: The mystic does not maintain the usefulness of the mystic as compared to automatically add her spheres’ spells to her list other spellcasting classes. You may, of course, of spells known. Instead, she learns one choose to replace spells from the “mystic spells” list additional spell of every spell level. For example, with spells of your choosing from the bard, paladin, Hevara Tarn is a 1st-level mystic with the ranger, or sorcerer/wizard spell lists. Animism sphere. She knows four 0-level spells and three 1st-level spells (instead of “2+d” as The nine spheres of mysticism affect living beings in stated in the Dragonlance Campaign Setting). At some manner, though their exact natures may vary least one of her 1st-level spells must come from from sphere to sphere. The nine spheres are as the Animism sphere – animal messenger, calm follows: animals, or entangle.

• Alteration spells alter a living being’s form. • Animism spells interact with plants, animals, Abbreviations and the natural world. Spells from sources other than the Player’s • Channeling spells increase a being’s physical Handbook use the following abbreviations: prowess in some way. • Healing spells can cure disease, remove poison, • AoM: Age of Mortals Companion or restore health to injured beings. • DLCS: Dragonlance Campaign Setting • Meditation spells increase a being’s mental • KoD: Key of Destiny prowess and its resistance to spell energy. • WotL: War of the Lance • Mentalism spells affect the willpower and

thoughts of other beings.

• Necromancy spells manipulate the essence of life and death, and animate the corpses of the MYSTIC SPELLS once-living. • Sensitivity spells are used to perceive auras of 0-LEVEL MYSTIC SPELLS creatures and may be able to affect time itself. Create Water • Spiritualism spells affect spirits and the spirit Cure Minor Wounds world, including some of the restless dead. Daze Detect Magic Detect Poison Disrupt Undead Daylight Guidance Deeper Darkness Inflict Minor Wounds Dispel Magic Light Earthen Shield (DLCS) Mending Glyph of Warding Purify Food and Drink Invisibility Purge Read Magic Magic Circle against Chaos/Evil/Good/Law Resistance Magic Vestment Touch of Fatigue Meld into Stone Virtue Mistshackles (AoM) Obscure Object 1ST-LEVEL MYSTIC SPELLS Protection from Energy Bless Water Remove Curse Call Undead I (AoM) Rotting Grasp (WotL) Curse Water Searing Light Detect Chaos/Evil/Good/Law Stonesight (AoM) Divine Favor Stone Shape Doom Stone Tentacles (WotL) Endure Elements Summon Monster III Entropic Shield Water Breathing Magic Stone Water Walk Magic Weapon Wind Wall Obscuring Mist Zone of Air (KoD) Protection from Chaos/Evil/Good/Law Sanctuary 4TH-LEVEL MYSTIC SPELLS Shield of Faith Air Walk Summon Monster I Call Undead IV (AoM) Control Water 2ND-LEVEL MYSTIC SPELLS Dimensional Anchor Align Weapon Dismissal Augury Divine Power Call Undead II (AoM) Dragonbane (AoM) Consecrate Elemental Blade (WotL) Darkness Energy Barrier (KoD) Desecrate Freedom of Movement Find Traps Imbue with Spell Ability Make Whole Magic Weapon, Greater Remove Paralysis Planar Ally, Lesser Resist Energy Reshape Metal (AoM) Shatter Sending Shield Other Spark Shield (DLCS) Silence Spell Immunity Sound Burst Summon Monster IV Spiritual Weapon (AoM) Status 5TH-LEVEL MYSTIC SPELLS Summon Monster II Atonement Undetectable Alignment Break Enchantment Call Undead V (AoM) 3RD-LEVEL MYSTIC SPELLS Dispel Chaos/Evil/Good/Law Barrier of Deflection (WotL) Emotional Brew (AoM) Billim’s Bifrost Bridge (DLCS) Flame Strike Call Undead III (AoM) Hallow Contagion Insect Plague Continual Flame Mark of Justice Create Food and Water Plane Shift Scrying Gate Spear of Divine Might (AoM) Implosion Spear of Divine Wrath (AoM) Miracle Summon Monster V Storm of Vengeance Symbol of Sleep Summon Monster IX Traitor’s Death (WotL) Unhallow Wall of Stone

6TH-LEVEL MYSTIC SPELLS MYSTIC SPHERES Animate Objects Banishment ALTERATION SPHERE Blade Barrier Granted Power: You cast transmutation spells on Call Undead VI (AoM) living targets at +1 caster level. Disjoin (DLCS) 1 Enlarge Person Dispel Magic, Greater Reduce Person Forbiddance Talons (DLCS) Glyph of Warding, Greater 2 Alter Self Heroes’ Feast Barkskin Planar Ally Reduce Animal Summon Monster VI 3 Blindness/Deafness Wind Walk Chitinskin (WotL) Word of Recall Gaseous Form 4 Displacement 7TH-LEVEL MYSTIC SPELLS Poison Blasphemy Polymorph Call Undead VII (AoM) 5 Baleful Polymorph Control Weather Giant Vermin Dictum Righteous Might Holy Word 6 Animal Growth Refuge Flesh to Stone Repulsion Stone to Flesh Scourge (DLCS) 7 Regenerate Scrying, Greater Reveal the True Form (AoM) Summon Monster VII Statue Symbol of Stunning 8 Animal Shapes Word of Chaos Polymorph any Object 9 Shapechange 8TH-LEVEL MYSTIC SPELLS Antimagic Field ANIMISM SPHERE Call Undead VIII (AoM) Granted Power: You can use speak with animals (as Cloak of Chaos a spell-like ability) a number of times per day equal Dimensional Lock to 1 + your Wisdom modifier. Add Knowledge Earthquake (nature) and Survival to your list of mystic class Fire Storm skills. Holy Aura 1 Animal Messenger Planar Ally, Greater Calm Animals Shield of Law Entangle Spell Immunity, Greater 2 Hold Animal Summon Monster VIII Speak with Plants Unholy Aura Warp Wood 3 Dominate Animal Plant Growth 9TH-LEVEL MYSTIC SPELLS Share Animal’s Mind (DLCS) Call Undead IX (AoM) 4 Blight Divine Retribution (DLCS) Command Plants Repel Vermin Remove Blindness/Deafness 5 Antiplant Shell Remove Disease Commune with Nature 4 Cure Critical Wounds Wall of Thorns Neutralize Poison 6 Antilife Shell Restoration Repel Wood 5 Cure Light Wounds, Mass Transport via Plants Heal Mount 7 Animate Plants Raise Dead Creeping Doom 6 Cure Moderate Wounds, Mass Liveoak Heal 8 Changestaff Second Life (AoM) Control Plants 7 Cure Serious Wounds, Mass 9 Shambler Regenerate Restoration, Greater CHANNELING SPHERE 8 Cure Critical Wounds, Mass Granted Power: You can spontaneously extend (as Resurrection Extend Spell) two spells per day from the channeling 9 Heal, Mass sphere without increasing the spell’s casting time or True Resurrection effective spell level. 1 Jump MEDITATION SPHERE Longstrider Granted Power: You can spontaneously extend (as Ray of Enfeeblement Extend Spell) two spells per day from the meditation 2 Aid sphere without increasing the spell’s casting time or Bear’s Endurance effective spell level. Bull’s Strength 1 Bane Cat’s Grace Bless 3 Dragon’s Blood (AoM) Comprehend Languages Haste 2 Aid Touch of Weakness (WotL) Eagle’s Splendor 4 Enlarge Person, Mass Fox’s Cunning Reduce Person, Mass Owl’s Wisdom Stoneskin 3 Locate Object 5 Heroism, Greater Prayer Symbol of Pain Touch of Idiocy Waves of Fatigue 4 Good Hope 6 Bear’s Endurance, Mass Spell Immunity Bull’s Strength, Mass Tongues Cat’s Grace, Mass 5 Awaken 7 Symbol of Weakness Find the Path Titan’s Transformation Spell Resistance Waves of Exhaustion 6 Eagle’s Splendor, Mass 8 Iron Body Fox’s Cunning, Mass Regenerate Owl’s Wisdom, Mass 9 Diamond Body (AoM) 7 Ethereal Jaunt Protection from Spells HEALING SPHERE Spell Turning Granted Power: You cast Conjuration (healing) 8 Mind Blank spells at +2 caster levels. Spell Immunity, Greater 1 Cure Light Wounds 9 Astral Projection Delay Poison Unbinding (DLCS) Remove Fear 2 Cure Moderate Wounds MENTALISM SPHERE Healing Hand (WotL) Granted Power: You get a +2 divine bonus to all Restoration, Lesser Charisma-based skill checks. Add Bluff and 3 Cure Serious Wounds Intimidate to your list of mystic class skills. 1 Cause Fear Symbol of Death Command 9 Energy Drain Remove Fear Wail of the Banshee 2 Calm Emotions *Can only create corporeal undead. Enthrall Zone of Truth SENSITIVITY SPHERE 3 Bestow Curse Granted Power: You cast divination spells at +2 Greed (AoM) caster levels. Add Listen, Search, and Spot to your Hold Person list of mystic class skills. 4 Discern Lies 1 Deathwatch Fog of Fear (AoM) Detect Secret Doors Mindweb (AoM) Detect Undead 5 Command, Greater 2 Detect Thoughts Ensnare the Heart (AoM) Lifesight (WotL) Symbol of Pain See Invisibility 6 Geas/Quest Trace Magic (AoM) Hold Monster 3 Arcane Sight Symbol of Fear Clairaudience/Clairvoyance 7 Bestow Greater Curse (DLCS) Detect Dragon (WotL) Hold Person, Mass Locate Object Symbol of Persuasion 4 Discern Lies 8 Charm Monster, Mass Divination Demand Tongues 9 Dominate Monster 5 Commune with Nature Symbol of Insanity Contact Other Plane True Seeing NECROMANCY SPHERE 6 Analyze Dweomer Granted Power: You can rebuke, command, or Find the Path bolster undead creatures as though you were an evil Legend Lore cleric. This supernatural ability can be used a total 7 Arcane Sight, Greater number of times per day equal to 3 + your Charisma Stone Tell modifier. Vision 1 Chill Touch 8 Discern Location Detect Undead Moment of Prescience Inflict Light Wounds 9 Foresight 2 Death Knell Gentle Repose SPIRITUALISM SPHERE Inflict Moderate Wounds Granted Power: You can turn or destroy undead 3 Halt Undead creatures as though you were a good cleric. This Inflict Serious Wounds supernatural ability can be used a total number of Speak with Dead times per day equal to 3 + your Charisma modifier. 4 Animate Dead 1 Detect Undead Death Ward Hide from Undead Inflict Critical Wounds Unseen Servant 5 Disrupting Weapon 2 Hide from Animals Inflict Light Wounds, Mass Restoration, Lesser Slay Living Spectral Hand 6 Create Undead* 3 Halt Undead Harm Helping Hand Inflict Moderate Wounds, Mass Speak with Dead Undeath to Death 4 Death Ward 7 Destruction Ethereal Flame (AoM) Eternal Repose (AoM) Part Death’s Shroud (AoM) Inflict Serious Wounds, Mass 5 Disrupting Weapon 8 Create Greater Undead* Restoration Inflict Critical Wounds, Mass Spiritward (AoM) 6 Create Undead* Spirit Walk (DLCS) Undeath to Death 7 Bind Spirit (AoM) Ethereal Jaunt Restoration, Greater 8 Create Greater Undead* Soul Bind 9 Etherealness Spiritual Horde (AoM) *Can only create incorporeal undead.