Music Ally Report on Startups and Licensing in September 2019
Total Page:16
File Type:pdf, Size:1020Kb
Load more
Recommended publications
-
ROADS and BRIDGES: the UNSEEN LABOR BEHIND OUR DIGITAL INFRASTRUCTURE Preface
Roads and Bridges:The Unseen Labor Behind Our Digital Infrastructure WRITTEN BY Nadia Eghbal 2 Open up your phone. Your social media, your news, your medical records, your bank: they are all using free and public code. Contents 3 Table of Contents 4 Preface 58 Challenges Facing Digital Infrastructure 5 Foreword 59 Open source’s complicated relationship with money 8 Executive Summary 66 Why digital infrastructure support 11 Introduction problems are accelerating 77 The hidden costs of ignoring infrastructure 18 History and Background of Digital Infrastructure 89 Sustaining Digital Infrastructure 19 How software gets built 90 Business models for digital infrastructure 23 How not charging for software transformed society 97 Finding a sponsor or donor for an infrastructure project 29 A brief history of free and public software and the people who made it 106 Why is it so hard to fund these projects? 109 Institutional efforts to support digital infrastructure 37 How The Current System Works 38 What is digital infrastructure, and how 124 Opportunities Ahead does it get built? 125 Developing effective support strategies 46 How are digital infrastructure projects managed and supported? 127 Priming the landscape 136 The crossroads we face 53 Why do people keep contributing to these projects, when they’re not getting paid for it? 139 Appendix 140 Glossary 142 Acknowledgements ROADS AND BRIDGES: THE UNSEEN LABOR BEHIND OUR DIGITAL INFRASTRUCTURE Preface Our modern society—everything from hospitals to stock markets to newspapers to social media—runs on software. But take a closer look, and you’ll find that the tools we use to build software are buckling under demand. -
Uila Supported Apps
Uila Supported Applications and Protocols updated Oct 2020 Application/Protocol Name Full Description 01net.com 01net website, a French high-tech news site. 050 plus is a Japanese embedded smartphone application dedicated to 050 plus audio-conferencing. 0zz0.com 0zz0 is an online solution to store, send and share files 10050.net China Railcom group web portal. This protocol plug-in classifies the http traffic to the host 10086.cn. It also 10086.cn classifies the ssl traffic to the Common Name 10086.cn. 104.com Web site dedicated to job research. 1111.com.tw Website dedicated to job research in Taiwan. 114la.com Chinese web portal operated by YLMF Computer Technology Co. Chinese cloud storing system of the 115 website. It is operated by YLMF 115.com Computer Technology Co. 118114.cn Chinese booking and reservation portal. 11st.co.kr Korean shopping website 11st. It is operated by SK Planet Co. 1337x.org Bittorrent tracker search engine 139mail 139mail is a chinese webmail powered by China Mobile. 15min.lt Lithuanian news portal Chinese web portal 163. It is operated by NetEase, a company which 163.com pioneered the development of Internet in China. 17173.com Website distributing Chinese games. 17u.com Chinese online travel booking website. 20 minutes is a free, daily newspaper available in France, Spain and 20minutes Switzerland. This plugin classifies websites. 24h.com.vn Vietnamese news portal 24ora.com Aruban news portal 24sata.hr Croatian news portal 24SevenOffice 24SevenOffice is a web-based Enterprise resource planning (ERP) systems. 24ur.com Slovenian news portal 2ch.net Japanese adult videos web site 2Shared 2shared is an online space for sharing and storage. -
Understanding the Value of Arts & Culture | the AHRC Cultural Value
Understanding the value of arts & culture The AHRC Cultural Value Project Geoffrey Crossick & Patrycja Kaszynska 2 Understanding the value of arts & culture The AHRC Cultural Value Project Geoffrey Crossick & Patrycja Kaszynska THE AHRC CULTURAL VALUE PROJECT CONTENTS Foreword 3 4. The engaged citizen: civic agency 58 & civic engagement Executive summary 6 Preconditions for political engagement 59 Civic space and civic engagement: three case studies 61 Part 1 Introduction Creative challenge: cultural industries, digging 63 and climate change 1. Rethinking the terms of the cultural 12 Culture, conflict and post-conflict: 66 value debate a double-edged sword? The Cultural Value Project 12 Culture and art: a brief intellectual history 14 5. Communities, Regeneration and Space 71 Cultural policy and the many lives of cultural value 16 Place, identity and public art 71 Beyond dichotomies: the view from 19 Urban regeneration 74 Cultural Value Project awards Creative places, creative quarters 77 Prioritising experience and methodological diversity 21 Community arts 81 Coda: arts, culture and rural communities 83 2. Cross-cutting themes 25 Modes of cultural engagement 25 6. Economy: impact, innovation and ecology 86 Arts and culture in an unequal society 29 The economic benefits of what? 87 Digital transformations 34 Ways of counting 89 Wellbeing and capabilities 37 Agglomeration and attractiveness 91 The innovation economy 92 Part 2 Components of Cultural Value Ecologies of culture 95 3. The reflective individual 42 7. Health, ageing and wellbeing 100 Cultural engagement and the self 43 Therapeutic, clinical and environmental 101 Case study: arts, culture and the criminal 47 interventions justice system Community-based arts and health 104 Cultural engagement and the other 49 Longer-term health benefits and subjective 106 Case study: professional and informal carers 51 wellbeing Culture and international influence 54 Ageing and dementia 108 Two cultures? 110 8. -
Universidad De Alicante Facultad De Ciencias Económicas Y Empresariales
UNIVERSIDAD DE ALICANTE FACULTAD DE CIENCIAS ECONÓMICAS Y EMPRESARIALES GRADO EN PUBLICIDAD Y RELACIONES PÚBLICAS CURSO ACADÉMICO 2019 - 2020 EL FUTURO CRECIMIENTO DE LAS REDES SOCIALES: INSTAGRAM, FACEBOOK Y TIKTOK LAURA PALAO PEDRÓS VICENTA BAEZA DEVESA DEPARTAMENTO DE COMUNICACIÓN Y PSICOLOGÍA SOCIAL Alicante, mayo de 2020 RESUMEN En un entorno cambiante como la publicidad es vital adelantarse a los nuevos escenarios. Cada vez son más las empresas que invierten en marketing digital y en redes sociales. El objetivo del presente trabajo es hacer una previsión sobre el futuro crecimiento de las redes sociales Instagram, Facebook y TikTok, centrándose en esta última. La finalidad es analizar el rápido crecimiento de TikTok, averiguar qué factores han propiciado dicho crecimiento y cómo va a afectar al resto de plataformas. Para ello realiza un análisis DAFO con el fin de conocer los puntos fuertes y débiles de cada aplicación y un estudio sobre los testimonios de usuarios y expertos en TikTok. De este modo se demuestra la repercusión que va a tener esta aplicación en el sector publicitario ya que va a ser la preferida por las marcas en el futuro. Palabras clave: redes sociales, Instagram, Facebook, TikTok, publicidad. 2 ÍNDICE Resumen …………………….………………….………………………………….....……….2 1. Introducción ………………………………………………………...…………..…………..6 2. Estado de la cuestión y/o marco teórico ………………………………………….…….…..7 2.1. ¿Qué son las redes sociales? …………………………………………………………...7 2.2. Historia y características de las redes sociales más recientes ………………………..10 -
Next-Gen Technology Transformation in Financial Services
April 2020 Next-gen Technology transformation in Financial Services Introduction Financial Services technology is currently in the midst of a profound transformation, as CIOs and their teams prepare to embrace the next major phase of digital transformation. The challenge they face is significant: in a competitive environment of rising cost pressures, where rapid action and response is imperative, financial institutions must modernize their technology function to support expanded digitization of both the front and back ends of their businesses. Furthermore, the current COVID-19 situation is putting immense pressure on technology capabilities (e.g., remote working, new cyber-security threats) and requires CIOs to anticipate and prepare for the “next normal” (e.g., accelerated shift to digital channels). Most major financial institutions are well aware of the imperative for action and have embarked on the necessary transformation. However, it is early days—based on our experience, most are only at the beginning of their journey. And in addition to the pressures mentioned above, many are facing challenges in terms of funding, complexity, and talent availability. This collection of articles—gathered from our recent publishing on the theme of financial services technology—is intended to serve as a roadmap for executives tasked with ramping up technology innovation, increasing tech productivity, and modernizing their platforms. The articles are organized into three major themes: 1. Reimagine the role of technology to be a business and innovation partner 2. Reinvent technology delivery to drive a step change in productivity and speed 3. Future-proof the foundation by building flexible and secure platforms The pace of change in financial services technology—as with technology more broadly—leaves very little time for leaders to respond. -
'Boxing Clever
NOVEMBER 05 2018 sandboxMUSIC MARKETING FOR THE DIGITAL ERA ISSUE 215 ’BOXING CLEVER SANDBOX SUMMIT SPECIAL ISSUE Event photography: Vitalij Sidorovic Music Ally would like to thank all of the Sandbox Summit sponsors in association with Official lanyard sponsor Support sponsor Networking/drinks provided by #MarketMusicBetter ast Wednesday (31st October), Music Ally held our latest Sandbox Summit conference in London. While we were Ltweeting from the event, you may have wondered why we hadn’t published any reports from the sessions on our site and ’BOXING CLEVER in our bulletin. Why not? Because we were trying something different: Music Ally’s Sandbox Summit conference in London, IN preparing our writeups for this special-edition sandbox report. From the YouTube Music keynote to panels about manager/ ASSOCIATION WITH LINKFIRE, explored music marketing label relations, new technology and in-house ad-buying, taking in Fortnite and esports, Ed Sheeran, Snapchat campaigns and topics, as well as some related areas, with a lineup marketing to older fans along the way, we’ve broken down the key views, stats and debates from our one-day event. We hope drawn from the sharp end of these trends. you enjoy the results. :) 6 | sandbox | ISSUE 215 | 05.11.2018 TALES OF THE ’TUBE Community tabs, premieres and curation channels cited as key tools for artists on YouTube in 2018 ensions between YouTube and the music industry remain at raised Tlevels following the recent European Parliament vote to approve Article 13 of the proposed new Copyright Directive, with YouTube’s CEO Susan Wojcicki and (the day after Sandbox Summit) music chief Lyor Cohen both publicly criticising the legislation. -
AP1 Companies Affiliates
AP1 COMPANIES & AFFILIATES 100% RECORDS BIG MUSIC CONNOISSEUR 130701 LTD INTERNATIONAL COLLECTIONS 3 BEAT LABEL BLAIRHILL MEDIA LTD (FIRST NIGHT RECORDS) MANAGEMENT LTD BLIX STREET RECORDS COOKING VINYL LTD A&G PRODUCTIONS LTD (TOON COOL RECORDS) LTD BLUEPRINT RECORDING CR2 RECORDS ABSOLUTE MARKETING CORP CREATION RECORDS INTERNATIONAL LTD BOROUGH MUSIC LTD CREOLE RECORDS ABSOLUTE MARKETING BRAVOUR LTD CUMBANCHA LTD & DISTRIBUTION LTD BREAKBEAT KAOS CURB RECORDS LTD ACE RECORDS LTD BROWNSWOOD D RECORDS LTD (BEAT GOES PUBLIC, BIG RECORDINGS DE ANGELIS RECORDS BEAT, BLUE HORIZON, BUZZIN FLY RECORDS LTD BLUESVILLE, BOPLICITY, CARLTON VIDEO DEAGOSTINI CHISWICK, CONTEMPARY, DEATH IN VEGAS FANTASY, GALAXY, CEEDEE MAIL T/A GLOBESTYLE, JAZZLAND, ANGEL AIR RECS DECLAN COLGAN KENT, MILESTONE, NEW JAZZ, CENTURY MEDIA MUSIC ORIGINAL BLUES, BLUES (PONEGYRIC, DGM) CLASSICS, PABLO, PRESTIGE, CHAMPION RECORDS DEEPER SUBSTANCE (CHEEKY MUSIC, BADBOY, RIVERSIDE, SOUTHBOUND, RECORDS LTD SPECIALTY, STAX) MADHOUSE ) ADA GLOBAL LTD CHANDOS RECORDS DEFECTED RECORDS LTD ADVENTURE RECORDS LTD (2 FOR 1 BEAR ESSENTIALS, (ITH, FLUENTIAL) AIM LTD T/A INDEPENDENTS BRASS, CHACONNE, DELPHIAN RECORDS LTD DAY RECORDINGS COLLECT, FLYBACK, DELTA LEISURE GROPU PLC AIR MUSIC AND MEDIA HISTORIC, SACD) DEMON MUSIC GROUP AIR RECORDINGS LTD CHANNEL FOUR LTD ALBERT PRODUCTIONS TELEVISON (IMP RECORDS) ALL AROUND THE CHAPTER ONE DEUX-ELLES WORLD PRODUCTIONS RECORDS LTD DHARMA RECORDS LTD LTD CHEMIKAL- DISTINCTIVE RECORDS AMG LTD UNDERGROUND LTD (BETTER THE DEVIL) RECORDS DISKY COMMUNICATIONS -
Google Summer of Code 2019
Google Summer of Code 2019 Contributing for: The Terasology Foundation Biome-centric Gameplay Template / Enhancements for Terasology! 1 ABOUT ME Name Hassaan Ali (TheHxn) Email [email protected] Discord @TheHxn (#3124) GitHub - https://github.com/TheHxn Profiles Forum - https://forum.terasology.org/members/thehxn.3148/ 2 BIOME-CENTRIC GAMEPLAY ENHANCEMENTS 2.1 OVERVIEW This Idea has been chosen from Terasology’s GSoC Ready Ideas board from Trello [1]. Currently biomes are used in a few game settings, but not with a huge impact to gameplay. This idea aims to support greater variety, meaning to biomes and to help make worlds more "alive" as said by Brylie on the forum. 2.2 INTEREST My interest in this project comes from the fact that not many GSoC students are interested in it, so it definitely needs work as it is a very good idea for Terasology giving the game engine a unique feel to it. Also because I have worked very much with terrains, used World Machine, L3DT, Terresculptor terrain generators to generate climate based terrains. I am very interested as to how the world and life biomes could be improved in Terasology. 2.3 PROJECT FUNCTIONS 1. Inspection tool: When a player encounters a plant or animal, they might use an 'inspection' tool. It can show the details of the entity, we can use WordlyToolTip module to give such information. These details could include health, hunger, biome preferences, and genomic information for the inspected entity. 2. Transplant/Transport: Plants and animals can be transplanted between biomes. Animals could be transplanted using the GooKeeper module as a catch-and-release tool. -
The Role of Business in Disaster Response a Business Civic Leadership Report BCLC Is an Affilliate of the U.S
The Role of Business in Disaster Response A Business Civic Leadership Report BCLC is an affilliate of the U.S. Chamber of Commerce. The Role of Business in Disaster Response Introduction Information Technology S 2 Business Civic Leadership Center 30 Cisco Corporate Expertise in Disasters Using Expert Networking Knowledge to Assist T Communities in Crisis Resilience 32 IBM Preparedness Beyond Search & Rescue: Improving Disaster Zone’s Long-Term Prospects 6 Office Depot Talking About Preparedness: EN 34 Google Leave No Stone Unturned Google’s Crisis Response Initiative 8 Citi T 36 Microsoft Natural Disaster Financial Management: Increasing Information and Technology Capacity It’s All About Precrisis Preparation in Times of Disaster 10 Shell A Strategic Approach to Response and Recovery Insurance 40 Allstate A Promise to Our Communities Is Our Business Public-Private Partnership CON 14 Maryland Emergency Management Agency Infrastructure F Maryland Businesses Get Their Stake in 44 Degenkolb Engineers Emergency Response Degenkolb’s 70-Year Tradition of Earthquake Chasing Lessons Learned 16 Walmart Public-Private Collaboration: Six Years 46 Proteus On-Demand After Hurricane Katrina Learn From the Past, Be Involved in the Future E O 48 Project Jomo Storm of Ideas Logistics L 20 UPS We Love the Logistics of Disaster Response Debris Removal 22 FedEx 52 Caterpillar Logistics Support During Disasters: Changing Lives Through Sustainable Progress Another Day at the Office 54 Ceres Environmental TAB Helping Jefferson County Recover Food 26 Cargill An Unprecedented Crisis in the Horn of Africa Prompts an Extraordinary Response From Cargill bclc.uschamber.com 2012 • 1 INTRODUCTION Corporate Expertise in Disasters By Stephen Jordan and Gerald McSwiggan, U.S. -
Design of a Distributed Architecture for Enriching Media Experience in Home Theaters
Design of a distributed architecture for enriching media experience in home theaters Citation for published version (APA): Hu, J. (2006). Design of a distributed architecture for enriching media experience in home theaters. Technische Universiteit Eindhoven. https://doi.org/10.6100/IR611954 DOI: 10.6100/IR611954 Document status and date: Published: 01/01/2006 Document Version: Publisher’s PDF, also known as Version of Record (includes final page, issue and volume numbers) Please check the document version of this publication: • A submitted manuscript is the version of the article upon submission and before peer-review. There can be important differences between the submitted version and the official published version of record. People interested in the research are advised to contact the author for the final version of the publication, or visit the DOI to the publisher's website. • The final author version and the galley proof are versions of the publication after peer review. • The final published version features the final layout of the paper including the volume, issue and page numbers. Link to publication General rights Copyright and moral rights for the publications made accessible in the public portal are retained by the authors and/or other copyright owners and it is a condition of accessing publications that users recognise and abide by the legal requirements associated with these rights. • Users may download and print one copy of any publication from the public portal for the purpose of private study or research. • You may not further distribute the material or use it for any profit-making activity or commercial gain • You may freely distribute the URL identifying the publication in the public portal. -
Copyright by Ashley N. Mack 2013
Copyright by Ashley N. Mack 2013 The Dissertation Committee for Ashley N. Mack Certifies that this is the approved version of the following dissertation: DISCIPLINING MOMMY: RHETORICS OF REPRODUCTION IN CONTEMPORARY MATERNITY CULTURE Committee: Dana L. Cloud, Supervisor Joshua Gunn Barry Brummett Sharon J. Hardesty Christine Williams DISCIPLINING MOMMY: RHETORICS OF REPRODUCTION IN CONTEMPORARY MATERNITY CULTURE by Ashley N. Mack, B.A.; B.A.; M.A. Dissertation Presented to the Faculty of the Graduate School of The University of Texas at Austin in Partial Fulfillment of the Requirements for the Degree of Doctor of Philosophy The University of Texas at Austin August, 2013 Dedication To Tiffany—for being an awesome lady, thinker, worker, “true” sister, daughter, and mother. Acknowledgements My family has something of a “curse”: Multiple generations of women have been single, working mothers. Therefore, the social pressures, expectations and norms of motherhood have always permeated my experiences of reproduction and labor. Everything I do has been built on the backs of the women in my family—so it is important that I thank them first and foremost. I would be remised if I did not also specifically thank my big sister, Tiffany, for sharing her experiences as a mother with me. Hearing her stories inspired me to look closer at rhetorics of maternity and this project would not exist if she were not brave enough to speak up about issues that produce shame and fear for many moms. Dana Cloud, my advisor, is a shining light at the end of the many dark tunnels that academic work can produce. -
Ultimate++ Forum - Mentoring How to Ing-Howto/Index.Html
Subject: Google Summer of Code Posted by koldo on Mon, 08 Mar 2010 11:08:17 GMT View Forum Message <> Reply to Message Hello all Google Summer of Code is a program that awards with money students that work in approved Open Source projects. To participate in it first the open source project has to apply to it as a "mentor organization". The deadline for this is this Friday 12. Main things to do are: - Open a "ideas" page in web - Fill the mentor organization questionnaire There is few time and few opportunities to be approved but some of us think that we would have to try it. If you can help please answer to this post ASAP. We have only 4 days, so we have to be very constructive talking ONLY about "Applying to GSoC as a Mentoring Organization". Please put other discussions in other posts. If you cannot participate this week but you have an idea for a project please post it, including: - Project description - Experience required to do it Do not forget that there is few time to do the project ("summer of code") so please be specific including only projects to be finished in short time. Some links: - Google Summer of Code 2010 FAQ http://socghop.appspot.com/document/show/gsoc_program/google /gsoc2010 - "ideas" page examples: -- https://svn.boost.org/trac/boost/wiki/soc2009 -- http://wiki.winehq.org/SummerOfCode -- http://wiki.wxwidgets.org/Development:_Student_Projects - Selection criteria http://socghop.appspot.com/document/show/program/google/gsoc 2009/orgcriteria - Advices for mentor organization http://code.google.com/p/google-summer-of-code/wiki/Advicefo