Working with GNU Debugger
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KDE 2.0 Development, Which Is Directly Supported
23 8911 CH18 10/16/00 1:44 PM Page 401 The KDevelop IDE: The CHAPTER Integrated Development Environment for KDE by Ralf Nolden 18 IN THIS CHAPTER • General Issues 402 • Creating KDE 2.0 Applications 409 • Getting Started with the KDE 2.0 API 413 • The Classbrowser and Your Project 416 • The File Viewers—The Windows to Your Project Files 419 • The KDevelop Debugger 421 • KDevelop 2.0—A Preview 425 23 8911 CH18 10/16/00 1:44 PM Page 402 Developer Tools and Support 402 PART IV Although developing applications under UNIX systems can be a lot of fun, until now the pro- grammer was lacking a comfortable environment that takes away the usual standard activities that have to be done over and over in the process of programming. The KDevelop IDE closes this gap and makes it a joy to work within a complete, integrated development environment, combining the use of the GNU standard development tools such as the g++ compiler and the gdb debugger with the advantages of a GUI-based environment that automates all standard actions and allows the developer to concentrate on the work of writing software instead of managing command-line tools. It also offers direct and quick access to source files and docu- mentation. KDevelop primarily aims to provide the best means to rapidly set up and write KDE software; it also supports extended features such as GUI designing and translation in con- junction with other tools available especially for KDE development. The KDevelop IDE itself is published under the GNU Public License (GPL), like KDE, and is therefore publicly avail- able at no cost—including its source code—and it may be used both for free and for commer- cial development. -
实战kdevelop进行linux软件开发 2009-02 V0.1
实战KDevelop进行Linux软件开发 2009-02 V0.1 实战KDevelop进行Linux软件开发 陈 浩 2009-02 (Ver. 0.1) MSN: [email protected] Linux开发并不高深,我们需要一个新的角度进行近距离接触! 欢迎指正! Horky ([email protected]) 1. 实战KDevelop进行Linux软件开发 2009-02 V0.1 目录 开始之前.................................................................................................................................................................3 第1章 认识KDevelop.............................................................................................................................................4 1.1简单起步 ........................................................................................................................................................4 1.1.1 一个实例 – Hello, Kdevelop! ..............................................................................................................4 1.1.2 KDevelop的项目组织 ............................................................................................................................6 1.1.3 KDevelop的布局 ....................................................................................................................................8 1.1.4 集成调试环境......................................................................................................................................10 1.2配置KDevelop ..............................................................................................................................................11 第2章 应用程序开发 ...........................................................................................................................................14 -
Red Hat Enterprise Linux 6 Developer Guide
Red Hat Enterprise Linux 6 Developer Guide An introduction to application development tools in Red Hat Enterprise Linux 6 Dave Brolley William Cohen Roland Grunberg Aldy Hernandez Karsten Hopp Jakub Jelinek Developer Guide Jeff Johnston Benjamin Kosnik Aleksander Kurtakov Chris Moller Phil Muldoon Andrew Overholt Charley Wang Kent Sebastian Red Hat Enterprise Linux 6 Developer Guide An introduction to application development tools in Red Hat Enterprise Linux 6 Edition 0 Author Dave Brolley [email protected] Author William Cohen [email protected] Author Roland Grunberg [email protected] Author Aldy Hernandez [email protected] Author Karsten Hopp [email protected] Author Jakub Jelinek [email protected] Author Jeff Johnston [email protected] Author Benjamin Kosnik [email protected] Author Aleksander Kurtakov [email protected] Author Chris Moller [email protected] Author Phil Muldoon [email protected] Author Andrew Overholt [email protected] Author Charley Wang [email protected] Author Kent Sebastian [email protected] Editor Don Domingo [email protected] Editor Jacquelynn East [email protected] Copyright © 2010 Red Hat, Inc. and others. The text of and illustrations in this document are licensed by Red Hat under a Creative Commons Attribution–Share Alike 3.0 Unported license ("CC-BY-SA"). An explanation of CC-BY-SA is available at http://creativecommons.org/licenses/by-sa/3.0/. In accordance with CC-BY-SA, if you distribute this document or an adaptation of it, you must provide the URL for the original version. Red Hat, as the licensor of this document, waives the right to enforce, and agrees not to assert, Section 4d of CC-BY-SA to the fullest extent permitted by applicable law. -
Winappdbg Documentation Release 1.6
WinAppDbg Documentation Release 1.6 Mario Vilas Aug 28, 2019 Contents 1 Introduction 1 2 Programming Guide 3 i ii CHAPTER 1 Introduction The WinAppDbg python module allows developers to quickly code instrumentation scripts in Python under a Win- dows environment. It uses ctypes to wrap many Win32 API calls related to debugging, and provides a powerful abstraction layer to manipulate threads, libraries and processes, attach your script as a debugger, trace execution, hook API calls, handle events in your debugee and set breakpoints of different kinds (code, hardware and memory). Additionally it has no native code at all, making it easier to maintain or modify than other debuggers on Windows. The intended audience are QA engineers and software security auditors wishing to test or fuzz Windows applications with quickly coded Python scripts. Several ready to use tools are shipped and can be used for this purposes. Current features also include disassembling x86/x64 native code, debugging multiple processes simultaneously and produce a detailed log of application crashes, useful for fuzzing and automated testing. Here is a list of software projects that use WinAppDbg in alphabetical order: • Heappie! is a heap analysis tool geared towards exploit writing. It allows you to visualize the heap layout during the heap spray or heap massaging stage in your exploits. The original version uses vtrace but here’s a patch to use WinAppDbg instead. The patch also adds 64 bit support. • PyPeElf is an open source GUI executable file analyzer for Windows and Linux released under the BSD license. • python-haystack is a heap analysis framework, focused on classic C structure matching. -
Using the GNU Debugger (Gdb) a Debugger Is a Very Useful Tool for Finding Bugs in a Program
Using the GNU debugger (gdb) A debugger is a very useful tool for finding bugs in a program. You can interact with a program while it is running, start and stop it whenever, inspect the current values of variables and modify them, etc. If your program runs and crashes, it will produce a ‘core dump’. You can also use a debugger to look at the core dump and give you extra information about where the crash happened and what triggered it. Some debuggers (including recent versions of gdb) can also go backwards through your code: you run your code forwards in time to the point of an error, and then go backwards looking at the values of the key variables until you get to the start of the error. This can be slow but useful sometimes! To use a debugger effectively, you need to get the compiler to put extra ‘symbol’ information into the binary, otherwise all it will contain is machine code level – it is much more useful to have the actual variable names you used. To do this, you use: gfortran –g –O0 mycode.f90 –o mybinary where ‘-g’ is the compiler option to include extra symbols, -O0 is no optimization so the code is compiled exactly as written, and the output binary is called ’mybinary’. If the source files and executable file is in the same directory, then you can run the binary through the debugger by simply doing: gdb ./mybinary This will then put you into an interactive debugging session. Most commands can be shortened (eg ‘b’ instead of ‘break’) and pressing ‘enter’ will repeat the last command. -
Bringing GNU Emacs to Native Code
Bringing GNU Emacs to Native Code Andrea Corallo Luca Nassi Nicola Manca [email protected] [email protected] [email protected] CNR-SPIN Genoa, Italy ABSTRACT such a long-standing project. Although this makes it didactic, some Emacs Lisp (Elisp) is the Lisp dialect used by the Emacs text editor limitations prevent the current implementation of Emacs Lisp to family. GNU Emacs can currently execute Elisp code either inter- be appealing for broader use. In this context, performance issues preted or byte-interpreted after it has been compiled to byte-code. represent the main bottleneck, which can be broken down in three In this work we discuss the implementation of an optimizing com- main sub-problems: piler approach for Elisp targeting native code. The native compiler • lack of true multi-threading support, employs the byte-compiler’s internal representation as input and • garbage collection speed, exploits libgccjit to achieve code generation using the GNU Com- • code execution speed. piler Collection (GCC) infrastructure. Generated executables are From now on we will focus on the last of these issues, which con- stored as binary files and can be loaded and unloaded dynamically. stitutes the topic of this work. Most of the functionality of the compiler is written in Elisp itself, The current implementation traditionally approaches the prob- including several optimization passes, paired with a C back-end lem of code execution speed in two ways: to interface with the GNU Emacs core and libgccjit. Though still a work in progress, our implementation is able to bootstrap a func- • Implementing a large number of performance-sensitive prim- tional Emacs and compile all lexically scoped Elisp files, including itive functions (also known as subr) in C. -
Ethereal Developer's Guide Draft 0.0.2 (15684) for Ethereal 0.10.11
Ethereal Developer's Guide Draft 0.0.2 (15684) for Ethereal 0.10.11 Ulf Lamping, Ethereal Developer's Guide: Draft 0.0.2 (15684) for Ethere- al 0.10.11 by Ulf Lamping Copyright © 2004-2005 Ulf Lamping Permission is granted to copy, distribute and/or modify this document under the terms of the GNU General Public License, Version 2 or any later version published by the Free Software Foundation. All logos and trademarks in this document are property of their respective owner. Table of Contents Preface .............................................................................................................................. vii 1. Foreword ............................................................................................................... vii 2. Who should read this document? ............................................................................... viii 3. Acknowledgements ................................................................................................... ix 4. About this document .................................................................................................. x 5. Where to get the latest copy of this document? ............................................................... xi 6. Providing feedback about this document ...................................................................... xii I. Ethereal Build Environment ................................................................................................14 1. Introduction .............................................................................................................15 -
A.5.1. Linux Programming and the GNU Toolchain
Making the Transition to Linux A Guide to the Linux Command Line Interface for Students Joshua Glatt Making the Transition to Linux: A Guide to the Linux Command Line Interface for Students Joshua Glatt Copyright © 2008 Joshua Glatt Revision History Revision 1.31 14 Sept 2008 jg Various small but useful changes, preparing to revise section on vi Revision 1.30 10 Sept 2008 jg Revised further reading and suggestions, other revisions Revision 1.20 27 Aug 2008 jg Revised first chapter, other revisions Revision 1.10 20 Aug 2008 jg First major revision Revision 1.00 11 Aug 2008 jg First official release (w00t) Revision 0.95 06 Aug 2008 jg Second beta release Revision 0.90 01 Aug 2008 jg First beta release License This document is licensed under a Creative Commons Attribution-Noncommercial-Share Alike 3.0 United States License [http:// creativecommons.org/licenses/by-nc-sa/3.0/us/]. Legal Notice This document is distributed in the hope that it will be useful, but it is provided “as is” without express or implied warranty of any kind; without even the implied warranties of merchantability or fitness for a particular purpose. Although the author makes every effort to make this document as complete and as accurate as possible, the author assumes no responsibility for errors or omissions, nor does the author assume any liability whatsoever for incidental or consequential damages in connection with or arising out of the use of the information contained in this document. The author provides links to external websites for informational purposes only and is not responsible for the content of those websites. -
Kde-Guide-De-Developpement.Web.Pdf
KDE Published : 2017-06-26 License : GPLv2+ 1 KDE DU POINT DE VUE D'UN DÉVELOPPEUR 1. AVEZ-VOUS BESOIN DE CE LIVRE ? 2. LA PHILOSOPHIE DE KDE 3. COMMENT OBTENIR DE L'AIDE 2 1. AVEZ-VOUS BESOIN DE CE LIVRE ? Vous devriez lire ce livre si vous voulez développer pour KDE. Nous utilisons le terme développement très largement pour couvrir tout ce qui peut conduire à un changement dans le code source, ce qui inclut : Soumettre une correction de bogue Écrire une nouvelle application optimisée par la technologie KDE Contribuer à un projet existant Ajouter de la fonctionnalité aux bibliothèques de développement de KDE Dans ce livre, nous vous livrerons les bases dont vous avez besoin pour être un développeur productif. Nous décrirons les outils que vous devrez installer, montrer comment lire la documentation (et écrire la vôtre propre, une fois que vous aurez créé la nouvelle fonctionnalité !) et comment obtenir de l'aide par d'autres moyens. Nous vous présenterons la communauté KDE, qui est essentielle pour comprendre KDE parce que nous sommes un projet « open source », libre (gratuit). Les utilisateurs finaux du logiciel n'ont PAS besoin de ce livre ! Cependant, ils pourraient le trouver intéressant pour les aider à comprendre comment les logiciels complexes et riches en fonctionnalités qu'ils utilisent ont vu le jour. 3 2. LA PHILOSOPHIE DE KDE Le succès de KDE repose sur une vue globale, que nous avons trouvée à la fois pratique et motivante. Les éléments de cette philosophie de développement comprennent : L'utilisation des outils disponibles plutôt que de ré-inventer ceux existants : beaucoup des bases dont vous avez besoin pour travailler font déjà partie de KDE, comme les bibliothèques principales ou les « Kparts », et sont tout à fait au point. -
The Glib/GTK+ Development Platform
The GLib/GTK+ Development Platform A Getting Started Guide Version 0.8 Sébastien Wilmet March 29, 2019 Contents 1 Introduction 3 1.1 License . 3 1.2 Financial Support . 3 1.3 Todo List for this Book and a Quick 2019 Update . 4 1.4 What is GLib and GTK+? . 4 1.5 The GNOME Desktop . 5 1.6 Prerequisites . 6 1.7 Why and When Using the C Language? . 7 1.7.1 Separate the Backend from the Frontend . 7 1.7.2 Other Aspects to Keep in Mind . 8 1.8 Learning Path . 9 1.9 The Development Environment . 10 1.10 Acknowledgments . 10 I GLib, the Core Library 11 2 GLib, the Core Library 12 2.1 Basics . 13 2.1.1 Type Definitions . 13 2.1.2 Frequently Used Macros . 13 2.1.3 Debugging Macros . 14 2.1.4 Memory . 16 2.1.5 String Handling . 18 2.2 Data Structures . 20 2.2.1 Lists . 20 2.2.2 Trees . 24 2.2.3 Hash Tables . 29 2.3 The Main Event Loop . 31 2.4 Other Features . 33 II Object-Oriented Programming in C 35 3 Semi-Object-Oriented Programming in C 37 3.1 Header Example . 37 3.1.1 Project Namespace . 37 3.1.2 Class Namespace . 39 3.1.3 Lowercase, Uppercase or CamelCase? . 39 3.1.4 Include Guard . 39 3.1.5 C++ Support . 39 1 3.1.6 #include . 39 3.1.7 Type Definition . 40 3.1.8 Object Constructor . 40 3.1.9 Object Destructor . -
Hands on #1 Overview
Hands On #1 ercises Overview See Wednesday’ s hands on Part Where1 : Starting is your andinstallation familiarizing ? Getting the example programs Running novice examples : N01, N03, N02 … Part Examine2 : Looking cross into sections Geant4, trying it out with ex Simulate depth dose curve Compute and plot Bragg curve Addenda : other examples, histogramming Your Geant4 installation VMware Player users under Windows or Mac OS all files downloaded from http://geant4.in2p3.fr/cenbg/vmware.html in principle, no installation needed all your peripherals should be operational (WiFi, disks,…) Installation from beginning CERN link http://geant4.web.cern.ch/geant4/support/download.shtml SLAC link http://geant4.slac.stanford.edu/installation/ User forum http://geant4-hn.slac.stanford.edu:5090/HyperNews/public/get/installconfig.html Installation guide http://geant4.web.cern.ch/geant4/UserDocumentation/UsersGuides/InstallationGuide/html/index.html This Hands On will help you check your installation of Geant4 is correct If not, we can try to help during this Hands On… Access your Geant4 installation for VMware users Start the VMware player software Start your VMware machine Log onto the VMware machine Username: local1 , password: local1 Open a terminal (right click on desktop with mouse) You are now working under Scientific Linux 4.2 with gcc 3.4.4 By default on your Windows PC, the directory /mnt/hgfs/echanges is a link to C:\ Tips for VMware users (1/2) Geant4 8.3 installation path : /usr/local/geant4 you need root privileges -
Source Level Debugging GDB: Gnu Debugger Starting/Exiting GDB Stopping and Continuing the Execution of Your Program In
Source Level Debugging GDB: Gnu DeBugger ● A source level debugger has a number of useful features that facilitates debugging problems ● GDB is a line oriented debugger where actions associated with executing your program. are issued by typing in commands. ● You have to create symbolic table information ● It can be invoked for executables compiled by within the executable by using the -g option when gcc or g++ with the -g option. compiling with gcc or g++. ● General capabilities: ● This symbolic table information includes the correspondances between – Starting/exiting your program from the debugger. – Stopping and continuing the execution of your – statements in the source code and locations of instructions program. in the executable – Examining the state of your program. – variables in the source code and locations in the data areas of the executable – Changing state in your program. Starting/Exiting GDB Stopping and Continuing the ● Bring up the gdb debugger by typing: Execution of Your Program in GDB gdb executable_name ● Setting and deleting breakpoints. ● Initiate your executable by using the command: run [command-line arguments] ● Execution stepping and continuing. – Command line arguments can include anything that would normally appear after the executable name on the command line. ● run-time options, filenames, I/O redirection, etc. – When no arguments are specified, then gdb uses the arguments specified for the previous run command during the current gdb session. ● Exit the gdb debugger by typing: quit Setting and Deleting Breakpoints Examples of Setting and Deleting Breakpoints ● Can set a breakpoint to stop: – at a particular source line number or function (gdb) break # sets breakpoint at current line # number – when a specified condition occurs (gdb) break 74 # sets breakpoint at line 74 in the # current file ● General form.