Freddy Pharkas, Frontier Pharmacist Design Document Page 2 Copyright 1992 by Al Lowe
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Freddy Pharkas, Fro n t ier Pharm ac ist G am e D esig n D o c u m en t C o p yrig ht 1 9 9 3 b y A l L o w e f o r S ierra O n -L in e, I n c . Freddy Pharkas, Frontier Pharmacist Design Document Page 2 Copyright 1992 by Al Lowe ______________________ Table of Contents Table of Contents ...................................................................................2 Design Considerations ...........................................................................5 Setting ...................................................................................................7 Plot Synopsis .........................................................................................9 Story Structure ....................................................................................11 “The Prologue” ................................................................ 11 “Act I—Living the Dream”................................................ 11 “Act II—The Plot Sickens”................................................ 11 “Act III—Guns and Neuroses”.......................................... 11 “Act IV—Showdown at the Hallelujah Corral”................... 11 “The Epilogue—Go Rest, Young M an” .............................. 12 Controlling Idea .............................................................. 12 SubPlots......................................................................... 12 Puzzle Order ........................................................................................13 Characters ...........................................................................................14 W alk–Through......................................................................................19 “Act I—Living the Dream” ........................................................... 19 Open For Business ......................................................... 19 Fill Prescription #1.......................................................... 19 Fill Prescription #2.......................................................... 19 Fill Prescription #3.......................................................... 19 Sell “Preparation G” ........................................................ 20 “Act II—The Plot Sickens”........................................................... 20 Flatulent Horses ............................................................. 20 Stopping the Stampede ................................................... 20 Hire a Sidekick ............................................................... 20 Neutralize Contaminated W ater....................................... 20 The Burning of Coarsegold .............................................. 21 Visit M adame Ovaree ...................................................... 21 “Act III—Guns and Neuroses”..................................................... 21 Reverting Careers ........................................................... 21 Get All Dressed Up.......................................................... 22 “Act IV—Showdown at the Hallelujah Corral”............................. 22 Stop a Card Shark .......................................................... 22 “Kill” Some Local Cowboys .............................................. 22 W ash up The Lever Bros ................................................. 22 Quickdraw Showdown .................................................... 23 Freddy Pharkas, Frontier Pharmacist Design Document Page 3 Copyright 1992 by Al Lowe Confront the Bad “Guy” .................................................. 23 Get off the ground floor................................................... 23 Conquer Kenny............................................................... 23 “Epilogue—Go Rest, Young M an” ............................................... 23 Deaths................................................................................................. 24 miscellaneous................................................................. 24 time-based problems (complete the puzzle before timer elapses, or EndGame)..................................................... 24 handgun violence ........................................................... 24 schoolroom battle ........................................................... 24 Inventory problems......................................................... 25 Inventory ............................................................................................. 26 Scene by Scene Description ................................................................. 33 Opening Sequence ..................................................................... 33 100 Logo Screen ............................................................. 33 110 Opening Cartoon...................................................... 33 150 The Prologue............................................................ 33 (No Opening Credits)....................................................... 34 M ain Street Exteriors................................................................. 35 200 Robertson Cliff......................................................... 36 205 Lemming Snails ....................................................... 38 210 Blackwater Creek bridge .......................................... 39 220 W est M ain Street, Livery & Bank .............................. 40 230 W est Central M ain Street, Saloon & M om’s & Hotel... 42 240 East Central M ain Street, Store & Barber Shop......... 45 250 East M ain Street, Sheriff & Pharmacy....................... 46 260 Schoolyard............................................................... 48 270 Oily Swamp ............................................................. 51 At the Base of Collier Bluff......................................................... 52 300 W est Bluff Street...................................................... 52 310 Central Bluff Street .................................................. 54 320 East Bluff Street ...................................................... 56 The “Other Side of the Tracks” ................................................... 58 400 “Ye Olde ’Ore House” Exterior................................... 58 410 Brothel W aiting Room .............................................. 60 420 M adame Ovaree’s C.U. ............................................. 61 500 M om’s Rear Entry .................................................... 62 The Token Arcade Games........................................................... 63 540 Target Practice......................................................... 63 550 Lever Brothers gunfight arcade................................. 65 560 Kenny’s quickdraw arcade........................................ 66 Inside the Pharmacy .................................................................. 68 600 Pharmacy Interior .................................................... 68 610 Pharmacy Back Room .............................................. 71 620 Pharmacy Lab Screen............................................... 72 630 Pharmacy Bedroom.................................................. 79 Freddy Pharkas, Frontier Pharmacist Design Document Page 4 Copyright 1992 by Al Lowe M ain Street Interiors .................................................................. 81 640 Barber Shop ............................................................ 81 650 Chester Field’s M ercantile Company ......................... 83 660 M om’s Cafe .............................................................. 84 670 The Golden Balls Saloon........................................... 86 675 The Poker Game C. U. .............................................. 89 680 W hiskey Glass Close-up ........................................... 90 690 First Bank of Bob..................................................... 91 700 Safe Deposit Box C.U. .............................................. 92 710 Sheriff’s office .......................................................... 93 The Schoolhouse ........................................................................ 95 720 Schoolhouse Interior ................................................ 95 740 Penelope C.U............................................................ 99 750 “Lethal W eapon” Schoolhouse................................... 99 760 Explosion................................................................. 99 730 Schoolhouse basement............................................ 100 Closing Sequence ..................................................................... 103 170 Closing Cartoon ...................................................... 103 175 Closing L.S. ............................................................ 103 180 Closing Credits ....................................................... 103 M ap ................................................................................................... 104 Resources .......................................................................................... 106 Documentation .................................................................................. 109 Lab Screen Chemicals........................................................................ 111 Frontier Pharmacist Design Document Copyright 1992 by Al Lowe As of: Tuesday, November 25, 2003 Page 5 ________________ Design Considerations Changes from Larry5 • less HandsOff cartoon sequences • return to more challenging puzzles • don’t expect everyone to finish this game • Return of death. Forget about “No way to die!” There was no positive critical reaction to lack of deaths in