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Windows Command Prompt Cheatsheet
Windows Command Prompt Cheatsheet - Command line interface (as opposed to a GUI - graphical user interface) - Used to execute programs - Commands are small programs that do something useful - There are many commands already included with Windows, but we will use a few. - A filepath is where you are in the filesystem • C: is the C drive • C:\user\Documents is the Documents folder • C:\user\Documents\hello.c is a file in the Documents folder Command What it Does Usage dir Displays a list of a folder’s files dir (shows current folder) and subfolders dir myfolder cd Displays the name of the current cd filepath chdir directory or changes the current chdir filepath folder. cd .. (goes one directory up) md Creates a folder (directory) md folder-name mkdir mkdir folder-name rm Deletes a folder (directory) rm folder-name rmdir rmdir folder-name rm /s folder-name rmdir /s folder-name Note: if the folder isn’t empty, you must add the /s. copy Copies a file from one location to copy filepath-from filepath-to another move Moves file from one folder to move folder1\file.txt folder2\ another ren Changes the name of a file ren file1 file2 rename del Deletes one or more files del filename exit Exits batch script or current exit command control echo Used to display a message or to echo message turn off/on messages in batch scripts type Displays contents of a text file type myfile.txt fc Compares two files and displays fc file1 file2 the difference between them cls Clears the screen cls help Provides more details about help (lists all commands) DOS/Command Prompt help command commands Source: https://technet.microsoft.com/en-us/library/cc754340.aspx. -
Assessing the Quality of Mobile Graphical User Interfaces Using Multi-Objective Optimization
Noname manuscript No. (will be inserted by the editor) Assessing the Quality of Mobile Graphical User Interfaces using Multi-objective Optimization Makram Soui · Mabrouka Chouchane · Mohamed Wiem Mkaouer · Marouane Kessentini · Khaled Ghedira the date of receipt and acceptance should be inserted later Abstract Aesthetic defects are a violation of quality attributes that are symp-toms of bad interface design programming decisions. They lead to deteriorating the perceived usability of mobile user interfaces and negatively impact the Users eXperience (UX) with the mobile app. Most existing studies relied on a subjective evaluation of aesthetic defects depending on end-users feedback, which makes the manual evaluation of mobile user interfaces human-centric, time-consuming, and error-prone. Therefore, recent studies have dedicated their effort to focus on the definition of mathematical formulas that each targets a specific structural quality of the interface. As the UX is tightly dependent on the user profile, the combi-nation and calibration of quality attributes, formulas, and users characteristics, when defining a defect, is not straightforward. In this context, we propose a fully automated framework which combines literature quality attributes with the users profile to identify aesthetic defects of MUI. More precisely, we consider the mobile user interface evaluation as a multi-objective optimization problem where the goal is to maximize the number of detected violations while minimizing the detection complexity of detection rules and enhancing the interfaces overall quality in means M. Soui College of Computing and Informatics Saudi Electronic University, Saudi Arabia E-mail: [email protected] Mabrouka Chouchane School of computer science of Manouba, Tunisia E-mail: [email protected] Mohamed Wiem Mkaouer Rochester Institute of Technology E-mail: [email protected] Marouane Kessentini University of Michigan E-mail: [email protected] Khaled Ghedira Honoris United Universities E-mail: [email protected] 2 Makram Soui et al. -
Introduction to MS-DOS
1.Introduction to MS-DOS : MS-DOS (Microsoft Disk Operating System) was the Microsoft-marketed version of the first widely-installed operating system in personal computers. It was essentially the same operating system that (Bill Gates's) young company developed for IBM as Personal Computer - Disk Operating System in 1981. Most users of either DOS system simply referred to their system as Disk Operating System. Like PC-DOS, MS-DOS was (and still is) a non-graphical line-oriented command- driven operating system, with a relatively simple interface but not overly "friendly" user interface. Its prompt to enter a command looks like this: C:\> MS-DOS does not care about anything called an icon, wallpaper or screen saver. Rather than being considered as a Graphical User Interface (GUI) MS-DOS is what is known as a command-line interface. You type commands on what is called the command line. MS-DOS is a single-user, single-tasking computer operating system. In spite of its very small size and relative simplicity, it is one of the most successful operating systems that has been developed to date. In DOS, a file name consists of eight character followed by a 3 character file extension. The size of a file is restricted to a 4 byte file descriptor, which limits a file’s maximum size to approximately 4 billion characters. The first release of DOS could not read or write to disk drives so users could only read and write to a floppy disc. DOS was not a state of the art operating system, even for its time. -
Chapter 1. Origins of Mac OS X
1 Chapter 1. Origins of Mac OS X "Most ideas come from previous ideas." Alan Curtis Kay The Mac OS X operating system represents a rather successful coming together of paradigms, ideologies, and technologies that have often resisted each other in the past. A good example is the cordial relationship that exists between the command-line and graphical interfaces in Mac OS X. The system is a result of the trials and tribulations of Apple and NeXT, as well as their user and developer communities. Mac OS X exemplifies how a capable system can result from the direct or indirect efforts of corporations, academic and research communities, the Open Source and Free Software movements, and, of course, individuals. Apple has been around since 1976, and many accounts of its history have been told. If the story of Apple as a company is fascinating, so is the technical history of Apple's operating systems. In this chapter,[1] we will trace the history of Mac OS X, discussing several technologies whose confluence eventually led to the modern-day Apple operating system. [1] This book's accompanying web site (www.osxbook.com) provides a more detailed technical history of all of Apple's operating systems. 1 2 2 1 1.1. Apple's Quest for the[2] Operating System [2] Whereas the word "the" is used here to designate prominence and desirability, it is an interesting coincidence that "THE" was the name of a multiprogramming system described by Edsger W. Dijkstra in a 1968 paper. It was March 1988. The Macintosh had been around for four years. -
Using Microsoft Visual Studio to Create a Graphical User Interface ECE 480: Design Team 11
Using Microsoft Visual Studio to Create a Graphical User Interface ECE 480: Design Team 11 Application Note Joshua Folks April 3, 2015 Abstract: Software Application programming involves the concept of human-computer interaction and in this area of the program, a graphical user interface is very important. Visual widgets such as checkboxes and buttons are used to manipulate information to simulate interactions with the program. A well-designed GUI gives a flexible structure where the interface is independent from, but directly connected to the application functionality. This quality is directly proportional to the user friendliness of the application. This note will briefly explain how to properly create a Graphical User Interface (GUI) while ensuring that the user friendliness and the functionality of the application are maintained at a high standard. 1 | P a g e Table of Contents Abstract…………..…………………………………………………………………………………………………………………………1 Introduction….……………………………………………………………………………………………………………………………3 Operation….………………………………………………….……………………………………………………………………………3 Operation….………………………………………………….……………………………………………………………………………3 Visual Studio Methods.…..…………………………….……………………………………………………………………………4 Interface Types………….…..…………………………….……………………………………………………………………………6 Understanding Variables..…………………………….……………………………………………………………………………7 Final Forms…………………....…………………………….……………………………………………………………………………7 Conclusion.…………………....…………………………….……………………………………………………………………………8 2 | P a g e Key Words: Interface, GUI, IDE Introduction: Establishing a connection between -
How to Use the Graphical User Interface TCS Technical Bulletin
How to Use the Graphical User Interface TCS Technical Bulletin A. Create/Edit the Graphical Interface (Build Mode) Accessing the site using the Graphical Interface requires that you first build a layout (one or more layers/tabs depending on your site). This is done using the setup wizard to upload images/backgrounds and place controllers in appropriate locations on those images/backgrounds. When finished and saved, the User accesses the site using the Graphical Interface. 1. Click the “+” button to add a layer/tab for the site. (Skip to step 7 to edit an existing layer.) 2. Name the layer/tab by clicking in the field and entering the desired name. 3. Click the Choose File button to select the desired background image from your computer’s drive and click the Save button. 4. The Place View will open showing you the layer/tab title, a Save Positions button, the background image, and a bin of available controllers along the right-hand edge of the Graphical Interface which can be placed onto the layer/ tab. 5. Drag/drop controller icons from the icon bin to the desired location on the background image. Moving your mouse over each icon will show that controller’s name. The arrows at the top and bottom of scroll bar or the scroll bar itself allow you to scroll through the available controllers. NOTE: If you have placed controller icons too close to the icon bin and you would like to move them, you may need to scroll the available controllers up or down to clear the area around an icon to allow it to be dragged/dropped again. -
Introduction to GREET1 2011 Graphical User Interface
Introduction To GREET1_2011 Graphical User Interface Jeongwoo Han Systems Assessment Group Center for Transportation Research Argonne National Laboratory The GREET Training Workshop Washington, DC, Jan. 31, 2012 Outline . Purpose of GREET GUI . Structure and Operation of GREET GUI . Outputs of GREET GUI . Installation and Compatibility Issues with GREET GUI . Help with GREET GUI 2 Outline . Purpose of GREET GUI . Structure and Operation of GREET GUI . Outputs of GREET GUI . Installation and Compatibility Issues with GREET GUI . Help with GREET GUI 3 GREET GUI Development GREET 1 Excel Model Fuel Cycle (or WTW) Modeling for Light Duty Vehicles 4 GREET GUI Development Receives GREET GUI Communicate Display GREET 1 Excel Model Fuel Cycle (or WTW) Modeling for Light Duty Vehicles Run 5 Outline . Purpose of GREET GUI . Structure and Operation of GREET GUI . Outputs of GREET GUI . Installation and Compatibility Issues with GREET GUI . Help with GREET GUI 6 Steps of a Typical GREET GUI Session Copyright and information screens Load GREET Model User selects/specifies fuel blending options (in the background) User reviews/modifies key assumptions for User selects simulation year(s), fuel types, fuel production, fuel transportation and vehiclevehicle type type and and other other simulation key options options distribution, and vehicle operation Run GREET Model User selects/specifies feedstock, production (in the background) and fuel market shares Generate output file for energy use and UserUser selects/specifies selects/specifies fuel fuel pathways pathways and and emission rates and input log file for a record vehiclevehicle technologiestechnologies of inputs made during the concluded session 7 Outline . Purpose of GREET GUI . -
The Three-Dimensional User Interface
32 The Three-Dimensional User Interface Hou Wenjun Beijing University of Posts and Telecommunications China 1. Introduction This chapter introduced the three-dimensional user interface (3D UI). With the emergence of Virtual Environment (VE), augmented reality, pervasive computing, and other "desktop disengage" technology, 3D UI is constantly exploiting an important area. However, for most users, the 3D UI based on desktop is still a part that can not be ignored. This chapter interprets what is 3D UI, the importance of 3D UI and analyses some 3D UI application. At the same time, according to human-computer interaction strategy and research methods and conclusions of WIMP, it focus on desktop 3D UI, sums up some design principles of 3D UI. From the principle of spatial perception of people, spatial cognition, this chapter explained the depth clues and other theoretical knowledge, and introduced Hierarchical Semantic model of “UE”, Scenario-based User Behavior Model and Screen Layout for Information Minimization which can instruct the design and development of 3D UI. This chapter focuses on basic elements of 3D Interaction Behavior: Manipulation, Navigation, and System Control. It described in 3D UI, how to use manipulate the virtual objects effectively by using Manipulation which is the most fundamental task, how to reduce the user's cognitive load and enhance the user's space knowledge in use of exploration technology by using navigation, and how to issue an order and how to request the system for the implementation of a specific function and how to change the system status or change the interactive pattern by using System Control. -
MS-DOS Lecture
MS-DOS 2017 University of Babylon College of Engineering Electrical Department Learning Basics of MS-DOS Assis. Lec. Abeer Abd Alhameed | 1 MS-DOS 2017 Outcomes: By the end of this lecture, students are able to: Define the MS-DOS system Log in MS-DOS commands system Display MS-DOS information on your computer Type basic commands of MS-DOS system (view directory contents, change directory, make directory) Assis. Lec. Abeer Abd Alhameed | 2 MS-DOS 2017 Learning of MS-DOS Basics: Definition - What does Microsoft Disk Operating System (MS- DOS) mean? The Microsoft Disk Operating System (MS-DOS) is an operating system developed for PCs (personal computers) with x86 microprocessors. It was the first widely-installed operating system in personal computers. It is a command-line-based system, where all commands are entered in text form and there is no graphical user interface. The Command Prompt: When you first turn on your computer, you will see some information flash by. MS-DOS displays this information to let you know how it is configuring your computer. You can ignore it for now. When the information stops scrolling past, you'll see the following: C:\> This is called the command prompt or DOS prompt. The flashing underscore next to the command prompt is called the cursor. The cursor shows where the command you type will appear. Typing a Command: This section explains how to type a command at the command prompt and demonstrates the "Bad command or file name" message. • To type a command at the command prompt 1. Type the following at the command prompt (you can type the command in either uppercase or lowercase letters): nul If you make a typing mistake, press the BACKSPACE key to erase the mistake, and then try again. -
DR DOS for the Zfx86
DR DOS for the ZFx86 Cost Effective, Reliable, Rapid Deployment of Embedded Systems w DR DOS on the ZFx86 gets products to market quickly at the lowest development and ownership cost. w Thousands of compatible applications, drivers and utilities available free or at minimal cost. w Full documentation available. DR DOS 7.03 Key Features of DR DOS Online Manual - DRDOS is supplied with a complete The ideal embedded DOS system, online manual that contains detailed information about all designed for out-of-the-box of the features of the operating system including the basic implementation into ROM or Flash commands, and the advanced utilities. It also has online ROM with tools and associated help available for all its commands. documents available in the DRDOS Memory Management - Memory management features OEM Documentation Kit. include a set of device drivers and commands that enable w 100% MS-DOS 6.22 compatible.. you to manage memory efficiently and make as much memory as possible available to your applications. w Comprehensive DOS utility set DOS Protected Mode Services - DOS Protected Mode w Multitasking, with API for developers Services (DPMS) interface allows specially-implemented w DPMS memory manager in addition to DPMI device drivers and TSRs to operate in extended memory. w Stacker disk compression This makes more memory within the first megabyte w NWCACHE - disk caching program available to applications and other conventionally-written drivers and TSRs. Both Stacker* (the disk compression w EMM386 memory manager program), and NWCACHE (the disk cache) use DPMS. w DOS Protected Mode Services (DPMS) Disk Compression - The disk compression component w Multitasking enables you to store more information by compressing the w DR-DOS provides a full multitasking environment data. -
Microsoft Plays Hardball: Use of Exclusionary Pricing and Technical
Antitrust Bulletin, XL:2, Summer 1995, 265-315 MICROSOFT PLAYS HARDBALL: The Use of Exclusionary Pricing and Technical Incompatibility to Maintain Monopoly Power in Markets for Operating System Software† by KENNETH C. BASEMAN* FREDERICK R. WARREN-BOULTON* and GLENN A. WOROCH** May 1995 ___________________ * Principals, MiCRA: Microeconomic Consulting and Research Associates, Inc., Washington, DC. ** University of California, Berkeley. † Forthcoming, Antitrust Bulletin, June 1995. We would like to express our appreciation for helpful comments and other assistance to Sturge Sobin, Linnet Harlan, Paul Dennis and the participants at the Columbia Business School's Institute for Tele-Information's Seminar on Sustaining Competition in Network Industries through Regulating and Pricing Access, especially Janusz Ordover and Bobby Willig. TABLE OF CONTENTS I. INTRODUCTION AND SUMMARY ................................... 1 II. BACKGROUND .................................................... 3 A. THE MARKET FOR PERSONAL COMPUTER OPERATING SYSTEMS ............................................................ 3 TABLE: NEW SHIPMENTS OF PERSONAL COMPUTER OPERATING SYSTEMS .............................................. 8 B. MICROSOFT'S PRACTICES ..................................... 9 III. FIRST-DEGREE PRICE DISCRIMINATION vs. INEFFICIENT SUBSTITUTION ................................................... 15 A. FIRST-DEGREE PRICE DISCRIMINATION ........................ 16 B. INEFFICIENT SUBSTITUTION ................................. 20 IV. ANTIFRAUD AND ANTIPIRACY -
Evaluation of Graphical User Interfaces for Augmented Reality Based Manual Assembly Support Jordan Scott Eh Rrema Iowa State University
Iowa State University Capstones, Theses and Graduate Theses and Dissertations Dissertations 2013 Evaluation of graphical user interfaces for augmented reality based manual assembly support Jordan Scott eH rrema Iowa State University Follow this and additional works at: https://lib.dr.iastate.edu/etd Part of the Computer Engineering Commons, Computer Sciences Commons, and the Mechanical Engineering Commons Recommended Citation Herrema, Jordan Scott, "Evaluation of graphical user interfaces for augmented reality based manual assembly support" (2013). Graduate Theses and Dissertations. 13269. https://lib.dr.iastate.edu/etd/13269 This Thesis is brought to you for free and open access by the Iowa State University Capstones, Theses and Dissertations at Iowa State University Digital Repository. It has been accepted for inclusion in Graduate Theses and Dissertations by an authorized administrator of Iowa State University Digital Repository. For more information, please contact [email protected]. Evaluation of graphical user interfaces for augmented reality based manual assembly support by Jordan Scott Herrema A thesis submitted to the graduate faculty in partial fulfillment of the requirements for the degree of MASTER OF SCIENCE Co-majors: Mechanical Engineering; Human Computer Interaction Program of Study Committee: James Oliver, Major Professor Eliot Winer Judy Vance Iowa State University Ames, Iowa 2013 Copyright © Jordan Scott Herrema, 2013. All rights reserved. ii TABLE OF CONTENTS LIST OF FIGURES iv LIST OF TABLES vi ACKNOWLEDGEMENTS