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FANDOM SPORTS MEDIA CORP. The Destination for Esports Superfans – Globally. CSE: FDM OTCQB: FDMSF INVESTOR PRESENTATION — SEPT 2021 WWW.FANDOMESPORTS.COM DISCLAIMER 2 This presentation contains forward-looking statements, which statements involve substantial risks and uncertainties. Forward-looking statements generally relate to future events or Fandom Sports Media Corp’s future financial or operating performance. In some cases, you can identify forward-looking statements because they contain words such as “may,” “will,” “should,” “expects,” “plans,” “anticipates,” “could,” “intends,” “target,” “projects,” “contemplates,” “believes,” “estimates,” “predicts,” “potential” or “continue” or the negative of these words or other similar terms or expressions that concern our expectations, strategy, plans or intentions. Forward-looking statements contained in this presentation include, but are not limited to, statements about: • FandomSports Media Corp’s ability to attract and retain users and increase the level of engagement of its users • FandomSports Media Corp’s ability to develop or acquire new products and services, improve its existing products and services and increase the value of its products and services • FandomSports Media Corp’s ability to attract advertisers to its platformand increase the amount that advertisers spend with FandomSports Media Corp • FandomSports Media Corp’s expectations regarding its user growth rate and the usage of its web and mobile products • FandomSports Media Corp’s ability to create and grow user monetization • FandomSports Media Corp’s s ability to realize sales potentials • The sufficiency of FandomSports Media Corp’s cash and cash equivalents and cash generated fromoperations to meet its working capital and capital expenditure requirements Fandom Sports Media Corp cautions you that the foregoing list may not contain all of the forward-looking statements made in this document. Fandom Sports Media Corp’s actual results, performance or achievements could differ materially fromthose expressed in, or implied by, these forward-looking statements and, accordingly, no assurances can be given that any of the events anticipated by the forward- looking statements will transpire or occur, or if any of themdo, what benefits that FandomSports Media Corp’s will derive therefrom. Viewers/readers are cautioned that the foregoing list of factors is not exhaustive. All subsequent forward-looking statements, whether written or oral, attributable to Fandom Sports Media Corp or persons acting on its behalf are expressly qualified in their entirety by these cautionary statements. Furthermore, the forward-looking statements contained in this presentation are made as at the date of this presentation and Fandom Sports Media Corp does not undertake any obligation to update publicly or privately or to revise any of the included forward-looking statements, whether as a result of new information, future events or otherwise, except as may be required by applicable securities laws. Risk factors include, but are not limited to: • Changing market conditions • The impact of competitive products and pricing • Uncertainties related to future user behaviors and activity levels • Service interruptions of third party providers that are necessary to operate the Fandom Sports Media Corp lines of business • Uncertainties related to demands for Fandom Sports Media Corp’s services • Other risks detailed from time to time in the Company's ongoing quarterly and annual reporting • Uncertainties related to public perception of marketing initiatives • The establishment of corporate alliances • Uncertainties related to future user registrations CSE: FDM OTCQB: FDMSF INVESTOR PRESENTATION — SEPT 2021 WWW.FANDOMESPORTS.COM 3 MISSION STATEMENT Revolutionize the way game publishers, tournament hosts and Esports fans interact with real-time Fan iGaming game data through localized Engagement content, hyper-gamification and purpose built custom deployments. CSE: FDM OTCQB: FDMSF INVESTOR PRESENTATION — SEPT 2021 WWW.FANDOMESPORTS.COM CORPORATE SNAPSHOT 4 PARTNERSHIP- BASED REVENUE STREAMS BUSINESS • Advertising • Fandom Sports’ is an Esports and iGaming/Wagering • Brand Sponsorships technology company enabling users to play, • Sports & Esports Leagues predict/bet and get rewarded. • White label platform integrates with Esports streaming platforms • Granted a Curacao iGaming Wagering License and stand-alone wagering apps • Wagering Commissions, Odds Wagering, Subscriptions • NFT minting and Auctions TECHNOLOGY CAPITAL MARKETS • Web-Based Machine Learning Wagering Platform • Operates on Android & iOS mobile devices • Tickers: CSE:FDM | OTCQB:FDMSF | FRA:TQ43 • Leverages digital memories to optimize real-time data organization and predictions • Market Cap: ~C$15.7M • Exclusive Sports & Esports license for purpose-built • Management, Board & Key Shareholder Ownership: 15% Unified Information Access (UIA) platform • Enables Superfans to predict or wager on almost infinite outcomes • NFT-on-the-Fly minting capabilities with Auto-auction CSE: FDM OTCQB: FDMSF INVESTOR PRESENTATION — SEPT 2021 WWW.FANDOMESPORTS.COM 5 EXECUTIVE MANAGEMENT Strong background across Esports, iGaming, Technology & Capital Markets David Vinokurov Stan Yazhemsky Christian Gravel President & CEO, Director CTO CSO Mr. Vinokurov is an accomplished executive Stan Yazhemsky is the CTO and Co-Founder Christian Gravel is a French Canadian born with more than 12 years of extensive business of Intellect Dynamics▫. Stan is a hands-on entrepreneur and investor. CEO and Cofounder and corporate development experience from problem- solver with a passion for Expert of Intellect Dynamics▫where he leads and a variety of industries. Most recently, Mr. Systems, AI and technology; skilled in manages all of Intellect Dynamics▫’ Vinokurov served in management consulting grasping the big picture, conceptualizing, commercial operations. Christian oversees the roles to a publicly traded social commerce developing and implementing AI driven team that has had dozens of breakthroughs in company plus several fintech and blockchain- solutions. the field of Artificial Intelligence and General enabled payment companies. Purpose Learning. He leads the team of developers that has had Mr. Vinokurov has directly contributed to the dozens of solutions and breakthroughs in the Christian is focused on delivering Intellect raising of tens of millions of dollars for startup field of Artificial Intelligence and Deep Dynamics▫’ technology vision by developing and small- cap companies. Machine Learning along with CEO and Co- profitable technology solutions and services Founder Christian Gravel. with a focus on near real time analytics, artificial intelligence, business process automation and decision support. CSE: FDMFDM OTCQB: FDMSF OTCQB: FDMSF INVESTORINVESTOR PRESENTATION PRESENTATION —— MAYSEPT 2021 2021 WWW.FANDOMESPORTS.COMWWW.FANDOMESPORTS.COM 6 DIRECTORS & Combination of skills across Esports, iGaming, Technology & Capital Markets ADVISORY BOARD Philip Chen Tristan Brett John Armstrong Guy Ben-dov Neil Duffy Chairman of the board Director Advisor Advisor Advisor China Focused 11 years of Experience with Renowned UK Wagering Co-Founder GameIS, Chief Revenue Officer, Efuse Private Equity Expert Electronic Arts And Relic and Esports Specialist Chairman Israeli Games Entertainment Association Andra Enescu Scott Keeney Yuanhua Fei Rick Padulo Wim Stocks Director Director Esports Advisor, China Advisor Advisor Dynamic Entrepreneur and Founder Dash Radio Millions of CEO of Gamefy (China) Overseas Marketing Hall of Legends Head of Partnerships, Belong Securities Lawyer Specializing in Listeners With 80+ Stations platforms with 100s of Millions of Oversaw Pokerstars NA Gaming / Vindex M&A, Finance and Corporate And Numerous Celebrity and VC Esports Fans Marketing Structuring Backers CSE: FDM OTCQB: FDMSF INVESTOR PRESENTATION — SEPT 2021 WWW.FANDOMESPORTS.COM 7 Experience & Relationships With Industry Giants. CSE: FDM OTCQB: FDMSF INVESTOR PRESENTATION — SEPT 2021 WWW.FANDOMESPORTS.COM 8 PLAYERS & TEAMS TOURNAMENTS & LEAGUES WHAT IS ESPORTS? Competitive Video Gaming Much like tennis and football, there are multiple games at the highest level of competition - including Fortnite, League of Legends, Counter-Strike, DOTA2, FIFA, etc. Professional gamers and influencers have built a global fan base through various streaming services such as Twitch, Mixer, YouTube, Facebook, Huya, Doyu and Bilibili. SPONSORS & PLATFORMS GAMES & TITLES Professional Esports teams mirror the structure of traditional sports teams -coaches, dieticians, psychologists, sponsors, merchandise, marketing, etc. Esports tournaments have sold-out the most prestigious stadiums in the world - such as Madison Square Garden, Arthur Ashe Stadium, & Barclays Center. CSE: FDM OTCQB: FDMSF INVESTOR PRESENTATION — SEPT 2021 WWW.FANDOMESPORTS.COM 9 FAN ENGAGEMENT I - GAMING • Game Streaming • Peer to Peer Wagering What is Fan • Messaging • Head to Head vs Battles • Social Interaction • Business to Business Service Provider Engagement • Leaderboards and Challenges • Affiliate Partnerships & iGaming? • Non-Fungible Tokens FANDOM CSE: FDM OTCQB: FDMSF INVESTOR PRESENTATION — SEPT 2021 WWW.FANDOMESPORTS.COM Esports Audience Growth 10 276 280 250 225 210 194 167 143 Why Esports? 140 70 0 2017A 2018A 2019A 2020E 2021E 2022E ESPORTS IS In 2019, the Super Bowl had 98 MAINSTREAM million viewers worldwide; Esports Audience vs. Traditional Sports Audiences GLOBALLY: — Esports