1 2021 TCYFL Official’s Committee Presentation

2021 Season Illegal Personal Contact

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 Targeting – taking aim at an opponent with crown of helmet, forearm, hand, fist, elbow or shoulder, to initiate contact above shoulders with an intent that goes beyond making legal tackle, legal block or playing is prohibited

 Illegal helmet contact – act of initiating contact with helmet against opponent

 Defenseless Player – player who, because of his physical position and focus of concentration, is especially vulnerable to injury

 Blindside Block – block against an opponent other than the runner, who does not see the blocker approaching. Coin Toss

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 Conducted by Referee and recommended to be witnessed by another Official • Held more than 3 minutes prior to Game Time  Up to 4 Team Captains may attend  All are to be in game uniforms  If more than 4 Team Captains are presented, leave others at the hash marks  Be sensitive to special events, recognitions, etc.  “Sportsmanship Talk” required before toss  Talk must be attended by Team Captains and Head Coaches of Both Teams  After Talk, Coaches may leave or stay Coin Toss

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Referee then:  Asks visiting Team Captain to call “heads” or “tails” before actual toss  Verifies call with Home Team Captain and other Official before toss  Flips coin (catching it is optional)  Determines who has won toss and other Official verifies result Coin Toss

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 Team winning toss is offered ONE of two (2) choices:  Start on Offense in 1st Half  Start on Offense in 2nd Half

 Which ever team is starting the half on Defense, picks a goal to defend

 There is no option to select a goal to start the game/half FLYWEIGHT/PAC-BANTAM

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 PAC Bantam will play using Flyweight Rules, except scores and standings will be kept.

 Field 80 yards long. Teams will play 8 on 8.

 Two (2) twenty minute running clock halves with 8 minute half-time. Two (2) full time-outs per half plus Coach Time-out to communicate with officials or opposing coach(es).

 Two (2) coaches allowed on field for each Team and must be positioned behind deepest player on their Team and must remain quiet once is over center and has started count. PAC-BANTAM

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 For Offense, no more than five (5) players may be on LOS. (Center, 2 Guards, 1 or 2 Tight Ends or 1 or 2 Wide-outs)

 Trick plays such as Reverses and Counters are not allowed. US on HC. Any player that scores second shall be removed from for remainder of game.

 For Defense, no more than 3 players may be on LOS. No blitzing. Players not on line shall be at least 3 yards behind LOS.

 Free exchange. No contact on Center until QB cleanly has ball. No kick-offs. Excessive scoring rule.

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 Kick-offs eliminated at all levels. Instead of kickoff, Receiving Team will start with ball in their possession at their 35 yard line.

 On-Side Play will give teams an opportunity in what could have been an “On-side Kick”.

 Excessive scoring rule will be at 24 points or more. Option for clock to go back to regulation if Team closes 24 point has been eliminated. Once excessive score has been reached in 2nd half, clock will be running clock for remainder of game. - On-Side Play Rules

9  After a score, the KICKING Team may elect an On-Side Play, in which they are allowed one (1) snap from their 40-yard line (assuming no fouls) to advance ball 10 yards. Same as if still kicking and the 10 yards is from that spot. Any fouls after the spot has been established could make it 5 yards or 15 yards necessary, as applicable.

 If 10 yards have been gained, ball will be whistled dead and that Team will retain possession from 50-yard line (or 10 yards in advance of original free kick line). If they fail to gain 10 yards, then Team that was scored upon will get possession at Spot.

 Once On-Side Play is declared, it cannot change. On-Side Play continued

10 st  On-Side Play may only be used 1x per team in the 1 half and 2x per team in the 2nd half. Team attempting must not be leading by 12 or more points. Ball may not be advanced on any turnover.

 On-Side Play can only be used following a score, so neither team can use to start either half.

 The Free Kick line is what is used to start the On-Side Play, so following a Safety it is K20 NOT K40. Remember penalties can adjust theses lines Sideline Personnel

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 Restricted to (1) Head Coach, up to 6 Assistant Coaches, Team Parent, Water boy/girl(s), players, and cheerleaders. This does not include a team doctor and/or Nurse as this would fall under trainer. An equipment manager is considered an assistant coach.

 Member Community President, Rep, and Assistant Rep have white badges and are not included in this count if acting in that role and NOT as a coach.

 Coaches from other levels are NOT allowed on sideline Unsportsmanlike Conduct

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 1st UNS = 15 yard penalty nd  2 UNS = No penalty yardage against kids  Immediate Ejection  Automatic 1 game Suspension  League Imposed Charitable Contribution to be re-instated

 Post Game UNS  Immediate Ejection  Automatic 2 game Suspension  League Imposed Charitable Contribution to be re-instated Sideline Warnings

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 NEVER USED FOR UNSPORTSMANLIKE CONDUCT  Officials calling a sideline warning for UNS activity will be suspended

 NEVER USED FOR CONTACT IN RESTRICTED AREA – This is 15 yards

 These are only for out of the box issues  1ST is a warning and NO YARDS  2nd is a 5 yard penalty  3rd is UNS. ◼ If 1st UNS = 15 yard penalty ◼ If 2nd UNS = NO Yards, ejection, suspension, and required reinstatement donation Rules Differences between TCYFL and IHSA

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TOPIC NFHS TCYFL Successful Kick = 1 point Successful Kick = 2 points Conversions Successful Run/Pass = 2 points Successful Run/Pass = 1 point

Choices are to Receive, Defer, Coin toss Choices are to start 1st or 2nd half on Offense. Kick, or Defend. On a change of possession, On a change of possession the clock starts when Offensive Team breaks huddle except during the last two minutes Timing the clock starts on the snap. of game. If in excessive score rule, clock will continue to run. Excessive If 24 point or more lead in 1st half, then Leading Team must substitute starting backfield. Trailing Team will be Score Rule None awarded ball at the 50-yard line. Leading Team will get ball at their 30-yard line going out. 1st Half

In addition to above restrictions, Leading Team loses its time-outs. Trailing Team may call a time-out provided that it If 40 point lead, then clock does not unnecessarily prolong game. Passing on offense by Leading Team is prohibited. Blitzing on defense by Excessive continues to run except on BOTH teams is prohibited. Blitzing is defined for this purpose as rushing more than 4 “” defensive linemen plus Score Rule injuries, scores, time-outs, and 2 defensive ends. Trick Plays by Leading Team is strongly discouraged. If Trailing Team throws an or loses 2nd Half change of quarter. a , the ball is dead at spot defense takes possession. The game will continue with running clock and only stop for injuries, scores, time-outs as described above and change of quarter. Rules Differences between TCYFL and IHSA

15 TOPIC NFHS TCYFL Receivers must be eligible by Eligible Receivers Receivers are only required to be eligible by position and may wear any jersey number. position and jersey number. Players over a specific weight category are identified with a 1 1/2" stripe positioned across the crown of the helmet from ear- hole to ear-hole. Stripers may never advance the ball on offense or defense. The ball is dead when it comes under a Striper's control. Striper is permitted to recover any fumble, intercept a pass, and receive a kick provided the ball may not be advanced. On offense a Striper must line up as a linemen from tackle to tackle. On defense a Striper is restricted to the line and must take an initial forward charge on the snap of the ball. Must line head up or inside Stripers None offensive tackles. Offensive Stripers must utilize 3 or 4 point stance, 2 point stance is allowed at lightweight and varsity on offense only. Defensive Stripers must be in a 3 or 4 point stance at all levels. Only five stripers are allowed on the field at one time since they are restricted tackle to tackle. Double stripers are more restricted. Only one double striper allowed on the field at a time and restricted to center or guard on offense and must be head up or inside the guards on defense.

Bantam 40-second play-clock with 10 second warning. All other levels 25 seconds on the RFP whistle 40 second/25 second but be discretionary. No 40 second play clock from when the previous play ends. H-H, Defenseless, Mandatory 2 play cool down. Administer penalty as a Personal Foul and record as Unsportsmanlike. Targeting, Personal Foul 15 yards Second Unsportsmanlike foul is an ejection. Blindside Block Referees may warn player who exhibits unsportsmanlike conduct & send that player out of game for Cool Down None reasonable period of time (Cool Down). Cool Down is not considered ejection. One (1) Cool Down per player per game.

Metal Clips No restrictions All helmet clips must be plastic. Metal clips are not allowed and must be changed. Rules Differences between TCYFL and IHSA

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TOPIC NFHS TCYFL

Same as NFHS for 2 Periods. If score is tied after two equal possessions from 10- Winner of Coin Toss has choice of yard line, ball is placed at mid-field. Winner of a Coin Toss will have same options. Each offense, defense or select end-of-field. team is given 4 downs to gain as much positive (or least negative) yardage as possible. If Play starts on B’s 10-yard line. Ball is turnover occurs, that team’s overtime is completed with yardage computed at the time of dead if B gains possession. If A scores or turnover. In case of a fumble during a run, the final spot is the position of the fumble or last loses possession, their series is over. B controlled spot by that team. In the case of an interception, the final spot is the line of Overtime then gets chance (following try if A scrimmage where play started. 1st Downs will be awarded if result of defensive penalty that scores a touchdown). A may be awards 1st Down, and all penalties will be assessed whether they are positive or negative awarded a new series if B commits a yards. All teams must attempt all 4 downs unless a turnover occurs or a team scores a foul that awards a 1st Down. If scores touchdown. In event that a touchdown is scored in less that 4 downs, the scoring team does remain tied, play continues with an not receive any more downs to gain more yardage. A team may not attempt a in additional Overtime Period. the yardage overtime. Each team is allowed one (1) time-out per sequence. Special TCYFL Rules

17 Big 10 Bantam/all Featherweight th  If team declares on 4 Down, Defense must have eight (8) players on LOS; no allowed; Kicker must be 5 yds. behind LOS. Big 10 Bantam

 On Kick for PAT/Field Goal, Defense not allowed rush; Kicker must be 5 yds. behind LOS.

 Between quarters, direction should not change, unless one team could gain a significant advantage, i.e. wind. Spirit Rule

 If team is trailing by excessive score at end of 1st half, at option of Trailing Team, they may concede game. Leading Team is winner based on official score at end of 1st half on condition that entire 2nd half will be played as scrimmage starting scores at 0-0. All regular Playing Rules will apply in 2nd half. Field Marshall may direct Referees to implement “running clock” if playing with normal clock rules in 2nd half results in delaying start of following game past its scheduled kickoff time. No Excess Score Rules will apply in 2nd half, with exception that winner must remove its starting backfield from offense for entire 2nd half. Additional PAC 10 Rules

18 Provision for 11 Players On / 11 Players Off

❑ If team has 22 players or more, then all 11 players need to be changed when going from offense to defense and defense to offense. This is to equalize playing time for all players.

❑ If there are less than 22 players, then those players on bench on offense need to come on field for defense and same for those on bench on defense need to come on field for offense.

❑ Substitutions are only allowed for injury, equipment issues, or fatigue. A substituted player for fatigue or injury needs to remain out for a minimum of 3 plays. There is a special substitution allowed in case of a long snapper, kicker, or holder. No substitutions for play-calling.

❑ When team calls a time out in PAC 10, players on field during time-out need to remain on field and those on bench need to remain on bench to ensure there are no illegal substitutions. Infractions of substitution rule result in Unsportsmanlike Penalty on Head Coach. Reminders

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 Absolutely No Coaches (Head or Assistants) on the field (except at Flyweight and Bantam Levels) Never on field to call plays.

 Green Badges identify the Head Coaches; Red Badges identify the Assistant Coaches Common Misconceptions

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Misconception Actually Players are not restricted from lining up over the Center except for Flyweight and PAC Bantam. For Feather and Big No one can be lined up over the 10 Bantam, there is a free Center-to-Quarterback exchange. This means that no player may make any contact with Center. the Center until ball is snapped and quarterback has possession of ball. All levels have the same NFHS rule on contact with the long snapper. QB was outside tackles when Same NFHS. A pass can never be intentionally thrown incomplete to save loss of yardage. getting rid of the ball. Pass was uncatchable. Same as NFHS. However, use common sense.

Interpretation of a horse collar. Contact must pull down runner backward or sideways. However, err more on the side of safety on this call. Not all helmet-to-helmet contact is illegal. Players wear helmets for protection. Helmets are going to make contact All helmet-to-helmet contact is with another helmets during course of game. Call illegal contact every time when helmets are lowered to punish illegal. players. In Excessive Scoring, runners must Not a TCYFL rule. While certainly encouraged, we are not there to enforce this. run between the tackles. Reverse is not a trick play. While we would encourage a team to refrain from running a reverse during Excessive Reverses are trick plays. Scoring, it is not a trick play.

Stripers can not pull. A Striper is allowed to pull. Only Defensive Stripers have restrictions on their initial movement. 21

CLOSING