A Generic Description and Simulation of Architectures Based on Microarchitectures
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Precise Garbage Collection for C
Precise Garbage Collection for C Jon Rafkind Adam Wick John Regehr Matthew Flatt University of Utah Galois, Inc. University of Utah University of Utah [email protected] [email protected] [email protected] mfl[email protected] Abstract no-ops. The resulting program usually runs about as well as before, Magpie is a source-to-source transformation for C programs that but without the ongoing maintenance burden of manual memory enables precise garbage collection, where precise means that inte- management. In our experience, however, conservative GC works gers are not confused with pointers, and the liveness of a pointer poorly for long-running programs, such as a web server, a program- is apparent at the source level. Precise GC is primarily useful for ming environment, or an operating system kernel. For such pro- long-running programs and programs that interact with untrusted grams, conservative GC can trigger unbounded memory use due to components. In particular, we have successfully deployed precise linked lists [Boehm 2002] that manage threads and continuations; GC in the C implementation of a language run-time system that was this problem is usually due to liveness imprecision [Hirzel et al. originally designed to use conservative GC. We also report on our 2002], rather than type imprecision. Furthermore, the programs experience in transforming parts of the Linux kernel to use precise are susceptible to memory-exhaustion attack from malicious code GC instead of manual memory management. (e.g., user programs or untrusted servlets) that might be otherwise restricted through a sandbox [Wick and Flatt 2004]. Categories and Subject Descriptors D.4.2 [Storage Manage- This paper describes our design of and experience with a GC ment]: Garbage Collection for C that is less conservative. -
Metadefender Core V4.13.1
MetaDefender Core v4.13.1 © 2018 OPSWAT, Inc. All rights reserved. OPSWAT®, MetadefenderTM and the OPSWAT logo are trademarks of OPSWAT, Inc. All other trademarks, trade names, service marks, service names, and images mentioned and/or used herein belong to their respective owners. Table of Contents About This Guide 13 Key Features of Metadefender Core 14 1. Quick Start with Metadefender Core 15 1.1. Installation 15 Operating system invariant initial steps 15 Basic setup 16 1.1.1. Configuration wizard 16 1.2. License Activation 21 1.3. Scan Files with Metadefender Core 21 2. Installing or Upgrading Metadefender Core 22 2.1. Recommended System Requirements 22 System Requirements For Server 22 Browser Requirements for the Metadefender Core Management Console 24 2.2. Installing Metadefender 25 Installation 25 Installation notes 25 2.2.1. Installing Metadefender Core using command line 26 2.2.2. Installing Metadefender Core using the Install Wizard 27 2.3. Upgrading MetaDefender Core 27 Upgrading from MetaDefender Core 3.x 27 Upgrading from MetaDefender Core 4.x 28 2.4. Metadefender Core Licensing 28 2.4.1. Activating Metadefender Licenses 28 2.4.2. Checking Your Metadefender Core License 35 2.5. Performance and Load Estimation 36 What to know before reading the results: Some factors that affect performance 36 How test results are calculated 37 Test Reports 37 Performance Report - Multi-Scanning On Linux 37 Performance Report - Multi-Scanning On Windows 41 2.6. Special installation options 46 Use RAMDISK for the tempdirectory 46 3. Configuring Metadefender Core 50 3.1. Management Console 50 3.2. -
Pipenightdreams Osgcal-Doc Mumudvb Mpg123-Alsa Tbb
pipenightdreams osgcal-doc mumudvb mpg123-alsa tbb-examples libgammu4-dbg gcc-4.1-doc snort-rules-default davical cutmp3 libevolution5.0-cil aspell-am python-gobject-doc openoffice.org-l10n-mn libc6-xen xserver-xorg trophy-data t38modem pioneers-console libnb-platform10-java libgtkglext1-ruby libboost-wave1.39-dev drgenius bfbtester libchromexvmcpro1 isdnutils-xtools ubuntuone-client openoffice.org2-math openoffice.org-l10n-lt lsb-cxx-ia32 kdeartwork-emoticons-kde4 wmpuzzle trafshow python-plplot lx-gdb link-monitor-applet libscm-dev liblog-agent-logger-perl libccrtp-doc libclass-throwable-perl kde-i18n-csb jack-jconv hamradio-menus coinor-libvol-doc msx-emulator bitbake nabi language-pack-gnome-zh libpaperg popularity-contest xracer-tools xfont-nexus opendrim-lmp-baseserver libvorbisfile-ruby liblinebreak-doc libgfcui-2.0-0c2a-dbg libblacs-mpi-dev dict-freedict-spa-eng blender-ogrexml aspell-da x11-apps openoffice.org-l10n-lv openoffice.org-l10n-nl pnmtopng libodbcinstq1 libhsqldb-java-doc libmono-addins-gui0.2-cil sg3-utils linux-backports-modules-alsa-2.6.31-19-generic yorick-yeti-gsl python-pymssql plasma-widget-cpuload mcpp gpsim-lcd cl-csv libhtml-clean-perl asterisk-dbg apt-dater-dbg libgnome-mag1-dev language-pack-gnome-yo python-crypto svn-autoreleasedeb sugar-terminal-activity mii-diag maria-doc libplexus-component-api-java-doc libhugs-hgl-bundled libchipcard-libgwenhywfar47-plugins libghc6-random-dev freefem3d ezmlm cakephp-scripts aspell-ar ara-byte not+sparc openoffice.org-l10n-nn linux-backports-modules-karmic-generic-pae -
Senior Design 1 Milestones
FunBox Classic (FBC) Senior Design I - Project Documentation April 30, 2015 Group 14 Stephen Caskey Anna Iskender Nick Johnson Kyle McCleary Contents 1. Executive Summary ........................................................................................... 1 2. Project Description............................................................................................. 2 2.1 Project Motivation ........................................................................................ 2 2.2 Goals and Objectives ................................................................................... 2 2.3 Requirement Specifications ......................................................................... 3 2.4 Standards and Constraints .......................................................................... 4 2.4.1 Standards .............................................................................................. 4 2.4.2 Constraints ............................................................................................ 6 3. Research Related to Project ............................................................................ 11 3.1 Existing Similar Projects and Designs ....................................................... 11 3.1.1 Instructables How to Make a Portable Game System by 1up ............. 11 3.1.2 Adafruit PiGRRL .................................................................................. 12 3.1.3 The eNcade ......................................................................................... 13 3.2 -
Table of Contents
A Comprehensive Introduction to Vista Operating System Table of Contents Chapter 1 - Windows Vista Chapter 2 - Development of Windows Vista Chapter 3 - Features New to Windows Vista Chapter 4 - Technical Features New to Windows Vista Chapter 5 - Security and Safety Features New to Windows Vista Chapter 6 - Windows Vista Editions Chapter 7 - Criticism of Windows Vista Chapter 8 - Windows Vista Networking Technologies Chapter 9 -WT Vista Transformation Pack _____________________ WORLD TECHNOLOGIES _____________________ Abstraction and Closure in Computer Science Table of Contents Chapter 1 - Abstraction (Computer Science) Chapter 2 - Closure (Computer Science) Chapter 3 - Control Flow and Structured Programming Chapter 4 - Abstract Data Type and Object (Computer Science) Chapter 5 - Levels of Abstraction Chapter 6 - Anonymous Function WT _____________________ WORLD TECHNOLOGIES _____________________ Advanced Linux Operating Systems Table of Contents Chapter 1 - Introduction to Linux Chapter 2 - Linux Kernel Chapter 3 - History of Linux Chapter 4 - Linux Adoption Chapter 5 - Linux Distribution Chapter 6 - SCO-Linux Controversies Chapter 7 - GNU/Linux Naming Controversy Chapter 8 -WT Criticism of Desktop Linux _____________________ WORLD TECHNOLOGIES _____________________ Advanced Software Testing Table of Contents Chapter 1 - Software Testing Chapter 2 - Application Programming Interface and Code Coverage Chapter 3 - Fault Injection and Mutation Testing Chapter 4 - Exploratory Testing, Fuzz Testing and Equivalence Partitioning Chapter 5 -
Android Studio Emulator Extremely Slow
1 / 2 Android Studio Emulator Extremely Slow 1. Make use of Android Studio's 'Instant Run' · 2. Install HAXM and Switch to x86 · 4. Virtual machine acceleration · 5. Disable the emulator's boot animation · 6. Try .... SOON as a game is initiated or even steam VR, boom, 400-500ms lag. Put the headset ... (Android and iOS). FIX! Lag ... Minimum OBS Studio Version. Steamvr ... It uses Retroarch for emulation, so you can play with any Libretro core! Here are .... Issue. Android Virtual Device (Emulator) is taking very long time to start and then running extremely slow. Resolution. First of all I installed Install Intel x86 .... Feb 9, 2015 — Are you bothered by the extremely slow Android Emulator on Windows? Now, Intel provides us a efficient tool to get rid of this problem.. May 21, 2021 — Virtual Device Android version and density have a huge impact on performance. If Genymotion Desktop is too slow on your computer, try a .... Yes, startup is very slow compared to Ubuntu 19.10 for example. I do not know if it is due to Ubuntu or Android Studio. Share.. Triple-tap screen: Quickly tap screen 3 times. (This shortcut may slow down your device.) Step 2: Use magnification. Zoom in and make everything bigger. Sep 29, 2018 — I have tried to run the emulator with Android Studio which takes all CPU on my i7 and the app runs extremely slow in the emulator but this one .... Jul 3, 2015 — EXTREMELY slow to deploy to physical Android device in Visual Studio 2013 ... Visual Studio freezes during the build process sometimes. -
An Introduction to Computer Games Why Are They Important to Us All?
An Introduction to Computer Games Why Are They Important To Us All? Linux Users of Victoria Melbourne 2013 Andrew Pam Serious Cybernetics sericyb.com.au Introduction ● Computer games are a distinct medium of artistic expression like books, comics and films ● Now financially significant - US$66B global revenue in 2013 (Activision Blizzard US$5B); compare with film industry global theatrical revenue US$35B in 2012 ● Drives development of graphics hardware and software, and in earlier years also audio ● Good for you! (Therapy, mental wellbeing, socialisation, learning) Videogames and Wellbeing: A Comprehensive Review Overview ● Game types (platforms and purposes) ● Game genres ● Emulators and engines ● Game development ● Where to get Linux games ● More information Game types Platforms Purposes ● Desktop ● Advertising ● Mobile (handheld, ● Art phone and tablet) ● Education ● Console ● Entertainment ● Web ● Serious ● Arcade Game genres ● Action ● Puzzle ● Action-adventure ● Role-playing ● Adventure ● Simulation ● Classic (board, card) ● Sports ● Music ● Strategy ● Party ● Tactical ● Programming ● Trivia Action games ● Ball and paddle ● Beat 'em up (hand-to-hand), hack and slash (melee weapons) ● Fighting (one-on-one combat) ● Maze ● Pinball ● Platform ● Shooter: First-person, Massively Multiplayer Online (MMOFPS), Light gun, Arcade, Tactical, Rail, Third-person Adventure games ● Stealth ● Survival horror ● Text ● 2D graphical ● Visual novels ● Interactive movies ● Real-time 3D Role-playing games ● Western: non-linear storyline ● Japanese: typically -
Srm Save File Downloads SRM File Format Description
srm save file downloads SRM file format description. Many people share .srm files without attaching instructions on how to use it. Yet it isn’t evident for everyone which program a .srm file can be edited, converted or printed with. On this page, we try to provide assistance for handling .srm files. 2 filename extension(s) found in our database. .srm - SNES Save State File. The SRM data files are related to ZSNES. SRM file is a SNES Save State File. The Super Nintendo Entertainment System (SNES) is a popular 16bit game console developed and manufactured by Nintendo. SRM file is an SRAM (battery-saved cartridge RAM) emulation. .srm - Sybase PowerBuilder Menu. The SRM development files are related to Sybase PowerBuilder. SRM file is a Sybase PowerBuilder Menu. PowerBuilder is a rapid application development (RAD) tool for building, maintaining business-critical Windows applications. Application: Sybase PowerBuilder Category: Development files Mime-type: application/octet-stream Magic: - / - Aliases: - Sybase PowerBuilder Menu related extensions: .xbml SAP Business One Studio Workflow Process Data .ihp Watcom C Compiler Help .pbx Sybase PowerBuilder Extension .dml PowerDynamo Dynascript Script .pbr Sybase PowerBuilder Resource Library .tgt Watcom IDE Target File. Naturally, other applications may also use the .srm file extension. Even harmful programs can create .srm files. Be especially cautious with .srm files coming from an unknown source! Can't open a .srm file? When you double-click a file to open it, Windows examines the filename extension. If Windows recognizes the filename extension, it opens the file in the program that is associated with that filename extension. -
Getting Started Mikrocodesimulator Mikrosim 2010 and Code-Generator Mikrobat 2010
Mikrocodesimulator MikroSim 2010 Code-Generator MikroBAT 2010 Getting Started Mikrocodesimulator MikroSim 2010 and Code-Generator MikroBAT 2010 On following pages a short overview of the possibilities to create microcoding machine codes with the Mikrocodesimulator MikroSim 2010 is given, and how applying it when assembling binary code with the Code-Generator MikroBAT 2010. By means of several specially selected examples, i.e. in which simply the register A (R1) of the Mikrocodesimulator is incremented by one, the functionality of the simulator is explained step by step. At first, in the so called exploration mode the 49-bit microcode is investigated in its functionality. Already only one single microcode itself can control the execution of the incrementation of a register. In the next example, the microcode simulation mode is explained, that uses already programmed microcode examples provided by the simulator setup routine. The incrementation can be achieved in a sequence of microcode instructions (Example 1), in a looped sequence of microcode instructions (Example 2) or in a looped sequence of microcoded machine codes (Example3). Finally, a microcoded machine code program is presented which calculates the factorial (i.e. n!) of an integer value. Installation of the Mikrocodesimulator MikroSim 2010 The Mikrocodesimulator MikroSim 2010 is distributed with its own installation program that ease you the installation on your MS-Windows system. At the beginning of the installation the user can choose between two installation languages: English and German. The setup language automatically determines the start up-language of the simulation application. Of course, in the application itself the user can choose at any time the start-up language of the user interface of the bilingual software. -
Arcade Machine Reloaded Build Documentation
Arcade Machine Build Documentation v5.0 Revision Date: 2011-02-03 Author: Jeremy Riley (AKA Zorro) http://www.flashingblade.net Table of Contents Arcade Machine Reloaded Build Documentation....................................................................5 Introduction.................................................................................................................................5 Windows & MAMEWah Build..............................................................................................................5 MAMEWah Quickstart................................................................................................... 6 Hardware Notes:....................................................................................................... 11 Arcade Monitor Settings.................................................................................................................11 Arcade Keys...............................................................................................................................12 Tuning MAMEWah...................................................................................................... 13 MAME Resolutions.........................................................................................................................13 Using Custom Layouts....................................................................................................................13 Artwork.......................................................................................................................................................................................................................13 -
ZSNES V1.51 Documentation
ZSNES v1.51 Documentation ================================ N a v i g a t i o n ================================ * Index [Index.txt] * Readme [Readme.txt] * GUI [GUI.txt] * Netplay [Netplay.txt] * Advanced Usage [Advanced.txt] * Games [Games.txt] 1. ROMs 2. Compatibility 3. Special-Chip Games 4. Special Cartridges - BS-X (Satellaview) - Super Gameboy 5. Individual Game Issues 6. Games Supported by ManyMouse 7. Multiplayer List * FAQ [FAQ.txt] - - - - - - - - - - - - - - - - - - * Getting Support [Support.txt] * History [History.txt] * About [About.txt] * License [License.txt] - - - - - - - - - - - - - - - - - - * NSRT Guide: [http://zsnes-docs.sf.net/nsrt] * ZSNES Home Page: [ZSNES.com] ================================================================================ ~ G a m e s ================================================================================ ............................................................ 1. ROMS ............................................................ ** ROMs are not included with ZSNES!!! ** You must find them on your own. Please read Wikipedia's article on ROM Images for a general overview. [http://en.wikipedia.org/wiki/ROM_image] In relation to SNES emulation, a "ROM image" is a computer file which is an exact copy of the data that is contained in a 'R'ead 'O'nly 'M'emory chip inside a game cartridge. This file contains the same data that a real SNES console reads from the game cartridge. An SNES emulator loads this ROM into its own memory, very much like how a real SNES operates. A problem appears when you have a ROM image that is not an exact copy of the data on a real SNES cartridge. Many of the ROMs available for download on the Internet are not in fact exact copies of real SNES games. There are a variety of reasons why a ROM that appears to be a real game is not an exact copy of the cartridge data. -
Tutorial ZSNES Emulador De Super Nintendo
Tutorial ZSNES Emulador de Super Nintendo Filipe Antônio Marques Falcetta São Paulo (SP), Brasil 14/12/2006 Índice Introdução - O que é um emulador? 3 - Como os emuladores surgiram? 3 - O que são ROMs? 5 O emulador ZSNES 6 - Versão atual do ZSNES 7 - Antes de usar o ZSNES 8 - Instalando o ZSNES 8 - Jogando rapidamente 12 Configurando o ZSNES pela interface gráfica - Menu 14 - Menu Game 14 - Menu Config 15 Input 15 Add-ons / Devices 16 Chip CFG 16 Option4s 16 Vídeo 18 Sound 21 Paths 22 Saves 23 Speed (WIP) 24 - Menu Cheat 25 Exemplo de uso do search 26 - Menu Netplay (1.42) 29 ZBattle.net 30 - Menu MISC 32 Game keys / Misc keys 32 Gui Opns 34 Movie OPN 35 Recursos novos para gravação de vídeos (WIP) 36 Key Comb 37 Configurando o ZSNES via arquivos de configuração 38 O arquivo ZSNESW.CFG 39 Anexo 1: Sites de emulação recomendados 48 Anexo 2: Dúvidas mais freqüentes usando ZSNES 49 Anexo 3: NSRT 51 Anexo 4: Patches para ROMS – arquivos .IPS 54 Anexo 5: Baixando a trilha de seu jogo favorito 56 Anexo 6: Instalando versões SVN 58 Fotos do ZSNES em execução 61 Referências 62 3 Introdução O que é um emulador? Segundo o dicionário Houaiss, emulador é um sistema de computação equipado para simular outro sistema, ou ainda, podendo ser software (um aplicativo) ou mesmo hardware (dispositivo físico). Como os emuladores surgiram? Antes de entendermos como os emuladores surgiram, deve ser esclarecida um pouco da história da informática. O primeiro computador surgiu em 1822, quando Charles Babbage (1791-1871), matemático e filósofo inglês, desenvolveu o “mecanismo diferencial”, uma poderosa máquina concebida com várias engrenagens (ela funcionava a vapor) que possibilitava resoluções de equações.