Anisketch: Alternative Aesthetics for Computer Animation Tools
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Motion Enriching Using Humanoide Captured Motions
MASTER THESIS: MOTION ENRICHING USING HUMANOIDE CAPTURED MOTIONS STUDENT: SINAN MUTLU ADVISOR : A NTONIO SUSÌN SÀNCHEZ SEPTEMBER, 8TH 2010 COURSE: MASTER IN COMPUTING LSI DEPERTMANT POLYTECNIC UNIVERSITY OF CATALUNYA 1 Abstract Animated humanoid characters are a delight to watch. Nowadays they are extensively used in simulators. In military applications animated characters are used for training soldiers, in medical they are used for studying to detect the problems in the joints of a patient, moreover they can be used for instructing people for an event(such as weather forecasts or giving a lecture in virtual environment). In addition to these environments computer games and 3D animation movies are taking the benefit of animated characters to be more realistic. For all of these mediums motion capture data has a great impact because of its speed and robustness and the ability to capture various motions. Motion capture method can be reused to blend various motion styles. Furthermore we can generate more motions from a single motion data by processing each joint data individually if a motion is cyclic. If the motion is cyclic it is highly probable that each joint is defined by combinations of different signals. On the other hand, irrespective of method selected, creating animation by hand is a time consuming and costly process for people who are working in the art side. For these reasons we can use the databases which are open to everyone such as Computer Graphics Laboratory of Carnegie Mellon University. Creating a new motion from scratch by hand by using some spatial tools (such as 3DS Max, Maya, Natural Motion Endorphin or Blender) or by reusing motion captured data has some difficulties. -
Aardman in Archive Exploring Digital Archival Research Through a History of Aardman Animations
Aardman in Archive Exploring Digital Archival Research through a History of Aardman Animations Rebecca Adrian Aardman in Archive | Exploring Digital Archival Research through a History of Aardman Animations Rebecca Adrian Aardman in Archive: Exploring Digital Archival Research through a History of Aardman Animations Copyright © 2018 by Rebecca Adrian All rights reserved. Cover image: BTS19_rgb - TM &2005 DreamWorks Animation SKG and TM Aardman Animations Ltd. A thesis submitted in partial fulfilment of the requirements for the degree of Master of Arts in Media and Performance Studies at Utrecht University. Author Rebecca A. E. E. Adrian Student number 4117379 Thesis supervisor Judith Keilbach Second reader Frank Kessler Date 17 August 2018 Contents Acknowledgements vi Abstract vii Introduction 1 1 // Stop-Motion Animation and Aardman 4 1.1 | Lack of Histories of Stop-Motion Animation and Aardman 4 1.2 | Marketing, Glocalisation and the Success of Aardman 7 1.3 | The Influence of the British Television Landscape 10 2 // Digital Archival Research 12 2.1 | Digital Surrogates in Archival Research 12 2.2 | Authenticity versus Accessibility 13 2.3 | Expanded Excavation and Search Limitations 14 2.4 | Prestige of Substance or Form 14 2.5 | Critical Engagement 15 3 // A History of Aardman in the British Television Landscape 18 3.1 | Aardman’s Origins and Children’s TV in the 1970s 18 3.1.1 | A Changing Attitude towards Television 19 3.2 | Animated Shorts and Channel 4 in the 1980s 20 3.2.1 | Broadcasting Act 1980 20 3.2.2 | Aardman and Channel -
Annual Report and Accounts 2004/2005
THE BFI PRESENTSANNUAL REPORT AND ACCOUNTS 2004/2005 WWW.BFI.ORG.UK The bfi annual report 2004-2005 2 The British Film Institute at a glance 4 Director’s foreword 9 The bfi’s cultural commitment 13 Governors’ report 13 – 20 Reaching out (13) What you saw (13) Big screen, little screen (14) bfi online (14) Working with our partners (15) Where you saw it (16) Big, bigger, biggest (16) Accessibility (18) Festivals (19) Looking forward: Aims for 2005–2006 Reaching out 22 – 25 Looking after the past to enrich the future (24) Consciousness raising (25) Looking forward: Aims for 2005–2006 Film and TV heritage 26 – 27 Archive Spectacular The Mitchell & Kenyon Collection 28 – 31 Lifelong learning (30) Best practice (30) bfi National Library (30) Sight & Sound (31) bfi Publishing (31) Looking forward: Aims for 2005–2006 Lifelong learning 32 – 35 About the bfi (33) Summary of legal objectives (33) Partnerships and collaborations 36 – 42 How the bfi is governed (37) Governors (37/38) Methods of appointment (39) Organisational structure (40) Statement of Governors’ responsibilities (41) bfi Executive (42) Risk management statement 43 – 54 Financial review (44) Statement of financial activities (45) Consolidated and charity balance sheets (46) Consolidated cash flow statement (47) Reference details (52) Independent auditors’ report 55 – 74 Appendices The bfi annual report 2004-2005 The bfi annual report 2004-2005 The British Film Institute at a glance What we do How we did: The British Film .4 million Up 46% People saw a film distributed Visits to -
HGTV's Alison Victoria
Summer 2015 HGTV’s Alison Victoria crashing kitchens, saving lives Protect Your Pet The Next Step to Avoid these common a No Kill Chicago household risks Englewood door-to-door outreach North Shore Adoption Center Opens! ABOUT If we could, we’d give it a thumbs up. FREDRICK - Adopted May 2015 CLOVER - Adopted May 2015 PAWS CHICAGO MISSION IS TO BUILD NO KILL COMMUNITIES – STARTING WITH A NO KILL CHICAGO – WHERE PETS ARE NO LONGER DESTROYED JUST BECAUSE THEY ARE HOMELESS. Since our founding in 1997, a year in which a staggering 42,561 dogs and cats were killed in Chicago, the number of homeless dogs and cats euthanized annually has dropped significantly, down 77 percent by 2014. But this drop does not mean our work is done: In 2014, 9,817 animals were still killed in Chicago and nearly 60,000 animals were killed in the state of Illinois. When will Chicago be considered a No Kill city? When we are saving every healthy and treatable animal. To reach that goal, PAWS Chicago is implementing a comprehensive No Kill model to build a No Kill Chicago. COMMUNITY ENGAGEMENT HEALTH & BEHAVIOR Community is at the core of everything we do. Engaging the public Part of the commitment to guaranteeing life for all PAWS pets is in the cause of homeless animals and providing them with the keeping them happy, healthy and continually moving toward new information to make lifesaving choices, like adoption and spay/neuter, loving homes. In order to achieve this goal, we have built a is what has brought about such transformation in our 17 years. -
Computerising 2D Animation and the Cleanup Power of Snakes
Computerising 2D Animation and the Cleanup Power of Snakes. Fionnuala Johnson Submitted for the degree of Master of Science University of Glasgow, The Department of Computing Science. January 1998 ProQuest Number: 13818622 All rights reserved INFORMATION TO ALL USERS The quality of this reproduction is dependent upon the quality of the copy submitted. In the unlikely event that the author did not send a com plete manuscript and there are missing pages, these will be noted. Also, if material had to be removed, a note will indicate the deletion. uest ProQuest 13818622 Published by ProQuest LLC(2018). Copyright of the Dissertation is held by the Author. All rights reserved. This work is protected against unauthorized copying under Title 17, United States C ode Microform Edition © ProQuest LLC. ProQuest LLC. 789 East Eisenhower Parkway P.O. Box 1346 Ann Arbor, Ml 48106- 1346 GLASGOW UNIVERSITY LIBRARY U3 ^coji^ \ Abstract Traditional 2D animation remains largely a hand drawn process. Computer-assisted animation systems do exists. Unfortunately the overheads these systems incur have prevented them from being introduced into the traditional studio. One such prob lem area involves the transferral of the animator’s line drawings into the computer system. The systems, which are presently available, require the images to be over- cleaned prior to scanning. The resulting raster images are of unacceptable quality. Therefore the question this thesis examines is; given a sketchy raster image is it possible to extract a cleaned-up vector image? Current solutions fail to extract the true line from the sketch because they possess no knowledge of the problem area. -
2 a Quotation of Normality – the Family Myth 3 'C'mon Mum, Monday
Notes 2 A Quotation of Normality – The Family Myth 1 . A less obvious antecedent that The Simpsons benefitted directly and indirectly from was Hanna-Barbera’s Wait ‘til Your Father Gets Home (NBC 1972–1974). This was an attempt to exploit the ratings successes of Norman Lear’s stable of grittier 1970s’ US sitcoms, but as a stepping stone it is entirely noteworthy through its prioritisation of the suburban narrative over the fantastical (i.e., shows like The Flintstones , The Jetsons et al.). 2 . Nelvana was renowned for producing well-regarded production-line chil- dren’s animation throughout the 1980s. It was extended from the 1960s studio Laff-Arts, and formed in 1971 by Michael Hirsh, Patrick Loubert and Clive Smith. Its success was built on a portfolio of highly commercial TV animated work that did not conform to a ‘house-style’ and allowed for more creative practice in television and feature projects (Mazurkewich, 1999, pp. 104–115). 3 . The NBC US version recast Feeble with the voice of The Simpsons regular Hank Azaria, and the emphasis shifted to an American living in England. The show was pulled off the schedules after only three episodes for failing to connect with audiences (Bermam, 1999, para 3). 4 . Aardman’s Lab Animals (2002), planned originally for ITV, sought to make an ironic juxtaposition between the mistreatment of animals as material for scientific experiment and the direct commentary from the animals them- selves, which defines the show. It was quickly assessed as unsuitable for the family slot that it was intended for (Lane, 2003 p. -
The Uses of Animation 1
The Uses of Animation 1 1 The Uses of Animation ANIMATION Animation is the process of making the illusion of motion and change by means of the rapid display of a sequence of static images that minimally differ from each other. The illusion—as in motion pictures in general—is thought to rely on the phi phenomenon. Animators are artists who specialize in the creation of animation. Animation can be recorded with either analogue media, a flip book, motion picture film, video tape,digital media, including formats with animated GIF, Flash animation and digital video. To display animation, a digital camera, computer, or projector are used along with new technologies that are produced. Animation creation methods include the traditional animation creation method and those involving stop motion animation of two and three-dimensional objects, paper cutouts, puppets and clay figures. Images are displayed in a rapid succession, usually 24, 25, 30, or 60 frames per second. THE MOST COMMON USES OF ANIMATION Cartoons The most common use of animation, and perhaps the origin of it, is cartoons. Cartoons appear all the time on television and the cinema and can be used for entertainment, advertising, 2 Aspects of Animation: Steps to Learn Animated Cartoons presentations and many more applications that are only limited by the imagination of the designer. The most important factor about making cartoons on a computer is reusability and flexibility. The system that will actually do the animation needs to be such that all the actions that are going to be performed can be repeated easily, without much fuss from the side of the animator. -
The Narrative Functions of Television Dreams by Cynthia A. Burkhead A
Dancing Dwarfs and Talking Fish: The Narrative Functions of Television Dreams By Cynthia A. Burkhead A Dissertation Submitted in Partial Fulfillment of the Requirements for the Ph.D. Department of English Middle Tennessee State University December, 2010 UMI Number: 3459290 All rights reserved INFORMATION TO ALL USERS The quality of this reproduction is dependent upon the quality of the copy submitted. In the unlikely event that the author did not send a complete manuscript and there are missing pages, these will be noted. Also, if material had to be removed, a note will indicate the deletion. UMT Dissertation Publishing UMI 3459290 Copyright 2011 by ProQuest LLC. All rights reserved. This edition of the work is protected against unauthorized copying under Title 17, United States Code. ProQuest LLC 789 East Eisenhower Parkway P.O. Box 1346 Ann Arbor, Ml 48106-1346 DANCING DWARFS AND TALKING FISH: THE NARRATIVE FUNCTIONS OF TELEVISION DREAMS CYNTHIA BURKHEAD Approved: jr^QL^^lAo Qjrg/XA ^ Dr. David Lavery, Committee Chair c^&^^Ce~y Dr. Linda Badley, Reader A>& l-Lr 7i Dr./ Jill Hague, Rea J <7VM Dr. Tom Strawman, Chair, English Department Dr. Michael D. Allen, Dean, College of Graduate Studies DEDICATION First and foremost, I dedicate this work to my husband, John Burkhead, who lovingly carved for me the space and time that made this dissertation possible and then protected that space and time as fiercely as if it were his own. I dedicate this project also to my children, Joshua Scanlan, Daniel Scanlan, Stephen Burkhead, and Juliette Van Hoff, my son-in-law and daughter-in-law, and my grandchildren, Johnathan Burkhead and Olivia Van Hoff, who have all been so impressively patient during this process. -
Animation 1 of 3: Basics, Keyframing Sample Exam Review
2 Lecture 17 of 41 Lecture Outline Animation 1 of 3: Basics, Keyframing Reading for Last Class: §2.6, 20.1, Eberly 2e; OpenGL primer material Sample Exam Review Reading for Today: §5.1 – 5.2, Eberly 2e Reading for Next Lecture (Two Classes from Now): §4.4 – 4.7, Eberly 2e Last Time: Shading and Transparency in OpenGL William H. Hsu Transparency revisited Department of Computing and Information Sciences, KSU OpenGL how-to: http://bit.ly/hRaQgk Alpha blending (15.020, 15.040) KSOL course pages: http://bit.ly/hGvXlH / http://bit.ly/eVizrE Public mirror web site: http://www.kddresearch.org/Courses/CIS636 Screen-door transparency (15.030) Instructor home page: http://www.cis.ksu.edu/~bhsu Painter’s algorithm & depth buffering (z-buffering) Today: Introduction to Animation Readings: What is it and how does it work? Today: §5.1 – 5.2, Eberly 2e – see http://bit.ly/ieUq45 Brief history Next class: no new reading – review Chapters 1 – 4, 20 Optional review session during next class period; evening exam time TBD Principles of traditional animation Lecture 18 reading (two class days from today): §4.4 – 4.7, Eberly 2e Keyframe animation Articulated figures: inbetweening CIS 536/636 Computing & Information Sciences CIS 536/636 Computing & Information Sciences Lecture 17 of 41 Lecture 17 of 41 Introduction to Computer Graphics Kansas State University Introduction to Computer Graphics Kansas State University 3 4 Review: Where We Are Painter’s Algorithm vs. z-Buffering © 2004 – 2009 Wikipedia, Painter’s Algorithm http://bit.ly/eeebCN © -
Cartooning America: the Fleischer Brothers Story
NEH Application Cover Sheet (TR-261087) Media Projects Production PROJECT DIRECTOR Ms. Kathryn Pierce Dietz E-mail: [email protected] Executive Producer and Project Director Phone: 781-956-2212 338 Rosemary Street Fax: Needham, MA 02494-3257 USA Field of expertise: Philosophy, General INSTITUTION Filmmakers Collaborative, Inc. Melrose, MA 02176-3933 APPLICATION INFORMATION Title: Cartooning America: The Fleischer Brothers Story Grant period: From 2018-09-03 to 2019-04-19 Project field(s): U.S. History; Film History and Criticism; Media Studies Description of project: Cartooning America: The Fleischer Brothers Story is a 60-minute film about a family of artists and inventors who revolutionized animation and created some of the funniest and most irreverent cartoon characters of all time. They began working in the early 1900s, at the same time as Walt Disney, but while Disney went on to become a household name, the Fleischers are barely remembered. Our film will change this, introducing a wide national audience to a family of brothers – Max, Dave, Lou, Joe, and Charlie – who created Fleischer Studios and a roster of animated characters who reflected the rough and tumble sensibilities of their own Jewish immigrant neighborhood in Brooklyn, New York. “The Fleischer story involves the glory of American Jazz culture, union brawls on Broadway, gangsters, sex, and southern segregation,” says advisor Tom Sito. Advisor Jerry Beck adds, “It is a story of rags to riches – and then back to rags – leaving a legacy of iconic cinema and evergreen entertainment.” BUDGET Outright Request 600,000.00 Cost Sharing 90,000.00 Matching Request 0.00 Total Budget 690,000.00 Total NEH 600,000.00 GRANT ADMINISTRATOR Ms. -
Feature Films for Education Collection
COMINGSOON! in partnership with FEATURE FILMS FOR EDUCATION COLLECTION Hundreds of full-length feature films for classroom use! This high-interest collection focuses on both current • Unlimited 24/7 access with and hard-to-find titles for educational instructional no hidden fees purposes, including literary adaptations, blockbusters, • Easy-to-use search feature classics, environmental titles, foreign films, social issues, • MARC records available animation studies, Academy Award® winners, and • Same-language subtitles more. The platform is easy to use and offers full public performance rights and copyright protection • Public performance rights for curriculum classroom screenings. • Full technical support Email us—we’ll let you know when it’s available! CALL: (800) 322-8755 [email protected] FAX: (646) 349-9687 www.Infobase.com • www.Films.com 0617 in partnership with COMING SOON! FEATURE FILMS FOR EDUCATION COLLECTION Here’s a sampling of the collection highlights: 12 Rounds Cocoon A Good Year Like Mike The Other Street Kings 12 Years a Slave The Comebacks The Grand Budapest Little Miss Sunshine Our Family Wedding Stuck on You 127 Hours Commando Hotel The Lodger (1944) Out to Sea The Sun Also Rises 28 Days Later Conviction (2010) Grand Canyon Lola Versus The Ox-Bow Incident Sunrise The Grapes of Wrath 500 Days of Summer Cool Dry Place The Longest Day The Paper Chase Sunshine Great Expectations The Abyss Courage under Fire Looking for Richard Parental Guidance Suspiria The Great White Hope Adam Crazy Heart Lucas Pathfinder Taken -
CREATURE COMFORTS' Fantastic Five
SOUTHERN MEET GEORGIA BREWERS Guild Exec Nancy Palmer FROM VIRGINIA, WITH LOVE: Exploring Craft Brews in Old Dominion CREATURE COMFORTS’ Fantastic Five SUMMER MUSTS: Travel Essentials and Fashion Finds HOPSTIX: THE SOUTH’S First SUMMER 2019 $5.99 Asian Brewpub SLIM & HUSKY’S Gets Bigger GUEST EDITOR Ale Sharpton! SOCRAFTBEERMAG.COM 1 Join Us Friday March 20, 2020 For The GO WILD! GAME BEER DINNER SPONSORED BY sWEETWATER BREWING COMPANY OconeeFoodAndWine.com March 20-22, 2020 At The Ritz-Carlton, Reynolds Lake Oconee 2 SUMMER 2019 Twynn Takes Photography Join Us Friday March 20, 2020 For The GO WILD! GAME BEER DINNER SPONSORED BY sWEETWATER BREWING COMPANY OconeeFoodAndWine.com March 20-22, 2020 At The Ritz-Carlton, Reynolds Lake Oconee SOCRAFTBEERMAG.COM 3 Twynn Takes Photography 4 SUMMER 2019 SOCRAFTBEERMAG.COM 5 6 SUMMER 2019 CONTENT 22 GETTING BLUE & DIZZY AT WILDHORSE SALOON 30 BEER ALTERNATIVES TO BEAT THE HEAT 32 SLIM & HUSKY’S 37 ‘A’ IS FOR ALPHARETTA 44 GHOST STORIES 48 FROM OVER THE RHINE TO MUSIC CITY: RHINEGEIST BREWING SOCRAFTBEERMAG.COM 7 20 BEHIND THE COVER Meet Georgia Craft Brewers Guild Exec Nancy Palmer Nancy Palmer’s name is renowned not only in the South’s craft beer scene, but throughout the nation and for good reason. 8 SUMMER 2019 SOCRAFTBEERMAG.COM 9 24 CONTENT COVER STORY DEPARTMENTS SPOTLIGHT: 20 62 16 MEET GEORGIA CRAFT HOMEBREW USING GETAWAY GEAR BREWERS GUILD BRETT EXECUTIVE DIRECTOR NANCY PALMER 64 SOCIAL PARTY LIKE A 40 ON TAP DIABETIC 72 FUNK FEST 66 40 CATAWBA BREWING HOPSTIX UP CREATIVITY 74 HAP & HARRY’S AND 52 FRANKLIN POLO 70 VIRGINIA IS FOR ACADEMY PRE-PARTY TRAVELING BREWERS NECESSITIES 76 56 AJAX TURNER, A BURGEONING BLACKBERRY FARM, CHOCOLATIER PAIRS AND BLACK RABBIT HER TREAT WITH NIGHT OUT 56 VINTAGE BEER 10 SUMMER 2019 New same great beer.