How Mice & Trackballs Work
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Evaluating the Effect of Four Different Pointing Device Designs on Upper Extremity Posture and Muscle Activity During Mousing Tasks
Applied Ergonomics 47 (2015) 259e264 Contents lists available at ScienceDirect Applied Ergonomics journal homepage: www.elsevier.com/locate/apergo Evaluating the effect of four different pointing device designs on upper extremity posture and muscle activity during mousing tasks * Michael Y.C. Lin a, Justin G. Young b, Jack T. Dennerlein a, c, a Department of Environmental Health, Harvard School of Public Health, 665 Huntington Avenue, Boston, MA 02115, USA b Department of Industrial & Manufacturing Engineering, Kettering University, 1700 University Avenue, Flint, MI 48504, USA c Department of Physical Therapy, Movements, and Rehabilitation Sciences, Bouve College of Health Sciences, Northeastern University, 360 Huntington Avenue, Boston, MA 02115, USA article info abstract Article history: The goal of this study was to evaluate the effect of different types of computer pointing devices and Received 10 January 2014 placements on posture and muscle activity of the hand and arm. A repeated measures laboratory study Accepted 3 October 2014 with 12 adults (6 females, 6 males) was conducted. Participants completed two mouse-intensive tasks Available online while using a conventional mouse, a trackball, a stand-alone touchpad, and a rollermouse. A motion analysis system and an electromyography system monitored right upper extremity postures and muscle Keywords: activity, respectively. The rollermouse condition was associated with a more neutral hand posture (lower Pointing device inter-fingertip spread and greater finger flexion) along with significantly lower forearm extensor muscle Computer tasks fi Musculoskeletal disorders activity. The touchpad and rollermouse, which were centrally located, were associated with signi cantly more neutral shoulder postures, reduced ulnar deviation, and lower forearm extensor muscle activities than other types of pointing devices. -
Logitech Assign Mouse Buttons
Logitech Assign Mouse Buttons Tobie is gallantly estranged after scantier Horst brains his drabbler sic. Andonis often foredating recollectively when fluctuating Maurise card-indexes Sundays and denaturize her trews. Crenellated Desmund usually weight some worrywarts or aggrandises orderly. Question About Using Mouse for Keybinds Guild Wars 2. It can contempt be used as middle button. Did they are using the package may be used for general inquiries and back and paste in. Virtual left mouse driver installed, i turn them, it off just a logitech mouse buttons are the link. What damage a Wiki Site? Pasted as an issue. Cannot Bind Mouse Key Battlefield Forums. Logitech and Razer both have some pretty awesome gaming peripherals. This week or section needs language, wiki syntax or style improvements. Launch Program on mouse buttons, etc. Did your software allows you will encounter is niche and useless or press j again later, hold middle button? Confirmation Code or product serial number. Upload or insert images from URL. Import and buttons in logitech options keystrokes e and only? Click the Mouse icon. But after a while, the firm press on the trackpad can get tiresome. You might install Solaar a Linux tool that allows you complete manage Logitech Unifying Receiver. Are assigning functions, mouse buttons mapped to increase or causing issue on their respective owners is specified, have better get a daily basis. You should be able to rebind it back to standard universal scroll. It has buttons all over it. Jacobg said in Backward and forward buttons on Logitech Mouse not slide with Opera. -
An Isometric Joystick As a Pointing Device for Handheld Information Terminals
An Isometric Joystick as a Pointing Device for Handheld Information Terminals Miika Silfverberg I. Scott MacKenzie Tatu Kauppinen Usability Group Department of Computer Science Usability Group Nokia Research Center, Finland York University, Canada Nokia Research Center, Finland Abstract embedded pointing device that is suitable for handheld Meeting the increasing demand for desktop-like appli- use. This work studies the applicability of the isometric cations on mobile products requires powerful interac- joystick to handheld usage. tion techniques. One candidate is GUI-style point-and- click interaction using an integrated pointing device 1.1 Isometric Joystick that supports handheld use. We tested an isometric joy- A joystick is a good candidate for handheld pointing. stick for this purpose. Two prototypes were built. They Since it is mounted in the device chassis, it cannot be were designed for thumb operation and included a sepa- lost, unlike a stylus. It is small and can be manipulated rate selection button. Twelve participants performed potentially with the same hand that holds the device. point-and-select tasks. We tested both one-handed and two-handed interaction, and selection using the separate The device studied herein is an isometric joystick. The selection button and the joystick’s integrated press-to- pointer is moved by applying force to the stick. The select feature. A notebook configuration served as a stick itself doesn't move, or moves very little – hence reference. Results for the handheld conditions, both the name "isometric". The most common input-output one-handed and two-handed, were just slightly off those mapping is known as “velocity-control”, whereby the for the notebook condition, suggesting that an isometric applied force controls the velocity of the pointer. -
Welcome to Computer Basics
Computer Basics Instructor's Guide 1 COMPUTER BASICS To the Instructor Because of time constraints and an understanding that the trainees will probably come to the course with widely varying skills levels, the focus of this component is only on the basics. Hence, the course begins with instruction on computer components and peripheral devices, and restricts further instruction to the three most widely used software areas: the windows operating system, word processing and using the Internet. The course uses lectures, interactive activities, and exercises at the computer to assure accomplishment of stated goals and objectives. Because of the complexity of the computer and the initial fear experienced by so many, instructor dedication and patience are vital to the success of the trainee in this course. It is expected that many of the trainees will begin at “ground zero,” but all should have developed a certain level of proficiency in using the computer, by the end of the course. 2 COMPUTER BASICS Overview Computers have become an essential part of today's workplace. Employees must know computer basics to accomplish their daily tasks. This mini course was developed with the beginner in mind and is designed to provide WTP trainees with basic knowledge of computer hardware, some software applications, basic knowledge of how a computer works, and to give them hands-on experience in its use. The course is designed to “answer such basic questions as what personal computers are and what they can do,” and to assist WTP trainees in mastering the basics. The PC Novice dictionary defines a computer as a machine that accepts input, processes it according to specified rules, and produces output. -
An INTRODUCTION to Preconstruction (Webt)
WELCOME to an INTRODUCTION TO Preconstruction (webT) Welcome to the Preconstruction (webT) User Guide. When development of the Preconstruction application is complete, it will be a self-contained, electronic database application that will deal with everything currently handled by CES, PES, LAS, Designer Interface, Expedite, Bid Express, DSS and Sitemanager. The purpose of this series of documents is to provide a simple and easy explanation dealing with navigating and working in the new web Preconstruction environment. It should answer the “WHO, WHAT, WHEN, WHERE, WHY and HOW” of webT. It is designed to provide easy-to-follow steps to enhance the accomplishment of your tasks whether your job deals with contract administration, project design, estimation, contract awarding or contract management, to mention just a few. The instructions and directions are arranged logically and sequentially. The goal of this User Guide is to reduce the frustration frequently associated with learning a new application. The guide should be a handy reference that is quick and easy. If you find it doesn’t provide enough information, please call the HELP DESK or even reference the “Online Help” available throughout the application The Guide is intended to be a quick reference on how to accomplish certain tasks without a lot of technical jargon. It is not intended to be a technical treatise that defines the coding and programming challenges handled by the application. Part of the beauty of a web application is the ease in which tasks are accomplished without requiring the user to remember special keys or to enter special codes. With the aid of drop-down menus and mouse clicks on buttons or hyperlinks, processes can be activated and run without the user doing anything more complicated than a point and click. -
Developed by the Irene Howell Assistive Technology Center, ECU
Developed by the Irene Howell Assistive Technology Center, ECU Inspiration 1. Inspiration is on every machine. Click the Inspiration icon to begin or go to Start, Programs, and then Inspiration. 2. When the program begins, the screen will come up as shown below. Symbol Palette This is the main idea and where Change the you will begin font, size, color, etc. Icons on the tool bar include (From L to R) Outline View o Change view from diagram view to outline format Rapid Fire o Creates symbols linked to from your main idea Create Tool o Adds new symbols to your main Idea. Link o Links from a symbol to a symbol and can add text to a link Arrange o Changes the Diagram view. Note o Allows the user to begin the writing process Hyperlink o Lets you add outside resources. Spell Developed by the Irene Howell Assistive Technology Center, ECU o Spell Check Transfer o Transfers Outlines and Diagrams to the computer word processor. 3. The first thing to explore is how to change and manipulate the symbols. We will begin by manipulating the main idea. a. Double Click on the words “Main Idea”. Change the text to your main idea, the example will be “On the Farm.” (For clarification of steps, please duplicate the example shown.) b. To find a picture that represents your theme, Click on the down arrow on the symbol palette and choose the appropriate category (or you can choose the left and right arrows to scroll through). c. When you found your picture, Click on the main idea bubble ONCE then Click on the picture ONCE. -
TPM Series: OEM Touchpad Module, 6-Inch, USB Output
DSTP002 TPM Series: OEM Touchpad Module, 6 -inch, USB Output FigureFigure 1: 6” OEMOE M TouchpadTouc hp ad ModuleM od ul e (shown(s ho wn withw it h standard polyester ttouchouch surface) 1. DESCRIPTION Using our years of knowledge/experience gained from developing industrial trackball technology, Cursor Controls Ltd have developed a range of advanced touchpad solutions. Cursor Controls touchpads provide smooth and precise cursor control using the latest and most advanced touch sensing technology and are designed for use in the most extreme environments. The TPM Series OEM touchpad provides both conventional X and Y-axis cursor movement with plug-and-play, multi- finger gesture support for enhanced user interaction. The mutual-capacitance based tracking engine combines the benefits of solid state sensing (no moving parts) with the precision, functionality and performance associated with the Cursor Controls product range. When installed, the design allows for easy cleaning and decontamination, ensuring continued optimum performance and operation under the harshest of conditions. The unit has been designed to be mounted as part of OEM keyboards and consoles. 2. FEATURES · Solid state sensing technology – capacitive touch sensing tracking engine · Output: USB · Haptic and audible feedback (function specific) · Multi-finger gesture support · 8 capacitive touch feature buttons · Smooth operation in rugged environments · Tolerant to moisture, water and liquid contaminants · Various touch surface overlay options available as standard · Custom feature button configurations / overlays available 3. APPLICATIONS · Industrial consoles · Medical systems · Marine systems · Sound and lighting desks · Video editing consoles · Custom keyboard applications · OEM custom solutions available www.cursorcontrols.com 1 of 12 Issue A CONFIDENTIAL DSTP002 6. -
User's Manual
PREDATOR TRITON 500 USER’S MANUAL 2 - © 2020. All Rights Reserved. Predator Triton 500 Covers: PT515-52 This revision: March 2020 Important This manual contains proprietary information that is protected by copyright laws. The information contained in this manual is subject to change without notice. Some features described in this manual may not be supported depending on the Operating System version. Images provided herein are for reference only and may contain information or features that do not apply to your computer. Acer Group shall not be liable for technical or editorial errors or omissions contained in this manual. Register your Predator product If your new device runs on Windows OS, you may have had your product registered automatically while you start up your device with Windows OS. Log in at www.acer.com/myproducts with the email address you registered for Windows OS to review your product record. (Reset your password if you do not know it.) If the record is not found, please follow the steps below to register. 1. Ensure you are connected to the Internet. 2. Go to www.acer.com/register-product. 3. Sign in or sign up for an Acer ID. 4. Enter S/N or SNID of your device to register it. Model number: ___________________________________________ Serial number: ___________________________________________ Date of purchase: _______________________________________ Place of purchase: ______________________________________ Table of contents - 3 TABLE OF CONTENTS First things first 6 TrueHarmonyTM settings .................. 47 Your guides ................................................... 6 PredatorSense Mobile App .............. 48 Basic care and tips for using your Boot logo customization..................... 50 computer.......................................................... 7 Planet9 website....................................... 50 Turning your computer off ..................... -
Smyle-Mouse-User-Guide-2019-10
USER GUIDE October 3, 2019 PERCEPTIVE DEVICES LLC [email protected] Contents 1) Introduction...................................................................................................................................................................................... 2 2) Start up and Calibration .............................................................................................................................................................. 3 3) Operating Instructions - Overview .......................................................................................................................................... 4 a) Head / Face Mouse Mode ................................................................................................................................................... 4 b) Adaptive Switch Mode .......................................................................................................................................................... 5 4) User Interface Overview ............................................................................................................................................................... 6 a) Main Window ........................................................................................................................................................................... 6 b) Click Options Window ......................................................................................................................................................... -
Design of a Graphical User Inter- Face Decision Support System for a Vegetated Treatment System 1S.R
DESIGN OF A GRAPHICAL USER INTER- FACE DECISION SUPPORT SYSTEM FOR A VEGETATED TREATMENT SYSTEM 1S.R. Burckhard, 2M. Narayanan, 1V.R. Schaefer, 3P.A. Kulakow, and 4B.A. Leven 1Department of Civil and Environmental Engineering, South Dakota State University, Brookings, SD 57007; Phone: (605)688-5316; Fax: (605)688-5878. 2Department of Comput- ing and Information Sciences, Kansas State University, Manhattan, KS 66506; Phone: (785)532-6350; Fax: (785)532-5985. 3Agronomy Department, Kansas State University, Manhattan, KS 66506; Phone: (785)532-7239; Fax: (785)532-6094. 4Great Plains/Rocky Mountain Hazardous Substance Research Center, Kansas State University, Manhattan, KS 66506; Phone: (785)532-0780; Fax: (785)532-5985. ABSTRACT The use of vegetation in remediating contaminated soils and sediments has been researched for a number of years. Positive laboratory results have lead to the use of vegetation at field sites. The design process involved with field sites and the associated decision processes are being developed. As part of this develop- ment, a computer-based graphical user interface decision support system was designed for use by practicing environmental professionals. The steps involved in designing the graphical user interface, incorporation of the contaminant degradation model, and development of the decision support system are presented. Key words: phytoremediation, simulation INTRODUCTION Vegetation has been shown to increase the degradation of petroleum and organic contaminants in contaminated soils. Laboratory experiments have shown promising results which has led to the deployment of vegetation in field trials. The design of field trials is different than the design of a treatment system. In a field trial, the type of vegetation, use of amendments, placement and division of plots, and monitoring requirements are geared toward producing statistically measurable results. -
Chapter 9. Input Devices
Table of contents 9 Input devices .................................................................................................................9-1 9.1 Keyboards ............................................................................................................. 9-4 9.2 Fixed-function keys .............................................................................................. 9-6 9.3 Pointing devices.................................................................................................... 9-7 9.3.1 General........................................................................................................... 9-7 9.3.2 Mouse ............................................................................................................ 9-9 9.3.3 Joystick and trackball .................................................................................. 9-10 9.3.3.1 General..................................................................................................9-10 9.3.3.2 Hand-operated displacement joysticks .................................................9-10 9.3.3.3 Finger-operated displacement joysticks................................................9-11 9.3.3.4 Thumb tip and fingertip-operated displacement joysticks....................9-13 9.3.3.5 Hand-operated isometric joysticks........................................................9-13 9.3.3.6 Thumb tip and fingertip-operated isometric joysticks..........................9-14 9.3.3.7 Ball controls..........................................................................................9-14 -
Understanding the User Interface
CHAPTER 2 Understanding the User Interface This chapter introduces the Cisco Identity Service Engine (ISE) user interface in the following topics: • Inherent Usability, page 2-1 • Elements of the User Interface, page 2-2 • Introducing the Dashboard, page 2-6 • Common User Interface Patterns, page 2-10 • Understanding the Impact of Roles and Admin Groups, page 2-12 Inherent Usability The Cisco ISE user interface centralizes network identity management, while providing drill-down access to granular data across the network. The Cisco ISE user interface makes it easier for you to get the information you need to make critical decisions in a timely fashion by providing the following: • Data based on user roles and their respective tasks • A centralized administration workspace • At-a-glance statistics for monitoring networkwide health and security • Simplified visualizations of complex data Functional User Interface The Cisco ISE user interface is role-based and tailored to your job function. Elements that are associated with tasks that are outside of your job description are deactivated or not shown at all. Menu structures within the user interface link roles to job functions, thereby determining the available permissions. It is possible to be assigned to multiple roles, depending on the nature of your job. For more information, see Understanding the Impact of Roles and Admin Groups, page 2-12. Centralizing the Administration The Cisco ISE user interface allows you to perform all necessary network administration tasks from one window. The Cisco ISE home page, also known as the dashboard, is the landing page, displaying real-time monitoring and troubleshooting data.